TenacityTurn Meter Reduction - Target (20%)Heal Protection - All AlliesTurn Meter Gain - SelfTurn Meter Gain - AllyDefense UpHealth UpCritical Chance Up
Stats
Stats displayed are for unit at max level with max stars. Mods are included in the calculation and shown by the unit portrait.
Physical Offense
Damage
6202
Critical Chance
32.54%
Armor Penetration
0
General
Health
61298
Protection
41858
Speed
146
Potency
27.34%
Tenacity
42.34%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 1
CT-7567 "Rex" - Gear 1
All crew - 5 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
31.34%
Resistance
21.11%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6226
Critical Chance
32.54%
Armor Penetration
0
General
Health
61524
Protection
42084
Speed
146
Potency
27.49%
Tenacity
42.49%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 2
CT-7567 "Rex" - Gear 2
All crew - 5 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
31.41%
Resistance
21.11%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6299
Critical Chance
32.54%
Armor Penetration
0
General
Health
62237
Protection
42797
Speed
147
Potency
27.96%
Tenacity
42.96%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 3
CT-7567 "Rex" - Gear 3
All crew - 5 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
31.47%
Resistance
21.28%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6392
Critical Chance
32.54%
Armor Penetration
0
General
Health
63144
Protection
43704
Speed
147
Potency
28.55%
Tenacity
43.55%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 4
CT-7567 "Rex" - Gear 4
All crew - 5 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
31.6%
Resistance
21.54%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6516
Critical Chance
32.54%
Armor Penetration
0
General
Health
64342
Protection
44902
Speed
149
Potency
29.33%
Tenacity
44.33%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 5
CT-7567 "Rex" - Gear 5
All crew - 5 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
31.8%
Resistance
21.79%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6663
Critical Chance
32.54%
Armor Penetration
0
General
Health
65767
Protection
46327
Speed
150
Potency
30.26%
Tenacity
45.26%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 6
CT-7567 "Rex" - Gear 6
All crew - 5 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
31.99%
Resistance
22.13%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6849
Critical Chance
32.54%
Armor Penetration
0
General
Health
67581
Protection
48141
Speed
152
Potency
31.45%
Tenacity
46.45%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 7
CT-7567 "Rex" - Gear 7
All crew - 5 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
32.24%
Resistance
22.54%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
7099
Critical Chance
32.54%
Armor Penetration
0
General
Health
70009
Protection
50569
Speed
154
Potency
33.03%
Tenacity
48.03%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 8
CT-7567 "Rex" - Gear 8
All crew - 5 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
32.56%
Resistance
23.12%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
7369
Critical Chance
32.54%
Armor Penetration
0
General
Health
72633
Protection
53193
Speed
156
Potency
34.75%
Tenacity
49.75%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 9
CT-7567 "Rex" - Gear 9
All crew - 5 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
32.87%
Resistance
23.68%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
7686
Critical Chance
32.54%
Armor Penetration
0
General
Health
75709
Protection
56269
Speed
159
Potency
36.76%
Tenacity
51.76%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 10
CT-7567 "Rex" - Gear 10
All crew - 5 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
33.24%
Resistance
24.32%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
8079
Critical Chance
32.54%
Armor Penetration
0
General
Health
79531
Protection
60091
Speed
162
Potency
39.26%
Tenacity
54.26%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 11
CT-7567 "Rex" - Gear 11
All crew - 5 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
33.73%
Resistance
25.18%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
8823
Critical Chance
32.54%
Armor Penetration
0
General
Health
86753
Protection
67313
Speed
169
Potency
43.97%
Tenacity
58.97%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 12
CT-7567 "Rex" - Gear 12
All crew - 6 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
34.63%
Resistance
26.62%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
9290
Critical Chance
32.54%
Armor Penetration
0
General
Health
91287
Protection
71847
Speed
173
Potency
46.94%
Tenacity
61.94%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 13
CT-7567 "Rex" - Gear 13
All crew - 6 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
35.21%
Resistance
27.57%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
9430
Critical Chance
32.54%
Armor Penetration
0
General
Health
92647
Protection
73207
Speed
174
Potency
47.82%
Tenacity
62.82%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 1
1
CT-7567 "Rex" - Gear Relic 1
All crew - 6 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
35.38%
Resistance
27.86%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
9522
Critical Chance
32.54%
Armor Penetration
0
General
Health
93548
Protection
74108
Speed
175
Potency
48.41%
Tenacity
63.41%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 2
2
CT-7567 "Rex" - Gear Relic 2
All crew - 6 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
35.5%
Resistance
28%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
9615
Critical Chance
32.54%
Armor Penetration
0
General
Health
94450
Protection
75010
Speed
176
Potency
49%
Tenacity
64%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 3
3
CT-7567 "Rex" - Gear Relic 3
All crew - 6 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
35.56%
Resistance
28.15%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
9708
Critical Chance
32.54%
Armor Penetration
0
General
Health
95351
Protection
75911
Speed
177
Potency
49.59%
Tenacity
64.59%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 4
4
CT-7567 "Rex" - Gear Relic 4
All crew - 6 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
35.67%
Resistance
28.36%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
9801
Critical Chance
32.54%
Armor Penetration
0
General
Health
96253
Protection
76813
Speed
178
Potency
50.18%
Tenacity
65.18%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 5
5
CT-7567 "Rex" - Gear Relic 5
All crew - 6 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
35.78%
Resistance
28.5%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
9977
Critical Chance
32.54%
Armor Penetration
0
General
Health
97964
Protection
78524
Speed
179
Potency
51.3%
Tenacity
66.3%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 6
6
CT-7567 "Rex" - Gear Relic 6
All crew - 6 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
36.01%
Resistance
28.85%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
10153
Critical Chance
32.54%
Armor Penetration
0
General
Health
99675
Protection
80235
Speed
181
Potency
52.42%
Tenacity
67.42%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 7
7
CT-7567 "Rex" - Gear Relic 7
All crew - 6 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
36.18%
Resistance
29.2%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
10412
Critical Chance
32.54%
Armor Penetration
0
General
Health
102195
Protection
82755
Speed
183
Potency
54.06%
Tenacity
69.06%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 8
8
CT-7567 "Rex" - Gear Relic 8
All crew - 6 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
36.51%
Resistance
29.68%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
10700
Critical Chance
32.54%
Armor Penetration
0
General
Health
104986
Protection
85546
Speed
186
Potency
55.89%
Tenacity
70.89%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 9
9
CT-7567 "Rex" - Gear Relic 9
All crew - 6 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
36.79%
Resistance
30.15%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Abilities
Hair Trigger Basic • Level 8
Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have no buffs or debuffs. Otherwise, remove 20% Turn Meter.
