Property:Has description
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A
Special abilities are unusable +
-15% Accuracy +
+15% Accuracy +
When the TIE Silencer attacks with Advantage, reduce its cooldowns by 1. When a First Order ally takes damage, the TIE Silencer has a 50% chance to gain Advantage for 2 turns. +
Takes damage at the start of their turn equal to 2% of their Max Health for each stack of Anguish and gains that much Offense until the end of their turn; this character can't be defeated by this damage +
-50% Defense per stack (25% against raid bosses), can't be dispelled or resisted, and is not a debuff. +
Lord Vader's abilities gain additional effects; enemies defeated while this is active can't be revived; Lord Vader is immune to Ability Block, Healing Immunity, and Shock; can't gain Ultimate Charge +
B
Recover 10% Health per turn, Revive with 80% Health and 30% Turn Meter when defeated. Can't be Dispelled or prevented. +
At the start of turn, recover 30% Protection and dispel own debuffs; Tanks Taunt while they have Protection. +
'''1 Stack''': +50% Defense and +15% Health Up.<br/>'''2 Stacks''': Recover 30% Protection at the end of turn.<br/>'''3 Stacks''': 100% Counter Chance and can't be critically hit. +
Used to bestow Beskar Armor on allies. Max 3 stacks. +
Gain 15% Turn Meter at the start of each enemy's turn; Enemies defeated by this character can't be revived. +
Adds a variable amount of bonus protection for the rest of the battle. +
Ignores taunt and revives with 100% health when defeated. Can’t be Dispelled or prevented. +
Can't apply Breach to this unit. +
Immune to buffs. +