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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Has description" with value "Immune to buffs.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Droid Battalion  + (Each stack grants B1 +2% Offense and all Separatist allies +0.5% Tenacity and Critical Avoidance.)
  • Dominance  + (Enemies can't counterattack;First Order allies have +100% counter chance and +50% Critical Damage)
  • Deathmark  + (Enemies will target this unit, -50% Health if damaged by attack (0.03% for raid bosses), can't revive.)
  • Marked  + (Enemies will target this unit.)
  • Taunt  + (Enemies will target this unit.)
  • Retaliate  + (Enemies will target this unit.)
  • Resilient Defense  + (Enemies will target this unit; lose one stack when damaged by an attack.)
  • Foresight  + (Evades the next attack (if able).)
  • Seasoned Veteran  + (Fennec Shand can ignore Taunt and gains additional effects on her abilities)
  • Tactical Genius  + (First ally with this buff to use a Special ability heals and gains 100% Turn Meter.)
  • MK II  + (Gain +30% Critical Avoidance and +1--% Defense for the rest of the battle and become Prepared. When used, this ability upgrades to MK III)
  • MK I  + (Gain +50% Counter Chance for the rest of the battle and become Prepared. When used, this ability upgrades to MK II)
  • Inevitable Failure  + (Gain 1 stack when using an ability or receiving damage from an enemy; when defeated, grant Admiral Piett bonuses based on the number of stacks this unit until the end of battle.)
  • Suprosa Supercomputer  + (Gain 100% Critical Chance and an additionaGain 100% Critical Chance and an additional bonus based on the ship's role.<br/>'''Attacker:''' At the start of turn, dispel Stealth and Taunt from all enemies and inflict Defense Down for 1 turn on a random enemy<br/>'''Tank:''' All Rebel allies recover 10% Health and Protection whenever this ship receives damage<br/>'''Support:''' At the start of turn, inflict Target Lock on a random enemy for 2 turns and remove 20% Turn MeterLock on a random enemy for 2 turns and remove 20% Turn Meter)
  • Frenzy  + (Gain 100% Turn Meter when an ally uses a Special ability.)
  • BlasTech Weapon Mod  + (Gain 15% Turn Meter at the start of each enemy's turn; Enemies defeated by this character can't be revived.)
  • Spark of Rebellion  + (Gain 40% Offense and 30 Speed; when this cGain 40% Offense and 30 Speed; when this character attacks, recover 20% Max Health and Protection; Empire enemies defeated by this character can't be revived; if Spark of Rebellion is dispelled, gain 40% Turn Meter, 5% Upload progress, and Protection Up (50%) for 2 turns.ress, and Protection Up (50%) for 2 turns.)
  • Special Forces  + (Gives abilities additional effects)
  • Underestimated  + (Gives abilities additional effects.)
  • Valor  + (Grant allied Galactic Republic Capital Ship 15% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn.)
  • Heal Over Time  + (Heals a variable amount each turn.)
  • Protection Over Time  + (Heals a variable amount of Protection each turn for a specified number of turns.)
  • Endless Horde  + (If Nightsister Zombie survived damage fromIf Nightsister Zombie survived damage from her last turn, she gains 50% Speed (stacking) at the start of her turn. When Nightsister Zombie is defeated, she loses 50% Speed (stacking). The effects are neither buffs nor debuffs and combine for a maximum of +100% Speed or a minimum of -100% Speed. If Nightsister Zombie is defeated while at -100% Speed from this effect, she cannot be revived.d from this effect, she cannot be revived.)
  • Bounty Hunter's Resolve  + (Ignores taunt and revives with 100% health when defeated. Can’t be Dispelled or prevented.)
  • We Don't Need Their Scum  + (Immune to Turn Meter manipulation; whenever a Bounty Hunter ally is defeated, recover 25% Health and Protection; TIE Advanced x1 instead recovers 10% Health and Protection)
  • Chaff  + (Immune to target lock)
  • MK III  + (Increase Counter Chance to 100% for the rest of the battle and become Prepared. This ability may only be used once.)
  • Prepared  + (Increased benefits from abilities that utilize the Prepared status. Cannot be dispelled or prevented.)
  • Target Lock  + (Increased effects from abilities that utilize Target Lock. Interacts with units ability mechanics)
  • The Sweet Spot  + (Increased effects from abilities that utilize The Sweet Spot)
  • Purge  + (Increased effects from enemies that utilize Purge which lasts until the end of the encounter and can't be copied or prevented.)
  • Protection Up  + (Increases Protection by specified amount of max health for specified number of turns.)
  • Hatred  + (Increases offense and defense by 100% and crit chance by 25%. When this unit is defeated, they revive with 100% Health, and gain 100% Turn Meter.)
  • Jedi Knight  + (Kyle Katarn and Rebel Fighter allies gain 50% Defense and Offense; can't gain Force Connection.)
  • Ashes of the Republic  + (Lord Vader's abilities gain additional effects; enemies defeated while this is active can't be revived; Lord Vader is immune to Ability Block, Healing Immunity, and Shock; can't gain Ultimate Charge)
  • Plague  + (Lose 5% (0.01% for raid bosses) Health, per stack, when inflicted and at the start of their turn, is immune to allied Dispels, and loses all stacks of Plague when healed to full Health. This damage ignores protection.)
  • Stagger  + (Lost 100% Turn Meter if damaged by attack.)
  • Call to Action  + (Luke ignores Taunts during his turn and has +50% Accuracy, +50% Critical Chance, and + 50% Critical Damage. Can't be Dispelled or prevented.)
  • Mand'alor  + (Mandalorian allies assist dealing 50% lessMandalorian allies assist dealing 50% less damage when this character uses an ability during their turn; at the start of every turn, dispel all debuffs on the healthiest Mandalorian ally without Mand'alor and that ally gains Taunt and +100% Defense until the end of that turn; defeating this character will grant Mand'alor to the character that defeated them; if this character is defeated by a status effect, Mand'alor will not be granted to anyonet, Mand'alor will not be granted to anyone)
  • Tenacity Down  + (Minimized chance to resist negative status effects.)
  • Blind  + (Miss the next attack.)
  • Fear  + (Miss the next turn, can't use abilities, and can't evade. Increase cooldowns by 1 and Fear expires on taking damage from an attack.)
  • Advantage  + (Next attack will be a critical hit (if possible).)
  • Zeroed In  + (Omega has <b>Target Practice</b> while a character is afflicted by this; Omega can ignore <b>Taunt</b> to target this enemy)
  • Damage Immunity  + (Prevents all damage.)
  • Shield Disruption  + (Protection is disabled, immune to Protection Up and Bonus Protection.)
  • Protection Disruption  + (Protection is disabled, immune to Protection Up and Bonus Protection.)
  • Shatterpoint  + (Receiving damage dispels Shatterpoint and reduces Defense, Max Health, and Offense by 10% for the rest of the encounter; enemies can ignore Taunt to target this unit.)
  • Backup Plan  + (Recover 10% Health per turn, Revive with 80% Health and 30% Turn Meter when defeated. Can't be Dispelled or prevented.)
  • Chiewab Medpac  + (Recover 5% Health and Protection at the start of every character's turn, and 5% bonus Protection if this character is a Separatist.)