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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Has description" with value "+15% Accuracy". Since there have been only a few results, also nearby values are displayed.

Showing below up to 38 results starting with #1.

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List of results

    • Ruthless  + (+15% Critical Chance, +20% Critical Damage, and +30% Offense)
    • Evasion Up  + (+15% Dodge Chance)
    • Health Up  + (+15% Max Health)
    • Defense Penetration Up  + (+150 Defense Penetration)
    • Force Connection  + (+2% Defense and Offense per stack)
    • Ransom  + (+2% Max Health and Tenacity per stack)
    • Devouring Swarm  + (+2% Offense per stack)
    • Jedi Lessons  + (+20% Mastery per stack (max 3 stacks).)
    • Overcharge  + (+20% Offense and Defense per stack (max 5 stacks), can't be copied)
    • Master's Training  + (+25% (doubled on Jedi) Accuracy, Defense, Offense, Potency, and Tenacity. Can't be Dispelled or Prevented.)
    • Critical Chance Up  + (+25% Critical Chance)
    • Outmaneuver  + (+25% Evasion and can’t be countered, and can't be targeted if other allies are present, unless Taunting.)
    • Dramatic Entrance  + (+25% Offense and deal bonus damage equal to 10% of the targets max health. Gain 20% Turn Meter and regain Dramatic Entrance for 2 turns after defeating an enemy while this buff is active.)
    • Secret Intel  + (+25% Potency and when another ally uses a Special ability they gain Secret Intel for 3 turns, then the cooldown of Illuminated Destiny is reduced by 1 for each ally with Secret Intel.)
    • Speed Up  + (+25% Speed)
    • Legendary Battle Meditation  + (+25%-50% Potency and +10%-35% Counter Chance, doubled for Jedi.)
    • Reinforced Hull  + (+250% Defense per stack; lose one stack of Reinforced Hull when receiving damage)
    • Spare Parts  + (+30% Critical Chance and +30% Offense, if this character is defeated, they are revived with 100% Health, gain Foresight and Protection Up (50%) for 2 turns, and dispel the buff from all allies, this revive can't be prevented.)
    • We Adapt, Or Die  + (+30% Critical Chance, +30% Offense, and +30 Speed; revive with 70% Health when defeated; if dispelled, recover 80% Health, gain 80% Turn Meter, and can't be critically hit for 2 turns)
    • Tactical Supremacy  + (+30% Critical Damage and Potency; recover 10% Protection at the start of turn; if dispelled, recover 40% Health then gain Advantage and Foresight for 2 turns at the end of that turn)
    • Trusted Agent  + (+30% Defense Penetration and Offense; at 1 or more stacks, attack again when performing a Basic attack)
    • Hired Muscle  + (+30% Tenacity; immune to Daze and Fear)
    • Dark Infusion  + (+35% Offense per stack (max 3 stacks). At max stacks, these bonuses are doubled and Basic attacks also inflict Healing Immunity for 2 turns.)
    • Target Practice  + (+5% Critical Chance, +5% Offense, and +10% Critical Damage per stack)
    • We Have Returned  + (+5% Critical Damage and Offense per stack)
    • Charge  + (+5% Offense per stack)
    • Critical Avoidance Up  + (+50% Critical Avoidance)
    • Critical Damage Up  + (+50% Critical Damage)
    • Defense Up  + (+50% Defense)
    • Reinforced Determination  + (+50% Defense per stack)
    • Health Steal Up  + (+50% Health Steal)
    • Offense Up  + (+50% Offense)
    • Merciless  + (+50% Offense, +25% Critical Chance, and +50% Critical Damage; immune to Fear and Turn Meter manipulation.)
    • Potency Up  + (+50% Potency)
    • The Emperor's Trap  + (+6% Offense and Potency per stack)
    • Corrupted Battle Meditation  + (-10%-30% Crit Chance and -10%-30% Counter Chance. Doubled against non-Sith and non-Jedi enemies. Can't be dispelled.)
    • Burning  + (-15% (0.03% for raid bosses) of max health per turn, reduces avoidance by 500000%; does not stack.)