Jedi Master Kenobi
Renowned Jedi Master that provides damage and support through a diverse set of abilities
Stats
Stats displayed are for unit at max level with max stars. Mods are not included in calculations.
Physical Offense | |
---|---|
Damage | 2482 |
Critical Chance | 27.5% |
Armor Penetration | 0 |
General | |
Health | 41610 |
Protection | 0 |
Speed | 315 |
Potency | 0% |
Tenacity | 35% |
Critical Damage | 154.5% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1938 |
Critical Chance | 14.5% |
Resistance Penetration | 0 |
Survivability | |
Armor | 18.43% |
Resistance | 9.12% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 0% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 2497 |
Critical Chance | 27.58% |
Armor Penetration | 0 |
General | |
Health | 41790 |
Protection | 0 |
Speed | 317 |
Potency | 0% |
Tenacity | 35% |
Critical Damage | 154.5% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1947 |
Critical Chance | 14.5% |
Resistance Penetration | 0 |
Survivability | |
Armor | 18.63% |
Resistance | 9.12% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 0% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 2527 |
Critical Chance | 27.92% |
Armor Penetration | 0 |
General | |
Health | 41970 |
Protection | 0 |
Speed | 326 |
Potency | 0% |
Tenacity | 36% |
Critical Damage | 154.5% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1971 |
Critical Chance | 14.5% |
Resistance Penetration | 0 |
Survivability | |
Armor | 18.94% |
Resistance | 9.25% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 0% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 2572 |
Critical Chance | 28.33% |
Armor Penetration | 10 |
General | |
Health | 42240 |
Protection | 0 |
Speed | 334 |
Potency | 6% |
Tenacity | 38% |
Critical Damage | 154.5% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 2007 |
Critical Chance | 14.5% |
Resistance Penetration | 0 |
Survivability | |
Armor | 19.35% |
Resistance | 9.51% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 0% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 2641 |
Critical Chance | 30.29% |
Armor Penetration | 10 |
General | |
Health | 42276 |
Protection | 0 |
Speed | 342 |
Potency | 8% |
Tenacity | 39% |
Critical Damage | 154.5% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 2060 |
Critical Chance | 14.5% |
Resistance Penetration | 5 |
Survivability | |
Armor | 20.06% |
Resistance | 9.77% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 5% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 2816 |
Critical Chance | 31.67% |
Armor Penetration | 22 |
General | |
Health | 42402 |
Protection | 0 |
Speed | 350 |
Potency | 13% |
Tenacity | 41% |
Critical Damage | 154.5% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 2077 |
Critical Chance | 14.5% |
Resistance Penetration | 5 |
Survivability | |
Armor | 20.26% |
Resistance | 9.89% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 5% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 3076 |
Critical Chance | 31.96% |
Armor Penetration | 34 |
General | |
Health | 42708 |
Protection | 3522 |
Speed | 356 |
Potency | 18% |
Tenacity | 43% |
Critical Damage | 154.5% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 2118 |
Critical Chance | 14.5% |
Resistance Penetration | 5 |
Survivability | |
Armor | 20.56% |
Resistance | 10.15% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 5% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 3260 |
Critical Chance | 34.67% |
Armor Penetration | 39 |
General | |
Health | 43264 |
Protection | 7694 |
Speed | 356 |
Potency | 28% |
Tenacity | 44% |
Critical Damage | 154.5% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 2211 |
Critical Chance | 14.5% |
Resistance Penetration | 5 |
Survivability | |
Armor | 21.44% |
Resistance | 10.53% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 5% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 3569 |
Critical Chance | 37.63% |
Armor Penetration | 54 |
General | |
Health | 44710 |
Protection | 12416 |
Speed | 356 |
Potency | 36% |
Tenacity | 47% |
Critical Damage | 154.5% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 2257 |
Critical Chance | 14.5% |
Resistance Penetration | 5 |
Survivability | |
Armor | 22.49% |
Resistance | 10.78% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 5% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 3859 |
Critical Chance | 38.71% |
Armor Penetration | 64 |
General | |
Health | 46930 |
Protection | 18374 |
Speed | 356 |
Potency | 46% |
Tenacity | 49% |
Critical Damage | 154.5% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 2338 |
Critical Chance | 14.5% |
Resistance Penetration | 5 |
Survivability | |
Armor | 24.06% |
Resistance | 11.27% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 15% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 4072 |
Critical Chance | 39.33% |
Armor Penetration | 78 |
General | |
Health | 48380 |
Protection | 25426 |
Speed | 362 |
Potency | 56% |
Tenacity | 50% |
Critical Damage | 154.5% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 2343 |
Critical Chance | 14.5% |
Resistance Penetration | 5 |
Survivability | |
Armor | 24.87% |
Resistance | 16.61% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 25% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 4262 |
Critical Chance | 39.38% |
