Sana Starros

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Sana Starros

Scoundrel turned Rebel sympathizer that helps her team deal area of effect damage

Unit-Character-Sana Starros.png
Description
Alignment Light Side
Role AttackerLeader
Faction ScoundrelSmuggler
Lead Synergy Rebel ScoundrelRebelTarget Lock
Synergy Rebel ScoundrelRebelTarget Lock
Release Date November 30, 2022
Shards to Activate 25
Accelerated Yes Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition Cantina Battles: 2-C Game-Icon-Cantina Energy.png8 (2x)
Omicron Bonus Territory Wars
Buffs Critical Chance UpStealth
Debuffs VulnerableTenacity DownStaggerSuspicious
Battle Mechanics Heal Protection - All Allies
Dispel Debuffs - All Allies
Assist - Call All Allies
Bonus Damage
Counter
Assist - Self
Heal Protection - Self
Turn Meter Gain - Self (5%)
Lead Mechanics Defense
Max Health
Max Protection
Turn Meter Gain - Ally (15%)
Offense
Potency
Protection Up (100%)
Stacking Increase - Critical Damage
Stacking Increase - Max Health
Target Lock
Cooldown Reduction - Ally

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 6691
Critical Chance 84.33%
Armor Penetration 143
General
Health 68713
Protection 63469
Speed 183
Potency 36%
Tenacity 63%
Critical Damage 171%
Defense Penetration 0%
Relic 9
Unit-Character-Sana Starros-portrait.png
Indicator-Gear-Level-Relic-LS.png
9
85
Sana Starros - Gear Relic 9
Materials Needed
Max Level
Special Offense
Damage 6231
Critical Chance 37.25%
Resistance Penetration 0
Survivability
Armor 54.22%
Resistance 35.31%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 35%
Accuracy 0%

Abilities

Tex.ability sanastarros basic.png Cheap Shot
Basic Ability Material Omega Level 8

Deal Special damage to target enemy and inflict Vulnerable for 1 turn. If the enemy already had Vulnerable, inflict Vulnerable to all enemies for 1 turn.
More Details

Tex.ability sanastarros special01.png Lessons in Coercion
Special Ability Material Omega Level 8
4 Turn Cooldown

Rebel Scoundrel Tanks recover 20% Protection. Dispel all debuffs on non-Tank Rebel allies and Sana, and they gain Critical Chance Up and Stealth for 2 turns. Then, call all Stealthed allies to assist with +100% Critical Damage.
More Details

Tex.ability sanastarros special02.png Smart-targeting Scatterblaster
Special Ability Material Omega Level 8
3 Turn Cooldown

Deal Special damage to all enemies and inflict Tenacity Down for 2 turns. Deal damage again to all Target Locked enemies and Stagger them for 1 turn.
More Details

Tex.abilityui passive rebelsympathizer.png Rebel Sympathizer
Leader Ability Material Omicron Level 8

Rebel Scoundrel Tanks have +30% Defense, Max Health, and Max Protection and gain 15% Turn Meter whenever a non-Tank Rebel ally or Sana is damaged by an attack. Rebel allies and Sana have +30% Offense and Potency. At the start of battle, Rebel allies and Sana gain Protection Up (100%) until they use an ability.

Whenever a Rebel ally or Sana has less than 100% Turn Meter and gains bonus Turn Meter, they gain 25% Critical Damage (stacking) until they critically hit an enemy. If a Rebel Scoundrel removes Turn Meter from an enemy, that enemy also takes damage equal to 20% of their Max Health, which can't be evaded. This damage can't defeat enemies. The first time each turn Rebel allies or Sana deal damage more than once, they gain 25% Max Health (stacking, max 200%) for the rest of the encounter. Whenever Rebel allies or Sana critically hit an enemy, they inflict Target Lock for 1 turn, which can't be evaded. Whenever an enemy is inflicted with Target Lock, reduce Rebel Scoundrel Tanks' cooldowns by 1.

While in Territory Wars: Rebel Scoundrels and Sana are immune to Daze. At the start of battle, Rebel Scoundrel Tanks Taunt for 1 turn and Rebel Scoundrels and Sana start with Tenacity Up for 1 turn. Target Lock can't be resisted from this ability. The first time each turn Rebel allies and Sana deal damage more than once, dispel all buffs on all enemies and inflict Healing Immunity for 1 turn.
Omicron
More Details
Level 7:
Rebel Scoundrel Tanks have +30% Defense, Max Health, and Max Protection and gain 15% Turn Meter whenever a non-Tank Rebel ally or Sana is damaged by an attack. Rebel allies and Sana have +30% Offense and Potency. At the start of battle, Rebel allies and Sana gain Protection Up (100%) until they use an ability.

