Hondo Ohnaka

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Hondo Ohnaka

The unparalleled Scoundrel willing to play all angles for his own gains

Turn Meter Reduction - TargetTurn Meter Gain - SelfTurn Meter Reduction - All EnemiesDispel Debuffs - All AlliesAssist - Call AllyStacking Increase - OffenseCooldown Increase - All EnemiesHeal Health - SelfHeal Protection - SelfStacking Increase - Critical ChanceStacking Increase - Critical DamageStacking Increase - Defense PenetrationStacking Increase - SpeedCaptive

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 5628
Critical Chance 46%
Armor Penetration 38
General
Health 60017
Protection 66732
Speed 139
Potency 49%
Tenacity 59%
Critical Damage 150%
Defense Penetration 0%
Relic 9
Unit-Character-Hondo Ohnaka-portrait.png
Indicator-Gear-Level-Relic.png
9
85
Hondo Ohnaka - Gear Relic 9
Materials Needed
Max Level
Special Offense
Damage 9638
Critical Chance 20%
Resistance Penetration 110
Survivability
Armor 45.58%
Resistance 42.75%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
21%
Health Steal 30%
Accuracy 21%

Abilities

Tex.ability hondoohnaka basic.png I Smell Profit
Basic Ability Material Omega Level 8

Deal Special damage to target enemy. Gain 1 stack of Ransom (max 50) for the rest of the encounter, which can't be copied, dispelled, or prevented. If the enemy is Light Side, Hondo removes 10% Turn Meter from them. If the enemy is Dark Side, Hondo gains 10% Turn Meter.

Ransom: +2% Max Health and Tenacity
More Details

Tex.ability hondoohnaka special01.png I Don't Want to Kill You Per Se
Special Ability Material Zeta Level 8
6 Turn Cooldown

Remove 20% Turn Meter from all enemies. Hondo gains Outmaneuver for 2 turns, which can't be copied. Inflict Captive on the target enemy (excluding Galactic Legends), which can't be copied, dispelled, evaded, prevented, or resisted, until the start of Hondo's second turn, enemies gain 25 buffs, or Hondo is defeated, and remove it from all other enemies. Whenever Captive expires, Hondo gains 10 stacks of Ransom.

Captive on characters: Speed set to 0, can't bonus attack or gain bonus Turn Meter

Captive on raid bosses: -30% Critical Damage, Defense, and Offense
More Details
I Don't Want to Kill You Per Se

Tex.ability hondoohnaka special02.png Insolence? We are Pirates
Special Ability Material Omega Level 8
4 Turn Cooldown

Dispel all debuffs on all Scoundrel allies. Call target ally to assist, then Hondo assists. If target ally is Light Side they gain 25% damage and Defense Penetration for this attack. If target ally is Dark Side they gain 25% Critical Chance and Critical Damage for this attack. Hondo gains Defense Up for 2 turns and 4% Offense per stack of Ransom for 3 turns.

If Hondo has at least 5 stacks of Ransom, Dark Side enemies are inflicted with Ability Block for 1 turn, which can't be evaded or resisted, and Light Side enemies are inflicted with Buff Immunity for 1 turn, which can't be evaded or resisted. If Hondo has at least 25 stacks of Ransom, increase cooldowns of all enemies by 1.
More Details

Tex.abilityui passive thatsjustgoodbusiness.png That's Just Good Business
Unique Ability Material Omicron Level 8

Hondo has 100% Health Steal. Whenever Hondo evades an attack, he gains a stack of Ransom. If a Captive enemy is defeated and Hondo does not have at least 10 stacks of Ransom, Hondo escapes from battle.

Hondo gains bonuses based on the amount of stacks of Ransom:

- 5+ Stacks: Add Expose to the target enemy for 1 turn and gain Foresight for 1 turn on his Basic ability
- 10+ Stacks: Immune to critical hits
- 15+ Stacks: Recover 20% Health at the start of his turn
- 20+ Stacks: Recover 20% Protection at the start of his turn

At the start of his turn, if there is an enemy with the Captive debuff, Hondo gains 15% Critical Chance, Critical Damage, and Defense Penetration (stacking, max 150%), and 3 Speed (stacking, max 30) for the rest of the encounter.

While in Grand Arenas: Hondo starts the encounter with 25% Turn Meter for each other Scoundrel or Smuggler ally. If there is an enemy with the Captive debuff at the start of Hondo's turn, Hondo gains an additional 15% Critical Chance, Critical Damage, and Defense Penetration per turn (stacking, max 150%) and 3 Speed (stacking, max 30).
More Details
Level 7:
Hondo has 100% Health Steal. Whenever Hondo evades an attack, he gains a stack of Ransom. If a Captive enemy is defeated and Hondo does not have at least 10 stacks of Ransom, Hondo escapes from battle.

