The Pit

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Reason(s): Major changes to Raid system, including rewards


Event-Raid-The Pit.png
Type Raid
Reward Guild Tokens Guild Tokens
Raid Mystery Box-Yellow Prize Box
Han Solo Han Solo
Release date April 24, 2016
The Pit

The Pit is the first Raid that a guild will do and has them battle against a Rancor. The raid consists of 4 Phases and has seven options for difficulty: Tier I through Tier VI and Heroic. Defeating the raid on Heroic will reward Han Solo shards.

Exclusive event unitRaid

Overview

Each tier has different requirements and recommendations as shown in the table below. Unit Level and Gear Level show recommended and are not required.

Tier Details
Tier Tickets Raid
Points
Roster
Refresh
Daily
Attempts
Time
Limit
Unit
Rarity
Unit
Level
Gear
Level
Heroic 60K 200 Never Unlimited 2 Days 7 80 9
6 55K 50 Daily 5 None 6 80 8
5 46K 30 Daily 5 None 5 70 7
4 42K 15 Daily 5 None 4 60 6
3 38K 10 Daily 5 None 3 50 5
2 34K 5 Daily 5 None 2 40 4
1 30K 1 Daily 5 None 1 30 3

Health

Heroic Rancor will have significantly less health than the other tiers, but the damage the enemies will deal is going to be much higher. Below is a list of estimated health for each tier.

Tier Total Phase 1 Phase 2 Phase 3 Phase 4
Heroic 10,304,356 1,872,454 3,035,488 3,288,446 2,107,978
6 34,000,000 6,000,000 10,000,000 11,000,000 7,000,000
5
4
3
2
1

Raid Bonuses

All of your Characters gain the following ability within the Raid:

Tex.abilityui flee.png
Escape
This unit attempts to escape from the battle, allowing it to be used in a future attempt. If successful, the characters current Health, Turn Meter, and Ability Cooldowns will be saved for a future attempt. Chance to escape decreases with each Tier Level.
Escape chance
Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 TIer 6 Heroic
100% 90% 80% 70% 60% 50% 40%

Phase 1

Pig-like brutes known as Gamorreans stand as the first line of defense toward the inner sanctum of The Pit. Their captain, heavily guarded by his seemingly-endless waves of reinforcements, must be defeated to breach the sanctum door.

Unit-NPC-Gamorrean Captain-portrait.png
Indicator-Gear-Level-1.png
Gamorrean Captain - Gear 1
Gamorrean Captain
Tex.ability gamorrcaptain basic.png
Mighty Thrust
Deal Physical damage to target enemy, plus bonus damage equal to 20% of their Max Health. If the target had 50% Health or more, also call an ally to Assist. This attack can't be Evaded.
Tex.ability gamorrcaptain special01.png
Rally the Guards (7 Turn Cooldown)
Call all Gamorrean allies to Assist, then summon up to two Gamorrean allies to the battle. This ability is on cooldown when the battle begins.
Tex.ability gamorrcaptain special02.png
Bestial Roar (3 Turn Cooldown)
All allies gain 30% Turn Meter and Offense Up for 3 turns, and other allies recover 30% of their Max Health.
Tex.ability gamorrcaptain special03.png
Kill Order (4 Turn Cooldown)
Inflict Deathmark on target enemy for 5 turns. This effect can't be Resisted.
Deathmark: Enemies will target this unit, -50% Health if damaged by attack, can't revive, dispelled if the unit gains Stealth.
Tex.abilityui passive pitfighter.png
Pit Fighter
This unit has +50% Tenacity while it isn't Toppled.
Tex.abilityui passive kill.png
Fearsome Foe I (Tier 1-6)
As long as this unit isn't Toppled, it has +50% Tenacity and gains 5% Turn Meter whenever it takes damage. It takes reduced damage from percent Health damage effects and massive damage effects, and takes massive damage from destroy effects. Its Turn Meter gain can't be prevented, and it is immune to Ability Block, Daze, Fear, Health Down, Shock, Stagger, and Stun, as well as Cooldown increases.


Fearsome Foe begins a 15 turn countdown when the encounter begins. When it competes, all enemies will become Enraged until the end of the encounter.

Tex.abilityui passive kill.png
Fearsome Foe II (Heroic Only)
As long as this unit isn't Toppled, it has +50% Tenacity, gains 5% Turn Meter whenever it takes damage, and uses 2 abilities per turn. It takes reduced damage from percent Health damage effects and massive damage effects, and takes massive damage from destroy effects. Its Turn Meter gain can't be prevented, and it is immune to Ability Block, Daze, Fear, Health Down, Shock, Stagger, and Stun, as well as Cooldown increases.


