The Pit
Outdated Content
This page contains content that may be outdated.Please review this article and update it with any needed adjustments to ensure all information is current and accurate.
Overview
Each tier has different requirements and recommendations as shown in the table below. Unit Level and Gear Level show recommended and are not required.
Tier | Tickets | Raid Points |
Roster Refresh |
Daily Attempts |
Time Limit |
Unit Rarity |
Unit Level |
Gear Level |
---|---|---|---|---|---|---|---|---|
Heroic | 60K | 200 | Never | Unlimited | 2 Days | 7 | 80 | 9 |
6 | 55K | 50 | Daily | 5 | None | 6 | 80 | 8 |
5 | 46K | 30 | Daily | 5 | None | 5 | 70 | 7 |
4 | 42K | 15 | Daily | 5 | None | 4 | 60 | 6 |
3 | 38K | 10 | Daily | 5 | None | 3 | 50 | 5 |
2 | 34K | 5 | Daily | 5 | None | 2 | 40 | 4 |
1 | 30K | 1 | Daily | 5 | None | 1 | 30 | 3 |
Health
Heroic Rancor will have significantly less health than the other tiers, but the damage the enemies will deal is going to be much higher. Below is a list of estimated health for each tier.
Tier | Total | Phase 1 | Phase 2 | Phase 3 | Phase 4 |
---|---|---|---|---|---|
Heroic | 10,304,356 | 1,872,454 | 3,035,488 | 3,288,446 | 2,107,978 |
6 | 34,000,000 | 6,000,000 | 10,000,000 | 11,000,000 | 7,000,000 |
5 | |||||
4 | |||||
3 | |||||
2 | |||||
1 |
Raid Bonuses
All of your Characters gain the following ability within the Raid:
This unit attempts to escape from the battle, allowing it to be used in a future attempt. If successful, the characters current Health, Turn Meter, and Ability Cooldowns will be saved for a future attempt. Chance to escape decreases with each Tier Level.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | TIer 6 | Heroic |
---|---|---|---|---|---|---|
100% | 90% | 80% | 70% | 60% | 50% | 40% |
Phase 1
Pig-like brutes known as Gamorreans stand as the first line of defense toward the inner sanctum of The Pit. Their captain, heavily guarded by his seemingly-endless waves of reinforcements, must be defeated to breach the sanctum door.
Gamorrean Captain - Gear 1
|
Gamorrean Captain |
---|---|
Mighty Thrust Deal Physical damage to target enemy, plus bonus damage equal to 20% of their Max Health. If the target had 50% Health or more, also call an ally to Assist. This attack can't be Evaded. | |
Rally the Guards (7 Turn Cooldown) Call all Gamorrean allies to Assist, then summon up to two Gamorrean allies to the battle. This ability is on cooldown when the battle begins. | |
Bestial Roar (3 Turn Cooldown) All allies gain 30% Turn Meter and Offense Up for 3 turns, and other allies recover 30% of their Max Health. | |
Kill Order (4 Turn Cooldown) Inflict Deathmark on target enemy for 5 turns. This effect can't be Resisted. Deathmark: Enemies will target this unit, -50% Health if damaged by attack, can't revive, dispelled if the unit gains Stealth. | |
Pit Fighter This unit has +50% Tenacity while it isn't Toppled. | |
Fearsome Foe I (Tier 1-6) As long as this unit isn't Toppled, it has +50% Tenacity and gains 5% Turn Meter whenever it takes damage. It takes reduced damage from percent Health damage effects and massive damage effects, and takes massive damage from destroy effects. Its Turn Meter gain can't be prevented, and it is immune to Ability Block, Daze, Fear, Health Down, Shock, Stagger, and Stun, as well as Cooldown increases.
| |
Fearsome Foe II (Heroic Only) As long as this unit isn't Toppled, it has +50% Tenacity, gains 5% Turn Meter whenever it takes damage, and uses 2 abilities per turn. It takes reduced damage from percent Health damage effects and massive damage effects, and takes massive damage from destroy effects. Its Turn Meter gain can't be prevented, and it is immune to Ability Block, Daze, Fear, Health Down, Shock, Stagger, and Stun, as well as Cooldown increases.
|
Gamorrean Brute - Gear 1
|
Gamorrean Brute |
---|---|
Heavy Chop Deal Physical damage to target enemy and inflict Heal Immunity for 2 turns. | |
Head Splitter Deal Physical damage to target enemy and inflict Buff Immunity and Ability Block for 2 turns. | |
Impede Gamorrean Brute Taunts, gains Defense Up for 2 turns, and gains 70% Turn Meter. |
Gamorrean Guard - Gear 1
|
Gamorrean Guard |
---|---|
Hack and Slash Deal Physical damage to target enemy and inflict two Damage Over Time effects for 3 turns. | |
Muscle In Gamorrean Guard Taunts and gains Retribution for 2 turns. | |
Punch Through Deal Physical damage to target enemy and Expose them for 2 turns. |
Phase 2
The terror residing within the inner sanctum has been unleashed. Riled from the sounds of battle, the Rancor's enduring defenses are nearly impenetrable. Beware of its insatiable appetite!
