Slave I

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Slave I

Deadly Bounty Hunter Attacker that inflicts and exploits Target Lock for high area-of-effect damage

Unit-Ship-Slave I.png
Alignment Dark Side
Role Attacker
Faction Bounty HunterScoundrelCargo Ship
Crew Boba Fett
Synergy Target LockBreach
Release Date November 22, 2016
Rework Date August 16, 2021
Shards to Activate 80
Acquisition Fleet Battles: 2-B (Hard) Game-Icon-Ship Energy.png20
Fleet Arena Store Fleet Arena Token 400  (4x)
Debuffs Target LockAbility Block
Battle Mechanics Turn Meter Gain - Self
Ignore - Protection
Ignore - Armor
Dispel Buffs - Target
Reinforcement Mechanics Taunt
Retribution
Protection Up (10%)
Critical Hit Immunity
Ability Block
Turn Meter Gain - SelfIgnore - ProtectionIgnore - ArmorDispel Buffs - TargetTauntRetributionProtection Up (10%)Critical Hit ImmunityAbility Block

Stats

Stats displayed are for unit at max level with max stars. Mods are included in the calculation and shown by the unit portrait.

Physical Offense
Damage 10421
Critical Chance 33.38%
Armor Penetration 0
General
Health 118763
Protection 31469
Speed 171
Potency 54.13%
Tenacity 69.13%
Critical Damage 150%
Defense Penetration 0%
Crew Relic 9
Unit-Character-Boba Fett-portrait.png
Indicator-Gear-Level-Relic-DS.png
9
Boba Fett - Gear Relic 9
Indicator-Mod Dots-6.png
Crew Mod-6 Dots.pngAll crew - 6 dot mods

Unit-Ship-Slave I-portrait.png
Indicator-Stars-7.png
Special Offense
Damage 1939
Critical Chance 10%
Resistance Penetration 0
Survivability
Armor 26.77%
Resistance 18.26%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 0%
Accuracy 0%

Abilities

Tex.ability slave1 basic.png

Rotating Twin Blaster Cannons
Basic • Level 8 Game-Icon-Ship Ability Material Omega.png

Deal Physical damage to target enemy with a 55% chance each to damage them a second and third time. Each hit has a 70% chance to inflict Target Lock for 2 turns, but hits after the first deal 75% less damage. If the target enemy is Breached, dispel all buffs on them.

Target Lock: Gain 20% Turn Meter on each Critical Hit.
More Details
Tex.ability slave1 special01.png

Proton Torpedoes
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
3 Turn Cooldown

Unit-Character-Boba Fett-portrait.png
Boba Fett
Crew
Deal Physical damage to target enemy and all Target Locked enemies, and inflict Ability Block for 1 turn on all affected targets.
More Details
Tex.ability slave1 special02.png

Seismic Charge
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
3 Turn Cooldown

Deal Physical damage to all enemies, plus bonus damage equal to 30% of their maximum Health. This attack ignores Armor and Protection. This ability starts on cooldown.
More Details
Tex.abilityui passive bobafett.png

No Good To Me Dead
Unique • Level 8 Game-Icon-Ship Ability Material Omega.png

At the start of battle or when Reinforced, for each active enemy, Slave I gains 5% Offense, 2% Crit Chance, and 5 Speed for the rest of battle.

The first time all enemies are Breached while Slave I is active, or if Slave I enters the battle while all enemies are Breached, Seismic Charge's cooldown is reset.

While Slave I is active, Breached enemies deal 50% less damage when they attack out of turn.
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
At the start of battle or when Reinforced, for each active enemy, Slave I gains 5% Offense, 2% Crit Chance, and 2 Speed for the rest of battle.

The first time all enemies are Breached while Slave I is active, or if Slave I enters the battle while all enemies are Breached, Seismic Charge's cooldown is reset.

While Slave I is active, Breached enemies deal 50% less damage when they attack out of turn.
Level Unit
Level
Ability Material Credits Adds
8 85
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
20
88750 +3 Speed
7 82
Game-Icon-Ship Ability Material Mk I.png
20
Game-Icon-Ship Ability Material Mk II.png
15
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
5
32500 -20% Damage penalty
6 79
Game-Icon-Ship Ability Material Mk I.png
15
Game-Icon-Ship Ability Material Mk II.png
10
Game-Icon-Ship Ability Material Mk III.png
5
13750 -10% Damage penalty
5 76
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
10
7500 +1% Critical Chance
4 72
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
5
5000 -5% Damage penalty
3 60
Game-Icon-Ship Ability Material Mk I.png
5
1250 +2% Offense
2 50
Game-Icon-Ship Ability Material Mk I.png
5
1250 -5% Damage penalty
1 Description: At the start of battle or when Reinforced, for each active enemy, Slave I gains 3% Offense, 1% Crit Chance, and 2 Speed for the rest of battle.

The first time all enemies are Breached while Slave I is active, or if Slave I enters the battle while all enemies are Breached, Seismic Charge's cooldown is reset.

While Slave I is active, Breached enemies deal 10% less damage when they attack out of turn.
Tex.abilityui passive systems.png

All Out Offensive
Reinforcement • Level 3 Game-Icon-Ship Ability Material Reinforcement Materials.png

Enter Battle: Slave I gains Taunt, Retribution, and Protection Up (10%) for 2 turns, and Critical Hit Immunity for 3 turns. Slave I gains additional Protection Up (20%) per Breached enemy. Then, inflict Ability Block on target enemy for 1 turn, which can't be evaded or resisted.
More Details
Crew Member: [[{{{crew}}}]]
Level Unit
Level
Ability Material Credits Adds
3 85
Game-Icon-Ship Ability Material Reinforcement Materials.png
75
525000 Add Critical Hit Immunity for 3 turns; add 20% Protection per Breached enemy
2 75
Game-Icon-Ship Ability Material Reinforcement Materials.png
25
175000 Add +10% Protection
1 Description: Enter Battle: Slave I gains Taunt and Retribution for 2 turns. Then, inflict Ability Block on target enemy for 1 turn, which can't be evaded or resisted.

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Rotating Twin Blaster Cannons Basic
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
15
? ? ?
Proton Torpedoes Special
Game-Icon-Ship Ability Material Mk I.png
30
Game-Icon-Ship Ability Material Mk II.png
30
Game-Icon-Ship Ability Material Mk III.png
20
Game-Icon-Ship Ability Material Omega.png
15
? ? ?
Seismic Charge Special
Game-Icon-Ship Ability Material Mk I.png
30
Game-Icon-Ship Ability Material Mk II.png
30
Game-Icon-Ship Ability Material Mk III.png
20
Game-Icon-Ship Ability Material Omega.png
15
? ? ?
All Out Offensive Reinforcement
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
20
? ? ?

Synergy

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Paragraph for each faction this unit has synergy with.
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Jedi - High Synergy
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Light Side - Low Synergy
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Any Faction - Very Low Synergy
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Unit Strategy

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Team Strategy

Details of how to use and mod Slave I within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Rotating Twin Blaster Cannons -
  • Proton Torpedoes -
  • Seismic Charge -
  • All Out Offensive -

Notes

Lore

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Trivia

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