Search by property
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Jump to navigationJump to searchThis page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Defense Penetration Down + (-150 Defense Penetration)
- Expose + (-20% (0.02% for raid bosses) of max health if damaged by attack.)
- Overconfident + (-20% Defense, +50% Offense, +10% Speed, +15% Evasion)
- Breach + (-25% Speed, -25% Defense (Does not stack with Speed Down or Defense Down))
- Speed Down + (-25% Speed.)
- Useful Pawn + (-5% Critical Chance, Critical Damage, and Offense)
- Critical Damage Down + (-50% Critical Damage)
- Disarm + (-50% Critical Damage and Offense (doesn't stack with Critical Damage Down or Offense Down); whenever this character uses a Basic ability, they gain Damage Over Time for 2 turns, which can't be resisted)
- Buzz Droids + (-50% Defense and lose 5% Health at start of turn with at least 1 Buzz Droid (max 3); lose 1 Buzz Droid when taking damage from an attack or a Concussion Mine.)
- Armor Shred + (-50% Defense per stack (25% against raid bosses), can't be dispelled or resisted, and is not a debuff.)
- Demoralized + (-50% Offense, -25% Critical Chance, -25% Critical Damage; does not stack with other debuffs)
- Offense Down + (-50% Offense.)
- Translation + (1 Stack: +30% Max Health.<br/>2 Stacks: 15% Critical Chance.<br/>3 Stacks: If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their Basic ability (limit once per turn))
- Confuse + (1 Stack: Cannot gain buffs.<br/>2 Stacks: Cannot counter, assist, or gain bonus turn meter. (Raid Boss: -30% Counter chance.)<br/>3 Stacks: Increases cooldowns by 1 when this character uses their basic ability. (Raid Boss: -50% Defense.))
- Momentum + (Abilities gain additional effects based on the number of stacks.)
- Furious + (Abilities gain additional effects, can't gain '''Fury''')
- Retribution + (Adds 100% counter chance.)
- Bonus Protection + (Adds a variable amount of bonus protection for the rest of the battle.)
- Master Plan + (After this ship uses an ability during its turn, their cooldowns are reset and they gain 100% Turn Meter.)
- Fury + (At 10 stacks, is consumed and character gains '''Furious''' instead.)
- Force Energy + (At 100 stacks, lose all stacks and gain Unleashed)
- Deflector Shield + (At start of turn, recover 25% Protection, doubled for Resistance allies, and gain Foresight for 2 turns; can't be copied)
- Baktoid Shield Generator + (At the start of turn, recover 30% Protection and dispel own debuffs; Tanks Taunt while they have Protection.)
- Riposte + (Attacks out of turn ignore Protection, can't be copied)
- Deadly Bluff + (Boushh's Abilities gain additional effects against this character)
- Breach Immunity + (Can't apply Breach to this unit.)
- Force Influence + (Can't assist, counter attack or gain buffs (raid bosses and Galactic Legends: -30% counter chance))
- Daze + (Can't assist, counter attack, or gain bonus Turn Meter)
- Guard + (Can't be critically hit, immune to Daze and Stun, +25% Critical Chance)
- Critical Hit Immunity + (Can't be critically hit.)
- Unending Loyalty + (Can't be defeated during the first enemy attack (including assists) that would otherwise defeat this ship. When reduced to 1% Health, gain Stealth and Protection Up (50%) for 2 turns and recover 25% Health. Then, this buff expires.)
- Cover + (Can't be targeted, immune to damage and status effects, speed set to 0, recover 10% Protection and Turn Meter at the end of every turn, which can't be prevented.)
- Pinned + (Can't gain bonus Turn Meter and has -25% Speed, doesn't stack with Breach or Speed Down)
- Doubt + (Can't gain bonus Turn Meter or buffs or recover Protection)
- Suspense + (Can't gain buffs; Gaining bonus Turn Meter … Can't gain buffs; Gaining bonus Turn Meter, recovering Protection, or gaining Protection Up will inflict Defense Down for 2 turns, which can't be evaded or resisted; if Suspense is dispelled, increase cooldowns by 1, which can't be resisted; If Suspense expires and is not dispelled, all Sith and Sith Empire enemies gain a stack of We Have Returned for 4 turns, which can't be copied, dispelled, or preventedh can't be copied, dispelled, or prevented)
- Deceived + (Can't target Sith Eternal Emperor during their turn if another Sith enemy is active. When an ability is used, Sith Eternal Emperor gain's 2% Ultimate Charge and recover's 2% Protection. Can't counter attack.)
- Isolate + (Can’t attack, gain buffs, or gain other po … Can’t attack, gain buffs, or gain other positive effects during another characters turn. Allies can’t attack or gain buffs during this characters turn. Raid bosses cannot gain buffs, and any allies who damage the boss gain Crit Damage Up and Health Steal Up for 1 turn. Can’t be copied or dispelled. for 1 turn. Can’t be copied or dispelled.)
- Stealth + (Character cannot be targeted directly.)
- Shock + (Character cannot heal, gain buffs, or gain bonus turn meter.)
- Healing Immunity + (Character cannot regain health or protection.)
- Damage Over Time + (Character loses 5% (0.01% for raid bosses) of max health each turn.)
- Stun + (Character misses a turn and cannot avoid attacks.)
- Insight + (Characters gain additional effects and abilities based on the number of stacks.)
- Lifeblood + (Damage received decreased by 30% and damage dealt increased by 30%.)
- Merciless Target + (Darth Vader must target a unit with this or a taunt effect and takes a bonus turn after using an ability while targeting this unit. This effect cannot be evaded or resisted.)
- Whistling Birds + (Deal true damage to target enemy for each stack when using Swift Takedown, if target enemy is defeated by this, remaining Whistling Birds will damage the weakest remaining enemy.)
- High Ground + (Deals 35% more damage with out of turn attacks; +100% Counter Chance; -35% Speed; can't gain Ultimate Charge)
- Hunted + (Deals 75% less damage with out of turn attacks and can't gain bonus Turn Meter.)
- Concussion Mine + (Deals damage equal to 10% of targets max health and Dazes the target for 2 turns when it explodes. Can't be dispelled.)
- Thermal Detonator + (Deals damage when timer expires. Character loses a variable amount of health after a specified number of turns.)
- Potency Down + (Decreased chance to apply detrimental effects. -50% Potency.)