R2-D2

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R2-D2

Versatile Support Droid that inflicts Burning and grants allies Stealth

Unit-Character-R2-D2.png
Description
Alignment Light Side
Role Support
Faction DroidGalactic RepublicRebelResistance
Synergy BurningDroidGalactic RepublicRebelResistance
Release Date May 4, 2017
Shards to Activate 145
Accelerated Never Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition Daring Droid
Buffs ForesightAdvantageStealth
Debuffs StunBurning
Battle Mechanics Turn Meter Gain - Self
Attack - Can't Evade
Dispel Debuffs - Ally
Max ProtectionOffenseMax HealthPotencyTurn Meter Gain - SelfAttack - Can't EvadeDispel Debuffs - Ally

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 5624
Critical Chance 45.71%
Armor Penetration 10
General
Health 70167
Protection 45950
Speed 177
Potency 53%
Tenacity 56%
Critical Damage 150%
Defense Penetration 0%
Relic 9
Unit-Character-R2-D2-portrait.png
Indicator-Gear-Level-Relic-LS.png
9
85
R2-D2 - Gear Relic 9
Materials Needed
Max Level
Special Offense
Damage 8886
Critical Chance 18.13%
Resistance Penetration 250
Survivability
Armor 41.7%
Resistance 36.22%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
21%
Health Steal 15%
Accuracy 21%

Abilities

Tex.ability r2d2 basic.png Electroshock Prod
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy with an 80% chance to Stun for 1 turn. This attack deals 30% more damage to Burning targets.
More Details

Tex.ability r2d2 special01.png Smoke Screen
Special Ability Material Omega Level 8
4 Turn Cooldown

Target ally gains Foresight and Advantage for 2 turns and all other allies gain Stealth for 2 turns. R2-D2 gains 40% Turn Meter.
More Details

Tex.ability r2d2 special02.png Improvise
Special Ability Material Omega Level 8
4 Turn Cooldown

Deal Special damage to all enemies and inflict Burning for 3 turns. This attack can't be Evaded.
More Details

Tex.abilityui passive crit buff.png Combat Analysis
Unique Ability Material Zeta Level 8

While R2-D2 is active, all allies gain 10% Critical Chance and 10% Accuracy. While R2-D2 is active, whenever a Light Side ally scores a Critical Hit, dispel all debuffs on them.
More Details
Unlocks at Gear Level 4.
Level 7:
While R2-D2 is active, all allies gain 10% Critical Chance and 10% Accuracy.
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 While R2-D2 is active, whenever a Light Side ally scores a Critical Hit, dispel all debuffs on them
7 72
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +2% Accuracy
6 62
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +2% Critical Chance
5 52
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +2% Accuracy
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +2% Critical Chance
3 32
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +2% Accuracy
2 22
Game-Icon-Ability Material Mk I.png
2
900 +2% Critical Chance
1 Description: While R2-D2 is active, all allies gain 4% Critical Chance and 4% Accuracy.
Combat Analysis

Tex.abilityui passive extraturn.png Number Crunch
Unique Ability Material Zeta Level 8

At the start of battle, R2-D2 gains 10% Max Protection for each Droid ally, 10% Offense for each Galactic Republic ally, 10% Max Health for each Rebel ally, and 10% Potency for each Resistance ally.

At the start of battle, and when R2-D2 revives, other Droid, Galactic Republic, Rebel, and Resistance allies gain 10% of R2-D2's Max Protection, Offense, Max Health, and Potency until R2-D2 is defeated.
More Details
Unlocks at Gear Level 6.
Level 7:
At the start of battle, R2-D2 gains 10% Max Protection for each Droid ally, 10% Offense for each Galactic Republic ally, 10% Max Health for each Rebel ally, and 10% Potency for each Resistance ally.
Level Unit
Level
Ability Material Credits Adds
8 84
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 At the start of battle, and when R2-D2 is revived, other Droid, Galactic Republic, Rebel, and Resistance allies gain 10% of R2-D2's Max Protection, Offense, Max Health, and Potency until R2-D2 is defeated
7 74
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +5% Protection
6 64
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +3% Offense
5 54
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +3% Potency
4 44
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +2% Offense
3 34
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +2% Potency
2 24
Game-Icon-Ability Material Mk I.png
2
900 +5% Health
1 Description: At the start of battle, R2-D2 gains 5% Max Protection for each Droid ally, 5% Offense for each Galactic Republic ally, 5% Max Health for each Rebel ally, and 5% Potency for each Resistance ally.
Number Crunch

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Electroshock Prod Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
Smoke Screen Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Improvise Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Combat Analysis Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
? ? ?
Number Crunch Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
? ? ?

Mods

Synergy

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Paragraph for each faction this unit has synergy with.
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Light Side - Low Synergy
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Any Faction - Very Low Synergy
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Unit Strategy

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Team Strategy

Details of how to use and mod R2-D2 within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Electroshock Prod -
  • Smoke Screen -
  • Improvise -
  • Combat Analysis -
  • Number Crunch -

Notes

Lore

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Trivia

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