Search by property
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Jump to navigationJump to searchThis page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Pain + (Take bonus damage equal to 10% (0.05% for raid bosses) of Max Health when damaged by Darth Sion.)
- Torture + (Take bonus damage equal to 10% of this character's Max Health when damaged by an attack; reduce Defense by 10% (stacking, max 50%) for the rest of the encounter when damaged by an attack; can't gain bonus Turn Meter)
- Stranded + (Take damage equal to 35% of its Max Health at start of its turn; this damage can't defeat a unit; can't recover Health or Protection, or gain Protection Up)
- Anguish + (Takes damage at the start of their turn equal to 2% of their Max Health for each stack of Anguish and gains that much Offense until the end of their turn; this character can't be defeated by this damage)
- Advance + (Taunt,which can't be dispelled or prevented. Other 501st allies can't lose Health.)
- Command + (The Blaster Turret assists whenever this character uses an ability during their turn)
- Pilot's Resolve + (The first time Razor Crest is reduced to 1% Health, it recovers 90% Health and gains 3 stacks of Reinforced Hull.)
- Capital Ship Sabotaged + (The next allied ship called to Reinforce is immediately destroyed upon deployment)
- Linked + (This character is Linked. At the start of a Linked characters turn each Linked enemy loses 20% Max Protection and Sith Eternal Emperor gains 25% of the amount lost. Cannot critically hit and damage dealt is decreased by 25%.)
- Dark Trooper Squad + (This unit has 25% of its base Max Health and Max Protection, is immune to Max Health and Max Protection changes and can't be defeated or destroyed while it has more than one stack of Dark Trooper Squad.)
- Siphon + (This unit will gain 1% of a stat per stack and the target will lose the amount gained.)
- Mastery Increased + (This unit's current Mastery is higher than its starting value.)
- Mastery Decreased + (This unit's current Mastery is lower than its starting value.)
- Beskar Ingot + (Used to bestow Beskar Armor on allies. Max 3 stacks.)
- Extortion + (Using Extortion removes it, recover 10% Health, and grants Separatist enemies Profit.)
- Contract + (Varies based on lead bounty hunter contract)
- Hive Mind + (Various effects depending on character and ability. Cannot be dispelled or prevented.)
- Payout + (Various effects depending on the specific character. Cannot be dispelled or prevented.)
- Leader Contract Reward + (Various effects depending on the squad leader. Cannot be dispelled or prevented.)
- Pursued Target + (When TIE/IN interceptor Prototype targets this unit with an ability during its turn, it gains 40% Turn Meter; TIE/IN interceptor Prototype must target a unit with this or a taunt effect and can ignore taunt effects to target this unit)
- Courage + (When damaging the target enemy with an ability, for each 5 stacks of Courage, dispel 5 stacks and deal bonus damage equal to 40% of the target's Max Health.)
- VIP + (When receiving damage, gain bonuses from characters that utilize VIP.)
- Afterburner + (When the TIE Silencer attacks with Advantage, reduce its cooldowns by 1. When a First Order ally takes damage, the TIE Silencer has a 50% chance to gain Advantage for 2 turns.)
- Determination + (Whenever any other Resistance ally falls below 50% Health, Determination expires and Finn Taunts for 2 turns. If that ally was Taunting, it is dispelled. When Determination expires, Finn gains Retribution for 2 turns.)
- Shien + (Whenever this unit evades, or attacks out of turn, Commander Ahsoka Tano's Force Leap cooldown is reduced by 1 and damage is increased by 50% (stacking) until the next time it is used)
- Vulnerable + (Will be critically hit if able.)