Proving Grounds
Conquest Pass+
Players who purchased Conquest Pass+ will gain access to an additional Proving Grounds event that runs 24 hours prior to the normal Proving Grounds event. The requirements to participate in the event are the same with the added requirement that players own Conquest Pass+, which expires at the end of each Conquest.
Tiers
Requirements
Razor Crest must not already be at max shards
Units: Any 5 characters
Relic Level: 3+
Rewards
Enemies
Refresh
2200 (Max 2 refreshes)
Requirements
Commander Ahsoka Tano must not already be at max shards
Units: Any 5 characters
Relic Level: 3+
Rewards
Enemies
Refresh
2200 (Max 2 refreshes)
Requirements
Maul must not already be at max shards
Units: Any 5 characters
Relic Level: 3+
Rewards
Enemies
Refresh
2200 (Max 2 refreshes)
Requirements
Boba Fett, Scion of Jango must not already be at max shards
Units: Any 5 characters
Relic Level: 3+
Rewards
Enemies
Refresh
2200 (Max 2 refreshes)
Requirements
TIE/IN Interceptor Prototype must not already be at max shards
Units: Any 5 characters
Relic Level: 3+
Rewards
Enemies
Refresh
2200 (Max 2 refreshes)
Requirements
Darth Malgus must not already be at max shards
Units: Any 5 characters
Relic Level: 3+
Rewards
Enemies
Refresh
2200 (Max 2 refreshes)
Requirements
Ben Solo must not already be at max shards
Units: Any 5 characters
Relic Level: 3+
Rewards
Refresh
2200 (Max 2 refreshes)
Requirements
Scythe must not already be at max shards
Units: Any 5 characters
Relic Level: 3+
Rewards
Refresh
2200 (Max 2 refreshes)
Requirements
Admiral Trench must not already be at max shards
Units: Any 5 characters
Relic Level: 3+
Rewards
Refresh
2200 (Max 2 refreshes)
Requirements
Fury-class Interceptor must not already be at max shards
Units: Any 5 characters
Relic Level: 3+
Rewards
Enemies
Refresh
2200 (Max 2 refreshes)
Requirements
Taron Malicos must not already be at max shards
Units: Any 5 characters
Relic Level: 3+
Rewards
Refresh
2200 (Max 2 refreshes)
Modifiers
Tier | Modifier | Description |
---|---|---|
Razor Crest | Global Modifier (Remnant of Power) |
Whenever a character inflicts a debuff, they gain a stack of Imperial Rule, which can't be copied, dispelled, or prevented
Imperial Rule: +2% Offense and Potency per stack |
Enemy Modifier (Endless Ranks) |
At the start of battle, Imperial Troopers gain 1 stack of Endless Ranks for each Imperial Trooper ally (max 3 stacks)
Endless Ranks: When defeated, remove 1 stack of Endless Ranks from all Imperial Trooper allies and revive with 30% Health and Protection, which can't be prevented | |
Commander Ahsoka Tano | Global Modifier (Perilous Escape) |
At the start of the encounter, all characters have -100 Speed; whenever a character lands a critical hit, gain 20 Speed (max 200); whenever a character attacks out of turn, apply Vulnerable for 1 turn; at the end of round, if a character doesn't have Protection, gain Stealth for 2 turns (once per character); whenever a character loses Stealth, they gain Expose for 1 turn |
Enemy Modifier (The Code) |
Whenever a Mandalorian ally takes damage, all Mandalorian allies gain a stack of Clan Loyalty, which can't be copied, dispelled, or prevented; if there is exactly one non-Mandalorian ally at start of battle, that ally also gains Clan Loyalty if they are not in the Leader slot; allies with Clan Loyalty have a 50% chance to assist when another ally attacks during an enemy's turn (limit once per turn), dealing 95% less damage
Clan Loyalty: +1% Max Protection and counter chance, -1% damage penalty when assisting for 1 turn | |
Maul | Global Modifier (Drain Essence) |
Characters in the Leader slot gain Drain Essence ability at the start of the encounter.
