Smuggler

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Smugglers are more of a side faction used for specific events. There are no abilities or synergy with Smugglers currently in the game.

Required for content

Characters

Characters

Name Ship Buffs Debuffs Other Status Locations
Unit-Character-Chewbacca-portrait.png
Unit-Ship-Han's Millennium Falcon-portrait.png
Han's Millennium Falcon
Status Effect-Critical Chance Up.pngCritical Chance Up
Status Effect-Offense Up.pngOffense Up
Status Effect-Stun.pngStun
Status Effect-Tenacity Down.pngTenacity Down
Status Effect-Guard.pngGuard
One Famous Wookiee
Unit-Character-Dash Rendar-portrait.png
Unit-Ship-Outrider-portrait.png
Outrider
Status Effect-Defense Down.pngDefense Down
Status Effect-Stun.pngStun
Status Effect-Critical Damage Down.pngCritical Damage Down
Cantina Battles: 7-E Game-Icon-Cantina Energy.png16 (2x)
Unit-Character-Enfys Nest-portrait.png
Status Effect-Daze.pngDaze
Status Effect-Buff Immunity.pngBuff Immunity
Status Effect-Expose.pngExpose
Status Effect-Stun.pngStun
Fleet Battles: 5-D (Hard) Game-Icon-Ship Energy.png20 (2x)
Unit-Character-Han Solo-portrait.png
Unit-Ship-Han's Millennium Falcon-portrait.png
Han's Millennium Falcon
Status Effect-Critical Chance Up.pngCritical Chance Up
Status Effect-Critical Damage Up.pngCritical Damage Up
Status Effect-Evasion Up.pngEvasion Up
Status Effect-Stun.pngStun
The Pit
Unit-Character-Hondo Ohnaka-portrait.png
Status Effect-Defense Up.pngDefense Up
Status Effect-Foresight.pngForesight
Status Effect-Outmaneuver.pngOutmaneuver
Status Effect-Protection Up.pngProtection Up
Status Effect-Ransom.pngRansom
Status Effect-Ability Block.pngAbility Block
Status Effect-Buff Immunity.pngBuff Immunity
Status Effect-Expose.pngExpose
Status Effect-Captive.pngCaptive
Cantina Battles: 1-D Game-Icon-Cantina Energy.png8
Unit-Character-Jabba the Hutt-portrait.png
Status Effect-Offense Up.pngOffense Up
Status Effect-Protection Up.pngProtection Up
Status Effect-Hired Muscle.pngHired Muscle
Status Effect-Buff Immunity.pngBuff Immunity
Status Effect-Speed Down.pngSpeed Down
Status Effect-Blind.pngBlind
Status Effect-Thermal Detonator.pngThermal Detonator
Greetings, Exalted One
Unit-Character-L3-37-portrait.png
Unit-Ship-Lando's Millennium Falcon-portrait.png
Lando's Millennium Falcon
Status Effect-Taunt.pngTaunt
Status Effect-Tenacity Up.pngTenacity Up
Status Effect-Defense Down.pngDefense Down
Status Effect-Prepared.pngPrepared
Status Effect-MK I.pngMK I
Status Effect-MK II.pngMK II
Status Effect-MK III.pngMK III
Cantina Battles: 5-A Game-Icon-Cantina Energy.png12 (2x)
Unit-Character-Qi'ra-portrait.png
Status Effect-Health Steal Up.pngHealth Steal Up
Status Effect-Defense Penetration Up.pngDefense Penetration Up
Status Effect-Daze.pngDaze
Status Effect-Expose.pngExpose
Status Effect-Offense Down.pngOffense Down
Status Effect-Stagger.pngStagger
Status Effect-Prepared.pngPrepared
Cantina Battles: 3-B Game-Icon-Cantina Energy.png10 (2x)
Unit-Character-Sana Starros-portrait.png
Cantina Battles: 2-C Game-Icon-Cantina Energy.png8
Unit-Character-Skiff Guard (Lando Calrissian)-portrait.png
Status Effect-Defense Up.pngDefense Up
Status Effect-Health Up.pngHealth Up
Status Effect-Potency Up.pngPotency Up
Status Effect-Retribution.pngRetribution
Status Effect-Speed Up.pngSpeed Up
Status Effect-Stealth.pngStealth
Status Effect-Deep Cover.pngDeep Cover
Status Effect-Trusted Agent.pngTrusted Agent
Status Effect-Damage Over Time.pngDamage Over Time
Status Effect-Armor Shred.pngArmor Shred
Light Side Battles: 3-B (Hard) Game-Icon-Energy.png12
Unit-Character-Vandor Chewbacca-portrait.png
Status Effect-Advantage.pngAdvantage
Status Effect-Protection Up.pngProtection Up
Status Effect-Prepared.pngPrepared
Dark Side Battles: 4-D (Hard) Game-Icon-Energy.png12 (2x)
Unit-Character-Veteran Smuggler Chewbacca-portrait.png
Status Effect-Daze.pngDaze
Status Effect-Speed Down.pngSpeed Down
Status Effect-Stun.pngStun
Cantina Battles: 5-F Game-Icon-Cantina Energy.png12 (2x)
Unit-Character-Veteran Smuggler Han Solo-portrait.png
Status Effect-Ability Block.pngAbility Block
Status Effect-Stagger.pngStagger
Status Effect-Stun.pngStun
Cantina Battles: 5-E Game-Icon-Cantina Energy.png12 (2x)
Unit-Character-Young Han Solo-portrait.png
Status Effect-Critical Damage Up.pngCritical Damage Up
Status Effect-Retribution.pngRetribution
Status Effect-Protection Up.pngProtection Up
Status Effect-Speed Down.pngSpeed Down
Status Effect-Prepared.pngPrepared
Guild Activity Store Guild Token 450  (10x)
Unit-Character-Young Lando Calrissian-portrait.png
Unit-Ship-Lando's Millennium Falcon-portrait.png
Lando's Millennium Falcon
Status Effect-Speed Up.pngSpeed Up
Status Effect-Ability Block.pngAbility Block
Status Effect-Potency Down.pngPotency Down
Status Effect-Prepared.pngPrepared
Fleet Battles: 1-D (Hard) Game-Icon-Ship Energy.png16 (2x)
Unit-Character-Zorii Bliss-portrait.png
Dark Side Battles: 1-C (Hard) Game-Icon-Energy.png12