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have no buffs or debuffs. Otherwise, remove 10% Turn Meter.
Level
Unit Level
Ability Material
Credits
Adds
8
85
25
25
10
15
73750
+10% Turn Meter Reduction
7
84
15
15
10
21250
+5% Damage
6
78
10
10
5
12500
+15% Damage
5
73
10
5
5000
+5% Damage
4
68
5
5
3750
+15% Damage
3
60
5
1250
+5% Damage
2
50
5
1250
+5% Damage
1
Description: Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have no buffs or debuffs. Otherwise, remove 10% Turn Meter.
Republic Coordination Special • Level 8 5 Turn Cooldown
CT-7567 "Rex" Crew
Rex's ARC-170 and another target ally gain 50% Turn Meter and recover 50% Protection. This ability's cooldown is reduced by 1 for each other active Galactic Republic ally.
Rex's ARC-170 and another target ally gain 50% Turn Meter and recover 35% Protection. This ability's cooldown is reduced by 1 for each other active Galactic Republic ally. (5 Turn Cooldown)
Level
Crew Gear Level
Ability Material
Credits
Adds
8
11
30
30
20
15
78500
+15% Protection Recovery
7
11
20
20
15
5
45000
+5% Turn Meter Gain
6
10
15
15
10
21250
+5% Turn Meter Gain
5
9
15
10
5
13750
+5% Turn Meter Gain
4
8
10
10
7500
+5% Protection recovery
3
7
10
5
5000
+5% Turn Meter Gain
2
6
10
5
5000
+5% Turn Meter Gain
1
Description: Rex's ARC-170 and another target ally gain 25% Turn Meter and recover 30% Protection. This ability's cooldown is reduced by 1 for each other active Galactic Republic ally. (5 Turn Cooldown)
Ready and Able Unique • Level 8
While Rex's ARC-170 is active, Galactic Republic allies have +10% Tenacity, and whenever an ally Resists a debuff, all other Galactic Republic allies recover 15% Protection.
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
While Rex's ARC-170 is active, Galactic Republic allies have +10% Tenacity, and whenever an ally Resists a debuff, all other Galactic Republic allies recover 10% Protection.
Level
Unit Level
Ability Material
Credits
Adds
8
85
25
25
10
20
88750
+5% Protection recovery
7
83
20
15
10
5
32500
+1% Protection recovery
6
80
15
10
5
13750
+1% Protection recovery
5
75
10
10
7500
+1% Protection recovery
4
70
10
5
5000
+5% Tenacity
3
60
5
1250
+1% Protection recovery
2
50
5
1250
+1% Protection recovery
1
Description: While Rex's ARC-170 is active, Galactic Republic allies have +5% Tenacity, and whenever an ally Resists a debuff, all other Galactic Republic allies recover 5% Protection.
No Man Left Behind Reinforcement • Level 3
Enter Battle: Grant allies a buff for 2 turns, based on their role: - Tank: Defense Up - Support: Health Up (20%) - Attacker: Critical Chance Up
More Details
Crew Member: [[{{{crew}}}]]
Level
Unit Level
Ability Material
Credits
Adds
3
85
75
525000
Grant all Attacker allies Critical Chance Up for 2 turns
2
75
25
175000
Grant all Support allies Health Up (20%) for 2 turns
1
Description:Enter Battle: Grant allies a buff for 2 turns, based on their role: - Tank: Defense Up
Recommendations
Abilities
Omega and Zeta Rankings
Ability Name
Ability Type
Cost
Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all.
Priority Number in order of most important, 1, to least important
Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content.
Reasons
Hair Trigger
Basic
25
25
10
15
?
?
?
Republic Coordination
Special
30
30
20
15
?
?
?
Ready and Able
Unique
25
25
10
20
?
?
?
No Man Left Behind
Reinforcement
75
?
?
?
Synergy
<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example Jedi - High Synergy
Paragraph Light Side - Low Synergy
Paragraph Any Faction - Very Low Synergy
Paragraph.
Unit Strategy
<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.
Team Strategy
Details of how to use and mod Rex's ARC-170 within specific teams can be found on the following pages:
<<<ADD INFO>>> Add links to internal or external guides in list format here.
Kit Counters
<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit
Hair Trigger -
Republic Coordination -
Ready and Able -
No Man Left Behind -
Notes
Lore
<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.
Trivia
<<<USER EDIT>>>Any trivia you desire to add in list format.