Darth Malgus

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Darth Malgus

Legendary Sith Lord who causes doubt among his foes and heralds the return of the Sith Empire

Unit-Character-Darth Malgus.png
Description
Alignment Dark Side
Role TankLeader
Faction SithSith Empire
Synergy Sith EmpireSith
Anti Jedi
Ship Fury-class Interceptor
Immune to Healing Immunity
Release Date May 4, 2022
Shards to Activate 330
Accelerated Never Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition Conquest Store Conquest Credits 475  (5x)
Crystal 600  (5x)
Proving Grounds
Omicron Bonus Grand Arena
Buffs Critical Damage UpTauntProtection Up
Debuffs BlindShockAbility BlockDoubtFear
Battle Mechanics Bonus Attack
Attack - Can't Counter
Attack - Can't Evade
Stacking Increase - Max Health
Cooldown Increase - Target
Counter
Lead Mechanics Turn Meter Reduction Immunity
Critical Chance
Speed
Max Health
Fear
We Have Returned
Fear Immunity
Stun Immunity
Bonus AttackAttack - Can't CounterAttack - Can't EvadeStacking Increase - Max HealthCooldown Increase - TargetCounterDoubtFear

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 5190
Critical Chance 50%
Armor Penetration 40
General
Health 82825
Protection 95619
Speed 162
Potency 43%
Tenacity 67%
Critical Damage 150%
Defense Penetration 0%
Relic 9
Unit-Character-Darth Malgus-portrait.png
Indicator-Gear-Level-Relic-DS.png
9
85
Darth Malgus - Gear Relic 9
Materials Needed
Max Level
Special Offense
Damage 4626
Critical Chance 10%
Resistance Penetration 0
Survivability
Armor 65.74%
Resistance 44.15%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 60.5%
Accuracy 0%

Abilities

Tex.ability darthmalgus basic.png Unfettered Rage
Basic Ability Material Zeta Level 8

Deal Physical damage to target enemy with a 50% chance to attack again, doubled if the target is a Jedi. On the second attack, Darth Malgus gains 20% Max Health (stacking, max 100%) until the end of the encounter. These attacks can't be countered or evaded. Sith Empire allies gain Critical Damage Up for 2 turns.
More Details
Unfettered Rage

Tex.ability darthmalgus special01.png Deprive Senses
Special Ability Material Omicron Level 8
3 Turn Cooldown

Deal Physical damage to target enemy and inflict Blind and Shock for 2 turns. If the target was already Shocked, Shock all enemies for 2 turns and inflict Ability Block on the target enemy for 2 turns. Darth Malgus Taunts for 2 turns.

While in Grand Arenas: Debuffs inflicted by this ability can't be resisted, and Sith Empire allies gain Critical Chance Up for 2 turns. If the target was already Shocked, deal true damage to all other enemies and Darth Malgus gains 50% Turn Meter.
More Details
Deprive Senses

Tex.ability darthmalgus special02.png Dark Deception
Special Ability Material Zeta Level 8
4 Turn Cooldown

Deal true damage to target enemy equal to 40% of Darth Malgus' Max Health and inflict Doubt on them for 2 turns. If Darth Malgus is in the Leader slot and not the ally slot, this Doubt can't be resisted. Increase target enemy's cooldowns by 1, which can't be resisted. Darth Malgus gains Protection Up (20%) and additional Protection Up (5%, stacking) for each debuff on each ally for 2 turns.

Doubt: Can't gain bonus Turn Meter or buffs or recover Protection
More Details
Dark Deception

Tex.abilityui passive faction sithempire.png Legacy of Power
Leader Ability Material Omicron Level 8

Sith Empire allies are immune to Turn Meter reduction. For each Sith Empire ally at the start of battle (excluding summoned allies), Sith Empire allies have +10% Critical Chance and Max Health and +10 Speed.

The first time any other ally falls below 50% Health, at the end of that turn all enemies are inflicted with Fear for 1 turn, which can't be dispelled, evaded, or resisted.

Whenever Doubt expires from an enemy, Sith Empire allies gain a stack of We Have Returned for 4 turns, which can't be copied, dispelled, or prevented. Darth Malgus is immune to Stun and Fear.

