Template:Fury-class Interceptor Abilities
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Enmity Class Precision Laser Cannons
Basic • Level 8
Deal Physical damage to target enemy. For each Ability Block, Concussion Mine, Healing Immunity, Health Down, Shock, or Suspense present on other enemies, inflict those debuffs on target enemy for 1 turn. If no enemies are debuffed, inflict Suspense on target enemy for 1 turn, which can't be evaded or resisted.
Suspense: Can't gain buffs; Gaining bonus Turn Meter, recovering Protection, or gaining Protection Up will inflict Defense Down for 2 turns, which can't be evaded or resisted; if Suspense is dispelled, increase cooldowns by 1, which can't be resisted; If Suspense expires and is not dispelled, all Sith and Sith Empire enemies gain a stack of We Have Returned for 4 turns, which can't be copied, dispelled, or prevented
Suspense: Can't gain buffs; Gaining bonus Turn Meter, recovering Protection, or gaining Protection Up will inflict Defense Down for 2 turns, which can't be evaded or resisted; if Suspense is dispelled, increase cooldowns by 1, which can't be resisted; If Suspense expires and is not dispelled, all Sith and Sith Empire enemies gain a stack of We Have Returned for 4 turns, which can't be copied, dispelled, or prevented
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Heavy Seeker Missiles
Special • Level 8
2 Turn Cooldown
Darth Malgus
Crew
Crew
Deal true damage to target enemy equal to 15% of Fury-class Interceptor's Max Health and inflict Suspense for 1 turn. Sith allies recover 20% Health and Protection, doubled for Sith Empire allies.
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Path to Power
Special • Level 8
4 Turn Cooldown
Call all Sith and Sith Empire allies to assist. Inflict debuffs on the target enemy for each active Sith and Sith Empire ally (allies that are both count twice).
1+ ally: Inflict Healing Immunity for 2 turns
3+ allies: Inflict Burning for 2 turns
5+ allies: Inflict Suspense for 1 turn, which can't be evaded or resisted
7+ allies: Inflict Shield Disruption for 2 turns
1+ ally: Inflict Healing Immunity for 2 turns
3+ allies: Inflict Burning for 2 turns
5+ allies: Inflict Suspense for 1 turn, which can't be evaded or resisted
7+ allies: Inflict Shield Disruption for 2 turns
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Galaxy in Flames
Unique • Level 8
Sith allies gain 30% Tenacity, doubled for Sith Empire allies. At the start of the battle, Sith Empire Tanks Taunt for 2 turns and Fury-class Interceptor and Sith Empire Tanks gain Stable Bulwark for the rest of battle. When Stable Bulwark is removed, Sith Empire Tanks taunt for 2 turns. When a Sith ally takes damage, they gain a stack of Reinforced Determination (max 5) until the start of their next turn. Ally Sith ships gain +25% Defense per stack of Reinforced Determination, doubled for Sith Empire ships.
Stable Bulwark: +100% Defense and Offense; +50% Max Health and Max Protection, +25% Critical Chance and Critical Damage; the first time this ship is reduced to 1% Health, it recovers 100% Health, gains a bonus turn, gains 5 stacks of Reinforced Determination for 1 turn, and loses Stable Bulwark
Reinforced Determination: +50% Defense per stack
Stable Bulwark: +100% Defense and Offense; +50% Max Health and Max Protection, +25% Critical Chance and Critical Damage; the first time this ship is reduced to 1% Health, it recovers 100% Health, gains a bonus turn, gains 5 stacks of Reinforced Determination for 1 turn, and loses Stable Bulwark
Reinforced Determination: +50% Defense per stack
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Crew Member: [[{{{crew}}}]]
Level 7:
Sith allies gain 30% Tenacity, doubled for Sith Empire allies. At the start of the battle, Sith Empire Tanks Taunt for 2 turns. When a Sith ally takes damage, they gain a stack of Reinforced Determination (max 5) until the start of their next turn. Ally Sith ships gain +25% Defense per stack of Reinforced Determination, doubled for Sith Empire ships.
Reinforced Determination: +50% Defense per stack
Reinforced Determination: +50% Defense per stack
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 85 | 25 25 10 20 | 88750 | Fury-class Interceptor and Sith Empire Tanks gain Stable Bulwark for the rest of battle; when Stable Bulwark is removed, Sith Empire Tanks taunt for 2 turns |
7 | 85 | 20 15 10 5 | 32500 | +10% Defense per stack of Reinforced Determination, doubled for Sith Empire ships |
6 | 80 | 15 10 5 | 13750 | +10% Defense per stack of Reinforced Determination, doubled for Sith Empire ships |
5 | 75 | 10 10 | 7500 | Ally Sith ships gain an additional +5% Defense per stack of Reinforced Determination, doubled for Sith Empire ships |
4 | 70 | 10 5 | 5000 | When a Sith ally takes damage, they gain a stack of Reinforced Determination (max 5) until the start of their next turn |
3 | 60 | 5 | 1250 | +10% Tenacity |
2 | 50 | 5 | 1250 | +10% Tenacity |
1 | Description: Sith allies gain 10% Tenacity, doubled for Sith Empire allies. At the start of the battle, Sith Empire Tanks Taunt for 2 turns. |
Rage of Korriban
Reinforcement • Level 3
Enter Battle: Inflict target enemy with Suspense for 1 turn, which can't be evaded. All Sith allies gain Protection Up (20%), doubled for Sith Empire allies. All Sith allies gain a stack of Reinforced Determination for 1 turn.
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Crew Member: [[{{{crew}}}]]
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
3 | 85 | 75 | 525000 | Inflict target enemy with Suspense for 1 turn, which can't be evaded |
2 | 75 | 25 | 175000 | All Sith allies gain Protection Up (20%) for 2 turns, doubled for Sith Empire allies |
1 | Description: Enter Battle: All Sith allies gain a stack of Reinforced Determination for 1 turn. |