Fearsome Foe begins a 15 turn countdown when the encounter begins. When it competes, all enemies will become Enraged until the end of the encounter.


Unit-NPC-Gamorrean Brute-portrait.png
Indicator-Gear-Level-1.png
Gamorrean Brute - Gear 1
Gamorrean Brute
Tex.ability gamorrbrute basic.png
Heavy Chop
Deal Physical damage to target enemy and inflict Heal Immunity for 2 turns.
Tex.ability gamorrbrute special01.png
Head Splitter
Deal Physical damage to target enemy and inflict Buff Immunity and Ability Block for 2 turns.
Tex.ability gamorrbrute special02.png
Impede
Gamorrean Brute Taunts, gains Defense Up for 2 turns, and gains 70% Turn Meter.


Unit-Character-Gamorrean Guard-portrait.png
Indicator-Gear-Level-1.png
Gamorrean Guard - Gear 1
Gamorrean Guard
Tex.ability gamorrguard basic.png
Hack and Slash
Deal Physical damage to target enemy and inflict two Damage Over Time effects for 3 turns.
Tex.ability gamorrguard special01.png
Muscle In
Gamorrean Guard Taunts and gains Retribution for 2 turns.
Tex.ability gamorrguard special02.png
Punch Through
Deal Physical damage to target enemy and Expose them for 2 turns.

Phase 2

The terror residing within the inner sanctum has been unleashed. Riled from the sounds of battle, the Rancor's enduring defenses are nearly impenetrable. Beware of its insatiable appetite!

Unit-NPC-Rancor-portrait.png
Indicator-Gear-Level-1.png
Rancor - Gear 1
Rancor
Tex.ability rancor basic.png
Crushing Claw
Deal Physical damage to target enemy with a 50% chance to inflict Healing Immunity for 2 turns and a 50% chance to Stun for 1 turn. This Stun chance is doubled if the target has less than 50% Health. This ability deals 30% less damage to Taunting targets.
Tex.ability rancor special01.png
Rancor Slam (4 Turn Cooldown)
Deal Physical damage to all enemies with a 35% chance to inflict Health Down for 2 turns. Then, Devour's cooldown is reduced by 1 for each enemy that is below 50% Health. This ability deals 30% less damage to Taunting targets.
Tex.ability rancor special02.png
Bellow (5 Turn Cooldown)
The Rancor roars, Dispelling all positive status effects from all enemies, and removing 75% Turn Meter from each enemy that did not have a positive status effect.
Tex.ability rancor special03.png
Devour (7 Turn Cooldown)
Instantly defeat target enemy. This ability can't be Evaded, and the defeated target can't be Revived. This ability is on cooldown when the phase begins.
Tex.abilityui passive monsterousendurance.png
Monstrous Endurance
The Rancor has +50% Armor as long as it isn't suffering any negative status effects.
Tex.abilityui passive pitfighter.png
Pit Fighter
This unit has +50% Tenacity while it isn't Toppled.
Tex.abilityui passive kill.png
Fearsome Foe II (Tier 1-6)
As long as this unit isn't Toppled, it has +50% Tenacity, gains 5% Turn Meter whenever it takes damage, and uses 2 abilities per turn. It takes reduced damage from percent Health damage effects and massive damage effects, and takes massive damage from destroy effects. Its Turn Meter gain can't be prevented, and it is immune to Ability Block, Daze, Fear, Health Down, Shock, Stagger, and Stun, as well as Cooldown increases.


Fearsome Foe begins a 15 turn countdown when the encounter begins. When it competes, all enemies will become Enraged until the end of the encounter.

Tex.abilityui passive kill.png
Fearsome Foe III (Heroic Only)
As long as this unit isn't Toppled, it has +50% Tenacity, gains 5% Turn Meter whenever it takes damage, and uses 2 abilities per turn (with a 50% chance to use an additional ability per turn). It takes reduced damage from percent Health damage effects and massive damage effects, and takes massive damage from destroy effects. Its Turn Meter gain can't be prevented, and it is immune to Ability Block, Daze, Fear, Health Down, Shock, Stagger, and Stun, as well as Cooldown increases.

Fearsome Foe begins a 15 turn countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter.


Unit-NPC-Door Control Panel-portrait.png
Indicator-Gear-Level-1.png
Door Control Panel - Gear 1
Door Control Panel
Tex.ability panel basic.png
Lockdown
When this device is disabled, the pit door will close on the Rancor, Toppling it for 1 turn and granting attacking units a Morale bonus:
  • Morale I: All attacking units gain 100% Critical Chance.
  • Morale II: If the Rancor has 50% Health or less in its current phase, all attacking units gain 25% Speed.
  • Morale III: All attacking units that have more than 50% Health when the Rancor becomes Toppled gain 50% Offense.