Armor Penetration | 92 |
General | |
Health | 53818 |
Protection | 35568 |
Speed | 365 |
Potency | 61% |
Tenacity | 64% |
Critical Damage | 154.5% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 2348 |
Critical Chance | 14.5% |
Resistance Penetration | 5 |
Survivability | |
Armor | 30.14% |
Resistance | 16.61% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 35% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 5111 |
Critical Chance | 58% |
Armor Penetration | 352 |
General | |
Health | 62304 |
Protection | 45710 |
Speed | 385 |
Potency | 96% |
Tenacity | 94% |
Critical Damage | 154.5% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 2499 |
Critical Chance | 14.5% |
Resistance Penetration | 5 |
Survivability | |
Armor | 35.11% |
Resistance | 17.05% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 40% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 5455 |
Critical Chance | 62.04% |
Armor Penetration | 352 |
General | |
Health | 63672 |
Protection | 45710 |
Speed | 385 |
Potency | 96% |
Tenacity | 94% |
Critical Damage | 156% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 2792 |
Critical Chance | 16% |
Resistance Penetration | 5 |
Survivability | |
Armor | 36.47% |
Resistance | 17.79% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 40% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 5834 |
Critical Chance | 66.5% |
Armor Penetration | 352 |
General | |
Health | 66426 |
Protection | 45710 |
Speed | 385 |
Potency | 96% |
Tenacity | 94% |
Critical Damage | 157.5% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 3268 |
Critical Chance | 17.5% |
Resistance Penetration | 5 |
Survivability | |
Armor | 38.55% |
Resistance | 19.35% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 40% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 6215 |
Critical Chance | 71% |
Armor Penetration | 352 |
General | |
Health | 69180 |
Protection | 45710 |
Speed | 385 |
Potency | 96% |
Tenacity | 94% |
Critical Damage | 159% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 3746 |
Critical Chance | 19% |
Resistance Penetration | 5 |
Survivability | |
Armor | 40.5% |
Resistance | 20.76% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 40% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 6594 |
Critical Chance | 75.46% |
Armor Penetration | 352 |
General | |
Health | 71934 |
Protection | 45710 |
Speed | 385 |
Potency | 96% |
Tenacity | 94% |
Critical Damage | 160.5% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 4221 |
Critical Chance | 20.5% |
Resistance Penetration | 5 |
Survivability | |
Armor | 42.33% |
Resistance | 22.11% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 40% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 6974 |
Critical Chance | 79.92% |
Armor Penetration | 352 |
General | |
Health | 74688 |
Protection | 45710 |
Speed | 385 |
Potency | 96% |
Tenacity | 94% |
Critical Damage | 162% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 4699 |
Critical Chance | 22% |
Resistance Penetration | 5 |
Survivability | |
Armor | 44.05% |
Resistance | 23.52% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 40% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 7484 |
Critical Chance | 85.92% |
Armor Penetration | 352 |
General | |
Health | 77442 |
Protection | 45710 |
Speed | 385 |
Potency | 96% |
Tenacity | 94% |
Critical Damage | 165% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 5305 |
Critical Chance | 25% |
Resistance Penetration | 5 |
Survivability | |
Armor | 45.68% |
Resistance | 24.78% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 40% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 7994 |
Critical Chance | 91.88% |
Armor Penetration | 352 |
General | |
Health | 80196 |
Protection | 45710 |
Speed | 385 |
Potency | 96% |
Tenacity | 94% |
Critical Damage | 168% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 5913 |
Critical Chance | 28% |
Resistance Penetration | 5 |
Survivability | |
Armor | 47.2% |
Resistance | 26.09% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 40% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 8633 |
Critical Chance | 99.33% |
Armor Penetration | 352 |
General | |
Health | 82950 |
Protection | 45710 |
Speed | 385 |
Potency | 96% |
Tenacity | 94% |
Critical Damage | 172.5% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 6648 |
Critical Chance | 32.5% |
Resistance Penetration | 5 |
Survivability | |
Armor | 48.65% |
Resistance | 27.27% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 40% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 8906 |
Critical Chance | 102.5% |
Armor Penetration | 352 |
General | |
Health | 88336 |
Protection | 51710 |
Speed | 385 |
Potency | 96% |
Tenacity | 94% |
Critical Damage | 175.5% |
Defense Penetration | 0% |
Materials Needed |
---|
Max Level
|
Special Offense | |
---|---|
Damage | 7112 |
Critical Chance | 35.5% |
Resistance Penetration | 5 |
Survivability | |
Armor | 49.1% |
Resistance | 28.01% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 40% |
Accuracy | 0% |
Abilities
It's Over
Ultimate
Ultimate Charge: Jedi Master Kenobi gains Ultimate Charge when he uses his abilities. If Jedi Master Kenobi is the Leader, he also gains 3% Ultimate Charge when another Light Side ally uses a Basic ability, doubled during their turn.