Hondo gains bonuses based on the amount of stacks of Ransom:

- 5+ Stacks: Add Expose to the target enemy for 1 turn and gain Foresight for 1 turn on his Basic ability
- 10+ Stacks: Immune to critical hits
- 15+ Stacks: Recover 20% Health at the start of his turn
- 20+ Stacks: Recover 20% Protection at the start of his turn

At the start of his turn, if there is an enemy with the Captive debuff, Hondo gains 15% Critical Chance, Critical Damage, and Defense Penetration (stacking, max 150%), and 3 Speed (stacking, max 30) for the rest of the encounter.
Level Unit
Level
Ability Material Credits Adds
8 85
Game-Icon-Ability Material Omicron.png
20
125000 While in Grand Arenas: Hondo starts the encounter with 25% Turn Meter for each other Scoundrel or Smuggler ally; if there is an enemy with the Captive debuff at the start of Hondo's turn, Hondo gains an additional 15% Critical Chance, Critical Damage, and Defense Penetration per turn (stacking, max 150%) and 3 Speed (stacking, max 30)
7 84
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 At the start of his turn, if there is an enemy with the Captive debuff, Hondo gains 15% Critical Chance, Critical Damage, and Defense Penetration (stacking, max 150%), and 3 Speed (stacking, max 30) for the rest of the encounter
6 58
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 20+ Stacks: Recover 20% Protection at the start of his turn
5 48
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 15+ Stacks: Recover 20% Health at the start of his turn
4 38
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 10+ Stacks: Immune to critical hits
3 28
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +50% Health Steal
2 18
Game-Icon-Ability Material Mk I.png
2
900 Whenever Hondo evades an attack, he gains a stack of Ransom
1 Description: Hondo has +50% Health Steal. If a Captive enemy is defeated and Hondo does not have at least 10 stacks of Ransom, Hondo escapes from battle.

Hondo gains bonuses based on the amount of stacks of Ransom:

- 5+ Stacks: Add Expose the target enemy for 1 turn and gain Foresight for 1 turn to his Basic ability
That's Just Good Business

Tex.abilityui passive iguesswewontbefriends.png I Guess We Won't Be Friends
Unique Ability Material Omega Level 8

The first time any character gains bonus Turn Meter each turn, Hondo gains 5% bonus Turn Meter. Whenever any character gains a buff, Hondo recovers 5% Protection. Whenever any character attacks out of turn, Hondo gains Protection Up (5%, stacking) for 1 turn. If Hondo had at least 2 other allies at the start of the encounter, the first time Hondo has no other active allies, he gains 100% Turn Meter and 25% counter chance, Defense, Evasion, Offense, Potency, and Tenacity for the rest of the encounter.
More Details
Unlocks at Gear Level 2.
Level 7:
The first time any character gains bonus Turn Meter each turn, Hondo gains 5% bonus Turn Meter. Whenever any character gains a buff, Hondo recovers 5% Protection. Whenever any character attacks out of turn, Hondo gains Protection Up (5%, stacking) for 1 turn. If Hondo had at least 2 other allies at the start of the encounter, the first time Hondo has no other active allies, he gains 100% Turn Meter and 25% counter chance, Defense, Potency, and Tenacity for the rest of the encounter.
Level Unit
Level
Ability Material Credits Adds
8 78
Game-Icon-Ability Material Omega.png
5
80400 If Hondo had at least 2 other allies at the start of the encounter, the first time Hondo has no other active allies Hondo gains 25% Evasion and Offense for the rest of the encounter
7 68
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 If Hondo had at least 2 other allies at the start of the encounter, the first time Hondo has no other active allies Hondo gains 25% Tenacity for the rest of the encounter
6 58
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 If Hondo had at least 2 other allies at the start of the encounter, the first time Hondo has no other active allies Hondo gains 25% Potency for the rest of the encounter
5 48
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 If Hondo had at least 2 other allies at the start of the encounter, the first time Hondo has no other active allies Hondo gains 25% Defense for the rest of the encounter
4 38
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 If Hondo had at least 2 other allies at the start of the encounter, the first time Hondo has no other active allies Hondo gains 100% Turn Meter and 25% counter chance for the rest of the encounter
3 28
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 The first time any character gains bonus Turn Meter each turn, Hondo gains 5% bonus Turn Meter
2 18
Game-Icon-Ability Material Mk I.png
2
900 Whenever any character attacks out of turn, Hondo gains Protection Up (5%, stacking) for 1 turn
1 Description: Whenever any character gains a buff, Hondo recovers 5% Protection.

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
I Smell Profit Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
I Don't Want to Kill You Per Se Special
Game-Icon-Ability Material Mk III.png
40
Game-Icon-Ability Material Omega.png
16
Game-Icon-Ability Material Zeta.png
20
? ? ?
Insolence? We are Pirates Special
Game-Icon-Ability Material Omega.png
5
? ? ?
That's Just Good Business Unique
Game-Icon-Ability Material Omicron.png
20
? ? ?
I Guess We Won't Be Friends Unique
Game-Icon-Ability Material Omega.png
5
? ? ?

Mods

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Synergy

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Unit Strategy

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Team Strategy

Details of how to use and mod Hondo Ohnaka within specific teams can be found on the following pages:

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Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • I Smell Profit -
  • I Don't Want to Kill You Per Se -
  • Insolence? We are Pirates -
  • That's Just Good Business -
  • I Guess We Won't Be Friends -

Notes

Lore

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Trivia

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