Morale bonuses are lost when the Rancor is no longer Toppled. After being disabled, this device is temporarily inactive.

Phase 3

Taking on a more aggressive nature, the Rancor is more susceptible to damage. Sometimes, however, the best defense is a strong, debilitating offense.

Unit-NPC-Rancor-portrait.png
Indicator-Gear-Level-1.png
Rancor - Gear 1
Rancor
Tex.ability rancor basic.png
Crushing Claw
Deal Physical damage to target enemy with a 50% chance to inflict Healing Immunity for 2 turns and a 50% chance to Stun for 1 turn. This Stun chance is doubled if the target has less than 50% Health. This ability deals 30% less damage to Taunting targets.
Tex.ability rancor special01.png
Rancor Slam (4 Turn Cooldown)
Deal Physical damage to all enemies with a 35% chance to inflict Health Down for 2 turns. Then, Devour's cooldown is reduced by 1 for each enemy that is below 50% Health. This ability deals 30% less damage to Taunting targets.
Tex.ability rancor special02.png
Bellow (5 Turn Cooldown)
The Rancor roars, Dispelling all positive status effects from all enemies, and removing 75% Turn Meter from each enemy that did not have a positive status effect.
Tex.ability rancor special03.png
Devour (7 Turn Cooldown)
Instantly defeat target enemy. This ability can't be Evaded, and the defeated target can't be Revived. This ability is on cooldown when the phase begins.
Tex.abilityui passive debilitatingwounds.png
Debilitating Wounds
The Rancor takes 50% less damage from enemies suffering a negative status effect.
Tex.abilityui passive pitfighter.png
Pit Fighter
This unit has +50% Tenacity while it isn't Toppled.
Tex.abilityui passive kill.png
Fearsome Foe II (Tier 1-6)
As long as this unit isn't Toppled, it has +50% Tenacity, gains 5% Turn Meter whenever it takes damage, and uses 2 abilities per turn. It takes reduced damage from percent Health damage effects and massive damage effects, and takes massive damage from destroy effects. Its Turn Meter gain can't be prevented, and it is immune to Ability Block, Daze, Fear, Health Down, Shock, Stagger, and Stun, as well as Cooldown increases.


Fearsome Foe begins a 15 turn countdown when the encounter begins. When it competes, all enemies will become Enraged until the end of the encounter.

Tex.abilityui passive kill.png
Fearsome Foe III (Heroic Only)
As long as this unit isn't Toppled, it has +50% Tenacity, gains 5% Turn Meter whenever it takes damage, and uses 2 abilities per turn (with a 50% chance to use an additional ability per turn). It takes reduced damage from percent Health damage effects and massive damage effects, and takes massive damage from destroy effects. Its Turn Meter gain can't be prevented, and it is immune to Ability Block, Daze, Fear, Health Down, Shock, Stagger, and Stun, as well as Cooldown increases.

Fearsome Foe begins a 15 turn countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter.


Unit-NPC-Door Control Panel-portrait.png
Indicator-Gear-Level-1.png
Door Control Panel - Gear 1
Door Control Panel
Tex.ability panel basic.png
Lockdown
When this device is disabled, the pit door will close on the Rancor, Toppling it for 1 turn and granting attacking units a Morale bonus:
  • Morale I: All attacking units gain 100% Critical Chance.
  • Morale II: If the Rancor has 50% Health or less in its current phase, all attacking units gain 25% Speed.
  • Morale III: All attacking units that have more than 50% Health when the Rancor becomes Toppled gain 50% Offense.

Morale bonuses are lost when the Rancor is no longer Toppled. After being disabled, this device is temporarily inactive.

Phase 4

Wounded but not tiring, the Rancor's rage during its final stand is unquestionable.

Unit-NPC-Rancor-portrait.png
Indicator-Gear-Level-1.png
Rancor - Gear 1
Rancor
Tex.ability rancor basic.png
Crushing Claw
Deal Physical damage to target enemy with a 50% chance to inflict Healing Immunity for 2 turns and a 50% chance to Stun for 1 turn. This Stun chance is doubled if the target has less than 50% Health. This ability deals 30% less damage to Taunting targets.
Tex.ability rancor special01.png
Rancor Slam (4 Turn Cooldown)
Deal Physical damage to all enemies with a 35% chance to inflict Health Down for 2 turns. Then, Devour's cooldown is reduced by 1 for each enemy that is below 50% Health. This ability deals 30% less damage to Taunting targets.
Tex.ability rancor special02.png
Bellow (5 Turn Cooldown)
The Rancor roars, Dispelling all positive status effects from all enemies, and removing 75% Turn Meter from each enemy that did not have a positive status effect.
Tex.abilityui passive rancorrage.png
Rancor Rage
The Rancor may no longer use Devour, but it has +25% Speed and its ability cooldowns recover 100% faster.
Tex.abilityui passive pitfighter.png
Pit Fighter
This unit has +50% Tenacity while it isn't Toppled.
Tex.abilityui passive kill.png
Fearsome Foe II (Tier 1-6)
As long as this unit isn't Toppled, it has +50% Tenacity, gains 5% Turn Meter whenever it takes damage, and uses 2 abilities per turn. It takes reduced damage from percent Health damage effects and massive damage effects, and takes massive damage from destroy effects. Its Turn Meter gain can't be prevented, and it is immune to Ability Block, Daze, Fear, Health Down, Shock, Stagger, and Stun, as well as Cooldown increases.


