The Pit (Challenge)

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Reason(s): Major changes to Raid system: Raid removed from game


Event-The Pit Challenge Tier.png
Type Raid
Runs 2 Days
Requires Relic Level 5
Reward Mk I Guild Event Tokens Mk I Guild Event Tokens
Mk II Guild Event Tokens Mk II Guild Event Tokens
Aeromagnifier Aeromagnifier
Raid Mystery Box-Red Prize Box
Credits Credits
Release date December 9, 2020
The Pit Challenge Tier

The Pit: Challenge is an extremely challenging version of The Pit. All phases and enemies remain the same but their abilities and mechanics have been adjusted. The raid still consists of 4 Phases and requires Relic Level 5 characters. Defeating the raid will reward materials needed to upgrade to Relic Level 8.

Overview

Tier Details
Tier Tickets Raid
Points
Roster
Refresh
Daily
Attempts
Time
Limit
Unit
Rarity
Unit
Level
Gear
Level
Challenge 180K 200 Never Unlimited 2 Days 7 85 Relic 5

Health

Tier Total Phase 1 Phase 2 Phase 3 Phase 4
Challenge 155,024,800 41,193,988 36,425,856 39,461,352 37,943,604

Phase 1

Pig-like brutes known as Gamorreans stand as the first line of defense toward the inner sanctum of The Pit. Their captain, heavily guarded by his seemingly-endless waves of reinforcements, must be defeated to breach the sanctum door.

Unit-NPC-Gamorrean Captain-portrait.png
Indicator-Gear-Level-1.png
Gamorrean Captain - Gear 1
Gamorrean Captain
Tex.ability gamorrcaptain basic.png
Mighty Thrust
Deal Physical damage to target enemy, plus bonus damage equal to 30% of their Max Health, and damage another random enemy. If the target had 25% Health or more, also call an ally to Assist. This attack can't be Evaded or countered.
Tex.ability gamorrcaptain special01.png
Rally the Guards (7 Turn Cooldown)
Call all Gamorrean allies to Assist, then summon up to two Gamorrean allies to the battle. This ability is on cooldown when the battle begins.
Tex.ability gamorrcaptain special02.png
Bestial Roar (3 Turn Cooldown)
All allies gain 50% Turn Meter and Offense Up for 3 turns, and other allies recover 50% of their Max Health.
Tex.ability gamorrcaptain special03.png
Kill Order (4 Turn Cooldown)
Inflict Deathmark and Healing Immunity on target enemy for 5 turns. This ability can't be Resisted or Evaded.
Deathmark: Enemies will target this unit, -50% Health if damaged by attack, can't revive, dispelled if the unit gains Stealth.
Tex.abilityui passive pitfighter.png
Pit Fighter II
This unit has +50% Tenacity while it isn't Toppled and is immune to Turn Meter Reduction effects.

For each 2% Health lost this battle, this unit gains 20% Offense and Speed (stacking). These bonuses increase by an additional 20% each time.
At the start of each of its turns, this unit gains 50 Armor Penetration and 10% Critical Chance, Critical Damage, and Potency (stacking), and all enemies both active and defeated lose 5% Offense, Tenacity, and Mastery (stacking, max 10 stacks) until end of the encounter.

Tex.abilityui passive kill.png
Fearsome Foe IV
As long as this unit isn't Toppled, it has +75% Tenacity and gains 15% Turn Meter whenever it takes damage, and uses 3 abilities per turn. It takes reduced damage from percent Health damage effects and massive damage effects, and takes massive damage from destroy effects. Its Turn Meter gain can't be prevented, and it is immune to Ability Block, Daze, Fear, Health Down, Shock, Stagger, and Stun, as well as Cooldown increases. Enemies can't recover Health with Health Steal, recover Protection, or gain bonus Turn Meter.

Fearsome Foe begins a 15 turn countdown when the encounter begins. When it competes, all enemies will become Enraged until the end of the encounter.


Unit-NPC-Gamorrean Brute-portrait.png
Indicator-Gear-Level-1.png
Gamorrean Brute - Gear 1
Gamorrean Brute
Tex.ability gamorrbrute basic.png
Heavy Chop
Deal Physical damage to target enemy and inflict Heal Immunity for 2 turns. This attack will critically hit if able.
Tex.ability gamorrbrute special01.png
Head Splitter
Deal Physical damage to target enemy and inflict Buff Immunity, Ability Block, and Speed Down for 2 turns.
Tex.ability gamorrbrute special02.png
Impede
Gamorrean Brute Taunts, gains Defense Up and Critical Hit Immunity for 3 turns, and gains 70% Turn Meter.


