Galactic Legend

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Galactic Legends ....

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Characters

Characters

Name Ship Buffs Debuffs Other Status Locations
Unit-Character-Jabba the Hutt-portrait.png
Status Effect-Offense Up.pngOffense Up
Status Effect-Protection Up.pngProtection Up
Status Effect-Hired Muscle.pngHired Muscle
Status Effect-Buff Immunity.pngBuff Immunity
Status Effect-Speed Down.pngSpeed Down
Status Effect-Blind.pngBlind
Status Effect-Thermal Detonator.pngThermal Detonator
Greetings, Exalted One
Unit-Character-Jedi Master Kenobi-portrait.png
Status Effect-Damage Immunity.pngDamage Immunity
Status Effect-Foresight.pngForesight
Status Effect-Tenacity Up.pngTenacity Up
Status Effect-Defense Penetration Up.pngDefense Penetration Up
Status Effect-Protection Up.pngProtection Up
Status Effect-High Ground.pngHigh Ground
Status Effect-Ability Block.pngAbility Block
Status Effect-Healing Immunity.pngHealing Immunity
Status Effect-Vulnerable.pngVulnerable
What Must Be Done
Unit-Character-Jedi Master Luke Skywalker-portrait.png
Status Effect-Advantage.pngAdvantage
Status Effect-Critical Damage Up.pngCritical Damage Up
Status Effect-Critical Hit Immunity.pngCritical Hit Immunity
Status Effect-Jedi Lessons.pngJedi Lessons
Status Effect-Jedi Legacy.pngJedi Legacy
Status Effect-Daze.pngDaze
Status Effect-Ability Block.pngAbility Block
Status Effect-Buff Immunity.pngBuff Immunity
Status Effect-Expose.pngExpose
Status Effect-Tenacity Down.pngTenacity Down
Status Effect-Breach.pngBreach
The Journey's End
Unit-Character-Leia Organa-portrait.png
Rebel with a cause
Unit-Character-Lord Vader-portrait.png
Status Effect-Speed Up.pngSpeed Up
Status Effect-Stealth.pngStealth
Status Effect-Daze.pngDaze
Status Effect-Ability Block.pngAbility Block
Status Effect-Buff Immunity.pngBuff Immunity
Status Effect-Damage Over Time.pngDamage Over Time
Status Effect-Healing Immunity.pngHealing Immunity
Status Effect-Underestimated.pngUnderestimated
Status Effect-Ashes of the Republic.pngAshes of the Republic
Lord Vader Hero's Fall
Unit-Character-Rey-portrait.png
Status Effect-Critical Hit Immunity.pngCritical Hit Immunity
Status Effect-Lifeblood.pngLifeblood
Status Effect-Inspired.pngInspired
Status Effect-Mastery Increased.pngMastery Increased
Heir to the Light Side
Unit-Character-Sith Eternal Emperor-portrait.png
Status Effect-Retribution.pngRetribution
Status Effect-Speed Up.pngSpeed Up
Status Effect-Taunt.pngTaunt
Status Effect-Deceived.pngDeceived
Status Effect-Linked.pngLinked
The Final Order
Unit-Character-Supreme Leader Kylo Ren-portrait.png
Status Effect-Advantage.pngAdvantage
Status Effect-Buff Immunity.pngBuff Immunity
Status Effect-Stun.pngStun
Status Effect-Siphon.pngSiphon
Status Effect-Mastery Increased.pngMastery Increased
Status Effect-Mastery Decreased.pngMastery Decreased
Heir to the Dark Side

Leader Abilities

Unit-Character-Jabba the Hutt-portrait-tr.png Jabba the Hutt Game-Icon-Ability Material Zeta.png
Lead Synergy: Bounty HuntersSmugglerHutt Cartel
Synergy: Bounty HuntersSmugglerHutt Cartel

Bounty Hunter, Hutt Cartel, and Smuggler allies have +30 Speed, +30% Mastery, and +30% Max Health. Damage Hutt Cartel allies receive is decreased by 30%

At the start of battle, other Hutt Cartel allies gain a stack of My Kind of Scum for each Bounty Hunter, Hutt Cartel, and Smuggler ally until the end of the battle, which can't be copied, dispelled, or prevented. Jabba the Hutt is immune to taunt effects and can't be targeted during enemy turns while an ally with My Kind of Scum is present.

Jabba the Hutt gains 3% Ultimate Charge whenever an ally with My Kind of Scum starts their turn or uses a Special ability. If an ally with My Kind of Scum defeats an enemy, Jabba the Hutt gains 6% Ultimate Charge.

While enemies are inflicted with Thermal Detonator, their Health and Protection recovery effects are reduced by 50%.