Drain Essence: All other allies lose 25% Max Health and Max Protection. Gain 5% Offense per ally affected this way (stacking). Then, gain a bonus turn |
Enemy Modifier (A Few Surprises Left) |
Rebel allies gain 50% Health Steal and can't be counterfeited. Whenever a Rebel's Health drops below 40$, they are inflicted with Cornered, which can't be copied, dispelled, or prevented. When a Rebel ally's Health is above 70%, Cornered is dispelled and they gain 10% Offense (stacking, max 50%) for the rest of the encounter.
Cornered: +30% Offense, calls a random Rebel ally to assist when using an ability, and can't attack out of turn | |
Boba Fett, Scion of Jango | Global Modifier (Dune Sandstorm) |
At the end of every other turn, all units are inflicted with Damage Over Time until defeated, which can't be resisted. |
Enemy Modifier (Thrill of the Hunt) |
All Bounty Hunter allies gain 9 stacks of True Defense at the start of battle, which cannot be copied, dispelled or prevented. Whenever a Bounty Hunter gains their payout, they also gain Frenzy for 1 turn, 100% increased damage, and their cooldowns are reset.
True Defense: 10% reduced damage taken per stack; lose one stack of True Defense when receiving damage | |
TIE Interceptor | Global Modifier (Dune Sandstorm) |
At the end of every other turn, all units are inflicted with Damage Over Time until defeated, which can't be resisted. |
Enemy Modifier (Dark Pursuit) |
If the allied leader is Inquisitorius, whenever they use an ability during their turn they inflict a stack of Purge (max 6) on the target enemy. Whenever Purge expires from an enemy, they gain a stack of Fatigue (max 20) which can't be copied, dispelled, or resisted. Whenever an ally defeats an enemy, all enemies are inflicted with 5 stacks of Fatigue. At 20 stacks of Fatigue, Inquisitorius allies gain Coup De Grâce, which can't be copied, dispelled, or prevented.
Fatigue: -2 Speed and -2% Tenacity Coup De Grâce: On the next Special attack, deal true damage equal to 100% of the target's Max Health and dispel Coup De Grâce from all Inquisitorius allies and dispel Fatigue from all enemies | |
Darth Malgus | Global Modifier (Safe Haven) |
While no characters are Deathmarked, when a character deals damage to an enemy, they are inflicted with Deathmarked until the end of battle, which can't be copied, dispelled, or resisted. |
Enemy Modifier (Grim Machinations) |
Whenever a Sith ally is defeated, all Sith allies gain 50% Max Health and Offense (stacking) until the end of battle, gain 50% Turn Meter, and recover 50% Health. Whenever a Sith ally defeats an enemy they gain Dark Ascension (stacking), which can't be copied, dispelled, or resisted.
Dark Ascension: Damage received decreased by 15% and damage dealt increased by 30% | |
Ben Solo | Global Modifier (Unstable Energies) |
At the start of the battle, all characters (excluding summoned allies) gain 10 stacks of Unstable Energy for the rest of the encounter. When a character reaches 0 or 30 stacks of Unstable Energy, deal 85% Max Health and 100% Max Protection damage to that character, which can't be evaded, and that character gains 10 stacks of Unstable Energy. This damage can't defeat characters.
Unstable Energy: Gain 1 stack whenever this character gains a buff; lose 3 stacks at the end of turn |
Enemy Modifier (Fearless Fortitude) |
Whenever an enemy resists a detrimental effect from a Resistance ally, that ally gains Heal Over Time for 1 turn. Whenever a Resistance ally gains a buff, they also gain 5% Potency, Critical Chance, and Critical Damage (stacking) until end of battle, and 10% Turn Meter. | |
Scythe | Global Modifier (Rebellious) |
Whenever an ally uses a special ability during their turn, call a random other ally to assist. Whenever a character attacks out of turn, they gain a stack of Rebellious, which can't be copied, dispelled, or prevented. At 20 stacks of Rebellious, they gain an additional 30% Offense.
