Smugglers are more of a side faction used for specific events. There are no abilities or synergy with Smugglers currently in the game.
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Characters
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Leader Abilities
Dash Rendar
Lead Synergy: Scoundrel
Synergy: Prepared • Scoundrel
Scoundrel allies enter the battle Prepared, and Prepared allies gain an additional bonus based on their Role, doubled for Light Side Scoundrels. Whenever a Scoundrel ally gains Prepared, they gain Critical Damage Up and Offense Up for 1 turn.
Attacker: +15% Critical Damage
Tank: +15% Max Health
Support or Healer: 10% Potency and +10 Speed
While in Grand Arenas: If an ally loses Prepared, they gain Prepared.
Jabba the Hutt
Lead Synergy: Bounty Hunters • Smuggler • Hutt Cartel
Synergy: Bounty Hunters • Smuggler • Hutt Cartel
Bounty Hunter, Hutt Cartel, and Smuggler allies have +30 Speed, +30% Mastery, and +30% Max Health. Damage Hutt Cartel allies receive is decreased by 30%
At the start of battle, other Hutt Cartel allies gain a stack of My Kind of Scum for each Bounty Hunter, Hutt Cartel, and Smuggler ally until the end of the battle, which can't be copied, dispelled, or prevented. Jabba the Hutt is immune to taunt effects and can't be targeted during enemy turns while an ally with My Kind of Scum is present.
Jabba the Hutt gains 3% Ultimate Charge whenever an ally with My Kind of Scum starts their turn or uses a Special ability. If an ally with My Kind of Scum defeats an enemy, Jabba the Hutt gains 6% Ultimate Charge.
While enemies are inflicted with Thermal Detonator, their Health and Protection recovery effects are reduced by 50%.
At the start of each encounter after the first, Bounty Hunter, Hutt Cartel, and Smuggler allies gain Critical Damage Up, Damage Immunity, and Offense Up for 2 turns, which can't be copied, dispelled, or prevented.
When Jabba the Hutt is in the Leader slot, the following Contract is active:
Contract: While buffed with My Kind of Scum, deal damage with an attack to enemies with Thermal Detonators 20 times. Enemies must be debuffed with Thermal Detonators before the start of an attack to count progress. (Only Bounty Hunter, Hutt Cartel, and Smuggler allies can contribute to the Contract.)
During raids, this contract is fulfilled immediately at the start of battle.
Reward: All Bounty Hunter allies have their payouts activated, and all Bounty Hunter, Hutt Cartel, and Smuggler allies gain 25% Defense Penetration, Offense, and Potency. Allies with My Kind of Scum have +55% Mastery for each stack and recover 20% Protection at the start of their turn.
Qi'ra
Lead Synergy: Scoundrel
Synergy: Prepared • Scoundrel
Scoundrel allies have +20% Critical Chance. In addition, whenever they score a Critical Hit, they recover 10% Protection and gain an additional bonus based on their Role for the rest of the battle.
Attacker: +10% Offense (stacking, max 3 stacks)
Tank: +20% Critical Avoidance (stacking, max 3 stacks)
Support or Healer: +20 Speed (stacking, max 3 stacks)
Sana Starros
Lead Synergy:
Rebel Scoundrel Tanks have +30% Defense, Max Health, and Max Protection and gain 15% Turn Meter whenever a non-Tank Rebel ally or Sana is damaged by an attack. Rebel allies and Sana have +30% Offense and Potency. At the start of battle, Rebel allies and Sana gain Protection Up (100%) until they use an ability.
Whenever a Rebel ally or Sana has less than 100% Turn Meter and gains bonus Turn Meter, they gain 25% Critical Damage (stacking) until they critically hit an enemy. If a Rebel Scoundrel removes Turn Meter from an enemy, that enemy also takes damage equal to 20% of their Max Health, which can't be evaded. This damage can't defeat enemies. The first time each turn Rebel allies or Sana deal damage more than once, they gain 25% Max Health (stacking, max 200%) for the rest of the encounter. Whenever Rebel allies or Sana critically hit an enemy, they inflict Target Lock for 1 turn, which can't be evaded. Whenever an enemy is inflicted with Target Lock, reduce Rebel Scoundrel Tanks' cooldowns by 1.
While in Territory Wars: Rebel Scoundrels and Sana are immune to Daze. At the start of battle, Rebel Scoundrel Tanks Taunt for 1 turn and Rebel Scoundrels and Sana start with Tenacity Up for 1 turn. Target Lock can't be resisted from this ability. The first time each turn Rebel allies and Sana deal damage more than once, dispel all buffs on all enemies and inflict Healing Immunity for 1 turn.
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