Fearsome Foe begins a 15 turn countdown when the encounter begins. When it competes, all enemies will become Enraged until the end of the encounter.

Tex.abilityui passive kill.png
Fearsome Foe III (Heroic Only)
As long as this unit isn't Toppled, it has +50% Tenacity, gains 5% Turn Meter whenever it takes damage, and uses 2 abilities per turn (with a 50% chance to use an additional ability per turn). It takes reduced damage from percent Health damage effects and massive damage effects, and takes massive damage from destroy effects. Its Turn Meter gain can't be prevented, and it is immune to Ability Block, Daze, Fear, Health Down, Shock, Stagger, and Stun, as well as Cooldown increases.

Fearsome Foe begins a 15 turn countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter.

Rewards

Raid Rewards by Damage Rank
Tier Reward 1 2 3 4 5 6 7 8 9 10 11-15 16-20 21-30 31-40 41-50
Heroic Han Solo Han Solo 10 9 8 7 7 7 7 7 7 7 5 5 3 2 1
Guild Tokens Guild Tokens 1120 1060 1000 970 940 930 910 900 890 880 830 760 730 680 640
Credits Credits 630K 590K 570K 540K 520K 500K 480K 450K 440K 420K 400K 350K 300K 250K 200K
Prize Box
Raid Mystery Box-Red
H1-01
Raid Mystery Box-Yellow
H1-02
Raid Mystery Box-Red
H1-01
Raid Mystery Box-Yellow
H1-02
Raid Mystery Box-Red
H1-01
Raid Mystery Box-Yellow
H1-02
Raid Mystery Box-Yellow
H1-02
Raid Mystery Box-Yellow
H1-02
Raid Mystery Box-Yellow
H1-02
Raid Mystery Box-Yellow
H1-02
Raid Mystery Box-Yellow
H1-02
Raid Mystery Box-Yellow
H1-02
Raid Mystery Box-Yellow
H1-02
Raid Mystery Box-Purple
H1-03
Raid Mystery Box-Purple
H1-03
Raid Mystery Box-Purple
H1-04
Raid Mystery Box-Blue
H1-05
Raid Mystery Box-Green
H1-06
Heroic
(Sim)
Han Solo Han Solo 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Guild Tokens Guild Tokens 830 830 830 830 830 830 830 830 830 830 830 830 830 830 830
Credits Credits 300K 300K 300K 300K 300K 300K 300K 300K 300K 300K 300K 300K 300K 300K 300K
Prize Box
Raid Mystery Box-Purple
H1-03
Raid Mystery Box-Purple
H1-03
Raid Mystery Box-Purple
H1-03
Raid Mystery Box-Purple
H1-03
Raid Mystery Box-Purple
H1-03
Raid Mystery Box-Purple
H1-03
Raid Mystery Box-Purple
H1-03
Raid Mystery Box-Purple
H1-03
Raid Mystery Box-Purple
H1-03
Raid Mystery Box-Purple
H1-03
Raid Mystery Box-Purple
H1-03
Raid Mystery Box-Purple
H1-03
Raid Mystery Box-Purple
H1-03
Raid Mystery Box-Purple
H1-03
Raid Mystery Box-Purple
H1-03
6 Guild Tokens Guild Tokens 1025 970 915 885 860 850 830 825 815 805 760 695 665 620 585
Credits Credits 460K 440K 420K 395K 380K 365K 350K 335K 320K 305K 290K 255K 220K 180K 145K
Prize Box
Raid Mystery Box-Yellow
T6-01
Raid Mystery Box-Purple
T6-02
Raid Mystery Box-Yellow
T6-01
Raid Mystery Box-Purple
T6-02
Raid Mystery Box-Yellow
T6-01
Raid Mystery Box-Purple
T6-02
Raid Mystery Box-Purple
T6-02
Raid Mystery Box-Purple
T6-02
Raid Mystery Box-Purple
T6-02
Raid Mystery Box-Purple
T6-02
Raid Mystery Box-Purple
T6-02
Raid Mystery Box-Purple
T6-02
Raid Mystery Box-Purple
T6-02
Raid Mystery Box-Purple
T6-03
Raid Mystery Box-Purple
T6-03
Raid Mystery Box-Blue
T6-04
Raid Mystery Box-Green
T6-05
Raid Mystery Box-Green
T6-06
5 Guild Tokens Guild Tokens 855 810 765 740 720 710 695 690 680 670 635 580 555 520 490
Credits Credits 315K 300K 285K 265K 255K 245K 235K 225K 215K 205K 195K 170K 145K 120K 99K
Prize Box
