Deal Physical damage to target enemy. If Comeuppance has Dramatic Entrance, all Resistance allies gain Critical Chance Up and Critical Damage Up for 1 turn.
Target Lock: Gain Dramatic Entrance for 1 turn
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
Deal Physical damage to target enemy. If Comeuppance has Dramatic Entrance, all Resistance allies gain Critical Chance Up and Critical Damage Up for 1 turn.
Level
Unit Level
Ability Material
Credits
Adds
8
85
25
25
10
15
73750
Target Lock: Gain Dramatic Entrance for 1 turn
7
84
15
15
10
21250
+10% Damage
6
78
10
10
5
12500
If Comeuppance has Dramatic Entrance, all Resistance allies gain Critical Damage Up for 1 turn
5
73
10
5
5000
+5% Damage
4
68
5
5
3750
If Comeuppance has Dramatic Entrance, all Resistance allies gain Critical Chance Up for 1 turn
3
60
5
1250
+5% Damage
2
50
5
1250
+5% Damage
1
Description: Deal Physical damage to target enemy.
Want to Come With Me? Special • Level 8 3 Turn Cooldown
Expose target enemy for 2 turns, which can't be evaded or resisted. All Resistance allies gain Foresight for 1 turn. If target enemy already had Expose, call all Resistance allies to assist and all Resistance allies recover 25% Protection.
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
Expose target enemy for 2 turns, which can't be evaded or resisted. All Resistance allies gain Foresight for 1 turn. If target enemy already had Expose, all Resistance allies recover 25% Protection. (3 Turn Cooldown)
Level
Unit Level
Ability Material
Credits
Adds
8
85
30
30
20
15
78500
If target enemy already had Expose, call all Resistance allies to assist
7
84
20
20
15
5
45000
All Resistance allies gain Foresight for 1 turn
6
78
15
15
10
21250
+5% Protection recovery
5
73
15
10
5
13750
+5% Protection recovery
4
68
10
10
7500
+5% Protection recovery
3
60
10
5
5000
+5% Protection recovery
2
50
10
5
5000
If target enemy already had Expose, all Resistance allies recover 5% Protection
1
Description: Expose target enemy for 2 turns, which can't be evaded or resisted. (3 Turn Cooldown)
Spice Running Tactics Unique • Level 8
Comeuppance has +30% Max Health and Max Protection.
Resistance allies gain 10% Turn Meter whenever they use a Basic ability on an enemy with Expose. Whenever Resistance allies gain bonus Turn Meter while they have less than 100% Turn Meter, they gain Protection Up (20%, stacking) for 1 turn.
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
Comeuppance has +30% Max Health and Max Protection.
Resistance allies gain 10% Turn Meter whenever they use a Basic ability on an enemy with Expose.
Level
Unit Level
Ability Material
Credits
Adds
8
85
25
25
10
20
88750
Whenever Resistance allies gain bonus Turn Meter while they have less than 100% Turn Meter, they gain Protection Up (20%, stacking) for 1 turn
7
85
20
15
10
5
32500
Resistance allies gain 10% Turn Meter whenever they use a Basic ability on an enemy with Expose
6
80
15
10
5
13750
+10% Max Health and Max Protection
5
75
10
10
7500
+5% Max Health and Max Protection
4
70
10
5
5000
+5% Max Protection
3
60
5
1250
+5% Max Health
2
50
5
1250
+10% Max Protection
1
Description: Comeuppance has +10% Max Health.
I Think You're Okay Unique • Level 8
Zorii Bliss Crew
Comeuppance has +100% counter chance. Whenever another Resistance ally with Deflector Shield uses a Special ability, Comeuppance assists. Whenever a Resistance ally attacks out of turn, they gain Potency Up for 2 turns and inflict target enemy with Target Lock for 1 turn if they didn't already have it.
Comeuppance has +100% counter chance. Whenever another Resistance ally with Deflector Shield uses a Special ability, Comeuppance assists.
Level
Crew Gear Level
Ability Material
Credits
Adds
8
11
25
25
10
20
88750
Whenever a Resistance ally attacks out of turn, they gain Potency Up for 2 turns and inflict target enemy with Target Lock for 1 turn if they didn't already have it
7
11
20
15
10
5
32500
Whenever another Resistance ally with Deflector Shield uses a Special ability, Comeuppance assists
Take a Guess, Spice Runner Reinforcement • Level 3
Enter Battle: Remove Dramatic Entrance from all allies then all Resistance allies gain Dramatic Entrance for 2 turns, which can't be copied, dispelled, or prevented. All enemies are Exposed for 1 turn, which can't be evaded or resisted. Reduce the cooldowns of all Resistance allies with Deflector Shield by 1.
Dramatic Entrance: +25% Offense; deal bonus True damage equal to 10% of the target's Max Health, which can't be evaded; gain 20% Turn Meter and Dramatic Entrance for 2 turns if this ship defeats an enemy
More Details
Crew Member: [[{{{crew}}}]]
Level
Unit Level
Ability Material
Credits
Adds
3
85
75
525000
Remove [c][FFFF33]Dramatic Entrance[-][/c] from all allies then all Resistance allies gain Dramatic Entrance for 2 turns, which can't be copied, dispelled, or prevented
2
75
25
175000
Reduce the cooldowns of all Resistance allies with Deflector Shield by 1
1
Description:Enter Battle: All enemies are Exposed for 1 turn, which can't be evaded or resisted.
Recommendations
Abilities
Omega and Zeta Rankings
Ability Name
Ability Type
Cost
Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all.
Priority Number in order of most important, 1, to least important
Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content.
Reasons
IX4-B Laser Cannons
Basic
25
25
10
15
?
?
?
Want to Come With Me?
Special
30
30
20
15
?
?
?
Spice Running Tactics
Unique
25
25
10
20
?
?
?
I Think You're Okay
Unique
25
25
10
20
?
?
?
Take a Guess, Spice Runner
Reinforcement
75
?
?
?
Synergy
<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example Jedi - High Synergy
Paragraph Light Side - Low Synergy
Paragraph Any Faction - Very Low Synergy
Paragraph.
Unit Strategy
<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.
Team Strategy
Details of how to use and mod Comeuppance within specific teams can be found on the following pages:
<<<ADD INFO>>> Add links to internal or external guides in list format here.
Kit Counters
<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit
IX4-B Laser Cannons -
Want to Come With Me? -
Spice Running Tactics -
I Think You're Okay -
Take a Guess, Spice Runner -
Notes
Lore
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E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.
Trivia
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