Rancor - Gear 1
|
Rancor |
---|---|
Crushing Claw Deal Physical damage to target enemy with a 50% chance to inflict Healing Immunity for 2 turns and a 50% chance to Stun for 1 turn. This Stun chance is doubled if the target has less than 50% Health. This ability deals 30% less damage to Taunting targets. | |
Rancor Slam (4 Turn Cooldown) Deal Physical damage to all enemies with a 35% chance to inflict Health Down for 2 turns. Then, Devour's cooldown is reduced by 1 for each enemy that is below 50% Health. This ability deals 30% less damage to Taunting targets. | |
Bellow (5 Turn Cooldown) The Rancor roars, Dispelling all positive status effects from all enemies, and removing 75% Turn Meter from each enemy that did not have a positive status effect. | |
Devour (7 Turn Cooldown) Instantly defeat target enemy. This ability can't be Evaded, and the defeated target can't be Revived. This ability is on cooldown when the phase begins. | |
Monstrous Endurance The Rancor has +50% Armor as long as it isn't suffering any negative status effects. | |
Pit Fighter This unit has +50% Tenacity while it isn't Toppled. | |
Fearsome Foe II (Tier 1-6) As long as this unit isn't Toppled, it has +50% Tenacity, gains 5% Turn Meter whenever it takes damage, and uses 2 abilities per turn. It takes reduced damage from percent Health damage effects and massive damage effects, and takes massive damage from destroy effects. Its Turn Meter gain can't be prevented, and it is immune to Ability Block, Daze, Fear, Health Down, Shock, Stagger, and Stun, as well as Cooldown increases.
| |
Fearsome Foe III (Heroic Only) As long as this unit isn't Toppled, it has +50% Tenacity, gains 5% Turn Meter whenever it takes damage, and uses 2 abilities per turn (with a 50% chance to use an additional ability per turn). It takes reduced damage from percent Health damage effects and massive damage effects, and takes massive damage from destroy effects. Its Turn Meter gain can't be prevented, and it is immune to Ability Block, Daze, Fear, Health Down, Shock, Stagger, and Stun, as well as Cooldown increases. Fearsome Foe begins a 15 turn countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter. |
Door Control Panel - Gear 1
|
Door Control Panel |
---|---|
Lockdown When this device is disabled, the pit door will close on the Rancor, Toppling it for 1 turn and granting attacking units a Morale bonus:
Morale bonuses are lost when the Rancor is no longer Toppled. After being disabled, this device is temporarily inactive. |
Phase 3
Taking on a more aggressive nature, the Rancor is more susceptible to damage. Sometimes, however, the best defense is a strong, debilitating offense.
Rancor - Gear 1
|
Rancor |
---|---|
Crushing Claw Deal Physical damage to target enemy with a 50% chance to inflict Healing Immunity for 2 turns and a 50% chance to Stun for 1 turn. This Stun chance is doubled if the target has less than 50% Health. This ability deals 30% less damage to Taunting targets. | |
Rancor Slam (4 Turn Cooldown) Deal Physical damage to all enemies with a 35% chance to inflict Health Down for 2 turns. Then, Devour's cooldown is reduced by 1 for each enemy that is below 50% Health. This ability deals 30% less damage to Taunting targets. | |
Bellow (5 Turn Cooldown) The Rancor roars, Dispelling all positive status effects from all enemies, and removing 75% Turn Meter from each enemy that did not have a positive status effect. | |
Devour (7 Turn Cooldown) Instantly defeat target enemy. This ability can't be Evaded, and the defeated target can't be Revived. This ability is on cooldown when the phase begins. | |
Debilitating Wounds The Rancor takes 50% less damage from enemies suffering a negative status effect. | |
Pit Fighter This unit has +50% Tenacity while it isn't Toppled. | |
Fearsome Foe II (Tier 1-6) As long as this unit isn't Toppled, it has +50% Tenacity, gains 5% Turn Meter whenever it takes damage, and uses 2 abilities per turn. It takes reduced damage from percent Health damage effects and massive damage effects, and takes massive damage from destroy effects. Its Turn Meter gain can't be prevented, and it is immune to Ability Block, Daze, Fear, Health Down, Shock, Stagger, and Stun, as well as Cooldown increases.
