Deal Physical damage 3 times to target enemy and inflict Critical Damage Down for 2 turns.
Level
Unit Level
Ability Material
Credits
Adds
8
85
25
25
10
15
73750
Target Lock: If it's Outrider's turn, reduce the cooldown of Concealed Concussion Missiles by 1
7
84
15
15
10
21250
+5% Damage
6
78
10
10
5
12500
+5% Damage
5
73
10
5
5000
Inflict Critical Damage Down for 2 turns
4
68
5
5
3750
+5% Damage
3
60
5
1250
+10% Damage
2
50
5
1250
+5% Damage
1
Description: Deal Physical damage 3 times to target enemy.
Concealed Concussion Missiles Special • Level 8 4 Turn Cooldown
Deal Physical damage 5 times to target enemy and dispel all buffs on them and inflict Target Lock for 2 turns, which can't be resisted. Each instance of damage reduces the target's Defense by 5% for the rest of the encounter, which can't be resisted. Rebel allies gain 5% Turn Meter for each critical hit.
Deal Physical damage 5 times to target enemy and dispel all buffs on them and inflict Target Lock for 2 turns, which can't be resisted. Each instance of damage reduces the target's Defense by 5% for the rest of the encounter, which can't be resisted. (4 Turn Cooldown)
Level
Unit Level
Ability Material
Credits
Adds
8
85
30
30
20
15
78500
Rebel allies gain 5% Turn Meter for each critical hit
7
84
20
20
15
5
45000
+15% Damage
6
78
15
15
10
21250
+10% Damage
5
73
15
10
5
13750
Dispel all buffs on target enemy; each instance of damage reduces the target's Defense by 5% for the rest of the encounter, which can't be resisted
4
68
10
10
7500
+10% Damage
3
60
10
5
5000
+5% Damage
2
50
10
5
5000
+5% Damage
1
Description: Deal Physical damage 5 times to target enemy and inflict Target Lock for 2 turns, which can't be resisted. (4 Turn Cooldown)
Emergency Repairs Special • Level 8 3 Turn Cooldown
Dash Rendar Crew
All Rebel allies recover 20% Health and Protection and gain Speed Up and Tenacity Up for 1 turn. All Rebel allies' Download progress is increased by 20%.
Download: Progress starts at 0% and is increased by 1% whenever a Rebel ally scores a critical hit, doubled if it's their turn; requires 100% Download progress to activate
All Rebel allies recover 20% Health and Protection and gain Speed Up and Tenacity Up for 1 turn. (3 Turn Cooldown)
Level
Crew Gear Level
Ability Material
Credits
Adds
8
11
30
30
20
15
78500
All Rebel allies' Download progress is increased by 20%
7
11
20
20
15
5
45000
+2% Health and Protection recovery
6
10
15
15
10
21250
+2% Health and Protection recovery
5
9
15
10
5
13750
Gain Speed Up and Tenacity Up for 1 turn
4
8
10
10
7500
+2% Health and Protection recovery
3
7
10
5
5000
+2% Health and Protection recovery
2
6
10
5
5000
+2% Health and Protection recovery
1
Description: All Rebel allies recover 10% Health and Protection. (3 Turn Cooldown)
Critical Intel Unique • Level 8
Outrider gains 60% Critical Chance and the granted ability Data Transmission until it is defeated.
Data Transmission: Limit one use per battle. Requires 100% Download progress to activate.
Dispel all debuffs on all Rebel allies, and they recover 50% Health and Protection. Grant all Rebel allies Suprosa Supercomputer for the rest of the encounter, which can't be copied, dispelled, or prevented
Suprosa Supercomputer: Gain 100% Critical Chance and an additional bonus based on the ship's role.
- Attacker At the start of turn, dispel Stealth and Taunt from all enemies and inflict Defense Down for 1 turn on a random enemy - Tank All Rebel allies recover 10% Health and Protection whenever this ship receives damage -Support At the start of turn, inflict Target Lock on a random enemy for 2 turns and remove 20% Turn Meter
Outrider gains 40% Critical Chance and the granted ability Data Transmission until it is defeated.
Data Transmission: Limit one use per battle. Requires 100% Download progress to activate.
Dispel all debuffs on all Rebel allies, and they recover 50% Health and Protection. Grant all Rebel allies Suprosa Supercomputer for the rest of the encounter, which can't be copied, dispelled, or prevented
Suprosa Supercomputer: Gain 100% Critical Chance and an additional bonus based on the ship's role.
- Attacker At the start of turn, dispel Stealth and Taunt from all enemies and inflict Defense Down for 1 turn on a random enemy - Tank All Rebel allies recover 10% Health and Protection whenever this ship receives damage - Support At the start of turn, inflict Target Lock on a random enemy for 2 turns and remove 20% Turn Meter.
Level
Unit Level
Ability Material
Credits
Adds
8
85
25
25
10
20
88750
+20% Critical Chance
7
85
20
15
10
5
32500
+5% Critical Chance
6
80
15
10
5
13750
+5% Critical Chance
5
75
10
10
7500
+5% Critical Chance
4
70
10
5
5000
+5% Critical Chance
3
60
5
1250
+5% Critical Chance
2
50
5
1250
+5% Critical Chance
1
Description: Outrider gains 10% Critical Chance and the granted ability Data Transmission until it is defeated.
Data Transmission: Limit one use per battle. Requires 100% Download progress to activate.
Dispel all debuffs on all Rebel allies, and they recover 50% Health and Protection. Grant all Rebel allies Suprosa Supercomputer for the rest of the encounter, which can't be copied, dispelled, or prevented
Suprosa Supercomputer: Gain 100% Critical Chance and an additional bonus based on the ship's role:
- Attacker: At the start of turn, dispel Stealth and Taunt from all enemies and inflict Defense Down for 1 turn on a random enemy - Tank: All Rebel allies recover 10% Health and Protection whenever this ship receives damage - Support or Healer: At the start of turn, inflict Target Lock on a random enemy for 2 turns and remove 20% Turn Meter.
Enter Battle: All Rebel allies gain 20% Download progress for each Rebel Reinforcement called in by the allied Rebel Capital Ship this encounter. Outrider gains Critical Damage Up for 1 turn.
Description:Enter Battle: All Rebel allies gain 10% Download progress for each Rebel Reinforcement called in by the allied Rebel Capital Ship this encounter.
Recommendations
Abilities
Omega and Zeta Rankings
Ability Name
Ability Type
Cost
Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all.
Priority Number in order of most important, 1, to least important
Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content.
Reasons
Illegal Laser Cannons
Basic
25
25
10
15
?
?
?
Concealed Concussion Missiles
Special
30
30
20
15
?
?
?
Emergency Repairs
Special
30
30
20
15
?
?
?
Critical Intel
Unique
25
25
10
20
?
?
?
Undocumented Modifications
Reinforcement
75
?
?
?
Synergy
<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example Jedi - High Synergy
Paragraph Light Side - Low Synergy
Paragraph Any Faction - Very Low Synergy
Paragraph.
Unit Strategy
<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.
Team Strategy
Details of how to use and mod Outrider within specific teams can be found on the following pages:
<<<ADD INFO>>> Add links to internal or external guides in list format here.
Kit Counters
<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit
Illegal Laser Cannons -
Concealed Concussion Missiles -
Emergency Repairs -
Critical Intel -
Undocumented Modifications -
Notes
Lore
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E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.
Trivia
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