Unit-Character-Gamorrean Guard-portrait.png
Indicator-Gear-Level-1.png
Gamorrean Guard - Gear 1
Gamorrean Guard
Tex.ability gamorrguard basic.png
Hack and Slash
Deal Physical damage to target enemy and inflict five Damage Over Time effects for 3 turns.
Tex.ability gamorrguard special01.png
Muscle In
Gamorrean Guard Taunts and gains Retribution for 2 turns.
Tex.ability gamorrguard special02.png
Punch Through
Deal Physical damage to target enemy and Expose them for 2 turns.

Phase 2

The terror residing within the inner sanctum has been unleashed. Riled from the sounds of battle, the Rancor's enduring defenses are nearly impenetrable. Beware of its insatiable appetite!

Unit-NPC-Rancor-portrait.png
Indicator-Gear-Level-1.png
Rancor - Gear 1
Rancor
Tex.ability rancor basic.png
Crushing Claw
Inflict Healing Immunity for 2 turns to the target and another random enemy, then deal Physical damage to them and reduce their Max Protection by 50% (stacking). Dispel all buffs from all enemies. This ability can't be countered.
Tex.ability rancor special01.png
Rancor Slam (4 Turn Cooldown)
Deal Physical damage to all enemies and inflict Health Down for 2 turns. Then, Devour's cooldown is reduced by 1 for each enemy that is below 60% Health.
Tex.ability rancor special02.png
Bellow (5 Turn Cooldown)
The Rancor roars, Dispelling all positive status effects from all enemies, and removing 75% Turn Meter from each enemy that did not have a positive status effect. Inflict Daze on all enemies for 2 turns.
Tex.ability rancor special03.png
Devour (7 Turn Cooldown)
Instantly defeat target enemy. This ability can't be Evaded, and the defeated target can't be Revived. This ability is on cooldown when the phase begins.
Tex.abilityui passive monsterousendurance.png
Monstrous Endurance
The Rancor has +125% Armor as long as it isn't suffering any negative status effects.
Tex.abilityui passive pitfighter.png
Pit Fighter II
This unit has +50% Tenacity while it isn't Toppled and is immune to Turn Meter Reduction effects.

For each 2% Health lost this battle, this unit gains 20% Offense and Speed (stacking). These bonuses increase by an additional 20% each time.
At the start of each of its turns, this unit gains 50 Armor Penetration and 10% Critical Chance, Critical Damage, and Potency (stacking), and all enemies both active and defeated lose 5% Offense, Tenacity, and Mastery (stacking, max 10 stacks) until end of the encounter.

Tex.abilityui passive kill.png
Fearsome Foe IV
As long as this unit isn't Toppled, it has +75% Tenacity and gains 15% Turn Meter whenever it takes damage, and uses 3 abilities per turn. It takes reduced damage from percent Health damage effects and massive damage effects, and takes massive damage from destroy effects. Its Turn Meter gain can't be prevented, and it is immune to Ability Block, Daze, Fear, Health Down, Shock, Stagger, and Stun, as well as Cooldown increases. Enemies can't recover Health with Health Steal, recover Protection, or gain bonus Turn Meter.

Fearsome Foe begins a 15 turn countdown when the encounter begins. When it competes, all enemies will become Enraged until the end of the encounter.


Unit-NPC-Door Control Panel-portrait.png
Indicator-Gear-Level-1.png
Door Control Panel - Gear 1
Door Control Panel
Tex.ability panel basic.png
Lockdown
When this device is disabled, the pit door will close on the Rancor, Toppling it for 1 turn. After being disabled, this device is temporarily inactive.

Phase 3

Taking on a more aggressive nature, the Rancor is more susceptible to damage. Sometimes, however, the best defense is a strong, debilitating offense.

Unit-NPC-Rancor-portrait.png
Indicator-Gear-Level-1.png
Rancor - Gear 1
Rancor
Tex.ability rancor basic.png
Crushing Claw
Inflict Healing Immunity for 2 turns to the target and another random enemy, then deal Physical damage to them and reduce their Max Protection by 50% (stacking). Dispel all buffs from all enemies. This ability can't be countered.
Tex.ability rancor special01.png
Rancor Slam (4 Turn Cooldown)
Deal Physical damage to all enemies and inflict Health Down for 2 turns. Then, Devour's cooldown is reduced by 1 for each enemy that is below 60% Health.
Tex.ability rancor special02.png
Bellow (5 Turn Cooldown)
The Rancor roars, Dispelling all positive status effects from all enemies, and removing 75% Turn Meter from each enemy that did not have a positive status effect. Inflict Daze on all enemies for 2 turns.
Tex.ability rancor special03.png
Devour (7 Turn Cooldown)
Instantly defeat target enemy. This ability can't be Evaded, and the defeated target can't be Revived. This ability is on cooldown when the phase begins.
Tex.abilityui passive debilitatingwounds.png
Debilitating Wounds
The Rancor takes 75% less damage from enemies suffering a negative status effect.
Tex.abilityui passive pitfighter.png
Pit Fighter II
This unit has +50% Tenacity while it isn't Toppled and is immune to Turn Meter Reduction effects.