Raid Mystery Box-Purple
T5-01
Raid Mystery Box-Purple
T5-02
Raid Mystery Box-Purple
T5-01
Raid Mystery Box-Purple
T5-02
Raid Mystery Box-Purple
T5-01
Raid Mystery Box-Purple
T5-02
Raid Mystery Box-Purple
T5-02
Raid Mystery Box-Purple
T5-02
Raid Mystery Box-Purple
T5-02
Raid Mystery Box-Purple
T5-02
Raid Mystery Box-Purple
T5-02
Raid Mystery Box-Purple
T5-02
Raid Mystery Box-Purple
T5-02
Raid Mystery Box-Blue
T5-03
Raid Mystery Box-Blue
T5-03
Raid Mystery Box-Green
T5-04
Raid Mystery Box-Green
T5-05
Raid Mystery Box-Green
T5-06
4 Guild Tokens Guild Tokens 780 740 700 675 655 650 635 630 620 615 580 530 510 475 445
Credits Credits 225K 215K 200K 185K 180K 175K 165K 160K 150K 145K 140K 120K 105K 87K 70K
Prize Box
Raid Mystery Box-Purple
T4-01
Raid Mystery Box-Blue
T4-02
Raid Mystery Box-Purple
T4-01
Raid Mystery Box-Blue
T4-02
Raid Mystery Box-Purple
T4-01
Raid Mystery Box-Blue
T4-02
Raid Mystery Box-Blue
T4-02
Raid Mystery Box-Blue
T4-02
Raid Mystery Box-Blue
T4-02
Raid Mystery Box-Blue
T4-02
Raid Mystery Box-Blue
T4-02
Raid Mystery Box-Blue
T4-02
Raid Mystery Box-Blue
T4-02
Raid Mystery Box-Green
T4-03
Raid Mystery Box-Green
T4-03
Raid Mystery Box-Green
T4-04
Raid Mystery Box-Green
T4-05
Raid Mystery Box-Gray
T4-06
3 Guild Tokens Guild Tokens 705 670 630 610 595 585 575 570 560 555 525 480 460 430 405
Credits Credits 145K 135K 130K 115K 115K 110K 105K 100K 97K 93K 88K 77K 66K 55K 44K
Prize Box
Raid Mystery Box-Blue
T3-01
Raid Mystery Box-Green
T3-02
Raid Mystery Box-Blue
T3-01
Raid Mystery Box-Green
T3-02
Raid Mystery Box-Blue
T3-01
Raid Mystery Box-Green
T3-02
Raid Mystery Box-Green
T3-02
Raid Mystery Box-Green
T3-02
Raid Mystery Box-Green
T3-02
Raid Mystery Box-Green
T3-02
Raid Mystery Box-Green
T3-02
Raid Mystery Box-Green
T3-02
Raid Mystery Box-Green
T3-02
Raid Mystery Box-Green
T3-03
Raid Mystery Box-Green
T3-03
Raid Mystery Box-Green
T3-04
Raid Mystery Box-Gray
T3-05
Raid Mystery Box-Gray
T3-06
2 Guild Tokens Guild Tokens 630 600 565 545 530 525 515 505 500 495 470 430 410 385 360
Credits Credits 100K 90K 83K 76K 73K 70K 67K 65K 62K 59K 56K 49K 42K 35K 28K
Prize Box
Raid Mystery Box-Blue
T2-01
Raid Mystery Box-Green
T2-02
Raid Mystery Box-Blue
T2-01
Raid Mystery Box-Green
T2-02
Raid Mystery Box-Blue
T2-01
Raid Mystery Box-Green
T2-02
Raid Mystery Box-Green
T2-02
Raid Mystery Box-Green
T2-02
Raid Mystery Box-Green
T2-02
Raid Mystery Box-Green
T2-02
Raid Mystery Box-Green
T2-02
Raid Mystery Box-Green
T2-02
Raid Mystery Box-Green
T2-02
Raid Mystery Box-Green
T2-03
Raid Mystery Box-Green
T2-03
Raid Mystery Box-Gray
T2-04
Raid Mystery Box-Gray
T2-05
Raid Mystery Box-Gray
T2-06
1 Guild Tokens Guild Tokens 560 530 500 485 470 465 455 450 445 440 415 380 365 340 320
Credits Credits 54K 47K 44K 40K 39K 37K 36K 34K 33K 31K 30K 26K 22K 18K 15K
Prize Box
Raid Mystery Box-Green
T1-01
Raid Mystery Box-Gray
T1-02
Raid Mystery Box-Green
T1-01
Raid Mystery Box-Gray
T1-02
Raid Mystery Box-Green
T1-01
Raid Mystery Box-Gray
T1-02
Raid Mystery Box-Gray
T1-02
Raid Mystery Box-Gray
T1-02
Raid Mystery Box-Gray
T1-02
Raid Mystery Box-Gray
T1-02
Raid Mystery Box-Gray
T1-02
Raid Mystery Box-Gray
T1-02
Raid Mystery Box-Gray
T1-02
Raid Mystery Box-Gray
T1-03
Raid Mystery Box-Gray
T1-03
Raid Mystery Box-Gray
T1-04
Raid Mystery Box-Gray
T1-05
Raid Mystery Box-Gray
T1-06