Leader Abilities

Unit-Character-Dash Rendar-portrait-tr.png Dash Rendar Game-Icon-Ability Material Omicron.png
Lead Synergy: Scoundrel
Synergy: PreparedScoundrel

Scoundrel allies enter the battle Prepared, and Prepared allies gain an additional bonus based on their Role, doubled for Light Side Scoundrels. Whenever a Scoundrel ally gains Prepared, they gain Critical Damage Up and Offense Up for 1 turn.

Attacker: +15% Critical Damage
Tank: +15% Max Health
Support or Healer: 10% Potency and +10 Speed

While in Grand Arenas: If an ally loses Prepared, they gain Prepared.

Unit-Character-Jabba the Hutt-portrait-tr.png Jabba the Hutt Game-Icon-Ability Material Zeta.png
Lead Synergy: Bounty HuntersSmugglerHutt Cartel
Synergy: Bounty HuntersSmugglerHutt Cartel

Bounty Hunter, Hutt Cartel, and Smuggler allies have +30 Speed, +30% Mastery, and +30% Max Health. Damage Hutt Cartel allies receive is decreased by 30%

At the start of battle, other Hutt Cartel allies gain a stack of My Kind of Scum for each Bounty Hunter, Hutt Cartel, and Smuggler ally until the end of the battle, which can't be copied, dispelled, or prevented. Jabba the Hutt is immune to taunt effects and can't be targeted during enemy turns while an ally with My Kind of Scum is present.