At the start of each encounter after the first, Bounty Hunter, Hutt Cartel, and Smuggler allies gain Critical Damage Up, Damage Immunity, and Offense Up for 2 turns, which can't be copied, dispelled, or prevented.

When Jabba the Hutt is in the Leader slot, the following Contract is active:

Contract: While buffed with My Kind of Scum, deal damage with an attack to enemies with Thermal Detonators 20 times. Enemies must be debuffed with Thermal Detonators before the start of an attack to count progress. (Only Bounty Hunter, Hutt Cartel, and Smuggler allies can contribute to the Contract.)

During raids, this contract is fulfilled immediately at the start of battle.

Reward: All Bounty Hunter allies have their payouts activated, and all Bounty Hunter, Hutt Cartel, and Smuggler allies gain 25% Defense Penetration, Offense, and Potency. Allies with My Kind of Scum have +55% Mastery for each stack and recover 20% Protection at the start of their turn.

Unit-Character-Jedi Master Kenobi-portrait-tr.png Jedi Master Kenobi Game-Icon-Ability Material Zeta.png
Lead Synergy: Galactic RepublicLight SideUnaligned Force User
Synergy: Galactic RepublicLight SideUnaligned Force User

All Light Side allies have +25% Mastery, +30 Speed, and +25% Max Health. Galactic Republic allies gain Protection Up (75%, can't be dispelled) for 4 turns.

While Jedi Master Kenobi has the High Ground, Light Side allies take 20% less damage, ignore Taunt, resist all debuffs, and Jedi Master Kenobi is called to assist when a Galactic Republic ally uses an ability during their turn.

At the start of battle if all allies are Light Side, Galactic Republic allies can't be Critically Hit while they have Protection Up, Galactic Republic Tanks gain Taunt for 2 turns at the start of each encounter if they did not have it, and when they lose Taunt they gain it for 2 turns if they have Protection but did not have Taunt. At the start of battle if all allies are Galactic Republic or Light Side Unaligned Force Users, the first time another ally reaches 1% Health, they dispel all debuffs on themself, recover 50% Health and Protection, and gain Protection Up (50%) for 2 turns.

Whenever another Light Side ally uses a Basic ability, Jedi Master Kenobi gains 3% Ultimate Charge, doubled if it was during their turn.

Jedi allies' Armor Penetration is doubled when targeting a Sith enemy. Enemies and allies are immune to Turn Meter manipulation (excludes raid bosses).

Unit-Character-Jedi Master Luke Skywalker-portrait-tr.png Jedi Master Luke Skywalker Game-Icon-Ability Material Zeta.png
Lead Synergy: JediLight Side
Synergy: JediLight Side

All Light Side allies have +10% Max Health and Max Protection, doubled for Jedi allies. All Jedi allies have +30% Offense and +40 Speed.

If all allies are Jedi at the start of battle (excluding summoned allies), Jedi Master Luke Skywalker Taunts while he has Protection.

The first time each other Jedi ally falls below 100% Health, they dispel all debuffs on themselves and gain Critical Hit Immunity, Defense Up, and Tenacity Up for 2 turns. Then, Luke Taunts for 2 turns, which can't be copied, dispelled, or prevented.

At the start of battle, Jedi allies gain the granted ability Inherited Teachings.

Inherited Teachings: Gain Jedi Lessons for 3 turns and call target other Light Side ally to assist, dealing 90% less damage. Then, they deal true damage to the target enemy based on 60% of Jedi Master Luke Skywalker's base Max Protection, which can't be evaded.

If that ally is a Jedi, they gain Jedi Lessons for 3 turns and 15% Turn Meter, recover Protection equal to 5% of Luke's base Max Protection, and reduce the cooldown of their Inherited Teachings ability by 1.

This ability can't be used if there are no other Jedi allies. (Cooldown: 2)

58px Leia Organa Game-Icon-Ability Material Zeta.png
Lead Synergy:

All Rebel allies have +40 Speed. Non-Scoundrel Rebel Attackers gain 25% Mastery and 50% Max Health and Max Protection. Jedi Rebel Tanks gain 100% Defense for 2 turns at the start of each encounter, Protection Up (50%) for 1 turn whenever they gain Taunt, and deal bonus True damage equal to 20% of their Max Health whenever using a Basic ability against an enemy with Protection Up.

Rebel allies take 25% reduced damage from out of turn attacks and are immune to Max Health reduction and Plague. Whenever enemies attack out of turn, non-Scoundrel Rebel allies gain 1% Mastery (stacking) until the end of the encounter. At the start of each Rebel ally's turn, dispel Foresight and Stealth from all enemies.