Prize Box Rewards

All prize boxes have a set number of pieces that can drop per box and all gear are on the same loot table which means you will get the quantity listed below for whichever type happens to drop. Salvage has up to 2 different quantities, which quantity you get depends on which slot it rolled for.

Heroic Pit Gear
Prize
Box
PCS Gear-Mk 3 Czerka Stun Cuffs.pngGear-Mk 3 Carbanti Sensor Array.pngGear-Mk 5 Arakyd Droid Caller.pngGear-Mk 5 CEC Fusion Furnace.pngGear-Mk 6 Nubian Design Tech.pngGear-Mk 6 Chiewab Hypo Syringe.pngGear-Mk 7 Nubian Security Scanner.png Gear-Mk 4 Carbanti Sensor Array Prototype.pngGear-Mk 4 Chedak Comlink Prototype.pngGear-Mk 5 Merr-Sonn Thermal Detonator Prototype.png Gear-Mk 3 Carbanti Sensor Array Salvage.pngGear-Mk 3 Czerka Stun Cuffs Salvage.pngGear-Mk 4 Carbanti Sensor Array Prototype Salvage.pngGear-Mk 4 Chedak Comlink Prototype Salvage.pngGear-Mk 5 A-KT Stun Gun Prototype Salvage.pngGear-Mk 5 Arakyd Droid Caller Salvage.pngGear-Mk 5 CEC Fusion Furnace Salvage.pngGear-Mk 5 Merr-Sonn Thermal Detonator Prototype Salvage.pngGear-Mk 6 Chiewab Hypo Syringe Salvage.pngGear-Mk 6 Nubian Design Tech Salvage.pngGear-Mk 7 BioTech Implant Prototype Salvage.pngGear-Mk 7 Nubian Security Scanner Salvage.png
Raid Mystery Box-Red
H1-01
1 0-1 0-1 0-20 (20)
Raid Mystery Box-Yellow
H1-02
2 0-2 (1/1) 0-2 (1/1) 0-56 (16/40)
Raid Mystery Box-Purple
H1-03
2 0-2 (1/1) 0-2 (1/1) 0-39 (14/25) or 0-35 (10/25)
Raid Mystery Box-Purple
H1-04
2 0-2 (1/1) 0-2 (1/1) 0-32 (12/20)
Raid Mystery Box-Blue
H1-05
2 0-2 (1/1) 0-2 (1/1) 0-25 (10/15)
Raid Mystery Box-Green
H1-06
2 0-2 (1/1) 0-2 (1/1) 0-18 (8/10)