Jabba the Hutt gains 3% Ultimate Charge whenever an ally with My Kind of Scum starts their turn or uses a Special ability. If an ally with My Kind of Scum defeats an enemy, Jabba the Hutt gains 6% Ultimate Charge.

While enemies are inflicted with Thermal Detonator, their Health and Protection recovery effects are reduced by 50%.

At the start of each encounter after the first, Bounty Hunter, Hutt Cartel, and Smuggler allies gain Critical Damage Up, Damage Immunity, and Offense Up for 2 turns, which can't be copied, dispelled, or prevented.

When Jabba the Hutt is in the Leader slot, the following Contract is active:

Contract: While buffed with My Kind of Scum, deal damage with an attack to enemies with Thermal Detonators 20 times. Enemies must be debuffed with Thermal Detonators before the start of an attack to count progress. (Only Bounty Hunter, Hutt Cartel, and Smuggler allies can contribute to the Contract.)

During raids, this contract is fulfilled immediately at the start of battle.

Reward: All Bounty Hunter allies have their payouts activated, and all Bounty Hunter, Hutt Cartel, and Smuggler allies gain 25% Defense Penetration, Offense, and Potency. Allies with My Kind of Scum have +55% Mastery for each stack and recover 20% Protection at the start of their turn.

Unit-Character-Qi'ra-portrait-tr.png Qi'ra Game-Icon-Ability Material Omega.png
Lead Synergy: Scoundrel
Synergy: PreparedScoundrel

Scoundrel allies have +20% Critical Chance. In addition, whenever they score a Critical Hit, they recover 10% Protection and gain an additional bonus based on their Role for the rest of the battle.

Attacker: +10% Offense (stacking, max 3 stacks)
Tank: +20% Critical Avoidance (stacking, max 3 stacks)
Support or Healer: +20 Speed (stacking, max 3 stacks)

Unit-Character-Sana Starros-portrait-tr.png Sana Starros Game-Icon-Ability Material Omicron.png
Lead Synergy:

Rebel Scoundrel Tanks have +30% Defense, Max Health, and Max Protection and gain 15% Turn Meter whenever a non-Tank Rebel ally or Sana is damaged by an attack. Rebel allies and Sana have +30% Offense and Potency. At the start of battle, Rebel allies and Sana gain Protection Up (100%) until they use an ability.

Whenever a Rebel ally or Sana has less than 100% Turn Meter and gains bonus Turn Meter, they gain 25% Critical Damage (stacking) until they critically hit an enemy. If a Rebel Scoundrel removes Turn Meter from an enemy, that enemy also takes damage equal to 20% of their Max Health, which can't be evaded. This damage can't defeat enemies. The first time each turn Rebel allies or Sana deal damage more than once, they gain 25% Max Health (stacking, max 200%) for the rest of the encounter. Whenever Rebel allies or Sana critically hit an enemy, they inflict Target Lock for 1 turn, which can't be evaded. Whenever an enemy is inflicted with Target Lock, reduce Rebel Scoundrel Tanks' cooldowns by 1.

While in Territory Wars: Rebel Scoundrels and Sana are immune to Daze. At the start of battle, Rebel Scoundrel Tanks Taunt for 1 turn and Rebel Scoundrels and Sana start with Tenacity Up for 1 turn. Target Lock can't be resisted from this ability. The first time each turn Rebel allies and Sana deal damage more than once, dispel all buffs on all enemies and inflict Healing Immunity for 1 turn.


Ships

Unit Crew Buff Debuff Other Status Locations
Unit-Ship-Outrider-portrait.png
Unit-Character-Dash Rendar-portrait.png
Dash Rendar
Status Effect-Speed Up.pngSpeed Up
Status Effect-Tenacity Up.pngTenacity Up
Status Effect-Suprosa Supercomputer.pngSuprosa Supercomputer
Status Effect-Target Lock.pngTarget Lock
Status Effect-Critical Damage Down.pngCritical Damage Down
Fleet Battles: 3-C (Hard) Game-Icon-Ship Energy.png20

Capital Ships

Guides

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Characters

Ships

Notes

Trivia