Other Status
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Jump to navigationJump to searchSome units have abilities that grant a status effect that is not considered a Buff or a Debuff so they cannot be dispelled, resisted, prevented or copied. These status effects are indicated in the game by a blue icon, but some older ones are still indicated using red or green. Below is a list of all the Other Status Effects that are currently in the game, click on one below to see more information on them including all units that can apply them.
Icon | Name | Only | Description |
---|---|---|---|
Advance | Characters | Taunt,which can't be dispelled or prevented. Other 501st allies can't lose Health. | |
Armor Shred | Characters | -50% Defense per stack (25% against raid bosses), can't be dispelled or resisted, and is not a debuff. | |
Ashes of the Republic | Characters | Lord Vader's abilities gain additional effects; enemies defeated while this is active can't be revived; Lord Vader is immune to Ability Block, Healing Immunity, and Shock; can't gain Ultimate Charge | |
Beskar Ingot | Characters | Used to bestow Beskar Armor on allies. Max 3 stacks. | |
Capital Ship Sabotaged | Ships | The next allied ship called to Reinforce is immediately destroyed upon deployment | |
Charge | Characters | +5% Offense per stack | |
Command | Characters | The Blaster Turret assists whenever this character uses an ability during their turn | |
Contract | Characters | Varies based on lead bounty hunter contract | |
Courage | Characters | When damaging the target enemy with an ability, for each 5 stacks of Courage, dispel 5 stacks and deal bonus damage equal to 40% of the target's Max Health. | |
Cover | Characters | Can't be targeted, immune to damage and status effects, speed set to 0, recover 10% Protection and Turn Meter at the end of every turn, which can't be prevented. | |
Dark Trooper Squad | Characters | This unit has 25% of its base Max Health and Max Protection, is immune to Max Health and Max Protection changes and can't be defeated or destroyed while it has more than one stack of Dark Trooper Squad. | |
Deadly Bluff | Characters | Boushh's Abilities gain additional effects against this character | |
Determination | Characters | Whenever any other Resistance ally falls below 50% Health, Determination expires and Finn Taunts for 2 turns. If that ally was Taunting, it is dispelled. When Determination expires, Finn gains Retribution for 2 turns. | |
Devouring Swarm | Ships | +2% Offense per stack | |
Dominance | Characters | Enemies can't counterattack;First Order allies have +100% counter chance and +50% Critical Damage | |
Droid Battalion | Characters | Each stack grants B1 +2% Offense and all Separatist allies +0.5% Tenacity and Critical Avoidance. | |
Endless Horde | Characters | If Nightsister Zombie survived damage from her last turn, she gains 50% Speed (stacking) at the start of her turn. When Nightsister Zombie is defeated, she loses 50% Speed (stacking). The effects are neither buffs nor debuffs and combine for a maximum of +100% Speed or a minimum of -100% Speed. If Nightsister Zombie is defeated while at -100% Speed from this effect, she cannot be revived. | |
Extortion | Characters | Using Extortion removes it, recover 10% Health, and grants Separatist enemies Profit. | |
Force Energy | Characters | At 100 stacks, lose all stacks and gain Unleashed | |
Furious | Characters | Abilities gain additional effects, can't gain Fury | |
Fury | Characters | At 10 stacks, is consumed and character gains Furious instead. | |
Guard | Characters | Can't be critically hit, immune to Daze and Stun, +25% Critical Chance | |
Hive Mind | Characters | Various effects depending on character and ability. Cannot be dispelled or prevented. | |
Insight | Characters | Characters gain additional effects and abilities based on the number of stacks. | |
Inspired | Characters | Resistance characters gain bonuses when they are Inspired; this effect expires after receiving 3 critical hits | |
Isolate | Characters | Can’t attack, gain buffs, or gain other positive effects during another characters turn. Allies can’t attack or gain buffs during this characters turn. Raid bosses cannot gain buffs, and any allies who damage the boss gain Crit Damage Up and Health Steal Up for 1 turn. Can’t be copied or dispelled. | |
Leader Contract Reward | Characters | Various effects depending on the squad leader. Cannot be dispelled or prevented. | |
Linked | Characters | This character is Linked. At the start of a Linked characters turn each Linked enemy loses 20% Max Protection and Sith Eternal Emperor gains 25% of the amount lost. Cannot critically hit and damage dealt is decreased by 25%. | |
Mastery Decreased | Characters | This unit's current Mastery is lower than its starting value. | |
Mastery Increased | Characters | This unit's current Mastery is higher than its starting value. | |
Merciless Target | Characters | Darth Vader must target a unit with this or a taunt effect and takes a bonus turn after using an ability while targeting this unit. This effect cannot be evaded or resisted. | |
MK I | Characters | Gain +50% Counter Chance for the rest of the battle and become Prepared. When used, this ability upgrades to MK II | |
MK II | Characters | Gain +30% Critical Avoidance and +1--% Defense for the rest of the battle and become Prepared. When used, this ability upgrades to MK III | |
MK III | Characters | Increase Counter Chance to 100% for the rest of the battle and become Prepared. This ability may only be used once. | |
Momentum | Characters | Abilities gain additional effects based on the number of stacks. | |
Payout | Characters | Various effects depending on the specific character. Cannot be dispelled or prevented. | |
Prepared | Characters | Increased benefits from abilities that utilize the Prepared status. Cannot be dispelled or prevented. | |
Profit | Characters | +10% Critical Chance and Critical Damage per stack (max 50%) until the end of battle. | |
Pursued Target | Ships | When TIE/IN interceptor Prototype targets this unit with an ability during its turn, it gains 40% Turn Meter; TIE/IN interceptor Prototype must target a unit with this or a taunt effect and can ignore taunt effects to target this unit | |
Seasoned Veteran | Characters | Fennec Shand can ignore Taunt and gains additional effects on her abilities | |
Siphon | Characters | This unit will gain 1% of a stat per stack and the target will lose the amount gained. | |
Special Forces | Ships | Gives abilities additional effects | |
Speed Limitation | Characters | Speed 0, which can't be manipulated by other Speed limiting effects. | |
Strategic Advantage | Characters | Dispel all debuffs on target other Jedi ally. They gain Strategic Advantage and assist, using their Basic ability. This character uses their Basic ability and loses Strategic Advantage. | |
The Sweet Spot | Ships | Increased effects from abilities that utilize The Sweet Spot | |
Thermal Detonator | Characters | Deals damage when timer expires. Character loses a variable amount of health after a specified number of turns. | |
Underestimated | Characters | Gives abilities additional effects. | |
Unleashed | Characters | Starkiller's abilities gain additional effects; can't gain Force Energy | |
VIP | Characters | When receiving damage, gain bonuses from characters that utilize VIP. | |
Whistling Birds | Characters | Deal true damage to target enemy for each stack when using Swift Takedown, if target enemy is defeated by this, remaining Whistling Birds will damage the weakest remaining enemy. | |
... further results |