The Pit Gear for Tier 1-6
Prize Box Gear Type Gear QTY
Raid Mystery Box-Yellow
T6-01
Raid Mystery Box-Purple
T6-02
Raid Mystery Box-Purple
T6-03
Raid Mystery Box-Blue
T6-04
Raid Mystery Box-Green
T6-05
Raid Mystery Box-Green
T6-06
Full Piece Gear-Mk 3 Czerka Stun Cuffs.pngGear-Mk 3 Carbanti Sensor Array.pngGear-Mk 5 Arakyd Droid Caller.pngGear-Mk 5 CEC Fusion Furnace.pngGear-Mk 6 Nubian Design Tech.pngGear-Mk 6 Chiewab Hypo Syringe.pngGear-Mk 7 Nubian Security Scanner.png 0-2
Prototype Gear-Mk 4 Carbanti Sensor Array Prototype.pngGear-Mk 4 Chedak Comlink Prototype.pngGear-Mk 5 Merr-Sonn Thermal Detonator Prototype.png 0-2
Salvage Gear-Mk 3 Carbanti Sensor Array Salvage.pngGear-Mk 3 Czerka Stun Cuffs Salvage.pngGear-Mk 4 Carbanti Sensor Array Prototype Salvage.pngGear-Mk 4 Chedak Comlink Prototype Salvage.pngGear-Mk 5 A-KT Stun Gun Prototype Salvage.pngGear-Mk 5 Arakyd Droid Caller Salvage.pngGear-Mk 5 CEC Fusion Furnace Salvage.pngGear-Mk 5 Merr-Sonn Thermal Detonator Prototype Salvage.pngGear-Mk 6 Chiewab Hypo Syringe Salvage.pngGear-Mk 6 Nubian Design Tech Salvage.pngGear-Mk 7 BioTech Implant Prototype Salvage.pngGear-Mk 7 Nubian Security Scanner Salvage.png ?
Raid Mystery Box-Purple
T5-01
Raid Mystery Box-Purple
T5-02
Raid Mystery Box-Blue
T5-03
Raid Mystery Box-Green
T5-04
Raid Mystery Box-Green
T5-05
Raid Mystery Box-Green
T5-06
Full Piece Gear-Mk 3 Carbanti Sensor Array.pngGear-Mk 3 Czerka Stun Cuffs.pngGear-Mk 6 Chiewab Hypo Syringe.png 0-1
Prototype Gear-Mk 5 A-KT Stun Gun Prototype.pngGear-Mk 7 BioTech Implant Prototype.png 0-1
Salvage Gear-Mk 2 Zaltin Bacta Gel Prototype Salvage.pngGear-Mk 3 Carbanti Sensor Array Salvage.pngGear-Mk 3 Chedak Comlink Prototype Salvage.pngGear-Mk 3 Czerka Stun Cuffs Salvage.pngGear-Mk 5 A-KT Stun Gun Prototype Salvage.pngGear-Mk 5 Arakyd Droid Caller Salvage.pngGear-Mk 5 CEC Fusion Furnace Salvage.pngGear-Mk 5 Chiewab Hypo Syringe Prototype Salvage.pngGear-Mk 6 Chiewab Hypo Syringe Salvage.pngGear-Mk 6 Nubian Design Tech Salvage.pngGear-Mk 6 Nubian Security Scanner Prototype Salvage.pngGear-Mk 7 Nubian Security Scanner Salvage.pngGear-Mk 7 BioTech Implant Prototype Salvage.png ?
Raid Mystery Box-Purple
T4-01
Raid Mystery Box-Blue
T4-02
Raid Mystery Box-Green
T4-03
Raid Mystery Box-Green
T4-04
Raid Mystery Box-Green
T4-05
Raid Mystery Box-Gray
T4-06
Full Piece Gear-Mk 2 Zaltin Bacta Gel.pngGear-Mk 3 Chedak Comlink.pngGear-Mk 6 Nubian Security Scanner.pngGear-Mk 7 TaggeCo Holo Lens.png 0-1
Prototype Gear-Mk 2 Zaltin Bacta Gel Prototype.pngGear-Mk 3 Chedak Comlink Prototype.pngGear-Mk 5 Chiewab Hypo Syringe.pngGear-Mk 6 Nubian Security Scanner.png 0-1
Salvage Gear-Mk 2 Zaltin Bacta Gel Prototype Salvage.pngGear-Mk 3 Sienar Holo Projector Salvage.pngGear-Mk 3 Chedak Comlink Prototype Salvage.pngGear-Mk 5 Chiewab Hypo Syringe Prototype Salvage.pngGear-Mk 5 SoroSuub Keypad Salvage.pngGear-Mk 6 Nubian Security Scanner Prototype Salvage.png ?
Raid Mystery Box-Blue
T3-01
Raid Mystery Box-Green
T3-02
Raid Mystery Box-Green
T3-03
Raid Mystery Box-Green
T3-04
Raid Mystery Box-Gray
T3-05
Raid Mystery Box-Gray
T3-06
Full Piece Gear-Mk 3 Sienar Holo Projector.pngGear-Mk 4 Arakyd Droid Caller.pngGear-Mk 4 CEC Fusion Furnace.pngGear-Mk 4 SoroSuub Keypad.pngGear-Mk 5 SoroSuub Keypad.pngGear-Mk 6 BioTech Implant.png 0-1
