Raid
Raids are exclusive events for guilds that takes the combined effort of each member's roster to defeat challenging opponents. Raids are designed to have different mechanics, and sometimes enemies, that require adjusting strategies and team compositions. They are intended to be difficult and to require specific characters based on their ability mechanics. Over time each raid will become easier as new units and unit progressions, such as higher Player Levels or Relic Levels, are introduced into the game. Each raid has a Guild Reward track that requires Raid Points earned through inflicting damage to score points and submitting each raid attempt. Each reward track has reward crates at various milestones base on the Raid Points.
Featured Raid
The featured raid adds a Personal Reward track alongside the Guild Reward track. Unlike legacy raids, there are no difficulty tiers. Instead there are difficulty levels which are selected by the player for each raid attempt. Higher difficulty levels apply a multiplier to the total Raid Points earned in that attempt.
Legacy Raids
These raids consist of multiple phases. Each phase has different mechanics, and sometimes enemies, that require adjusting strategies and team compositions. Raids are released with multiple tiers of difficulty with the highest difficulty being Heroic. Heroic raids are always fine tuned to the available units in the game when it is released, making the damage obtainable per team very low and requiring each member in the guild to have specific teams at the highest gear/relic levels available at the time to be able to successfully defeat it.
Challenge Tier
Note: The Challenge Tier was removed with the release of the Title Update on May 3rd, 2023
Challenge Tier Raids are a harder version of raids that Guilds can do that is separated from the other tiers of the raid allowing for Both a Heroic Tier and Challenge Tier for the same raid to be done at the same time. These raids have gear level requirements for the characters that can be used. Challenge raids operate similar to Heroics as they are always fine tuned to the available units in the game when it is released, making the damage obtainable per team very low and requiring each member in the guild to have specific teams at the highest gear/relic levels available at the time to be able to successfully defeat it. Over time each raid will become easier as new units and unit progressions, such as higher Player Levels or Relic Levels, are introduced into the game.
Starting a Raid
Raids can only be accessed by guilds through the Guild home screen, and only Guild Leaders or Officers have the ability to start them. To initiate a raid, the guild must have enough Raid Tickets for the desired tier. Each raid draws from a shared pool of Raid Tickets, which are consumed upon starting the raid. Legacy raids require 90,000 Raid Tickets to begin, while other raids require 180,000 Raid Tickets. Raid Tickets are generated by guild members spending any type of energy, except Conquest Energy. A guild can earn up to 30,000 Raid Tickets per day (600 per member). The maximum number of Raid Tickets that can be accumulated across all raids is 210,000. Any Raid Tickets earned beyond this limit will be lost. Raids can also be set to start automatically by Guild Leaders or Officers, provided the guild has enough Raid Tickets. Only one raid can be configured for automatic start at a time.
Notes
Raids were added to the game at the same time guilds were, on April 24th, 2016.
Raids received a major update on May 3rd, 2023, including a new raid named Krayt Dragon Hunt.
Also there is a new Endor Speeder Bike Chase