If at the start of battle there was a Light Side Unaligned Force User ally that is also Galactic Republic, all Jedi allies ignore Protection when targeting a Sith enemy and Sith enemies can't counter attack for the rest of battle. Dispel all debuffs on Light Side allies. All other Light Side allies gain a percentage of Mastery (stacking) equal to the amount of Ultimate Charge used with this ability, doubled at 100% Ultimate Charge, until the end of the encounter.
If less than 100% Ultimate Charge was used, Jedi Master Kenobi gains the High Ground buff for 2 turns, which can't be copied, dispelled, or prevented. All Galactic Republic allies gain Protection Up (20%) for 3 turns which can't be dispelled or prevented.
If 100% Ultimate Charge was used, Jedi Master Kenobi gains the High Ground buff for 5 turns, which can't be copied, dispelled, or prevented. All Light Side allies recover 60% Health and Protection, and all Galactic Republic allies gain Protection Up (50%) for 3 turns which can't be dispelled or prevented.
High Ground: Deals 35% more damage with out of turn attacks; +100% Counter Chance; -35% Speed; can't gain Ultimate Charge
Ability Material Needed to Unlock Ability |
---|
10 |
Ardent Bladework
Basic Level 3
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
3 | 85 | 40 16 20 | 145000 | If the target enemy was Dark Side, inflict Ability Block for 1 turn (excludes Galactic Legends) |
2 | 80 | 45 38 24 | 41200 | The weakest Light Side ally without Defense Penetration Up gains it for 2 turns |
1 | Description: Deal Physical damage to target enemy. If this ability is used during Jedi Master Kenobi's turn, he gains 9% Ultimate Charge. |
I Will Do What I Must
Special Level 3
2 Turn Cooldown
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
3 | 85 | 40 16 20 | 145000 | This ability deals 50% more damage on subsequent uses (stacking, max 10 stacks) |
2 | 80 | 34 29 19 | 75400 | Inflict Healing Immunity for 2 turns, which can't be dispelled or prevented |
1 | Description: Deal Physical damage to target enemy and inflict Vulnerable for 2 turns, which can't be dispelled or resisted. Call target Light Side ally to assist, dealing 50% more damage. If Jedi Master Kenobi was selected, he is not called to assist and instead gains 12% Ultimate Charge, doubled if he is the Leader. (2 Turn Cooldown) |
Hello There
Special Level 3
5 Turn Cooldown
Jedi Master Kenobi gains 1% Ultimate Charge (max 30%) for each buff on all Light Side allies.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
3 | 85 | 40 16 20 | 145000 | Target other Galactic Republic ally has their cooldowns reset (excludes granted abilities) |
2 | 80 | 34 29 19 | 75400 | Galactic Republic and Light Side Unaligned Force User allies gain Protection Up (20%) for 2 turns |
1 | Description: Light Side allies recover 40% Health and Protection and gain Foresight and Tenacity Up for 3 turns. Target other Galactic Republic ally gains Damage Immunity for 1 turn, which can't be copied, dispelled, or prevented. Jedi Master Kenobi gains 1% Ultimate Charge (max 30%) for each buff on all Light Side allies. (5 Turn Cooldown) |
Harmonious Will
Leader Level 3
While Jedi Master Kenobi has the High Ground, Light Side allies take 20% less damage, ignore Taunt, resist all debuffs, and Jedi Master Kenobi is called to assist when a Galactic Republic ally uses an ability during their turn.
At the start of battle if all allies are Light Side, Galactic Republic allies can't be Critically Hit while they have Protection Up, Galactic Republic Tanks gain Taunt for 2 turns at the start of each encounter if they did not have it, and when they lose Taunt they gain it for 2 turns if they have Protection but did not have Taunt. At the start of battle if all allies are Galactic Republic or Light Side Unaligned Force Users, the first time another ally reaches 1% Health, they dispel all debuffs on themself, recover 50% Health and Protection, and gain Protection Up (50%) for 2 turns.
Whenever another Light Side ally uses a Basic ability, Jedi Master Kenobi gains 3% Ultimate Charge, doubled if it was during their turn.
Jedi allies' Armor Penetration is doubled when targeting a Sith enemy. Enemies and allies are immune to Turn Meter manipulation (excludes raid bosses).
