Critical DamageAdvantageAssist - Call AllyDispel Debuffs - AllyHeal Protection - AllyHeal Health - AllyTurn Meter Gain - All AlliesBonus Turn
Stats
Stats displayed are for unit at max level with max stars. Mods are included in the calculation and shown by the unit portrait.
Physical Offense
Damage
4452
Critical Chance
24.46%
Armor Penetration
0
General
Health
73506
Protection
0
Speed
153
Potency
25.5%
Tenacity
40.5%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 1
Admiral Ackbar - Gear 1
All crew - 5 dot mods
Special Offense
Damage
15554
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
25.56%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
4466
Critical Chance
24.46%
Armor Penetration
0
General
Health
73842
Protection
0
Speed
153
Potency
25.65%
Tenacity
40.65%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 2
Admiral Ackbar - Gear 2
All crew - 5 dot mods
Special Offense
Damage
15623
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
25.64%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
4508
Critical Chance
24.46%
Armor Penetration
0
General
Health
74898
Protection
0
Speed
154
Potency
26.11%
Tenacity
41.11%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 3
Admiral Ackbar - Gear 3
All crew - 5 dot mods
Special Offense
Damage
15841
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
25.79%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
4562
Critical Chance
24.46%
Armor Penetration
0
General
Health
76242
Protection
0
Speed
154
Potency
26.7%
Tenacity
41.7%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 4
Admiral Ackbar - Gear 4
All crew - 5 dot mods
Special Offense
Damage
16117
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
25.94%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
4634
Critical Chance
24.46%
Armor Penetration
0
General
Health
78018
Protection
0
Speed
156
Potency
27.49%
Tenacity
42.49%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 5
Admiral Ackbar - Gear 5
All crew - 5 dot mods
Special Offense
Damage
16483
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
26.17%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
4719
Critical Chance
24.46%
Armor Penetration
0
General
Health
80131
Protection
0
Speed
157
Potency
28.42%
Tenacity
43.42%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 6
Admiral Ackbar - Gear 6
All crew - 5 dot mods
Special Offense
Damage
16918
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
26.47%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
4827
Critical Chance
24.46%
Armor Penetration
0
General
Health
82819
Protection
0
Speed
159
Potency
29.6%
Tenacity
44.6%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 7
Admiral Ackbar - Gear 7
All crew - 5 dot mods
Special Offense
Damage
17471
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
26.77%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
4972
Critical Chance
24.46%
Armor Penetration
0
General
Health
86419
Protection
0
Speed
161
Potency
31.19%
Tenacity
46.19%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 8
Admiral Ackbar - Gear 8
All crew - 5 dot mods
Special Offense
Damage
18212
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
27.28%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
5128
Critical Chance
24.46%
Armor Penetration
0
General
Health
90308
Protection
0
Speed
163
Potency
32.9%
Tenacity
47.9%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 9
Admiral Ackbar - Gear 9
All crew - 5 dot mods
Special Offense
Damage
19012
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
27.72%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
5311
Critical Chance
24.46%
Armor Penetration
0
General
Health
94869
Protection
0
Speed
166
Potency
34.91%
Tenacity
49.91%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 10
Admiral Ackbar - Gear 10
All crew - 5 dot mods
Special Offense
Damage
19951
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
28.29%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
5539
Critical Chance
24.46%
Armor Penetration
0
General
Health
100533
Protection
0
Speed
170
Potency
37.41%
Tenacity
52.41%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 11
Admiral Ackbar - Gear 11
All crew - 5 dot mods
Special Offense
Damage
21117
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
28.99%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
5970
Critical Chance
24.46%
Armor Penetration
0
General
Health
111239
Protection
0
Speed
176
Potency
42.13%
Tenacity
57.13%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 12
Admiral Ackbar - Gear 12
All crew - 6 dot mods
Special Offense
Damage
23320
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
30.22%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6240
Critical Chance
24.46%
Armor Penetration
0
General
Health
117960
Protection
0
Speed
181
Potency
45.09%
Tenacity
60.09%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 13
Admiral Ackbar - Gear 13
All crew - 6 dot mods
Special Offense
Damage
24704
