Leia Organa

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Leia Organa

Leia Organa, the tactical leader of the Rebellion and high priority target of the Empire, dictates the precise strikes of the battle while inspiring and defending her allies

Description
Alignment Light Side
Role TankLeader
Faction Galactic LegendRebel
Lead Synergy RebelNon-Scoundrel Rebel
Synergy RebelR2-D2Non-Scoundrel Rebel
Anti PlagueForesightStealthEmpire
Release Date September 13, 2023
Shards to Activate 330
Accelerated Never Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition Rebel with a cause
Buffs RetributionCall to ActionStealthFearlessBonus Protection (100%)Foresight
Debuffs AmbushAmbushedDazeStaggerBuff ImmunityCritical Chance DownCritical Damage DownPotency DownTenacity DownDefense DownVulnerable
Battle Mechanics Ignore - Defense
Dispel Buffs - Target
Stacking Reduction - Speed
Dispel Debuffs - All Allies
Equalizing - Health
Equalizing - Protection
Heal Health - Self
Heal Protection - Self
Assist - Call All Allies
Turn Meter Reduction - Target
Stacking Increase - Mastery
Stacking Increase - Potency
Attack - Can't Evade
Dispel Debuffs - Ally
Turn Meter Reduction - Ally (100%)
Stacking Increase - Max Health
Ignore - Protection
Turn Meter Gain - Ally
Assist - Call Ally
Damage Reduction
Heal Health - All Allies
Heal Protection - All Allies
Assist - Self
Lead Mechanics Speed
Mastery
Max Health
Max Protection
Defense
Protection Up (50%)
Ignore - Defense
Damage Reduction
Stacking Increase - Mastery
Stacking Increase - Critical Avoidance
Turn Meter Reduction Immunity
Turn Meter Gain - All Allies
Damage Immunity
Second Wind
Cooldown Increase Immunity
Cooldown Reduction Immunity
Ultimate Mechanics Ignore - Defense
Turn Meter Reduction - All Enemies (100%)
Ambush
Fracture
Heal Health - All Allies (100%)
Heal Protection - All Allies (100%)
Tenacity Up
Revive - All Allies
Attack - Can't Counter
Attack - Can't Evade

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 5243
Critical Chance 41.17%
Armor Penetration 50
General
Health 97395
Protection 91650
Speed 372
Potency 63%
Tenacity 86%
Critical Damage 150%
Defense Penetration 0%
Relic 9
Unit-Character-Leia Organa-portrait.png
Indicator-Gear-Level-Relic-LS.png
9
85
Leia Organa - Gear Relic 9
Materials Needed
Max Level
Special Offense
Damage 7123
Critical Chance 16.46%
Resistance Penetration 107
Survivability
Armor 56.08%
Resistance 60.19%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
31.5%
Health Steal 50%
Accuracy 0%

Abilities

70px These Are My Friends
Ultimate Ability Material Ultimate

Requires 100% Ultimate Charge to activate.

Ultimate Charge: Gain 4% Ultimate Charge whenever an enemy's turn or Leia's turn ends while Leia has a stack of Fearless, and 1% whenever a Rebel ally deals damage while they have Call to Action.

Deal True damage to all enemies equal to 30% of Leia's Max Health (90% against enemies who are Ambushed), remove 100% Turn Meter, inflict Ambush on all enemies for 1 turn who don't already have it and, if all allies are Rebels, Fracture all enemies until the end of Leia's next turn or she is defeated which can't be copied, dispelled, or resisted.

All Rebel allies recover 100% Health and Protection and gain Tenacity Up for 3 turns which can't be dispelled or prevented, and other Rebel allies gain 50 Speed for 2 turns. If this ability defeats an enemy, revive all defeated Rebel allies and they recover full Health and Protection, all non-Scoundrel Rebel allies gain 30% Mastery until the end of the encounter, and other Rebel allies gain an additional 50 Speed for 2 turns.

This ability can't be countered or evaded.
More Details

70px Righteous Retribution
Basic Ability Material Zeta Level 3

Deal Physical damage to target enemy. Rebel allies gain Retribution for 2 turns.

