Tank Takedown
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Overview
Each tier has different requirements and recommendations as shown in the table below.
Tier | Tickets | Raid Points |
Roster Refresh |
Daily Attempts |
Time Limit |
Unit Rarity |
Unit Level |
Gear Level |
Mod Tier |
---|---|---|---|---|---|---|---|---|---|
Heroic | 90K | 300 | Never | Unlimited | 2 Days | 7 | 80 | 10 | 5A |
Normal | 80K | 75 | Daily | 5 | None | 6 | 80 | 8 | 5A |
Health
Heroic Rancor will have significantly less health than the other tiers, but the damage the enemies will deal is going to be much higher. Below is a list of estimated health for each tier.
Tier | Total | Phase 1 | Phase 2 | Phase 3 | Phase 4 |
---|---|---|---|---|---|
Heroic | 48,346,357 | 4,058,524 | 19,128,939 | 12,702,898 | 12,455,996 |
Normal | 64,100,000 | 15,600,000 | 22,700,000 | 12,250,000 | 13,550,000 |
Raid Bonuses
All of your Characters gain the following ability within the Raid:
This unit attempts to escape from the battle, allowing it to be used in a future attempt. If successful, the characters current Health, Turn Meter, and Ability Cooldowns will be saved for a future attempt. Chance to escape decreases with each Tier Level.
Normal | Heroic |
---|---|
50% | 40% |
Jawas have +50% Potency. In addition, whenever a Jawa uses an ability, they call another ally to Assist. This effect can't trigger more than once per turn.
Jedi have +20% Critical Chance and recover 15% of their Max Health at the start of their turn.
Phase 1
On one of the many battlefields of the Clone Wars, the nefarious General Grievous has made a rare appearance to personally direct the battle. Defeating him here would surely turn the tide of the war!
General Grievous - Gear 1
|
General Grievous |
---|---|
Raging Assault Deal physical damage to target enemy and inflict Defense Down for 2 turns. This attack can't be Evaded or Countered. | |
Grievous Pain Deal Physical damage to all enemies with a 65% chance to inflict three Damage Over Time effects for 2 turns. | |
Baleful Laugh Inflict Speed Down on all enemies for 1 turn, with a 50% chance to also inflict Tenacity Down for 2 turns. Then, summon up to three Droid allies to the battle. This attack can't be Evaded. | |
Tactical Maneuvering Every tenth time that Grievous takes damage, Grievous and another random ally gain 100% Turn Meter and reset their cooldowns. That ally also Taunts for 1 turn, and Grievous gains the Tactical Maneuvering effect for 3 turns. Tactical Maneuvering: +25% Offense, gain 30% Turn Meter whenever another ally is attacked | |
Fearsome Foe II (Normal) As long as this unit isn't Toppled, it has +50% Tenacity, gains 5% Turn Meter whenever it takes damage, and uses 2 abilities per turn. It takes reduced damage from percent Health damage effects and massive damage effects, and takes massive damage from destroy effects. Its Turn Meter gain can't be prevented, and it is immune to Ability Block, Daze, Fear, Health Down, Shock, Stagger, and Stun, as well as Cooldown increases. Fearsome Foe begins a countdown when the encounter begins. When it competes, all enemies will become Enraged until the end of the encounter. | |
Fearsome Foe III (Heroic Only) As long as this unit isn't Toppled, it has +50% Tenacity, gains 5% Turn Meter whenever it takes damage, and uses 2 abilities per turn (with a 50% chance to use an additional ability per turn). It takes reduced damage from percent Health damage effects and massive damage effects, and takes massive damage from destroy effects. Its Turn Meter gain can't be prevented, and it is immune to Ability Block, Daze, Fear, Health Down, Shock, Stagger, and Stun, as well as Cooldown increases. Fearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter. |
IG-100 MagnaGuard - Gear 1
|
IG-100 MagnaGuard |
---|---|
Electrostaff Assault Deal Physical Damage to target enemy with a 40% chance to inflict Offense Down for 1 turn. | |
Disruption Deal Physical Damage to all enemies with a 50% chance to Expose them for 2 turns. | |
Relentless Vanguard MagnaGuard has +50% Counter Chance. In addition, whenever an enemy starts their turn, if they are suffering a negative status effect inflicted by a MagnaGuard, all allied MagnaGuards Taunt until the end of that enemy's turn. |
B2 Super Battle Droid - Gear 1
|
B2 Super Battle Droid |
---|---|
Heavy Blaster Deal Physical damage to target enemy and remove 25% Turn Meter. | |
Overwhelming Fire Deal Physical damage to all enemies and Dispel all positive status effects on them, with a 60% chance to also inflict Ability Block for 1 turn. | |
Relentless Barrage B2 Battle Droid has a 50% chance to gain 100% Turn Meter whenever its leader is Evaded or damaged by an attack. |
Phase 2
Grievous's patience has worn thin--he orders one of his dreaded AATs to cover his retreat. With nigh-impervious armor and a small arsenal of anti-personnel weaponry, it is one of the deadliest weapons on the battlefield.
