Imperial TIE Bomber
Debilitating Empire Tank that inflicts Burning, cripples enemies' Offense, and provides heavy defensive capability.
Stats
Stats displayed are for unit at max level with max stars. Mods are included in the calculation and shown by the unit portrait.
Physical Offense | |
---|---|
Damage | 6937 |
Critical Chance | 25% |
Armor Penetration | 0 |
General | |
Health | 108298 |
Protection | 88181 |
Speed | 154 |
Potency | 40.96% |
Tenacity | 55.96% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1939 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 43.93% |
Resistance | 35.44% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 0% |
Accuracy | 0% |
Abilities
L-s1 Laser Cannons
Basic • Level 8
Target Lock: Inflict Burning for 1 turn, which can't be dispelled from or resisted by Rebels.
Proton Bombardment
Special • Level 8
3 Turn Cooldown
Dual-Pod Design
Unique • Level 8
The Imperial TIE bomber gains Taunt at the end of the turn if an enemy is Target Locked and the TIE bomber isn't already Taunting. This effect expires at the end of the turn if there are no Target Locked enemies. While any Rebel enemy is Target Locked, all Rebel enemies deal 50% less damage.
While enemies are inflicted with Burning, they have -25% Offense, doubled for Light Side enemies. Rebel enemies can't attack out of turn while Burning.
The Imperial TIE bomber gains Taunt at the end of the turn if an enemy is Target Locked and the TIE bomber isn't already Taunting. This effect expires at the end of the turn if there are no Target Locked enemies. While any Rebel enemy is Target Locked, all Rebel enemies deal 50% less damage.
While enemies are inflicted with Burning, they have -25% Offense, doubled for Light Side enemies.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 85 | 25 25 10 20 | 88750 | Rebel enemies can't attack out of turn while Burning |
7 | 85 | 20 15 10 5 | 32500 | +10% Rebel damage penalty |
6 | 80 | 15 10 5 | 13750 | Empire allies ignore 20% Defense for each Rebel and each Target Locked enemy |
5 | 75 | 10 10 | 7500 | +10% Rebel damage penalty |
4 | 70 | 10 5 | 5000 | +5% Max Protection gains |
3 | 60 | 5 | 1250 | +5% Rebel damage penalty |
2 | 50 | 5 | 1250 | +5% Max Protection gains |
1 | Description: The Imperial TIE bomber has +10% Max Protection for each active Empire ally (including the allied Capital Ship) when it enters battle and gains 10% Max Protection every time another Empire ally enters battle from reinforcements. The Imperial TIE bomber gains Taunt at the end of the turn if an enemy is Target Locked and the TIE bomber isn't already Taunting. This effect expires at the end of the turn if there are no Target Locked enemies. While any Rebel enemy is Target Locked, all Rebel enemies deal 25% less damage. While enemies are inflicted with Burning, they have -25% Offense, doubled for Light Side enemies. |
Reserve Ordnance
Reinforcement • Level 3
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
3 | 85 | 75 | 525000 | Burning can't be dispelled from or resisted by Rebels |
2 | 75 | 25 | 175000 | Call another random Empire ally to assist |
1 | Description: Enter Battle: Inflict Burning on all enemies for 2 turns. This ability can't be evaded. |
Recommendations
Abilities
Ability Name | Ability Type | Cost | Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. | Priority Number in order of most important, 1, to least important | Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. | Reasons |
---|---|---|---|---|---|---|
L-s1 Laser Cannons | Basic | 25 25 10 15 |
? | ? | ? | |
Proton Bombardment | Special | 30 30 20 15 |
? | ? | ? | |
Dual-Pod Design | Unique | 25 25 10 20 |
? | ? | ? | |
Reserve Ordnance | Reinforcement | 75 |
? | ? | ? |
Synergy
<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
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Jedi - High Synergy
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Light Side - Low Synergy
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Any Faction - Very Low Synergy
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Unit Strategy
<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.
Team Strategy
Details of how to use and mod Imperial TIE Bomber within specific teams can be found on the following pages:
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Kit Counters
<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit
- L-s1 Laser Cannons -
- Proton Bombardment -
- Dual-Pod Design -
- Reserve Ordnance -
Notes
Lore
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E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.
Trivia
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