Rebellious: +2% Critical Chance and Critical Damage (stacking, max 20) |
Enemy Modifier (Dark Pursuit) |
If the allied leader is Inquisitorius, whenever they use an ability during their turn they inflict a stack of Purge (max 6) on the target enemy. Whenever Purge expires from an enemy, they gain a stack of Fatigue (max 20) which can't be copied, dispelled, or resisted. Whenever an ally defeats an enemy, all enemies are inflicted with 5 stacks of Fatigue. At 20 stacks of Fatigue, Inquisitorius allies gain Coup De Grâce, which can't be copied, dispelled, or prevented.
Coup De Grâce: On the next Special attack, deal true damage equal to 100% of the target's Max Health and dispel Coup De Grâce from all Inquisitorius allies and dispel Fatigue from all enemies | |
Admiral Trench | Global Modifier (Decadence) |
At the start of the battle, all characters have their Accuracy reduced by 15%. Gain a stack of Collected Wealth whenever a character damages an enemy. This effect can't be copied, dispelled, or prevented. Lose all stacks of Collected Wealth when damaged. Collected Wealth: +10% Critical Chance and Critical Damage (stacking, max 10) |
Enemy Modifier (Malicious Minions) |
Summoned Separatist allies have +50% Speed, Max Health, and Max Protection, and damage they deal is increased by 50%. All other Separatist allies gain half of these bonuses. If there is a Separatist in the Leader slot and no summon is present at the start of the encounter, summon a Sniper Droid to the ally slot. Coup De Grâce: On the next Special attack, deal true damage equal to 100% of the target's Max Health and dispel Coup De Grâce from all Inquisitorius allies and dispel Fatigue from all enemies | |
Fury-class Interceptor | Global Modifier (Test of Strength) |
All units are inflicted with 10 stacks of Hesitation at the start of the battle, which persists through defeat and can't be resisted, dispelled, or prevented. Whenever a character uses a special abillity, dispel 1 stack of Hesitation. At 0 stacks, recover 50% Health and gain Clarity, which persists through defeat and cannot be copied, dispelled, or prevented.
Hesitation: -5% Offense and -5% Tenacity per stack. Can't assist or gain bonus Turn Meter. |
Enemy Modifier (Grim Machinations) |
Whenever a Sith ally is defeated, all Sith allies gain 50% Max Health and Offense (stacking) until the end of battle, gain 50% Turn Meter, and recover 50% Health. Whenever a Sith ally defeats an enemy they gain Dark Ascension (stacking), which can't be copied, dispelled, or resisted.
Dark Ascension: Damage received decreased by 15% and damage dealt increased by 30% |
Strategy Tips
Tier | Description |
---|---|
Razor Crest | - Face off against Moff Gideon and a team of Imperial Troopers |
Commander Ahsoka Tano | - Face off against Maul and a team of Mandalorians |
Maul | - Face off against all the members of the Phoenix Squadron - Phoenix Squadron enemies are immune to Fear, and Max Health and Max Protection decreases |
Boba Fett, Scion of Jango | - Face off against Cad Bane and other legendary Bounty Hunters |
TIE Interceptor | - Face off against the Grand Inquisitor and other relentless Inquisitors |
Darth Malgus | - Face off against Darth Malgus on Takodana |
Ben Solo | - Face off against Ben Solo, Rey, and her allies, in the ruins of the Death Star on Kef Bir |
Scythe | - Earn Scythe shards by fighting against Grand Inquisitor and his allies, in the busy streets of Lothal |
Admiral Trench | - Earn Admiral Trench shards by fighting against Admiral Trench and his Separatist allies on the gas giant of Bespin |
Fury-class Interceptor | - Earn Fury-class Interceptor shards by fighting against Darth Malgus and his Sith allies deep within the Crystal Caves of Ilum. |
Videos
To be added