Whenever a Rebel ally or Sana has less than 100% Turn Meter and gains bonus Turn Meter, they gain 25% Critical Damage (stacking) until they critically hit an enemy. If a Rebel Scoundrel removes Turn Meter from an enemy, that enemy also takes damage equal to 20% of their Max Health, which can't be evaded. This damage can't defeat enemies. The first time each turn Rebel allies or Sana deal damage more than once, they gain 25% Max Health (stacking, max 200%) for the rest of the encounter. Whenever Rebel allies or Sana critically hit an enemy, they inflict Target Lock for 1 turn, which can't be evaded. Whenever an enemy is inflicted with Target Lock, reduce Rebel Scoundrel Tanks' cooldowns by 1.
Level Unit
Level
Ability Material Credits Adds
8 85
Game-Icon-Ability Material Omicron.png
20
105000 While in Territory Wars: Rebel Scoundrels and Sana are immune to Daze; at the start of battle, Rebel Scoundrel Tanks Taunt for 1 turn and Rebel Scoundrels and Sana start with Tenacity Up for 1 turn; Target Lock can't be resisted from this ability; the first time each turn Rebel allies and Sana deal damage more than once, dispel all buffs on all enemies and inflict Healing Immunity for 1 turn
7 82
Game-Icon-Ability Material Mk III.png
20
Game-Icon-Ability Material Omega.png
10
Game-Icon-Ability Material Zeta.png
20
105000 Whenever a Rebel ally or Sana has less than 100% Turn Meter and gains bonus Turn Meter, they gain 25% Critical Damage (stacking) until they critically hit an enemy; if a Rebel Scoundrel removes Turn Meter from an enemy, that enemy also takes damage equal to 20% of their Max Health, which can't be evaded; this damage can't defeat enemies; the first time each turn Rebel allies or Sana deal damage more than once, they gain 25% Max Health (stacking, max 200%) for the rest of the encounter; whenever an enemy is inflicted with Target Lock, reduce Rebel Scoundrel Tanks' cooldowns by 1
6 62
Game-Icon-Ability Material Mk I.png
6
Game-Icon-Ability Material Mk II.png
5
Game-Icon-Ability Material Mk III.png
4
9600 At the start of battle, Rebel allies and Sana gain Protection Up (100%) until they use an ability
5 52
Game-Icon-Ability Material Mk I.png
4
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
4800 Rebel Scoundrel Tanks gain 15% Turn Meter whenever a non-Tank Rebel ally or Sana is damaged by an attack
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
2
2400 Rebel Scoundrel Tanks have +30% Defense
3 32
Game-Icon-Ability Material Mk I.png
2
Game-Icon-Ability Material Mk II.png
2
1600 Rebel Scoundrel Tanks have +30% Max Protection
2 22
Game-Icon-Ability Material Mk I.png
2
800 Rebel Scoundrel Tanks have +30% Max Health
1 Description: Rebel allies and Sana have +30% Offense and Potency. Whenever Rebel allies or Sana critically hit an enemy, they inflict Target Lock for 1 turn, which can't be evaded.
Rebel Sympathizer

Tex.abilityui passive marriageofconvenience.png A Professional I Can Trust...ish
Unique Ability Material Omega Level 8

Sana has +35% counter chance and +20% Critical Chance. At the start of each Rebel ally's turn, whenever Sana evades an attack, or whenever Sana attacks out of turn, all non-Scoundrel allies are inflicted with Suspicious for 1 turn, which can't be copied or resisted. Sana assists whenever a non-Attacker Rebel Scoundrel uses a Special ability. Whenever Sana assists this way, she recovers 20% Protection and Rebel allies recover half that amount. Whenever an enemy is inflicted with Target Lock, Sana gains 5% Turn Meter.

Suspicious: -10 Speed, +100% Critical Chance (Does not stack with Critical Chance Up)
More Details
Unlocks at Gear Level 6.
Level 7:
Sana has +35% counter chance and +20% Critical Chance. At the start of each Rebel ally's turn, whenever Sana evades an attack, or whenever Sana attacks out of turn, all non-Scoundrel allies are inflicted with Suspicious for 1 turn, which can't be copied or resisted. Whenever an enemy is inflicted with Target Lock, Sana gains 5% Turn Meter.

Suspicious: -10 Speed, +100% Critical Chance (Does not stack with Critical Chance Up)
Level Unit
Level
Ability Material Credits Adds
8 78
Game-Icon-Ability Material Omega.png
5
80400 Assist whenever a non-Attacker Rebel Scoundrel uses a Special ability; whenever Sana assists this way, she recovers 20% Protection and Rebel allies recover half that amount
7 68
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 Whenever an enemy is inflicted with Target Lock, Sana gains 5% Turn Meter
6 58
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +10% Critical Chance
5 48
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +25% Counter chance
4 38
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +5% Critical Chance
3 28
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +5% Counter chance
2 18
Game-Icon-Ability Material Mk I.png
2
900 Sana has +5% Critical Chance
1 Description: Sana has +5% counter chance. At the start of each Rebel ally's turn, whenever Sana evades an attack, or whenever Sana attacks out of turn, all non-Scoundrel allies are inflicted with Suspicious for 1 turn, which can't be copied or resisted.

Suspicious: -10 Speed, +100% Critical Chance (Does not stack with Critical Chance Up)

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Cheap Shot Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
Lessons in Coercion Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Smart-targeting Scatterblaster Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Rebel Sympathizer Leader
Game-Icon-Ability Material Omicron.png
20
? ? ?
A Professional I Can Trust...ish Unique
Game-Icon-Ability Material Omega.png
5
? ? ?

Mods

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Synergy

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Light Side - Low Synergy
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Any Faction - Very Low Synergy
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Unit Strategy

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Team Strategy

Details of how to use and mod Sana Starros within specific teams can be found on the following pages:

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Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Cheap Shot -
  • Lessons in Coercion -
  • Smart-targeting Scatterblaster -
  • Rebel Sympathizer -
  • A Professional I Can Trust...ish -

Notes

Lore

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Trivia

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