If it's the StarFortress' turn, deal Physical damage twice.
If the target enemy has 5 stacks of The Sweet Spot, recover 15% Protection.
Level
Unit Level
Ability Material
Credits
Adds
8
85
25
25
10
15
73750
Inflict Target Lock for 2 turns
7
84
15
15
10
21250
+15% Damage
6
78
10
10
5
12500
+10% Damage
5
73
10
5
5000
If it's the StarFortress' turn, deal damage twice
4
68
5
5
3750
+5% Damage
3
60
5
1250
+10% Protection recovery
2
50
5
1250
+10% Damage
1
Description: Deal Physical damage.
If the target enemy has 5 stacks of The Sweet Spot, recover 5% Protection.
Begin Drop Sequence Special • Level 8 3 Turn Cooldown
Resistance Trooper Crew
Deal Physical damage and dispel all buffs from target enemy. Remove 10% Turn Meter per stack of The Sweet Spot. Inflict Evasion Down for 2 turns which can't be resisted. If the target enemy has 5 stacks of The Sweet Spot, place 3 Concussion Mines on them, which can't be evaded or resisted.
Concussion Mine: Deals damage equal to 10% Max Health and inflicts Daze for 2 turns at the start of turn; can't be dispelled
Deal Physical damage to target enemy. Remove 10% Turn Meter for each stack of The Sweet Spot. Inflict Evasion Down for 2 turns which can't be resisted. If the target enemy has 5 stacks of The Sweet Spot, place 3 Concussion Mines on them, which can't be evaded or resisted.
Concussion Mine: Deals damage equal to 10% Max Health and inflicts Daze for 2 turns at the start of turn; can't be dispelled (3 Turn Cooldown)
Level
Crew Gear Level
Ability Material
Credits
Adds
8
11
30
30
20
15
78500
Dispel all buffs on target enemy
7
11
20
20
15
5
45000
+15% Damage
6
10
15
15
10
21250
+2 Concussion Mines
5
9
15
10
5
13750
Inflict Evasion Down for 2 turns, which can't be resisted
4
8
10
10
7500
+5% Damage
3
7
10
5
5000
+10% Damage
2
6
10
5
5000
+10% Damage
1
Description: Deal Physical damage to target enemy. Remove 10% Turn Meter for each stack of The Sweet Spot. If the target enemy has 5 stacks of The Sweet Spot, place a Concussion Mine on them, which can't be evaded or resisted.
Concussion Mine: Deals damage equal to 10% Max Health and inflicts Daze for 2 turns at the start of turn; can't be dispelled (3 Turn Cooldown)
Tico Sister Legacy Special • Level 8 3 Turn Cooldown
Rose Tico Crew
Recover 50% Health and gain Taunt for 2 turns. Call all other Resistance allies to assist, dealing 50% less damage. If the enemy has 5 stacks of The Sweet Spot, the damage penalty is removed.
Recover 25% Health and gain Taunt for 2 turns. Call all other Resistance allies to assist, dealing 50% less damage. If the enemy has 5 stacks of The Sweet Spot, the damage penalty is removed. (3 Turn Cooldown)
Level
Crew Gear Level
Ability Material
Credits
Adds
8
11
30
30
20
15
78500
+25% Health recovery
7
11
20
20
15
5
45000
-15% Damage penalty
6
10
15
15
10
21250
+10% Health recovery
5
9
15
10
5
13750
+10% Health recovery
4
8
10
10
7500
-10% Damage penalty
3
7
10
5
5000
Recover 5% Health
2
6
10
5
5000
Gain Taunt for 2 turns
1
Description: Call all other Resistance allies to assist, dealing 75% less damage. If the enemy has 5 stacks of The Sweet Spot, the damage penalty is removed. (3 Turn Cooldown)
The Sweet Spot Unique • Level 8
At the start of battle, if all allies are Resistance, the StarFortress is immune to critical hits for 1 turn. The StarFortress gains Taunt for 1 turn if an ally with Deflector Shield receives damage from an enemy. If the StarFortress loses Taunt it gains Taunt for 1 turn if it didn't already have Taunt and if another Resistance ally has Deflector Shield. While the StarFortress has Taunt it has 100% counter chance.
Whenever the StarFortress gains Foresight, the StarFortress dispels it and gains Critical Hit Immunity for 2 turns instead.
Whenever a Resistance ally deals damage to an enemy, they apply a stack of The Sweet Spot (max 5) until the end of the encounter or the StarFortress is defeated.
The Sweet Spot: Increased effects from abilities that utilize The Sweet Spot
At the start of battle, if all allies are Resistance, the StarFortress is immune to critical hits for 1 turn. The StarFortress gains Taunt for 1 turn if an ally with Deflector Shield receives damage from an enemy. If the StarFortress loses Taunt it gains Taunt for 1 turn if it didn't already have Taunt and if another Resistance ally has Deflector Shield. While the StarFortress has Taunt it has 50% counter chance.
Whenever the StarFortress gains Foresight, the StarFortress dispels it and gains Critical Hit Immunity for 2 turns instead.
Whenever a Resistance ally deals damage to an enemy, they apply a stack of The Sweet Spot (max 5) until the end of the encounter or the StarFortress is defeated.
The Sweet Spot: Increased effects from abilities that utilize The Sweet Spot
Level
Unit Level
Ability Material
Credits
Adds
8
85
25
25
10
20
88750
+50% Counter chance
7
85
20
15
10
5
32500
At the start of battle, if all allies are Resistance, the StarFortress is immune to critical hits for 1 turn
6
80
15
10
5
13750
+15% Counter chance
5
75
10
10
7500
If the StarFortress loses Taunt, it gains Taunt for 1 turn if it didn't already have Taunt and if another Resistance ally has Deflector Shield
4
70
10
5
5000
+15% Counter chance
3
60
5
1250
+10% Counter chance
2
50
5
1250
Gain Taunt for 1 turn if an ally with Deflector Shield receives damage from an enemy
1
Description: While the StarFortress has Taunt it has 10% counter chance.
Whenever the StarFortress gains Foresight, the StarFortress dispels it and gains Critical Hit Immunity for 2 turns instead.
Whenever a Resistance ally deals damage to an enemy, they apply a stack of The Sweet Spot (max 5) until the end of the encounter or the StarFortress is defeated.
The Sweet Spot: Increased effects from abilities that utilize The Sweet Spot
All Clear, Bring the Bombs Reinforcement • Level 3
Enter Battle: Apply 2 stacks of The Sweet Spot to all enemies. Resistance allies gain Tenacity Up for 2 turns.
<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.
Team Strategy
Details of how to use and mod MG-100 StarFortress SF-17 within specific teams can be found on the following pages:
<<<ADD INFO>>> Add links to internal or external guides in list format here.
Kit Counters
<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit
Gunners, Look Alive -
Begin Drop Sequence -
Tico Sister Legacy -
The Sweet Spot -
All Clear, Bring the Bombs -
Notes
Lore
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Trivia
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