Emperor Palpatine

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Emperor Palpatine

Overwhelming Sith Support who inflicts Shock and can Stun targets for multiple turns

Unit-Character-Emperor Palpatine.png
Description
Alignment Dark Side
Role SupportLeader
Faction EmpireSith
Lead Synergy SithEmpire
Anti RebelJedi
Ship Emperor's Shuttle
Release Date August 18, 2016
Rework Date February 7, 2018
Shards to Activate 145
Accelerated Never Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition Emperor's Demise
Buffs Offense UpHealth Steal Up
Debuffs ShockStun
Battle Mechanics Turn Meter Gain - Self
Heal Health - Self
Stacking Increase - Max Protection
Lead Mechanics Potency
Max Health
Turn Meter Gain - Ally
Heal Health - Ally
Turn Meter Gain - All Allies
Turn Meter Gain - SelfHeal Health - SelfStacking Increase - Max Protection

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 5354
Critical Chance 41%
Armor Penetration 20
General
Health 58361
Protection 45719
Speed 142
Potency 47%
Tenacity 34%
Critical Damage 150%
Defense Penetration 0%
Relic 9
Unit-Character-Emperor Palpatine-portrait.png
Indicator-Gear-Level-Relic-DS.png
9
85
Emperor Palpatine - Gear Relic 9
Materials Needed
Max Level
Special Offense
Damage 10327
Critical Chance 31.88%
Resistance Penetration 217
Survivability
Armor 41.7%
Resistance 40.61%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
21%
Health Steal 10%
Accuracy 21%

Abilities

Tex.ability palpatineemperor basic.png Lightning Strike
Basic Ability Material Omega Level 8

Deal Special damage to target enemy and Shock them for 3 turns. Then, Palpatine gains 15% Turn Meter for each Shocked enemy.

Shock: Can't gain Health, Buffs, or Bonus Turn Meter.
More Details

Tex.ability palpatineemperor special01.png Power of the Dark Side
Special Ability Material Omega Level 8
4 Turn Cooldown

Deal Special damage to all enemies with a 70% chance to Stun them for 1 turn. Shocked enemies are Stunned for 2 turns and have their Shock dispelled. All allies gain Offense Up for 2 turns.
More Details

Tex.ability palpatineemperor special02.png Let the Hate Flow
Special Ability Material Omega Level 8
3 Turn Cooldown

All other units lose 5% Health and Palpatine recovers Health equal to 150% of the total amount lost. Palpatine gains 50% Turn Meter for each Shocked enemy. All allies gain Health Steal Up for 1 turn.
More Details

Tex.abilityui passive empire.png Emperor of the Galactic Empire
Leader Ability Material Zeta Level 8

Empire and Sith allies have +35% Potency and 35% Max Health. Jedi and Rebel enemies have -35% Potency and -35% Evasion. When an Empire ally inflicts a debuff during their turn, they gain 20% Turn Meter. When a Sith ally inflicts a debuff during their turn, they recover 20% Health. When a debuff on an enemy expires, Empire and Sith allies gain 5% Turn Meter.
Zeta
More Details
Unlocks at Gear Level 4.
Level 7:
Empire and Sith allies have +35% Potency and 35% Max Health. Jedi and Rebel enemies have -35% Potency and -35% Evasion. When an Empire ally inflicts a debuff during their turn, they gain 20% Turn Meter. When a Sith ally inflicts a debuff during their turn, they recover 20% Health.
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Mk III.png
20
Game-Icon-Ability Material Omega.png
10
Game-Icon-Ability Material Zeta.png
20
105000 When a debuff on an enemy expires, Empire and Sith allies gain 5% Turn Meter
7 72
Game-Icon-Ability Material Mk I.png
9
Game-Icon-Ability Material Mk II.png
7
Game-Icon-Ability Material Mk III.png
5
28800 Add +10% Turn Meter Gain
6 62
Game-Icon-Ability Material Mk I.png
6
Game-Icon-Ability Material Mk II.png
5
Game-Icon-Ability Material Mk III.png
4
9600 +15% Max Health
5 52
Game-Icon-Ability Material Mk I.png
4
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
4800 +15% Potency
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
2
2400 +10% Heal
3 32
Game-Icon-Ability Material Mk I.png
2
Game-Icon-Ability Material Mk II.png
2
1600 +15% Evasion Reduction
2 22
Game-Icon-Ability Material Mk I.png
2
800 +15% Potency Reduction
1 Description: Empire and Sith allies have +20% Potency and 20% Max Health. Jedi and Rebel enemies have -20% Potency and -20% Evasion. When an Empire ally inflicts a debuff during their turn, they gain 10% Turn Meter. When a Sith ally inflicts a debuff during their turn, they recover 10% Health.
Emperor of the Galactic Empire