Prototype Gear-Mk 4 CEC Fusion Furnace Prototype.pngGear-Mk 5 Nubian Design Tech Prototype.pngGear-Mk 6 BioTech Implant Prototype.pngGear-Mk 8 BlasTech Weapon Mod Prototype.png 0-1
Salvage Gear-Mk 3 Sienar Holo Projector Salvage.pngGear-Mk 4 Arakyd Droid Caller Salvage.pngGear-Mk 4 SoroSuub Keypad Salvage.pngGear-Mk 5 SoroSuub Keypad Salvage.png ?
Raid Mystery Box-Blue
T2-01
Raid Mystery Box-Green
T2-02
Raid Mystery Box-Green
T2-03
Raid Mystery Box-Gray
T2-04
Full Piece Gear-Mk 1 Zaltin Bacta Gel.pngGear-Mk 2 Sienar Holo Projector.pngGear-Mk 4 Merr-Sonn Thermal Detonator.pngGear-Mk 4 Nubian Security Scanner.pngGear-Mk 6 TaggeCo Holo Lens.pngGear-Mk 6 Neuro-Saav Electrobinoculars.pngGear-Mk 7 BAW Armor Mod.png ?
Prototype Gear-Mk 1 Zaltin Bacta Gel Prototype.pngGear-Mk 2 Sienar Holo Projector Prototype.pngGear-Mk 4 Merr-Sonn Thermal Detonator Prototype.pngGear-Mk 4 Nubian Security Scanner Prototype.pngGear-Mk 6 TaggeCo Holo Lens Prototype.pngGear-Mk 6 Neuro-Saav Electrobinoculars Prototype.pngGear-Mk 7 BAW Armor Mod Prototype.png ?
Raid Mystery Box-Gray
T2-05
Raid Mystery Box-Gray
T2-06
Full Piece Gear-Mk 1 Zaltin Bacta Gel.pngGear-Mk 2 Sienar Holo Projector.pngGear-Mk 4 Merr-Sonn Thermal Detonator.pngGear-Mk 4 Nubian Security Scanner.pngGear-Mk 6 TaggeCo Holo Lens.pngGear-Mk 6 Neuro-Saav Electrobinoculars.pngGear-Mk 7 BAW Armor Mod.png ?
Salvage Gear-Mk 1 Zaltin Bacta Gel Prototype Salvage.pngGear-Mk 2 Sienar Holo Projector Prototype Salvage.pngGear-Mk 4 Merr-Sonn Thermal Detonator Prototype Salvage.pngGear-Mk 4 Nubian Security Scanner Prototype Salvage.pngGear-Mk 6 TaggeCo Holo Lens Prototype Salvage.pngGear-Mk 6 Neuro-Saav Electrobinoculars Prototype Salvage.pngGear-Mk 7 BAW Armor Mod Prototype Salvage.png ?
Raid Mystery Box-Green
T1-01
Raid Mystery Box-Gray
T1-02
Raid Mystery Box-Gray
T1-03
Raid Mystery Box-Gray
T1-04
Full Piece Gear-Mk 1 Carbanti Sensor Array.pngGear-Mk 2 Sienar Holo Projector.pngGear-Mk 3 Chiewab Hypo Syringe.pngGear-Mk 3 Merr-Sonn Thermal Detonator.pngGear-Mk 4 Nubian Security Scanner.pngGear-Mk 5 TaggeCo Holo Lens.pngGear-Mk 7 BlasTech Weapon Mod.png ?
Prototype Gear-Mk 1 Carbanti Sensor Array Prototype.pngGear-Mk 2 Sienar Holo Projector Prototype.pngGear-Mk 3 Chiewab Hypo Syringe Prototype.pngGear-Mk 3 Merr-Sonn Thermal Detonator Prototype.pngGear-Mk 4 Nubian Security Scanner Prototype.pngGear-Mk 5 TaggeCo Holo Lens Prototype.pngGear-Mk 7 BlasTech Weapon Mod Prototype.png ?
Raid Mystery Box-Gray
T1-05
Raid Mystery Box-Gray
T1-06
Full Piece Gear-Mk 1 Carbanti Sensor Array.pngGear-Mk 2 Sienar Holo Projector.pngGear-Mk 3 Chiewab Hypo Syringe.pngGear-Mk 3 Merr-Sonn Thermal Detonator.pngGear-Mk 4 Nubian Security Scanner.pngGear-Mk 5 TaggeCo Holo Lens.pngGear-Mk 7 BlasTech Weapon Mod.png ?
Salvage Gear-Mk 1 Carbanti Sensor Array Prototype Salvage.pngGear-Mk 2 Sienar Holo Projector Prototype Salvage.pngGear-Mk 3 Chiewab Hypo Syringe Prototype Salvage.pngGear-Mk 3 Merr-Sonn Thermal Detonator Prototype Salvage.pngGear-Mk 4 Nubian Security Scanner Prototype Salvage.pngGear-Mk 5 TaggeCo Holo Lens Prototype Salvage.pngGear-Mk 7 BlasTech Weapon Mod Prototype Salvage.png ?

Guides

Notes

References