Dash Rendar

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Dash Rendar

Charismatic Scoundrel Leader who gives Scoundrel allies Prepared

Unit-Character-Dash Rendar.png
Description
Alignment Light Side
Role SupportLeader
Faction ScoundrelSmuggler
Lead Synergy Scoundrel
Synergy PreparedScoundrel
Ship Outrider
Release Date November 18, 2021
Shards to Activate 25
Accelerated Yes Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition Cantina Battles: 7-E Game-Icon-Cantina Energy.png16 (2x)
Omicron Bonus Grand Arena
Debuffs StunDefense DownCritical Damage Down
Battle Mechanics Bonus Attack
Dispel Buffs - Target
Dispel Buffs - All Enemies
Turn Meter Gain - All Allies
Lead Mechanics Prepared
Critical Damage Up
Critical Damage
Bonus AttackDispel Buffs - TargetDispel Buffs - All EnemiesTurn Meter Gain - All Allies

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 5297
Critical Chance 98.08%
Armor Penetration 121
General
Health 67701
Protection 44968
Speed 190
Potency 65%
Tenacity 47%
Critical Damage 171%
Defense Penetration 0%
Relic 9
Unit-Character-Dash Rendar-portrait.png
Indicator-Gear-Level-Relic-LS.png
9
85
Dash Rendar - Gear Relic 9
Materials Needed
Max Level
Special Offense
Damage 5250
Critical Chance 34.75%
Resistance Penetration 0
Survivability
Armor 49.22%
Resistance 29.52%
Dodge Chance 26.5%
Deflection Chance 26.5%
Critical
Avoidance
0%
Health Steal 25%
Accuracy 0%

Abilities

Tex.ability dashrendar basic.png Fearless Advance
Basic Ability Material Omega Level 8

Deal Physical damage 3 times to target enemy. For each critical hit, call another random Prepared ally to assist, dealing 75% less damage (limit once per ally).
More Details

Tex.ability dashrendar special01.png Stop Right There!
Special Ability Material Omega Level 8
2 Turn Cooldown

Deal Physical damage to target enemy and dispel all buffs on them. Then, Stun them for 1 turn. This attack deals 20% more damage for each buff dispelled.
More Details

Tex.ability dashrendar special02.png Seeker Missiles
Special Ability Material Omega Level 8
4 Turn Cooldown

Deal Physical damage 3 times to all enemies. The first instance of damage dispels Stealth and Dazes for 2 turns, the second instance of damage inflicts Defense Down for 2 turns, and the third instance of damage inflicts Critical Damage Down for 2 turns. This attack can't be evaded or resisted.
More Details

Tex.abilityui passive preparedforanything.png Prepared for Anything
Leader Ability Material Omicron Level 8

Scoundrel allies enter the battle Prepared, and Prepared allies gain an additional bonus based on their Role, doubled for Light Side Scoundrels. Whenever a Scoundrel ally gains Prepared, they gain Critical Damage Up and Offense Up for 1 turn.

Attacker: +15% Critical Damage
Tank: +15% Max Health
Support or Healer: 10% Potency and +10 Speed

While in Grand Arenas: If an ally loses Prepared, they gain Prepared.
Omicron
More Details
Unlocks at Gear Level 7.
Level 7:
Scoundrel allies enter the battle Prepared, and Prepared allies gain an additional bonus based on their Role, doubled for Light Side Scoundrels. Whenever a Scoundrel ally gains Prepared, they gain Critical Damage Up and Offense Up for 1 turn.

Attacker: +15% Critical Damage
Tank: +15% Max Health
Support or Healer: 10% Potency and +10 Speed
Level Unit
Level
Ability Material Credits Adds
8 84
Game-Icon-Ability Material Mk III.png
20
Game-Icon-Ability Material Omega.png
10
Game-Icon-Ability Material Omicron.png
20
105000 While in Grand Arenas: If an ally loses Prepared, they gain Prepared
7 74
Game-Icon-Ability Material Mk I.png
9
Game-Icon-Ability Material Mk II.png
7
Game-Icon-Ability Material Mk III.png
5
28800 Double all role-based stacking bonuses for Prepared Light Side Scoundrels
6 64
Game-Icon-Ability Material Mk I.png
6
Game-Icon-Ability Material Mk II.png
5
Game-Icon-Ability Material Mk III.png
4
9600 Whenever a Scoundrel ally gains Prepared, they gain Critical Damage Up for 1 turn
5 54
Game-Icon-Ability Material Mk I.png
4
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
4800 Whenever a Scoundrel ally gains Prepared, they gain Offense Up for 1 turn
4 44
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
2
2400 Prepared Supports or Healers gain 5% Potency and +5 Speed
3 34
Game-Icon-Ability Material Mk I.png
2
Game-Icon-Ability Material Mk II.png
2
1600 Prepared Tanks gain 5% Max Health
2 24
Game-Icon-Ability Material Mk I.png
2
800 Prepared Attackers gain 5% Critical Damage
1 Description: Scoundrel allies enter the battle Prepared, and Prepared allies gain an additional bonus based on their Role.

Attacker: +10% Critical Damage
Tank: +10% Max Health
Support or Healer: 5% Potency and +5 Speed
Prepared for Anything

Tex.abilityui passive hotshot.png Hotshot
Unique Ability Material Zeta Level 8

Scoundrel allies gain 20% Max Health, 20% Potency, and 20% Offense. Whenever a Prepared ally scores a critical hit, all Prepared allies gain 2% Turn Meter.
More Details
Unlocks at Gear Level 5.
Level 7:
Scoundrel allies gain 20% Max Health, 20% Offense, and 20% Potency.
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 Whenever a Prepared ally scores a critical hit, all Prepared allies gain 2% Turn Meter
7 72
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 2% Max Health, Potency, and Offense
6 62
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 2% Max Health, Potency, and Offense
5 52
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 2% Max Health, Potency, and Offense
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 2% Max Health, Potency, and Offense
3 32
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 1% Max Health, Potency, and Offense
2 22
Game-Icon-Ability Material Mk I.png
2
900 1% Max Health, Potency, and Offense
1 Description: Scoundrel allies gain 10% Max Health, 10% Offense, and 10% Potency.
Hotshot

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Fearless Advance Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
Stop Right There! Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Seeker Missiles Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Prepared for Anything Leader
Game-Icon-Ability Material Mk III.png
20
Game-Icon-Ability Material Omega.png
10
Game-Icon-Ability Material Omicron.png
20
? ? ?
Hotshot Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
? ? ?

Mods

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Synergy

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Paragraph for each faction this unit has synergy with.
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Light Side - Low Synergy
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Any Faction - Very Low Synergy
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Unit Strategy

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Team Strategy

Details of how to use and mod Dash Rendar within specific teams can be found on the following pages:

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Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Fearless Advance -
  • Stop Right There! -
  • Seeker Missiles -
  • Prepared for Anything -
  • Hotshot -

Notes

Lore

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Trivia

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