Tex.abilityui passive shock.png Crackling Doom
Unique Ability Material Zeta Level 8

While Palpatine is active, at the start of each enemy turn, they take damage equal to 20% of their Max Health for each of the following: they are Shocked; they are a Jedi; they are a Rebel. This damage can't defeat enemies. Palpatine has +50% Max Protection, and, when he inflicts Shock, he gains 5% Max Protection until the end of the encounter.
More Details
Unlocks at Gear Level 6.
Level 7:
While Palpatine is active, at the start of each enemy turn, they take damage equal to 20% of their Max Health for each of the following: they are Shocked; they are a Jedi; they are a Rebel. This damage can't defeat enemies.
Level Unit
Level
Ability Material Credits Adds
8 84
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 Palpatine has +50% Max Protection, and, when he inflicts Shock, he gains 5% Max Protection until the end of the encounter
7 74
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +2% Damage
6 64
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +2% Damage
5 54
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +2% Damage
4 44
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +2% Damage
3 34
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +2% Damage
2 24
Game-Icon-Ability Material Mk I.png
2
900 +2% Damage
1 Description: While Palpatine is active, at the start of each enemy turn, they take damage equal to 8% of their Max Health for each of the following: they are Shocked; they are a Jedi; they are a Rebel. This damage can't defeat enemies.
Crackling Doom

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Lightning Strike Basic
Game-Icon-Ability Material Omega.png
5
Yes 3 All Increase shock duration on enemies by 1. Dealing even more damage (at least 20% of that enemy’s max health) when utilized with Crackling Doom.
Power of the Dark Side Special
Game-Icon-Ability Material Omega.png
5
Yes 4 All all allies gain offense up (50% more offense). Dealing even more damage.
Let the Hate Flow Special
Game-Icon-Ability Material Omega.png
5
Yes 5 All all allies gain health steal up. Making them heal a little bit of health.
Emperor of the Galactic Empire Leader
Game-Icon-Ability Material Mk III.png
20
Game-Icon-Ability Material Omega.png
10
Game-Icon-Ability Material Zeta.png
20
Yes 1 All When debuffs on enemies expire ,empire and sith allies would gain a lot of turn meter. Making them very fast.
Crackling Doom Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
Yes 2 All Palpatine gains 50% extra protection and gain 5% protection whenever he use his basic skill. Which makes him more survivable.

Mods

Synergy

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Paragraph for each faction this unit has synergy with.
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Light Side - Low Synergy
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Any Faction - Very Low Synergy
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Unit Strategy

<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.

Team Strategy

Details of how to use and mod Emperor Palpatine within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Lightning Strike -
  • Power of the Dark Side -
  • Let the Hate Flow -
  • Emperor of the Galactic Empire -
  • Crackling Doom -

Notes

Lore

Emperor Palpatine was Emperor of the Galactic Empire. One of his biggest challenges was to hunt down the Rebels led by Princess Leia Organa. For that he used his new apprentice, Darth Vader. When Palpatine found out that Vader had a son, (Commander) Luke Skywalker, Palpatine tried to turn the aspiring Jedi to the dark side and even manipulated him into dueling with Vader during the Battle of Endor in 4 ABY. However, in failing to turn Skywalker from the light side of the Force, he unleashed the power of the dark side by torturing the young Jedi with a barrage of Force lightning. But the agony he inflicted on his apprentice's son caused the former Anakin Skywalker to overthrow his dark Master at the cost of his own life, resulting in the complete destruction of the Sith as foretold in the prophecy of the Chosen One.
Learn more about Revan at https://starwars.fandom.com/wiki/Emperor_Palpatine.

Trivia

Good GOOOOOOOD