TIE Defender

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TIE Defender

Powerful reinforcement Empire Attacker capable of stunning enemies and boosting allies, specifically TIE fighters

Stats

Stats displayed are for unit at max level with max stars. Mods are included in the calculation and shown by the unit portrait.

Physical Offense
Damage 14291
Critical Chance 39.96%
Armor Penetration 0
General
Health 114474
Protection 19201
Speed 218
Potency 58.05%
Tenacity 73.05%
Critical Damage 150%
Defense Penetration 0%
Crew Relic 9
Unit-Character-Iden Versio-portrait.png
Indicator-Gear-Level-Relic-DS.png
9
Iden Versio - Gear Relic 9
Indicator-Mod Dots-6.png
Crew Mod-6 Dots.pngAll crew - 6 dot mods

Unit-Ship-TIE Defender-portrait.png
Indicator-Stars-7.png
Special Offense
Damage 1939
Critical Chance 10%
Resistance Penetration 0
Survivability
Armor 23.76%
Resistance 9.94%
Dodge Chance 35.083333333333%
Deflection Chance 35.083333333333%
Critical
Avoidance
0%
Health Steal 0%
Accuracy 0%

Abilities

Tex.ability tiedefender basic.png

Wingtip L-s9.3 Laser Cannons
Basic • Level 8 Game-Icon-Ship Ability Material Omega.png

Deal Physical damage 3 times. For each critical hit scored, grant TIE Defender a stack of Resilient Defense (max 2). If TIE Defender has Special Forces, this attack has +50% Critical Chance and Critical Damage.
More Details
Tex.ability tiedefender special01.png

CLL-3 Ion Torpedoes
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
4 Turn Cooldown

Unit-Character-Iden Versio-portrait.png
Iden Versio
Crew
Deal physical damage to target enemy, remove 30% Turn Meter, and Stun them for 1 turn. If TIE Defender has Special Forces, this Stun can't be dispelled, evaded, or resisted.
More Details
Tex.abilityui passive Psz97twinionengine.png

P-sz9.7 Twin Ion Engine
Unique • Level 8 Game-Icon-Ship Ability Material Omega.png

Whenever TIE Defender Evades an attack, grant 10% Turn Meter to the allied Capital Ship and an additional 10% Turn Meter if TIE Defender has Special Forces. This effect is tripled for Empire Capital Ships.

While TIE Defender has Special Forces, whenever it Evades an attack with Foresight, gain Critical Chance Up for 2 turns and dispel all debuffs on TIE Defender.

TIE Defender counts as an Imperial TIE Fighter.
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
Whenever TIE Defender Evades an attack, grant 10% Turn Meter to the allied Capital Ship and an additional 10% Turn Meter if TIE Defender has Special Forces. This effect is tripled for Empire Capital Ships.

TIE Defender counts as an Imperial TIE Fighter.
Level Unit
Level
Ability Material Credits Adds
8 85
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
20
88750 While TIE Defender has Special Forces, whenever it Evades an attack with Foresight, gain Critical Chance Up for 2 turns and dispel all debuffs on TIE Defender
7 85
Game-Icon-Ship Ability Material Mk I.png
20
Game-Icon-Ship Ability Material Mk II.png
15
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
5
32500 Turn Meter gain is tripled for Empire Capital Ships
6 80
Game-Icon-Ship Ability Material Mk I.png
15
Game-Icon-Ship Ability Material Mk II.png
10
Game-Icon-Ship Ability Material Mk III.png
5
13750 +3% Turn Meter gain
5 75
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
10
7500 +3% Special Forces Turn Meter gain
4 70
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
5
5000 +3% Turn Meter gain
3 60
Game-Icon-Ship Ability Material Mk I.png
5
1250 +2% Special Forces Turn Meter gain
2 50
Game-Icon-Ship Ability Material Mk I.png
5
1250 +2% Turn Meter gain
1 Description: Whenever TIE Defender Evades an attack, grant 2% Turn Meter to the allied Capital Ship and an additional 5% Turn Meter if TIE Defender has Special Forces. This effect is doubled for Empire Capital Ships. TIE Defender counts as an Imperial TIE Fighter.
Tex.abilityui passive protection.png