We Have Returned: +5% Critical Damage and Offense per stack

While in Grand Arenas: Sith Empire allies have +50% Mastery, +30 Speed, and +80% Critical Avoidance and damage they receive is decreased by 15%. Whenever a Sith Empire ally is inflicted with a debuff, they recover 10% Health and Protection. Whenever Doubt is dispelled on an enemy, that enemy is inflicted with Expose for 2 turns, which can't be resisted. While enemies are inflicted with Doubt, they have -20% Speed, -20% Tenacity, and -30% Critical Damage.

At the start of battle, if all allies are Sith, Darth Malgus gains an additional 50% Max Health and Max Protection and 60 Speed. At the start of battle, Darth Malgus recovers 100% Health and Protection.
Omicron
More Details
Unlocks at Gear Level 6.
Level 7:
Sith Empire allies are immune to Turn Meter reduction. For each Sith Empire ally at the start of battle (excluding summoned allies), Sith Empire allies have +10% Critical Chance and Max Health and +10 Speed.

The first time any other ally falls below 50% Health, at the end of that turn all enemies are inflicted with Fear for 1 turn, which can't be dispelled, evaded, or resisted.

Whenever Doubt expires from an enemy, Sith Empire allies gain a stack of We Have Returned for 4 turns, which can't be copied, dispelled, or prevented. Darth Malgus is immune to Stun and Fear.

We Have Returned: +5% Critical Damage and Offense per stack
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Mk III.png
20
Game-Icon-Ability Material Omega.png
10
Game-Icon-Ability Material Omicron.png
20
105000 While in Grand Arenas: Sith Empire allies have +50% Mastery, +30 Speed, and +80% Critical Avoidance and damage they receive is decreased by 15%; whenever a Sith Empire ally is inflicted with a debuff, they recover 10% Health and Protection; whenever Doubt on an enemy, that enemy is inflicted with Expose for 2 turns, which can't be resisted; while enemies are inflicted with Doubt, they have -20% Speed, -20% Tenacity, and -30% Critical Damage; at the start of battle, if all allies are Sith, Darth Malgus gains an additional 50% Max Health and Max Protection and 60 Speed; at the start of battle, Darth Malgus recovers 100% Health and Protection
7 72
Game-Icon-Ability Material Mk I.png
9
Game-Icon-Ability Material Mk II.png
7
Game-Icon-Ability Material Mk III.png
5
28800 Whenever Doubt expires from an enemy, Sith Empire allies gain a stack of [c][ffff33]We Have Returned[-][/c] for 4 turns, which can't be copied, dispelled, or prevented; Darth Malgus is immune to Stun and Fear
6 62
Game-Icon-Ability Material Mk I.png
6
Game-Icon-Ability Material Mk II.png
5
Game-Icon-Ability Material Mk III.png
4
9600 The first time any other ally falls below 50% Health, at the end of that turn all enemies are inflicted with Fear for 1 turn, which can't be dispelled, evaded, or resisted
5 52
Game-Icon-Ability Material Mk I.png
4
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
4800 Sith Empire allies are immune to Turn Meter reduction
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
2
2400 +5 Speed
3 32
Game-Icon-Ability Material Mk I.png
2
Game-Icon-Ability Material Mk II.png
2
1600 +5% Max Health
2 22
Game-Icon-Ability Material Mk I.png
2
800 +5% Critical Chance
1 Description: For each Sith Empire ally at the start of battle (excluding summoned allies), Sith Empire allies have +5% Critical Chance and Max Health and +5 Speed.
Legacy of Power

Tex.abilityui passive korribanslegacy.png Korriban's Legacy
Unique Ability Material Omicron Level 8

At the start of battle, Darth Malgus gains 5% Max Health and Max Protection for each other Sith ally, and 10% Max Health and Max Protection for each other Sith Empire ally. Darth Malgus takes reduced damage from percent Health damage effects, is immune to Healing Immunity, and while debuffed, gains 10% Defense and Health Steal. While Darth Malgus is Taunting, he has +60% counter chance, +20% Defense, and -20% Tenacity.