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
31.02%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6321
Critical Chance
24.46%
Armor Penetration
0
General
Health
119976
Protection
0
Speed
182
Potency
45.98%
Tenacity
60.98%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 1
1
Admiral Ackbar - Gear Relic 1
All crew - 6 dot mods
Special Offense
Damage
25119
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
31.21%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6375
Critical Chance
24.46%
Armor Penetration
0
General
Health
121312
Protection
0
Speed
183
Potency
46.57%
Tenacity
61.57%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 2
2
Admiral Ackbar - Gear Relic 2
All crew - 6 dot mods
Special Offense
Damage
25394
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
31.34%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6428
Critical Chance
24.46%
Armor Penetration
0
General
Health
122649
Protection
0
Speed
183
Potency
47.16%
Tenacity
62.16%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 3
3
Admiral Ackbar - Gear Relic 3
All crew - 6 dot mods
Special Offense
Damage
25669
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
31.54%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6482
Critical Chance
24.46%
Armor Penetration
0
General
Health
123985
Protection
0
Speed
184
Potency
47.75%
Tenacity
62.75%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 4
4
Admiral Ackbar - Gear Relic 4
All crew - 6 dot mods
Special Offense
Damage
25944
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
31.67%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6536
Critical Chance
24.46%
Armor Penetration
0
General
Health
125321
Protection
0
Speed
185
Potency
48.34%
Tenacity
63.34%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 5
5
Admiral Ackbar - Gear Relic 5
All crew - 6 dot mods
Special Offense
Damage
26219
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
31.8%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6638
Critical Chance
24.46%
Armor Penetration
0
General
Health
127857
Protection
0
Speed
187
Potency
49.45%
Tenacity
64.45%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 6
6
Admiral Ackbar - Gear Relic 6
All crew - 6 dot mods
Special Offense
Damage
26741
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
32.05%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6740
Critical Chance
24.46%
Armor Penetration
0
General
Health
130394
Protection
0
Speed
188
Potency
50.57%
Tenacity
65.57%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 7
7
Admiral Ackbar - Gear Relic 7
All crew - 6 dot mods
Special Offense
Damage
27263
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
32.37%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6890
Critical Chance
24.46%
Armor Penetration
0
General
Health
134130
Protection
0
Speed
191
Potency
52.22%
Tenacity
67.22%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 8
8
Admiral Ackbar - Gear Relic 8
All crew - 6 dot mods
Special Offense
Damage
28032
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
32.75%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
7056
Critical Chance
24.46%
Armor Penetration
0
General
Health
138267
Protection
0
Speed
193
Potency
54.04%
Tenacity
69.04%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 9
9
Admiral Ackbar - Gear Relic 9
All crew - 6 dot mods
Special Offense
Damage
28883
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
33.18%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Abilities
Mon Cal Cannons Basic • Level 8
Deal Physical damage to target enemy and call a random ally to Assist.
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
Deal Physical damage to target enemy and call a random ally to Assist.
Level
Unit Level
Ability Material
Credits
Adds
8
85
150
150000
+30% Damage
7
85
80
80000
+15% Damage
6
85
60
60000
+10% Damage
5
81
40
40000
+5% Damage
4
77
30
30000
+15% Damage
3
72
20
20000
+10% Damage
2
68
10
10000
+5% Damage
1
Description: Deal Physical damage to target enemy and call a random ally to Assist.
Seize the Advantage Special • Level 8 3 Turn Cooldown
Dispel all debuffs on target ally. That ally recovers 50% Health and 50% Protection, and all allies gain Advantage for 2 turns.
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
Dispel all debuffs on target ally. That ally recovers 40% Health and 40% Protection, and all allies gain Advantage for 2 turns. (3 Turn Cooldown)
Level
Unit Level
Ability Material
Credits
Adds
8
85
150
150000
+10% Health Recovery and +10% Protection Recovery
7
85
80
80000
+5% Protection recovery
6
85
60
60000
+5% Heal
5
82
40
40000
+5% Protection recovery
4
78
30
30000
+5% Heal
3
73
20
20000
+5% Protection recovery
2
69
10
10000
+5% Heal
1
Description: Dispel all debuffs on target ally. That ally recovers 25% Health and 25% Protection, and all allies gain Advantage for 2 turns. (3 Turn Cooldown)
Defiant Volley Special • Level 8 3 Turn Cooldown
Deal Special damage to all enemies and call two random allies to Assist.