| |
Fearsome Foe III (Heroic Only) As long as this unit isn't Toppled, it has +50% Tenacity, gains 5% Turn Meter whenever it takes damage, and uses 2 abilities per turn (with a 50% chance to use an additional ability per turn). It takes reduced damage from percent Health damage effects and massive damage effects, and takes massive damage from destroy effects. Its Turn Meter gain can't be prevented, and it is immune to Ability Block, Daze, Fear, Health Down, Shock, Stagger, and Stun, as well as Cooldown increases. Fearsome Foe begins a 15 turn countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter. |
Door Control Panel - Gear 1
|
Door Control Panel |
---|---|
Lockdown When this device is disabled, the pit door will close on the Rancor, Toppling it for 1 turn and granting attacking units a Morale bonus:
Morale bonuses are lost when the Rancor is no longer Toppled. After being disabled, this device is temporarily inactive. |
Phase 4
Wounded but not tiring, the Rancor's rage during its final stand is unquestionable.
Rancor - Gear 1
|
Rancor |
---|---|
Crushing Claw Deal Physical damage to target enemy with a 50% chance to inflict Healing Immunity for 2 turns and a 50% chance to Stun for 1 turn. This Stun chance is doubled if the target has less than 50% Health. This ability deals 30% less damage to Taunting targets. | |
Rancor Slam (4 Turn Cooldown) Deal Physical damage to all enemies with a 35% chance to inflict Health Down for 2 turns. Then, Devour's cooldown is reduced by 1 for each enemy that is below 50% Health. This ability deals 30% less damage to Taunting targets. | |
Bellow (5 Turn Cooldown) The Rancor roars, Dispelling all positive status effects from all enemies, and removing 75% Turn Meter from each enemy that did not have a positive status effect. | |
Rancor Rage The Rancor may no longer use Devour, but it has +25% Speed and its ability cooldowns recover 100% faster. | |
Pit Fighter This unit has +50% Tenacity while it isn't Toppled. | |
Fearsome Foe II (Tier 1-6) As long as this unit isn't Toppled, it has +50% Tenacity, gains 5% Turn Meter whenever it takes damage, and uses 2 abilities per turn. It takes reduced damage from percent Health damage effects and massive damage effects, and takes massive damage from destroy effects. Its Turn Meter gain can't be prevented, and it is immune to Ability Block, Daze, Fear, Health Down, Shock, Stagger, and Stun, as well as Cooldown increases.
| |
Fearsome Foe III (Heroic Only) As long as this unit isn't Toppled, it has +50% Tenacity, gains 5% Turn Meter whenever it takes damage, and uses 2 abilities per turn (with a 50% chance to use an additional ability per turn). It takes reduced damage from percent Health damage effects and massive damage effects, and takes massive damage from destroy effects. Its Turn Meter gain can't be prevented, and it is immune to Ability Block, Daze, Fear, Health Down, Shock, Stagger, and Stun, as well as Cooldown increases. Fearsome Foe begins a 15 turn countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter. |
Rewards
Tier | Reward | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11-15 | 16-20 | 21-30 | 31-40 | 41-50 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Heroic | Han Solo | 10 | 9 | 8 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 5 | 5 | 3 | 2 | 1 |
Guild Tokens | 1120 | 1060 | 1000 | 970 | 940 | 930 | 910 | 900 | 890 | 880 | 830 | 760 | 730 | 680 | 640 | |