On Leia's turn, deal bonus True damage to target enemy equal to 10% of the damage other Rebel allies received since her last turn and deal additional effects based on the target enemy's role:

- Attackers: Dispel all buffs on target enemy and reduce their Speed by 5 (max 200) per buff dispelled until the end of the encounter
- Healers and Supports: Dispel all debuffs on all Rebel allies, equalize Leia's Health and Protection with the weakest other Rebel ally, then recover 20% Health and Protection
- Tanks: Call all other Rebel allies to assist (limit once per turn) and reduce the target enemy's Max Health by 5% per Rebel ally until the end of the encounter
More Details
Righteous Retribution

70px Rebel Ambush
Special Ability Material Zeta Level 3
4 Turn Cooldown

Deal Physical damage plus bonus True damage equal to 10% of Leia's Max Health, remove 20% Turn Meter, and inflict a stack of Ambush on target enemy until the end of their next turn if they don't already have Ambushed, which can't be copied, dispelled, or prevented. Rebel allies gain 10% Mastery and 25% Potency (stacking) until the end of the encounter. This ability can't be evaded or resisted.

Inflict debuffs on all enemies based on their role which can't be dispelled:

- Attackers: Daze for 1 turn
- Healers and Supports: Stagger for 1 turn
- Tanks: Buff Immunity for 1 turn

Ambush: -50 Speed (max -50); gain an additional stack upon receiving damage; at 6 stacks, lose all stacks of Ambush and gain Ambushed until the end of the encounter

Ambushed: -50 Speed (max -50); Protection is disabled, immune to Protection Up and bonus Protection
More Details
Rebel Ambush

70px Tactical Offensive
Special Ability Material Zeta Level 3
4 Turn Cooldown

Dispel all debuffs and remove 100% Turn Meter from target other ally. Deal Physical damage plus bonus True damage increased by 1% per Turn Meter removed from target other ally to all enemies.

Remove Call to Action from all allies then all Rebel allies gain Call to Action for 4 turns, which can't be copied or dispelled, and 10% Max Health (stacking) until the end of the encounter.

On their next turn, target other ally gains 50% Offense for their next ability and if it is their Basic ability they gain an additional 2% Offense for each percent of Turn Meter removed and ignore Protection for that ability. If target ally defeats an enemy during their next turn, they gain 50% Turn Meter. Target other ally gains 150 Speed and Stealth for 1 turn.

Inflict debuffs based on each enemy's role which can't be resisted:

- Attackers: Critical Chance Down and Critical Damage Down for 2 turns
- Healers and Supports: Potency Down and Tenacity Down for 2 turns
- Tanks: Defense Down and Vulnerable for 2 turns
More Details
Tactical Offensive

70px I Know
Leader Ability Material Zeta Level 3

All Rebel allies have +40 Speed. Non-Scoundrel Rebel Attackers gain 25% Mastery and 50% Max Health and Max Protection. Jedi Rebel Tanks gain 100% Defense for 2 turns at the start of each encounter, Protection Up (50%) for 1 turn whenever they gain Taunt, and deal bonus True damage equal to 20% of their Max Health whenever using a Basic ability against an enemy with Protection Up.

Rebel allies take 25% reduced damage from out of turn attacks and are immune to Max Health reduction and Plague. Whenever enemies attack out of turn, non-Scoundrel Rebel allies gain 1% Mastery (stacking) until the end of the encounter. At the start of each Rebel ally's turn, dispel Foresight and Stealth from all enemies.

Whenever enemies with less than 100% Turn Meter gain bonus Turn Meter, Rebel allies gain 100% Critical Avoidance (stacking) and Empire enemies can't gain bonus Turn Meter for 1 turn. Whenever a Rebel ally has their Turn Meter reduced, they can’t have their Turn Meter reduced again for 1 turn. Whenever an enemy is revived, all Rebel allies gain 10% Turn Meter.

