Template:Fury-class Interceptor Abilities

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Tex.ability furyclassinterceptor basic.png

Enmity Class Precision Laser Cannons
Basic • Level 8 Game-Icon-Ship Ability Material Omega.png

Deal Physical damage to target enemy. For each Ability Block, Concussion Mine, Healing Immunity, Health Down, Shock, or Suspense present on other enemies, inflict those debuffs on target enemy for 1 turn. If no enemies are debuffed, inflict Suspense on target enemy for 1 turn, which can't be evaded or resisted.

Suspense: Can't gain buffs; Gaining bonus Turn Meter, recovering Protection, or gaining Protection Up will inflict Defense Down for 2 turns, which can't be evaded or resisted; if Suspense is dispelled, increase cooldowns by 1, which can't be resisted; If Suspense expires and is not dispelled, all Sith and Sith Empire enemies gain a stack of We Have Returned for 4 turns, which can't be copied, dispelled, or prevented
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Tex.ability furyclassinterceptor special01.png

Heavy Seeker Missiles
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
2 Turn Cooldown

Unit-Character-Darth Malgus-portrait.png
Darth Malgus
Crew
Deal true damage to target enemy equal to 15% of Fury-class Interceptor's Max Health and inflict Suspense for 1 turn. Sith allies recover 20% Health and Protection, doubled for Sith Empire allies.
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Tex.ability furyclassinterceptor special02.png

Path to Power
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
4 Turn Cooldown

Call all Sith and Sith Empire allies to assist. Inflict debuffs on the target enemy for each active Sith and Sith Empire ally (allies that are both count twice).

1+ ally: Inflict Healing Immunity for 2 turns
3+ allies: Inflict Burning for 2 turns
5+ allies: Inflict Suspense for 1 turn, which can't be evaded or resisted
7+ allies: Inflict Shield Disruption for 2 turns
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Tex.abilityui passive faction sithempire.png

Galaxy in Flames
Unique • Level 8 Game-Icon-Ship Ability Material Omega.png

Sith allies gain 30% Tenacity, doubled for Sith Empire allies. At the start of the battle, Sith Empire Tanks Taunt for 2 turns and Fury-class Interceptor and Sith Empire Tanks gain Stable Bulwark for the rest of battle. When Stable Bulwark is removed, Sith Empire Tanks taunt for 2 turns. When a Sith ally takes damage, they gain a stack of Reinforced Determination (max 5) until the start of their next turn. Ally Sith ships gain +25% Defense per stack of Reinforced Determination, doubled for Sith Empire ships.

Stable Bulwark: +100% Defense and Offense; +50% Max Health and Max Protection, +25% Critical Chance and Critical Damage; the first time this ship is reduced to 1% Health, it recovers 100% Health, gains a bonus turn, gains 5 stacks of Reinforced Determination for 1 turn, and loses Stable Bulwark

Reinforced Determination: +50% Defense per stack
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Crew Member: [[{{{crew}}}]]
Level 7:
Sith allies gain 30% Tenacity, doubled for Sith Empire allies. At the start of the battle, Sith Empire Tanks Taunt for 2 turns. When a Sith ally takes damage, they gain a stack of Reinforced Determination (max 5) until the start of their next turn. Ally Sith ships gain +25% Defense per stack of Reinforced Determination, doubled for Sith Empire ships.

Reinforced Determination: +50% Defense per stack
Level Unit
Level
Ability Material Credits Adds
8 85
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
20
88750 Fury-class Interceptor and Sith Empire Tanks gain Stable Bulwark for the rest of battle; when Stable Bulwark is removed, Sith Empire Tanks taunt for 2 turns
7 85
Game-Icon-Ship Ability Material Mk I.png
20
Game-Icon-Ship Ability Material Mk II.png
15
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
5
32500 +10% Defense per stack of Reinforced Determination, doubled for Sith Empire ships
6 80
Game-Icon-Ship Ability Material Mk I.png
15
Game-Icon-Ship Ability Material Mk II.png
10
Game-Icon-Ship Ability Material Mk III.png
5
13750 +10% Defense per stack of Reinforced Determination, doubled for Sith Empire ships
5 75
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
10
7500 Ally Sith ships gain an additional +5% Defense per stack of Reinforced Determination, doubled for Sith Empire ships
4 70
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
5
5000 When a Sith ally takes damage, they gain a stack of Reinforced Determination (max 5) until the start of their next turn
3 60
Game-Icon-Ship Ability Material Mk I.png
5
1250 +10% Tenacity
2 50
Game-Icon-Ship Ability Material Mk I.png
5
1250 +10% Tenacity
1 Description: Sith allies gain 10% Tenacity, doubled for Sith Empire allies. At the start of the battle, Sith Empire Tanks Taunt for 2 turns.
Tex.abilityui passive rageofkorriban.png

Rage of Korriban
Reinforcement • Level 3 Game-Icon-Ship Ability Material Reinforcement Materials.png

Enter Battle: Inflict target enemy with Suspense for 2 turns, which can't be evaded. All Sith allies gain Protection Up (20%), doubled for Sith Empire allies. All Sith allies gain a stack of Reinforced Determination for 1 turn.
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Crew Member: [[{{{crew}}}]]
Level Unit
Level
Ability Material Credits Adds
3 85
Game-Icon-Ship Ability Material Reinforcement Materials.png
75
525000 Inflict target enemy with Suspense for 1 turn, which can't be evaded
2 75
Game-Icon-Ship Ability Material Reinforcement Materials.png
25
175000 All Sith allies gain Protection Up (20%) for 2 turns, doubled for Sith Empire allies
1 Description: Enter Battle: All Sith allies gain a stack of Reinforced Determination for 1 turn.