AAT - Gear 1
|
AAT |
---|---|
Anti-Personnel Blasters Deal Physical damage to target enemy and Expose them for 2 turns. | |
High-Explosive Shells Deal Physical damage to all enemies. This attack can't be Evaded or Countered. | |
Incendiary Shells Deal Special damage to all enemies and inflict four Damage Over Time effects for 2 turns. This attack can't be Evaded or Countered. This ability is on cooldown when the phase begins. | |
War Machine This unit is immune to Turn Meter reduction effects, and its weapons may attack and be attacked independently. When a weapon system is disabled, it will reboot after some time, but if all weapon systems are offline simultaneously, this unit will be become Toppled and grant Morale bonuses to the attacking party: Morale I: All attacking units gain +100% Defense Penetration. When the AAT recovers from Topple, Morale bonuses are lost, and the AAT and its side cannons gain 100% Turn Meter. | |
Fearsome Foe II (Normal) As long as this unit isn't Toppled, it has +50% Tenacity, gains 5% Turn Meter whenever it takes damage, and uses 2 abilities per turn. It takes reduced damage from percent Health damage effects and massive damage effects, and takes massive damage from destroy effects. Its Turn Meter gain can't be prevented, and it is immune to Ability Block, Daze, Fear, Health Down, Shock, Stagger, and Stun, as well as Cooldown increases. Fearsome Foe begins a countdown when the encounter begins. When it competes, all enemies will become Enraged until the end of the encounter. | |
Fearsome Foe III (Heroic Only) As long as this unit isn't Toppled, it has +50% Tenacity, gains 5% Turn Meter whenever it takes damage, and uses 2 abilities per turn (with a 50% chance to use an additional ability per turn). It takes reduced damage from percent Health damage effects and massive damage effects, and takes massive damage from destroy effects. Its Turn Meter gain can't be prevented, and it is immune to Ability Block, Daze, Fear, Health Down, Shock, Stagger, and Stun, as well as Cooldown increases. Fearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter. |
AAT Left Cannon - Gear 1
|
AAT (Left Cannon) |
---|---|
Support Blasters Deal Physical damage to target enemy with a 50% chance to Dispel all positive status effects on them. |
AAT Right Cannon - Gear 1
|
AAT (Right Cannon) |
---|---|
Support Blasters Deal Physical damage to target enemy with a 50% chance to Dispel all positive status effects on them. |
AAT Main Cannon - Gear 1
|
AAT (Main Cannon) |
---|---|
Heavy Shot Deal Unmitigable damage to target enemy and secondary Physical damage to all other enemies. This attack can't be Evaded. If the primary target doesn't have a positive status effect, this attack deals massive damage to them instead. |
Phase 3
The AAT has been disabled, but the battle is far from over--Grievous summons a squad of B1 Battle Droids, led by one of his special B2 Rocket Troopers, to hold the line while the AAT is repaired.
B2 Rocket Trooper - Gear 1
|
B2 Rocket Trooper |
---|---|
Warm-up Shot Deal Physical damage to target enemy and gain Offense Up for 1 turn. | |
Scatter Shot Deal Physical damage to all enemies with a 50% chance to inflict Ability Block for 1 turn and a 50% chance to inflict Offense Down for 2 turns. | |
Barrage Deal Unmitigable damage to all enemies and inflict Healing Immunity for 2 turns. Then, this ability's cooldown is reduced by 1 for each defeated ally. This ability starts on cooldown. | |
Directing Fire Order an ally to use a Special ability, then summon up to six B1 Battle Droid allies. | |
Engage All Threats B2 Rocket Trooper has +35% Counter Chance and gains 25% Turn Meter whenever it counters. | |
Fearsome Foe I As long as this unit isn't Toppled, it has +50% Tenacity and gains 5% Turn Meter whenever it takes damage. It takes reduced damage from percent Health damage effects and massive damage effects, and takes massive damage from destroy effects. Its Turn Meter gain can't be prevented, and it is immune to Ability Block, Daze, Fear, Health Down, Shock, Stagger, and Stun, as well as Cooldown increases.