For each 2% Health lost this battle, this unit gains 20% Offense and Speed (stacking). These bonuses increase by an additional 20% each time.
At the start of each of its turns, this unit gains 50 Armor Penetration and 10% Critical Chance, Critical Damage, and Potency (stacking), and all enemies both active and defeated lose 5% Offense, Tenacity, and Mastery (stacking, max 10 stacks) until end of the encounter.

Tex.abilityui passive kill.png
Fearsome Foe IV
As long as this unit isn't Toppled, it has +75% Tenacity and gains 15% Turn Meter whenever it takes damage, and uses 3 abilities per turn. It takes reduced damage from percent Health damage effects and massive damage effects, and takes massive damage from destroy effects. Its Turn Meter gain can't be prevented, and it is immune to Ability Block, Daze, Fear, Health Down, Shock, Stagger, and Stun, as well as Cooldown increases. Enemies can't recover Health with Health Steal, recover Protection, or gain bonus Turn Meter.

Fearsome Foe begins a 15 turn countdown when the encounter begins. When it competes, all enemies will become Enraged until the end of the encounter.


Unit-NPC-Door Control Panel-portrait.png
Indicator-Gear-Level-1.png
Door Control Panel - Gear 1
Door Control Panel
Tex.ability panel basic.png
Lockdown
When this device is disabled, the pit door will close on the Rancor, Toppling it for 1 turn. After being disabled, this device is temporarily inactive.

Phase 4

Wounded but not tiring, the Rancor's rage during its final stand is unquestionable.

Unit-NPC-Rancor-portrait.png
Indicator-Gear-Level-1.png
Rancor - Gear 1
Rancor
Tex.ability rancor basic.png
Crushing Claw
Inflict Healing Immunity for 2 turns to the target and another random enemy, then deal Physical damage to them and reduce their Max Protection by 50% (stacking). Dispel all buffs from all enemies. This ability can't be countered.
Tex.ability rancor special01.png
Rancor Slam (4 Turn Cooldown)
Deal Physical damage to all enemies and inflict Health Down for 2 turns. Then, Devour's cooldown is reduced by 1 for each enemy that is below 60% Health.
Tex.ability rancor special02.png
Bellow (5 Turn Cooldown)
The Rancor roars, Dispelling all positive status effects from all enemies, and removing 75% Turn Meter from each enemy that did not have a positive status effect. Inflict Daze on all enemies for 2 turns.
Tex.abilityui passive rancorrage.png
Rancor Rage
The Rancor may no longer use Devour, but it has +100% Speed and its ability cooldowns recover 100% faster.
Tex.abilityui passive pitfighter.png
Pit Fighter II
This unit has +50% Tenacity while it isn't Toppled and is immune to Turn Meter Reduction effects.

For each 2% Health lost this battle, this unit gains 20% Offense and Speed (stacking). These bonuses increase by an additional 20% each time.
At the start of each of its turns, this unit gains 50 Armor Penetration and 10% Critical Chance, Critical Damage, and Potency (stacking), and all enemies both active and defeated lose 5% Offense, Tenacity, and Mastery (stacking, max 10 stacks) until end of the encounter.

Tex.abilityui passive kill.png
Fearsome Foe IV
As long as this unit isn't Toppled, it has +75% Tenacity and gains 15% Turn Meter whenever it takes damage, and uses 3 abilities per turn. It takes reduced damage from percent Health damage effects and massive damage effects, and takes massive damage from destroy effects. Its Turn Meter gain can't be prevented, and it is immune to Ability Block, Daze, Fear, Health Down, Shock, Stagger, and Stun, as well as Cooldown increases. Enemies can't recover Health with Health Steal, recover Protection, or gain bonus Turn Meter.

Fearsome Foe begins a 15 turn countdown when the encounter begins. When it competes, all enemies will become Enraged until the end of the encounter.

Rewards

Raid Rewards by Damage Rank
Tier Reward 1 2-5 6-10 11-25 26-40 41-50
Challenge Mk I Guild Event Tokens Mk I Guild Event Tokens 900 800 725 650 550 450
Mk II Guild Event Tokens Mk II Guild Event Tokens 900 800 725 650 550 450
Aeromagnifier Aeromagnifier 7 7 7 7 7 3
Credits Credits 1.5M 1.35M 1.15M 900K 800K 700K
Prize Box
Raid Mystery Box-Red
C1-01
Raid Mystery Box-Red
C1-01
Raid Mystery Box-Yellow
C1-02
Raid Mystery Box-Yellow
C1-02
Raid Mystery Box-Purple
C1-03
Raid Mystery Box-Blue
C1-04

Prize Box Rewards

All prize boxes have a set number of pieces that can drop per box and the chance of receiving Mk 12 Gear and fully crafted pieces increase with each Prize Box. All gear share the same loot table which means any gear listed below has a chance to fill all drop slots that prize box contains. Salvage has up to 4 different quantities; 10, 15, 25, and 30. The average quantity obtained when all 3 slots are salvage is 50, with the lowest quantity for salvage being 30 (rare) and the highest Being 75 (very rare).