Enemies inflicted with Burning from a Rebel ally can't recover Health and if Burning is dispelled on an enemy they take 20% of their Max Health as damage. Whenever a Rebel ally inflicts an enemy with Burning they gain Damage Immunity for 1 turn. The first time a non-Scoundrel Rebel ally loses all of their Protection, they gain Second Wind for 3 turns, which can't be copied.

Allies and enemies are immune to cooldown manipulation.

Second Wind: The first time this character would be reduced to 1% Health, dispel this buff and recover 50% Health and Protection instead
Zeta
More Details
Unlocks at Gear Level 8.
Level Unit
Level
Ability Material Credits Adds
3 85
Game-Icon-Ability Material Mk III.png
20
Game-Icon-Ability Material Omega.png
10
Game-Icon-Ability Material Zeta.png
20
105000 Rebel allies take 25% reduced damage from out of turn attacks and are immune to Max Health reduction and Plague; whenever enemies attack out of turn, non-Scoundrel Rebel allies gain 1% Mastery (stacking) until the end of the encounter; at the start of each Rebel ally's turn, dispel Foresight and Stealth from all enemies; allies and enemies are immune to cooldown manipulation
2 80
Game-Icon-Ability Material Mk I.png
26
Game-Icon-Ability Material Mk II.png
21
Game-Icon-Ability Material Mk III.png
14
48000 The first time a non-Scoundrel Rebel ally loses all of their Protection they gain [c][ffff33]Second Wind[-][/c] for 3 turns, which can't be copied
1 Description: All Rebel allies have +40 Speed. Non-Scoundrel Rebel Attackers gain 25% Mastery and 50% Max Health and Max Protection. Jedi Rebel Tanks gain 100% Defense for 2 turns at the start of each encounter, Protection Up (50%) for 1 turn whenever they gain Taunt, and deal bonus True damage equal to 20% of their Max Health whenever using a Basic ability against an enemy with Protection Up.

Whenever enemies with less than 100% Turn Meter gain bonus Turn Meter, Rebel allies gain 100% Critical Avoidance (stacking) and Empire enemies can't gain bonus Turn Meter for 1 turn. Whenever a Rebel ally has their Turn Meter reduced, they can’t have their Turn Meter reduced again for 1 turn. Whenever an enemy is revived, all Rebel allies gain 10% Turn Meter.

Enemies inflicted with Burning from a Rebel ally can't recover Health and if Burning is dispelled on an enemy they take 20% of their Max Health as damage. Whenever a Rebel ally inflicts an enemy with Burning they gain Damage Immunity for 1 turn.
I Know

70px Forever Our Princess
Unique Ability Material Zeta Level 3

At the start of the battle, R2-D2 gains 75% Max Health, Max Protection, Offense, and Potency until the end of the battle, Stealth for 1 turn, and assists whenever Leia uses a Special ability dealing 50% more damage. Damage R2-D2 receives is decreased by 20% and Rebel allies recover 10% Health whenever R2-D2 attacks out of turn.

If all allies are Rebels, at the start of her turn and each enemy's turn Leia gains Fearless if she didn't already have it until she receives damage, which can't be copied, dispelled, or prevented. Whenever an enemy's turn ends while Leia has Fearless, she gains 2% Max Health, all enemies lose 5% Mastery and 15% Defense and Tenacity until the end of the encounter and Leia gains 4% Ultimate Charge. While she has Fearless, at the end of each of her turns, non-Scoundrel Rebel allies gain 5% Mastery (stacking) until the end of the encounter and Leia gains 4% Ultimate Charge. Leia can't gain Fearless if she has a Taunt effect.

At the start of her turn, all other Rebel allies recover Health equal to 100% of the damage Leia received since her last turn. If their Health was already at 100%, they recover this amount in Protection instead.

Whenever a Rebel Attacker or Rebel Support ally is Dazed they gain bonus Protection (100%) for 1 turn. Whenever an enemy is Ambushed, all Rebel allies gain Foresight for 1 turn. Whenever a Jedi Rebel Tank uses an ability on their turn, Leia assists.