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
Deal Special damage to all enemies and call two random allies to Assist. (3 Turn Cooldown)
Level
Unit Level
Ability Material
Credits
Adds
8
85
150
150000
+30% Damage
7
85
80
80000
+15% Damage
6
85
60
60000
+10% Damage
5
83
40
40000
+5% Damage
4
79
30
30000
+15% Damage
3
74
20
20000
+10% Damage
2
70
10
10000
+5% Damage
1
Description: Deal Special damage to all enemies and call two random allies to Assist. (3 Turn Cooldown)
Master Plan Special • Level 8 5 Turn Cooldown
All allies gain 100% Turn Meter and the Master Plan buff for 1 turn, which can't be Prevented or Dispelled. This ability starts on cooldown.
Master Plan: After this ship uses an ability during its turn, their cooldowns are reset and they gain 100% Turn Meter.
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
All allies gain 70% Turn Meter and the Master Plan buff for 1 turn, which can't be Prevented or Dispelled. This ability starts on cooldown.
Master Plan: After this ship uses an ability during its turn, their cooldowns are reset and they gain 100% Turn Meter. (5 Turn Cooldown)
Level
Unit Level
Ability Material
Credits
Adds
8
85
150
150000
+30% Turn Meter gain
7
85
80
80000
+10% Turn Meter gain
6
85
60
60000
+10% Turn Meter gain
5
84
40
40000
+10% Turn Meter gain
4
80
30
30000
+10% Turn Meter gain
3
75
20
20000
+10% Turn Meter gain
2
71
10
10000
+10% Turn Meter gain
1
Description: All allies gain 10% Turn Meter and the Master Plan buff for 1 turn, which can't be Prevented or Dispelled. This ability starts on cooldown.
Master Plan: After this ship uses an ability during its turn, their cooldowns are reset and they gain 100% Turn Meter. (5 Turn Cooldown)
Band Together Commander • Level 8
Admiral Ackbar Crew
Whenever an ally attacks out of turn, they have +50% Critical Damage and gain Protection Up (30%) for 2 turns. These bonuses are doubled for Rebel allies.
Reinforcement Bonus: Reinforcements gain Advantage for 1 turn.
Whenever an ally attacks out of turn, they have +40% Critical Damage and gain Protection Up (15%) for 2 turns. These bonuses are doubled for Rebel allies.
Reinforcement Bonus: Reinforcements gain Advantage for 1 turn.
Level
Crew Gear Level
Ability Material
Credits
Adds
8
11
150
150000
+10% Critical Damage and +15% Protection Up
7
11
80
80000
+5% Critical Damage
6
10
60
60000
+5% Critical Damage
5
9
40
40000
+3% Critical Damage
4
8
30
30000
+2% Critical Damage
3
7
20
20000
+3% Critical Damage
2
6
10
10000
+2% Critical Damage
1
Description: Whenever an ally attacks out of turn, they have +20% Critical Damage and gain Protection Up (15%) for 2 turns. These bonuses are doubled for Rebel allies.
Reinforcement Bonus: Reinforcements gain Advantage for 1 turn.
Recommendations
Abilities
Omega and Zeta Rankings
Ability Name
Ability Type
Cost
Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all.
Priority Number in order of most important, 1, to least important
Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content.
Reasons
Mon Cal Cannons
Basic
150
?
?
?
Seize the Advantage
Special
150
?
?
?
Defiant Volley
Special
150
?
?
?
Master Plan
Special
150
?
?
?
Band Together
Unique
150
?
?
?
Synergy
<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example Jedi - High Synergy
Paragraph Light Side - Low Synergy
Paragraph Any Faction - Very Low Synergy
Paragraph.
Unit Strategy
<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.
Team Strategy
Details of how to use and mod Home One within specific teams can be found on the following pages:
<<<ADD INFO>>> Add links to internal or external guides in list format here.
Kit Counters
<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit
Mon Cal Cannons -
Seize the Advantage -
Defiant Volley -
Master Plan -
Band Together -
Notes
Lore
<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.
Trivia
<<<USER EDIT>>>Any trivia you desire to add in list format.