Template:Chimaera Abilities
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Calculated Strike
Basic • Level 8
Target ally is called to Assist with +50% Offense.
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Art of War
Special • Level 8
3 Turn Cooldown
All allies recover 50% Health and gain a buff for 2 turns.
- Attacker: Offense Up
- Support: Foresight
- Tank: Defense Up
Inflict a debuff on all enemies for 2 turns. These effects can't be Evaded.
- Attacker: Offense Down
- Support: Ability Block
- Tank: Defense Down
- Attacker: Offense Up
- Support: Foresight
- Tank: Defense Up
Inflict a debuff on all enemies for 2 turns. These effects can't be Evaded.
- Attacker: Offense Down
- Support: Ability Block
- Tank: Defense Down
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Phylon 07 Tractor Beam
Special • Level 8
4 Turn Cooldown
Deal Special damage to all enemies and remove 35% Turn Meter. Inflict Speed Down for 2 turns on any enemies that Evaded or Resisted this attack.
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Strategic Dominance
Special • Level 8
4 Turn Cooldown
Grand Admiral Thrawn
Crew
Crew
Instantly defeat target enemy and deal damage to all remaining enemies equal to 40% of their Max Health. Dispel all debuffs on target ally and grant them 100% Health, 100% Protection and 100% Turn Meter. Increase all cooldowns on the enemy Capital Ship by 1 (except "Call Reinforcement"). This ability starts on cooldown and can't be evaded.
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Fierce Loyalty
Commander • Level 8
All allies have +40% Critical Damage (doubled on Empire allies) and +15% Critical Chance. When an enemy is defeated, all allies gain 10% Tenacity (stacking) until the end of battle.
Reinforcement Bonus: Critical Chance Up for 2 turns.
Reinforcement Bonus: Critical Chance Up for 2 turns.
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Crew Member: [[{{{crew}}}]]
Level 7:
All allies have +35% Critical Damage (doubled on Empire allies) and +15% Critical Chance. When an enemy is defeated, all allies gain 5% Tenacity (stacking) until the end of battle.
Reinforcement Bonus: Critical Chance Up for 2 turns.
Reinforcement Bonus: Critical Chance Up for 2 turns.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 85 | 150 | 150000 | 5% Critical Damage and +5% Tenacity |
7 | 85 | 80 | 80000 | +5% Critical Damage |
6 | 85 | 60 | 60000 | +5% Critical Damage |
5 | 84 | 40 | 40000 | +5% Critical Damage |
4 | 80 | 30 | 30000 | +5% Critical Damage |
3 | 75 | 20 | 20000 | +3% Critical Damage |
2 | 71 | 10 | 10000 | +2% Critical Damage |
1 | Description: All allies have +10% Critical Damage (doubled on Empire allies) and +15% Critical Chance. When an enemy is defeated, all allies gain 5% Tenacity (stacking) until the end of battle. Reinforcement Bonus: Critical Chance Up for 2 turns. |