Heroic Pit Gear
Prize
Box
PCS Gear-Mk 12 ArmaTek Wrist Band.png

Gear-Mk 12 ArmaTek Cybernetics.png Gear-Mk 12 ArmaTek Armor Plating.png Gear-Mk 12 ArmaTek Visor.png Gear-Mk 3 Sienar Holo Projector.png Gear-Mk 3 Czerka Stun Cuffs.png Gear-Mk 3 Carbanti Sensor Array.png Gear-Mk 5 A-KT Stun Gun.png Gear-Mk 8 BioTech Implant.png Gear-Mk 7 Merr-Sonn Shield Generator.png

Gear-Mk 12 ArmaTek Wrist Band Prototype.png

Gear-Mk 12 ArmaTek Cybernetics Prototype.png Gear-Mk 12 ArmaTek Armor Plating Prototype.png Gear-Mk 12 ArmaTek Visor Prototype.png Gear-Mk 12 ArmaTek Holo Lens Prototype.png Gear-Mk 12 ArmaTek Key Pad Prototype.png Gear-Mk 12 ArmaTek Thermal Detonator Prototype.png Gear-Mk 8 BioTech Implant Prototype.png Gear-Mk 5 Athakam Medpac Prototype.png Gear-Mk 5 A-KT Stun Gun Prototype.png Gear-Mk 9 Kyrotech Battle Computer Prototype.png Gear-Mk 7 Kyrotech Shock Prod Prototype.png

Gear-Mk 12 ArmaTek Wrist Band Prototype Salvage.png

Gear-Mk 12 ArmaTek Cybernetics Prototype Salvage.png Gear-Mk 12 ArmaTek Armor Plating Prototype Salvage.png Gear-Mk 12 ArmaTek Visor Prototype Salvage.png Gear-Mk 12 ArmaTek Holo Lens Prototype Salvage.png Gear-Mk 12 ArmaTek Key Pad Prototype Salvage.png Gear-Mk 12 ArmaTek Thermal Detonator Prototype Salvage.png Gear-Mk 7 BAW Armor Mod Prototype Salvage.png Gear-Mk 8 BlasTech Weapon Mod Prototype Salvage.png Gear-Mk 7 BlasTech Weapon Mod Prototype Salvage.png Gear-Mk 10 BlasTech Weapon Mod Component.png Gear-Mk 9 Fabritech Data Pad Component.png Gear-Mk 9 Fabritech Data Pad Salvage.png Gear-Mk 8 Neuro-Saav Electrobinoculars Salvage.png Gear-Mk 10 BlasTech Weapon Mod Salvage.png Gear-Mk 9 Neuro-Saav Electrobinoculars Salvage.png Gear-Mk 10 Neuro-Saav Electrobinoculars Salvage.png Gear-Mk 10 TaggeCo Holo Lens Salvage.png Gear-Mk 8 Neuro-Saav Electrobinoculars Component.png Gear-Mk 7 BioTech Implant Prototype Salvage.png Gear-Mk 11 BlasTech Weapon Mod Salvage.png Gear-Mk 9 BioTech Implant Salvage.png Gear-Mk 7 Nubian Security Scanner Salvage.png Gear-Mk 8 BioTech Implant Component.png Gear-Mk 5 Athakam Medpac Component.png Gear-Mk 3 Sienar Holo Projector Salvage.png Gear-Mk 7 Merr-Sonn Shield Generator Salvage.png Gear-Mk 5 A-KT Stun Gun Prototype Salvage.png Gear-Mk 7 Kyrotech Shock Prod Prototype Salvage.png Gear-Mk 9 Kyrotech Battle Computer Prototype Salvage.png Gear-Mk 5 Arakyd Droid Caller Salvage.png Gear-Mk 3 Czerka Stun Cuffs Salvage.png Gear-Mk 3 Carbanti Sensor Array Salvage.png

Raid Mystery Box-Red
C1-01
3 0-3 0-3 0-75 (15/10/10 to 30/25/20)
Raid Mystery Box-Yellow
C1-02
3 0-3 0-3 0-75 (15/10/10 to 30/25/20)
Raid Mystery Box-Purple
C1-03
3 0-3 0-3 0-75 (15/10/10 to 30/25/20)
Raid Mystery Box-Blue
C1-04
3 0-3 0-3 0-75 (15/10/10 to 30/25/20)

Notes

Removed from the game on 5-3-2023.

References