Deal Physical damage to target enemy and inflict Health Down for 2 turns. This attack deals 50% more damage if the target is below 50% Health. (3 Turn Cooldown)
Level
Crew Gear Level
Ability Material
Credits
Adds
8
11
30
30
20
15
78500
+30% Damage
7
11
20
20
15
5
45000
+15% Damage
6
10
15
15
10
21250
+10% Damage
5
9
15
10
5
13750
+5% Damage
4
8
10
10
7500
+15% Damage
3
7
10
5
5000
+10% Damage
2
6
10
5
5000
+5% Damage
1
Description: Deal Physical damage to target enemy and inflict Health Down for 2 turns. This attack deals 50% more damage if the target is below 50% Health. (3 Turn Cooldown)
Swarm Tactics Unique • Level 8
Sith fighter's attacks ignore Protection against debuffed enemies.
When a Sith ally deals damage to an enemy not at 100% Health, they gain Foresight and Defense Penetration for 2 turns. When an enemy falls below 100% Health, all Sith allies gain 25% Turn Meter. Sith fighter can't score Critical Hits.
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
Sith fighter's attacks ignore Protection against debuffed enemies.
When a Sith ally deals damage to an enemy not at 100% Health, they gain Foresight and Defense Penetration for 2 turns. When an enemy falls below 100% Health, all Sith allies gain 20% Turn Meter. Sith fighter can't score Critical Hits.
Level
Unit Level
Ability Material
Credits
Adds
8
85
25
25
10
20
88750
+5% Turn Meter gain
7
85
20
15
10
5
32500
+3% Turn Meter gain
6
80
15
10
5
13750
+2% Turn Meter gain
5
75
10
10
7500
+3% Turn Meter gain
4
70
10
5
5000
+2% Turn Meter gain
3
60
5
1250
+3% Turn Meter gain
2
50
5
1250
+2% Turn Meter gain
1
Description: Sith fighter's attacks ignore Protection against debuffed enemies.
When a Sith ally deals damage to an enemy not at 100% Health, they gain Foresight and Defense Penetration for 2 turns. When an enemy falls below 100% Health, all Sith allies gain 5% Turn Meter. Sith fighter can't score Critical Hits.
Extreme Maneuverability Reinforcement • Level 3
Enter Battle: Sith fighter gains Foresight for 2 turns when Reinforced and when a Sith ally scores a Critical Hit. While Sith fighter has Foresight, it has +25% Offense and loses 10% Max Health (stacking) at the start of each of its turns.
More Details
Crew Member: [[{{{crew}}}]]
Level
Unit Level
Ability Material
Credits
Adds
3
85
75
525000
+15% Offense
2
75
25
175000
-10% Max Health Reduction
1
Description:Enter Battle: Sith fighter gains Foresight for 2 turns when Reinforced and when a Sith ally scores a Critical Hit. While Sith fighter has Foresight, it has +10% Offense and loses 20% Max Health (stacking) at the start of each of its turns.
Recommendations
Abilities
Omega and Zeta Rankings
Ability Name
Ability Type
Cost
Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all.
Priority Number in order of most important, 1, to least important
Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content.
Reasons
Stifle
Basic
25
25
10
15
Yes
3
Adds extra damage, but not as powerful as First Strike
First Strike
Special
30
30
20
15
Yes
1
Adds more damage to hardest hitting ability
Swarm Tactics
Unique
25
25
10
20
Yes
2
Grants more Turn Meter Gain
Extreme Maneuverability
Reinforcement
75
?
?
?
Synergy
<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example Jedi - High Synergy
Paragraph Light Side - Low Synergy
Paragraph Any Faction - Very Low Synergy
Paragraph.
Unit Strategy
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Team Strategy
Details of how to use and mod Sith Fighter within specific teams can be found on the following pages:
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Kit Counters
<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit
Stifle -
First Strike -
Swarm Tactics -
Extreme Maneuverability -
Notes
Lore
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E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.
Trivia
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