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
3 | 85 | 20 10 20 | 105000 | At the start of battle if all allies are Light Side, Galactic Republic allies can't be Critically Hit while they have Protection Up, Galactic Republic Tanks gain Taunt for 2 turns at the start of each encounter if they did not have it, and when they lose Taunt they gain it for 2 turns if they have Protection but did not have Taunt. At the start of battle if all allies are Galactic Republic or Light Side Unaligned Force Users, the first time another ally reaches 1% Health, they dispel all debuffs on themself, recover 50% Health and Protection, and gain Protection Up (50%) for 2 turns. |
2 | 80 | 26 21 14 | 48000 | Galactic Republic allies gain Protection Up (75%, can't be dispelled) for 4 turns |
1 | Description: All Light Side allies have +25% Mastery, +30 Speed, and +25% Max Health. While Jedi Master Kenobi has the High Ground, Light Side allies take 20% less damage, ignore Taunt, resist all debuffs, and Jedi Master Kenobi is called to assist when a Galactic Republic ally uses an ability during their turn. Whenever another Light Side ally uses a Basic ability, Jedi Master Kenobi gains 3% Ultimate Charge, doubled if it was during their turn. Jedi allies' Armor Penetration is doubled when targeting a Sith enemy. Enemies and allies are immune to Turn Meter manipulation (excludes raid bosses). |
May The Force Be With You
Unique Level 3
When another Light Side ally targets Jedi Master Kenobi with an ability, dispel all debuffs on him and he gains Mastery (stacking) equal to 10% of their current Mastery for the rest of the encounter. When Jedi Master Kenobi targets another Galactic Republic or Light Side Unaligned Force User ally with an ability, dispel all debuffs on them and they gain Mastery (stacking) equal to 20% of his current Mastery for the rest of the encounter. These effects can't be triggered by granted abilities and the Mastery gain will only trigger if the user has more than 0 Mastery.
When a Galactic Republic ally attacks out of turn, all Galactic Republic allies recover 2% Health and Protection and call the weakest other Light Side ally to assist dealing 20% less damage (limit once per turn).
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
3 | 85 | 30 13 20 | 125000 | When a Galactic Republic ally attacks out of turn, all Galactic Republic allies recover 2% Health and Protection and call the weakest other Light Side ally to assist dealing 20% less damage (limit once per turn) |
2 | 80 | 30 25 16 | 54800 | Jedi Master Kenobi ignores Taunt during his turn |
1 | Description: While Jedi Master Kenobi has the High Ground, he dispels Stealth from all enemies at the start of his turn. When another Light Side ally targets Jedi Master Kenobi with an ability, dispel all debuffs on him and he gains Mastery (stacking) equal to 10% of their current Mastery for the rest of the encounter. When Jedi Master Kenobi targets another Galactic Republic or Light Side Unaligned Force User ally with an ability, dispel all debuffs on them and they gain Mastery (stacking) equal to 20% of his current Mastery for the rest of the encounter. These effects can't be triggered by granted abilities and the Mastery gain will only trigger if the user has more than 0 Mastery. |
Galactic Legend
Unique Level 3
This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
3 | 80 | 40 16 20 | 145000 | This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30% |
2 | 20 | 30 25 16 | 54800 | This unit is immune to stun effects |
1 | Description: This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses). |
Recommendations
Abilities
Ability Name | Ability Type | Cost | Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. | Priority Number in order of most important, 1, to least important | Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. | Reasons |
---|---|---|---|---|---|---|
It's Over | Basic | 10 |
? | ? | ? | |
Ardent Bladework | Basic | 40 16 20 |
? | ? | ? | |
I Will Do What I Must | Special | 40 16 20 |
? | ? | ? | |
Hello There | Special | 40 16 20 |
? | ? | ? | |
Harmonious Will | Leader | 20 10 20 |
? | ? | ? | |
May The Force Be With You | Unique | 30 13 20 |
? | ? | ? | |
Galactic Legend | Unique | 40 16 20 |
? | ? | ? |
Mods
<<<ADD INFO>>>
Synergy
<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example
Jedi - High Synergy
Paragraph
Light Side - Low Synergy
Paragraph
Any Faction - Very Low Synergy
Paragraph.
Unit Strategy
<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.
Team Strategy
Details of how to use and mod Jedi Master Kenobi within specific teams can be found on the following pages:
- <<<ADD INFO>>> Add links to internal or external guides in list format here.
Kit Counters
<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit
- It's Over -
- Ardent Bladework -
- I Will Do What I Must -
- Hello There -
- Harmonious Will -
- May The Force Be With You -
- Galactic Legend -
Notes
Lore
<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.
Trivia
HELLO THERE