If all allies were Sith at the start of battle: At the start of each encounter Darth Malgus Taunts for 2 turns. Whenever Doubt expires on an enemy, that enemy is inflicted with Fear for 1 turn. The first time each turn Doubt is dispelled on an enemy, two random enemies who didn't already have it are inflicted with Doubt for 2 turns at the end of that turn. These debuffs can't be resisted.

While in Grand Arenas: If all allies were Sith at the start of battle: Instead, the first time each turn Doubt is dispelled on an enemy, all other enemies that didn't already have it are inflicted with Doubt for 2 turns at the end of that turn, which can't be resisted.
More Details
Level 7:
At the start of battle, Darth Malgus gains 5% Max Health and Max Protection for each other Sith ally, and 10% Max Health and Max Protection for each other Sith Empire ally. Darth Malgus takes reduced damage from percent Health damage effects, is immune to Healing Immunity, and while debuffed, gains 10% Defense and Health Steal. While Darth Malgus is Taunting, he has +60% counter chance, +20% Defense, and -20% Tenacity.

If all allies were Sith at the start of battle: At the start of each encounter Darth Malgus Taunts for 2 turns. Whenever Doubt expires on an enemy, that enemy is inflicted with Fear for 1 turn. The first time each turn Doubt is dispelled on an enemy, two random enemies who didn't already have it are inflicted with Doubt for 2 turns at the end of that turn. These debuffs can't be resisted.
Level Unit
Level
Ability Material Credits Adds
8 84
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Omicron.png
20
125000 While in Grand Arenas: If all allies were Sith at the start of battle: Instead, the first time each turn Doubt is dispelled on an enemy, all other enemies that didn't already have it are inflicted with Doubt for 2 turns at the end of that turn, which can't be resisted
7 68
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 If all allies were Sith at the start of battle: At the start of each encounter Darth Malgus Taunts for 2 turns; whenever Doubt expires on an enemy, that enemy is inflicted with Fear for 1 turn; the first time each turn Doubt is dispelled on an enemy, two random enemies who didn't already have it are inflicted with Doubt for 2 turns at the end of that turn; these debuffs can't be resisted
6 58
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 While Darth Malgus is Taunting, he has +60% counter chance, +20% Defense, and -20% Tenacity
5 48
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 While debuffed, Darth Malgus gains 10% Defense and Health Steal
4 38
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 Immune to Healing Immunity
3 28
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +3% Max Health and Max Protection for each other Sith Empire ally
2 18
Game-Icon-Ability Material Mk I.png
2
900 +2% Max Health and Max Protection for each other Sith Empire ally
1 Description: At the start of battle, Darth Malgus gains 5% Max Health and Max Protection for each other Sith ally, and 5% Max Health and Max Protection for each other Sith Empire ally. Darth Malgus takes reduced damage from percent Health damage effects.
Korriban's Legacy

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Unfettered Rage Basic
Game-Icon-Ability Material Mk III.png
40
Game-Icon-Ability Material Omega.png
16
Game-Icon-Ability Material Zeta.png
20
? ? ?
Deprive Senses Special
Game-Icon-Ability Material Mk III.png
40
Game-Icon-Ability Material Omega.png
16
Game-Icon-Ability Material Omicron.png
20
? ? ?
Dark Deception Special
Game-Icon-Ability Material Mk III.png
40
Game-Icon-Ability Material Omega.png
16
Game-Icon-Ability Material Zeta.png
20
? ? ?
Legacy of Power Leader
Game-Icon-Ability Material Mk III.png
20
Game-Icon-Ability Material Omega.png
10
Game-Icon-Ability Material Omicron.png
20
? ? ?
Korriban's Legacy Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Omicron.png
20
? ? ?

Mods

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Unit Strategy

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Team Strategy

Details of how to use and mod Darth Malgus within specific teams can be found on the following pages:

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Kit Counters

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  • Unfettered Rage -
  • Deprive Senses -
  • Dark Deception -
  • Legacy of Power -
  • Korriban's Legacy -

Notes

Lore

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Trivia

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