Search by property

From SWGoH Wiki
Jump to navigationJump to search

This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Has description" with value "Adds a variable amount of bonus protection for the rest of the battle.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)


    

List of results

  • Accuracy Down  + (-15% Accuracy)
  • Ferocity  + (-15% Defense and Tenacity per stack, +8% Offense and Potency per stack; cant' be copied.)
  • Defense Penetration Down  + (-150 Defense Penetration)
  • Edge of Madness  + (-2% Defense per stack)
  • Expose  + (-20% (0.02% for raid bosses) of max health if damaged by attack.)
  • Overconfident  + (-20% Defense, +50% Offense, +10% Speed, +15% Evasion)
  • Low Morale  + (-25% Defense, Health, Offense, and Speed)
  • Breach  + (-25% Speed, -25% Defense (Does not stack with Speed Down or Defense Down))
  • Speed Down  + (-25% Speed.)
  • Madness Manifested  + (-40% Tenacity per stack; the next time thi-40% Tenacity per stack; the next time this character uses Die, Whelp!, it deals 50% more Physical damage per stack, reduces the current Max Health of the target enemy by 15% for the rest of the battle (stacking, excluding raid bosses and Galactic Legends), which can't be resisted, and removes all stacks of Madness Manifestedd removes all stacks of Madness Manifested)
  • Useful Pawn  + (-5% Critical Chance, Critical Damage, and Offense)
  • Bleed  + (-5% Speed and Tenacity, and lose 5% Health each turn; remove 1 stack when any Health is recovered)
  • Ambushed  + (-50 Speed (max -50); Protection is disabled, immune to Protection Up and bonus Protection)
  • Ambush  + (-50 Speed (max -50); gain an additional stack upon receiving damage; at 6 stacks, lose all stacks of Ambush and gain Ambushed until the end of the encounter)
  • Critical Damage Down  + (-50% Critical Damage)
  • Disarm  + (-50% Critical Damage and Offense (doesn't stack with Critical Damage Down or Offense Down); whenever this character uses a Basic ability, they gain Damage Over Time for 2 turns, which can't be resisted)
  • Buzz Droids  + (-50% Defense and lose 5% Health at start of turn with at least 1 Buzz Droid (max 3); lose 1 Buzz Droid when taking damage from an attack or a Concussion Mine.)
  • Armor Shred  + (-50% Defense per stack (25% against raid bosses), can't be dispelled or resisted, and is not a debuff.)
  • Demoralized  + (-50% Offense, -25% Critical Chance, -25% Critical Damage; does not stack with other debuffs)
  • Offense Down  + (-50% Offense.)
  • Translation  + (1 Stack: +30% Max Health.<br/>2 Stacks: 15% Critical Chance.<br/>3 Stacks: If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their Basic ability (limit once per turn))
  • Confuse  + (1 Stack: Cannot gain buffs.<br/>2 Stacks: Cannot counter, assist, or gain bonus turn meter. (Raid Boss: -30% Counter chance.)<br/>3 Stacks: Increases cooldowns by 1 when this character uses their basic ability. (Raid Boss: -50% Defense.))
  • Momentum  + (Abilities gain additional effects based on the number of stacks.)
  • Furious  + (Abilities gain additional effects, can't gain '''Fury''')
  • Retribution  + (Adds 100% counter chance.)
  • Bonus Protection  + (Adds a variable amount of bonus protection for the rest of the battle.)
  • Master Plan  + (After this ship uses an ability during its turn, their cooldowns are reset and they gain 100% Turn Meter.)
  • Deflective Target  + (Ahsoka can ignore taunt effects to target this character, and takes a bonus turn after using an ability while targeting this unit; dispels if this character Stealths)
  • Fearless  + (All allies are immune to Expose and Fear; all allies have +50% Offense and Tenacity)
  • Fury  + (At 10 stacks, is consumed and character gains '''Furious''' instead.)
  • Force Energy  + (At 100 stacks, lose all stacks and gain Unleashed)
  • Vengeance  + (At 15 stacks, dispel all debuffs on all Sith allies, gain a bonus turn, then lose all stacks)
  • Deflector Shield  + (At start of turn, recover 25% Protection, doubled for Resistance allies, and gain Foresight for 2 turns; can't be copied)
  • Persistence  + (At the start of his turn, Cal does the folAt the start of his turn, Cal does the following based on the number of stacks of Persistence that he has:<br/>- 10+ stacks: He and all Unaligned Force User allies gain Foresight for 2 turns<br/>- 20+ stacks: He and all Unaligned Force User allies gain Defense Up and Protection Up (30%) for 2 turns<br/>- 30 stacks: He inflicts Ability Block and Buff Immunity on all enemies for 2 turns, which can't be evaded or resisted, and all allies gain 50% Turn Meter, this effect is doubled for Light Side Unaligned Force Users; stacks of Persistence are reset Side Unaligned Force Users; stacks of Persistence are reset)
  • Baktoid Shield Generator  + (At the start of turn, recover 30% Protection and dispel own debuffs; Tanks Taunt while they have Protection.)
  • Discipline  + (Attacks can't be countered; whenever this character gains a stack of Protection Over Time they also gain a stack of Heal Over Time for 2 turns; this character's attacks ignore Protection)
  • Riposte  + (Attacks out of turn ignore Protection, can't be copied)
  • Deadly Bluff  + (Boushh's Abilities gain additional effects against this character)
  • Expendable Asset  + (Can't Stealth and can always be targeted bCan't Stealth and can always be targeted by enemies. Lose 70% Max Health and gain 70% Offense. Whenever Rebel Trooper uses its Basic ability, inflict Defense Down on the target enemy for 2 turns, which can't be evaded or resisted. Whenever Rebel Trooper uses a Special ability, they are inflicted Marked for 2 turns which can't be copied or dispelled and gain Retribution for 2 turns which can't be dispelled.tion for 2 turns which can't be dispelled.)
  • Breach Immunity  + (Can't apply Breach to this unit.)
  • Force Influence  + (Can't assist, counter attack or gain buffs (raid bosses and Galactic Legends: -30% counter chance))
  • Daze  + (Can't assist, counter attack, or gain bonus Turn Meter)
  • Exile  + (Can't attack, gain buffs, or gain other positive effects during another character's turn; Raid bosses and Galactic Legends instead: any characters who damage them gain Crit Damage Up and Health Steal Up for 1 turn)
  • Guard  + (Can't be critically hit, immune to Daze and Stun, +25% Critical Chance)
  • Critical Hit Immunity  + (Can't be critically hit.)
  • Unending Loyalty  + (Can't be defeated during the first enemy attack (including assists) that would otherwise defeat this ship. When reduced to 1% Health, gain Stealth and Protection Up (50%) for 2 turns and recover 25% Health. Then, this buff expires.)
  • Instant Defeat Immunity  + (Can't be instantly defeated)
  • Endure  + (Can't be instantly defeated; the first time this character would be reduced to 1% Health, dispel 1 stack of Endure, and recover 1% Health which can't be prevented)
  • Magick Stealth  + (Can't be targeted, defeated, damaged, or gain Turn Meter; immune to buffs, debuffs, and taunt effects; if no allies are present, lose Magick Stealth)
  • Cover  + (Can't be targeted, immune to damage and status effects, speed set to 0, recover 10% Protection and Turn Meter at the end of every turn, which can't be prevented.)
  • Distracted  + (Can't gain bonus Turn Meter)