|
Geonosis B1 Battle Droid - Gear 1
|
Geonosis B1 Battle Droid |
---|---|
Coordinated Fire Deal Physical damage to target enemy and grant 20% Turn Meter to a random ally that has no positive status effects. | |
Command: Terminate Deal heavy Unmitigable damage to target enemy. This ability will only be used on a superior's command. |
Geonosis B1 Battle Droid Commander - Gear 1
|
Geonosis B1 Battle Droid Commander |
---|---|
Coordinated Fire Deal Physical damage to target enemy and grant 20% Turn Meter to a random ally that has no positive status effects. | |
Command: Devastate Deal Special damage to all enemies, remove 100% Turn Meter and inflict the Shaken effect for 1 turn. This ability will only be used on a superior's command. Shaken: loses 25% Turn Meter when damaged by an attack |
AAT Main Cannon - Gear 1
|
AAT (Main Cannon) |
---|---|
Heavy Shot Deal Unmitigable damage to target enemy and secondary Physical damage to all other enemies. This attack can't be Evaded. If the primary target doesn't have a positive status effect, this attack deals massive damage to them instead. |
Phase 4
Grievous has ordered an all-out offensive, deploying additional B2 Battle Droids to support the AAT, as well as granting clearance for air strikes to crush any opposition.
AAT - Gear 1
|
AAT |
---|---|
Anti-Personnel Blasters Deal Physical damage to target enemy and Expose them for 2 turns. | |
High-Explosive Shells Deal Physical damage to all enemies. This attack can't be Evaded or Countered. | |
Incendiary Shells Deal Special damage to all enemies and inflict four Damage Over Time effects for 2 turns. This attack can't be Evaded or Countered. This ability is on cooldown when the phase begins. | |
War Machine This unit is immune to Turn Meter reduction effects, and its weapons may attack and be attacked independently. When a weapon system is disabled, it will reboot after some time, but if all weapon systems are offline simultaneously, this unit will be become Toppled and grant Morale bonuses to the attacking party: Morale I: All attacking units gain +100% Defense Penetration. When the AAT recovers from Topple, Morale bonuses are lost, and the AAT and its side cannons gain 100% Turn Meter. | |
Danger Close When this unit becomes Toppled, it will call an air strike on its current position. The strike will hit just as it recovers from Topple, dealing Physical damage to all enemies. This attack can't be Evaded or Countered. Allies that have no positive status effects receive massive damage instead. After the air strike, this unit summons up to two Droid allies to the battle. | |
Fearsome Foe II (Normal) As long as this unit isn't Toppled, it has +50% Tenacity, gains 5% Turn Meter whenever it takes damage, and uses 2 abilities per turn. It takes reduced damage from percent Health damage effects and massive damage effects, and takes massive damage from destroy effects. Its Turn Meter gain can't be prevented, and it is immune to Ability Block, Daze, Fear, Health Down, Shock, Stagger, and Stun, as well as Cooldown increases. Fearsome Foe begins a countdown when the encounter begins. When it competes, all enemies will become Enraged until the end of the encounter. | |
Fearsome Foe III (Heroic Only) As long as this unit isn't Toppled, it has +50% Tenacity, gains 5% Turn Meter whenever it takes damage, and uses 2 abilities per turn (with a 50% chance to use an additional ability per turn). It takes reduced damage from percent Health damage effects and massive damage effects, and takes massive damage from destroy effects. Its Turn Meter gain can't be prevented, and it is immune to Ability Block, Daze, Fear, Health Down, Shock, Stagger, and Stun, as well as Cooldown increases. Fearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter. |
AAT Left Cannon - Gear 1
|
AAT (Left Cannon) |
---|---|
Support Blasters Deal Physical damage to target enemy with a 50% chance to Dispel all positive status effects on them. |
AAT Right Cannon - Gear 1
|
AAT (Right Cannon) |
---|---|
Support Blasters Deal Physical damage to target enemy with a 50% chance to Dispel all positive status effects on them. |
AAT Main Cannon - Gear 1
|
AAT (Main Cannon) |
---|---|
Heavy Shot Deal Unmitigable damage to target enemy and secondary Physical damage to all other enemies. This attack can't be Evaded. If the primary target doesn't have a positive status effect, this attack deals massive damage to them instead. |
B2 Super Battle Droid - Gear 1
|
B2 Super Battle Droid |
---|---|
Heavy Blaster Deal Physical damage to target enemy and remove 25% Turn Meter. | |
Overwhelming Fire Deal Physical damage to all enemies and Dispel all positive status effects on them, with a 60% chance to also inflict Ability Block for 1 turn. | |
Relentless Barrage B2 Battle Droid has a 50% chance to gain 100% Turn Meter whenever its leader is Evaded or damaged by an attack. |
Rewards
Guides
- Heroic AAT Raid Guide - Collaborative guide
- Raid Guides - List of all raid guides