TIE/x7
Unique • Level 8 Game-Icon-Ship Ability Material Omega.png

TIE Defender gains 10% Evasion, 20% Offense, and 30% Max Protection. Whenever TIE Defender gains Resilient Defense, recover 10% Protection. At the end of its turn, if TIE Defender has Special Forces and Resilient Defense, it gains Foresight for 1 turn. When TIE Defender evades, if it has Special Forces, recover 10% Health and gain 10% Turn Meter.
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
TIE Defender gains 10% Evasion, 20% Offense, and 30% Max Protection. Whenever TIE Defender gains Resilient Defense, recover 10% Protection. When TIE Defender evades, if it has Special Forces, it recovers 10% Health and gain 10% Turn Meter.
Level Unit
Level
Ability Material Credits Adds
8 85
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
20
88750 If TIE Defender has Special Forces and Resilient Defense at the end of its turn, it gains Foresight for 1 turn
7 85
Game-Icon-Ship Ability Material Mk I.png
20
Game-Icon-Ship Ability Material Mk II.png
15
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
5
32500 +5% Turn Meter gain
6 80
Game-Icon-Ship Ability Material Mk I.png
15
Game-Icon-Ship Ability Material Mk II.png
10
Game-Icon-Ship Ability Material Mk III.png
5
13750 +15% Protection
5 75
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
10
7500 +5% Evasion
4 70
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
5
5000 +5% Offense
3 60
Game-Icon-Ship Ability Material Mk I.png
5
1250 +5% Health recovery
2 50
Game-Icon-Ship Ability Material Mk I.png
5
1250 +5% Offense
1 Description: TIE Defender gains 5% Evasion, 10% Offense, and 15% Max Protection. Whenever TIE Defender gains Resilient Defense, recover 10% Protection. When TIE Defender evades, if it has Special Forces, it recovers 5% Health and gain 5% Turn Meter.
Tex.abilityui passive firstinlastout.png

We Weren't Expecting Special Forces
Reinforcement • Level 3 Game-Icon-Ship Ability Material Reinforcement Materials.png

Imperial TIE Fighter allies gain Foresight for 1 turn.

Ally Empire ships gain 1 stack of Formation (max 30) until the end of battle or until TIE Defender is defeated and can't be copied, dispelled, or prevented. Imperial TIE Fighter allies instead gain stacks of Formation equal to the number of ally Imperial TIE Fighters.

TIE Defender gains Special Forces until the end of battle.

Special Forces: Gives abilities additional effects
More Details
Crew Member: [[{{{crew}}}]]
Level Unit
Level
Ability Material Credits Adds
3 85
Game-Icon-Ship Ability Material Reinforcement Materials.png
75
525000 Ally Empire ships gain 1 stack of Formation (max 30) until the end of battle or until TIE Defender is defeated and can't be copied, dispelled, or prevented; Imperial TIE Fighter allies instead gain stacks of Formation equal to the number of ally Imperial TIE Fighters
2 75
Game-Icon-Ship Ability Material Reinforcement Materials.png
25
175000 Imperial TIE Fighter allies gain Foresight for 1 turn.
1 Description: TIE Defender gains Special Forces until the end of battle.

Special Forces: Gives abilities additional effects

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Wingtip L-s9.3 Laser Cannons Basic
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
15
? ? ?
CLL-3 Ion Torpedoes Special
Game-Icon-Ship Ability Material Mk I.png
30
Game-Icon-Ship Ability Material Mk II.png
30
Game-Icon-Ship Ability Material Mk III.png
20
Game-Icon-Ship Ability Material Omega.png
15
? ? ?
P-sz9.7 Twin Ion Engine Unique
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
20
? ? ?
TIE/x7 Unique
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
20
? ? ?
We Weren't Expecting Special Forces Reinforcement
Game-Icon-Ship Ability Material Reinforcement Materials.png
75
? ? ?

Synergy

<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example
Jedi - High Synergy
Paragraph
Light Side - Low Synergy
Paragraph
Any Faction - Very Low Synergy
Paragraph.

Unit Strategy

<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.

Team Strategy

Details of how to use and mod TIE Defender within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Wingtip L-s9.3 Laser Cannons -
  • CLL-3 Ion Torpedoes -
  • P-sz9.7 Twin Ion Engine -
  • TIE/x7 -
  • We Weren't Expecting Special Forces -

Notes

Lore

<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.

Trivia

  • <<<USER EDIT>>>Any trivia you desire to add in list format.