Fearless: All allies are immune to Expose and Fear; all allies have +50% Offense and Tenacity
More Details
Unlocks at Gear Level 6.
Level Unit
Level
Ability Material Credits Adds
3 85
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 At the start of her turn, all other Rebel allies recover Health equal to 100% of the damage Leia received since her last turn; if their Health was already at 100%, they recover this amount in Protection instead; whenever a Rebel Attacker or Rebel Support ally is Dazed they gain bonus Protection (100%) for 1 turn; whenever a Jedi Rebel Tank uses an ability on their turn, Leia assists
2 80
Game-Icon-Ability Material Mk I.png
30
Game-Icon-Ability Material Mk II.png
25
Game-Icon-Ability Material Mk III.png
16
54800 Whenever an enemy is Ambushed, all Rebel allies gain Foresight for 1 turn
1 Description: At the start of the battle, R2-D2 gains 75% Max Health, Max Protection, Offense, and Potency until the end of the battle, Stealth for 1 turn, and assists whenever Leia uses a Special ability dealing 50% more damage. Damage R2-D2 receives is decreased by 20% and Rebel allies recover 10% Health whenever R2-D2 attacks out of turn.

If all allies are Rebels, at the start of her turn and each enemy's turn Leia gains Fearless if she didn't already have it until she receives damage, which can't be copied, dispelled, or prevented. Whenever an enemy's turn ends while Leia has Fearless, she gains 2% Max Health, all enemies lose 5% Mastery and 15% Defense and Tenacity until the end of the encounter and Leia gains 4% Ultimate Charge. While she has Fearless, at the end of each of her turns, non-Scoundrel Rebel allies gain 5% Mastery (stacking) until the end of the encounter and Leia gains 4% Ultimate Charge. Leia can't gain Fearless if she has a Taunt effect.

Fearless: All allies are immune to Expose and Fear; all allies have +50% Offense and Tenacity
Forever Our Princess

Tex.abilityui passive galacticlegend.png Galactic Legend
Unique Ability Material Zeta Level 3

This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.

This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.
More Details
Level Unit
Level
Ability Material Credits Adds
3 80
Game-Icon-Ability Material Mk III.png
40
Game-Icon-Ability Material Omega.png
16
Game-Icon-Ability Material Zeta.png
20
145000 This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%
2 20
Game-Icon-Ability Material Mk I.png
30
Game-Icon-Ability Material Mk II.png
25
Game-Icon-Ability Material Mk III.png
16
54800 This unit is immune to stun effects
1 Description: This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses).
Galactic Legend

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
These Are My Friends Basic
Game-Icon-Ability Material Ultimate.png
10
? ? ?
Righteous Retribution Basic
Game-Icon-Ability Material Mk III.png
40
Game-Icon-Ability Material Omega.png
16
Game-Icon-Ability Material Zeta.png
20
? ? ?
Rebel Ambush Special
Game-Icon-Ability Material Mk III.png
40
Game-Icon-Ability Material Omega.png
16
Game-Icon-Ability Material Zeta.png
20
? ? ?
Tactical Offensive Special
Game-Icon-Ability Material Mk III.png
40
Game-Icon-Ability Material Omega.png
16
Game-Icon-Ability Material Zeta.png
20
? ? ?
I Know Leader
Game-Icon-Ability Material Mk III.png
20
Game-Icon-Ability Material Omega.png
10
Game-Icon-Ability Material Zeta.png
20
? ? ?
Forever Our Princess Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
? ? ?
Galactic Legend Unique
Game-Icon-Ability Material Mk III.png
40
Game-Icon-Ability Material Omega.png
16
Game-Icon-Ability Material Zeta.png
20
? ? ?

Mods

<<<ADD INFO>>>


Synergy

<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example
Jedi - High Synergy
Paragraph
Light Side - Low Synergy
Paragraph
Any Faction - Very Low Synergy
Paragraph.

Unit Strategy

<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.

Team Strategy

Details of how to use and mod Leia Organa within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • These Are My Friends -
  • Righteous Retribution -
  • Rebel Ambush -
  • Tactical Offensive -
  • I Know -
  • Forever Our Princess -
  • Galactic Legend -

Notes

Lore

<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.

Trivia

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