Credits | 630K | 590K | 570K | 540K | 520K | 500K | 480K | 450K | 440K | 420K | 400K | 350K | 300K | 250K | 200K | |
Prize Box | H1-01 H1-02 |
H1-01 H1-02 |
H1-01 H1-02 |
H1-02 |
H1-02 |
H1-02 |
H1-02 |
H1-02 |
H1-02 |
H1-02 |
H1-03 |
H1-03 |
H1-04 |
H1-05 |
H1-06 | |
Heroic (Sim) |
Han Solo | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Guild Tokens | 830 | 830 | 830 | 830 | 830 | 830 | 830 | 830 | 830 | 830 | 830 | 830 | 830 | 830 | 830 | |
Credits | 300K | 300K | 300K | 300K | 300K | 300K | 300K | 300K | 300K | 300K | 300K | 300K | 300K | 300K | 300K | |
Prize Box | H1-03 |
H1-03 |
H1-03 |
H1-03 |
H1-03 |
H1-03 |
H1-03 |
H1-03 |
H1-03 |
H1-03 |
H1-03 |
H1-03 |
H1-03 |
H1-03 |
H1-03 | |
6 | Guild Tokens | 1025 | 970 | 915 | 885 | 860 | 850 | 830 | 825 | 815 | 805 | 760 | 695 | 665 | 620 | 585 |
Credits | 460K | 440K | 420K | 395K | 380K | 365K | 350K | 335K | 320K | 305K | 290K | 255K | 220K | 180K | 145K | |
Prize Box | T6-01 T6-02 |
T6-01 T6-02 |
T6-01 T6-02 |
T6-02 |
T6-02 |
T6-02 |
T6-02 |
T6-02 |
T6-02 |
T6-02 |
T6-03 |
T6-03 |
T6-04 |
T6-05 |
T6-06 | |
5 | Guild Tokens | 855 | 810 | 765 | 740 | 720 | 710 | 695 | 690 | 680 | 670 | 635 | 580 | 555 | 520 | 490 |
Credits | 315K | 300K | 285K | 265K | 255K | 245K | 235K | 225K | 215K | 205K | 195K | 170K | 145K | 120K | 99K | |
Prize Box | T5-01 T5-02 |
T5-01 T5-02 |
T5-01 T5-02 |
T5-02 |
T5-02 |
T5-02 |
T5-02 |
T5-02 |
T5-02 |
T5-02 |
T5-03 |
T5-03 |
T5-04 |
T5-05 |
T5-06 | |
4 | Guild Tokens | 780 | 740 | 700 | 675 | 655 | 650 | 635 | 630 | 620 | 615 | 580 | 530 | 510 | 475 | 445 |
Credits | 225K | 215K | 200K | 185K | 180K | 175K | 165K | 160K | 150K | 145K | 140K | 120K | 105K | 87K | 70K | |
Prize Box | T4-01 T4-02 |
T4-01 T4-02 |
T4-01 T4-02 |
T4-02 |
T4-02 |
T4-02 |
T4-02 |
T4-02 |
T4-02 |
T4-02 |
T4-03 |
T4-03 |
T4-04 |
T4-05 |
T4-06 | |
3 | Guild Tokens | 705 | 670 | 630 | 610 | 595 | 585 | 575 | 570 | 560 | 555 | 525 | 480 | 460 | 430 | 405 |
Credits | 145K | 135K | 130K | 115K | 115K | 110K | 105K | 100K | 97K | 93K | 88K | 77K | 66K | 55K | 44K | |
Prize Box | T3-01 T3-02 |
T3-01 T3-02 |
T3-01 T3-02 |
T3-02 |
T3-02 |
T3-02 |
T3-02 |
T3-02 |
T3-02 |
T3-02 |
T3-03 |
T3-03 |
T3-04 |
T3-05 |
T3-06 | |
2 | Guild Tokens | 630 | 600 | 565 | 545 | 530 | 525 | 515 | 505 | 500 | 495 | 470 | 430 | 410 | 385 | 360 |
Credits | 100K | 90K | 83K | 76K | 73K | 70K | 67K | 65K | 62K | 59K | 56K | 49K | 42K | 35K | 28K | |
Prize Box | T2-01 T2-02 |
T2-01 T2-02 |
T2-01 T2-02 |
T2-02 |
T2-02 |
T2-02 |
T2-02 |
T2-02 |
T2-02 |
T2-02 |
T2-03 |
T2-03 |
T2-04 |
T2-05 |
T2-06 | |
1 | Guild Tokens | 560 | 530 | 500 | 485 | 470 | 465 | 455 | 450 | 445 | 440 | 415 | 380 | 365 | 340 | 320 |
Credits | 54K | 47K | 44K | 40K | 39K | 37K | 36K | 34K | 33K | 31K | 30K | 26K | 22K | 18K | 15K | |
Prize Box | T1-01 T1-02 |
T1-01 T1-02 |
T1-01 T1-02 |
T1-02 |
T1-02 |
T1-02 |
T1-02 |
T1-02 |
T1-02 |
T1-02 |
T1-03 |
T1-03 |
T1-04 |
T1-05 |
T1-06 |
Prize Box Rewards
All prize boxes have a set number of pieces that can drop per box and all gear are on the same loot table which means you will get the quantity listed below for whichever type happens to drop. Salvage has up to 2 different quantities, which quantity you get depends on which slot it rolled for.
Guides
- Heroic Pit Raid Guide - Collaborative guide
- Raid Guides - List of all raid guides