Whenever enemies with less than 100% Turn Meter gain bonus Turn Meter, Rebel allies gain 100% Critical Avoidance (stacking) and Empire enemies can't gain bonus Turn Meter for 1 turn. Whenever a Rebel ally has their Turn Meter reduced, they can’t have their Turn Meter reduced again for 1 turn. Whenever an enemy is revived, all Rebel allies gain 10% Turn Meter.

Enemies inflicted with Burning from a Rebel ally can't recover Health and if Burning is dispelled on an enemy they take 20% of their Max Health as damage. Whenever a Rebel ally inflicts an enemy with Burning they gain Damage Immunity for 1 turn. The first time a non-Scoundrel Rebel ally loses all of their Protection, they gain Second Wind for 3 turns, which can't be copied.

Allies and enemies are immune to cooldown manipulation.

Second Wind: The first time this character would be reduced to 1% Health, dispel this buff and recover 50% Health and Protection instead

Unit-Character-Lord Vader-portrait-tr.png Lord Vader Game-Icon-Ability Material Zeta.png
Lead Synergy: EmpireDark SideUnaligned Force User
Synergy: EmpireDark SideUnaligned Force User

Dark Side allies have +20 Speed, +20% Mastery, and +15% Max Health, doubled for Empire or Dark Side Unaligned Force User allies.

At the start of battle, other Empire and Dark Side Unaligned Force User allies lose all Protection and gain that much Max Health. If a Dark Side Unaligned Force User ally was present at the start of battle, for the rest of the battle all Empire or Dark Side Unaligned Force User allies take 30% reduced damage from enemy Light Side Unaligned Force User attacks. If all allies are Dark Side at the start of battle, Empire and Dark Side Unaligned Force User allies are immune to Fear, Empire Tanks gain Taunt for 2 turns, and when an Empire ally loses Taunt, they are inflicted with Marked for 1 turn, which can't be dispelled, prevented, or resisted.

Whenever a Dark Side ally loses a buff, Empire and Dark Side Unaligned Force User allies gain 1% Mastery (stacking) until the end of encounter. Whenever a debuffed Dark Side ally takes damage, Lord Vader gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User.

Empire and Dark Side Unaligned Force User allies have +35% Critical Chance and Critical Damage when targeting a Galactic Republic enemy. Whenever an enemy critically hits an Empire or Dark Side Unaligned Force User ally, that enemy has -30% Critical Damage (stacking) for 3 turns.

While Empire and Dark Side Unaligned Force User allies are at certain Health thresholds, they gain different benefits.

- While above 35% Health: During an enemy's attack they are immune to Max Health reduction and other damage that is based on Max Health
- While above 50% Health: They are immune to Damage Over Time and Thermal Detonator effects
- While below 80% Health: Can't be critically hit

Unit-Character-Rey-portrait-tr.png Rey Game-Icon-Ability Material Zeta.png
Lead Synergy: Light Side
Synergy: Light Side

Light Side allies have +40% Mastery, +30 Speed, and +30% Max Health. Whenever an enemy gains bonus Turn Meter, Inspired Light Side allies gain 5% Mastery (stacking) until the end of the encounter.

The first time each Light Side ally falls below 50% Health, they gain Damage Immunity for 1 turn, which can't be copied, dispelled, or prevented, and recover 50% Health when it expires.

Unit-Character-Sith Eternal Emperor-portrait-tr.png Sith Eternal Emperor Game-Icon-Ability Material Zeta.png
Lead Synergy: SithDark Side
Synergy: SithDark Side

Dark Side allies have +25% Mastery, +30% Potency, and +20 Speed, doubled for Sith allies.

Whenever a Deceived or Linked enemy uses an ability, Sith Eternal Emperor gains 10% Mastery (stacking) until the end of encounter and other Sith allies gain half that amount. Whenever a Linked enemy uses an ability, Sith Eternal Emperor gains 8% Ultimate Charge.

After the start of each encounter, whenever an enemy gains a buff that can't be dispelled, Sith allies gain 5% Turn Meter.

Whenever a Sith ally is defeated, dispel all debuffs on other Sith allies and they recover 100% Health and Protection. Sith allies can't be revived, and they ignore defense when targeting a Jedi enemy.

Unit-Character-Supreme Leader Kylo Ren-portrait-tr.png Supreme Leader Kylo Ren Game-Icon-Ability Material Zeta.png
Lead Synergy: Dark Side
Synergy: Dark Side

Dark Side allies have +30 Speed, +40% Mastery, and +50% Critical Damage, and they can't be critically hit while they have Advantage.

Whenever a Dark Side ally loses Advantage without scoring a critical hit, they gain Advantage for 1 turn at the end of the turn.

Whenever a Dark Side ally gains Advantage, if they didn't already have it, they gain a bonus based on their role:
- Tanks Taunt for 2 turns
- Attackers gain Critical Damage Up for 2 turns
- Supports and Healers gain 20% Turn Meter



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