Admiral Trench
A cunning Separatist admiral who supports his allies with potent buffs and ruins his foes with debilitating debuffs
Description | |
---|---|
Alignment | Dark Side |
Role | Support • Leader |
Faction | Separatist |
Lead Synergy | Separatist • Wat Tambor • Nute Gunray • Jango Fett |
Synergy | Separatist |
Immune to | Buff Immunity • Healing Immunity |
Release Date | January 23, 2023 |
Shards to Activate | 330 |
Accelerated | Never Accelerated units have increased drop quantities. See Character Shards for more information. |
Acquisition | Proving Grounds |
Omicron Bonus | Territory Wars |
Buffs | Heal Over Time • Protection Over Time • Tactical Supremacy • Protection Up |
Debuffs | Shock • Stun • Stagger • Fear |
Battle Mechanics | Dispel Buffs - Target Assist - Call All Allies Health to Protection Turn Meter Gain - Self |
Lead Mechanics | Max Health Max Protection Potency Speed Stacking Increase - Offense Critical Avoidance Defense Counter Defense Penetration Assist Immunity Counter Immunity Turn Meter Gain Immunity |
Stats
Stats displayed are for unit at max level with max stars. Mods are not included in calculations.
Physical Offense | |
---|---|
Damage | 918 |
Critical Chance | 17.83% |
Armor Penetration | 0 |
General | |
Health | 8705 |
Protection | 0 |
Speed | 105 |
Potency | 0% |
Tenacity | 15% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1543 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 13.44% |
Resistance | 9.12% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 0% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 935 |
Critical Chance | 17.96% |
Armor Penetration | 0 |
General | |
Health | 8813 |
Protection | 0 |
Speed | 105 |
Potency | 2% |
Tenacity | 15% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1572 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 13.56% |
Resistance | 9.25% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 0% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 969 |
Critical Chance | 18.17% |
Armor Penetration | 0 |
General | |
Health | 9065 |
Protection | 0 |
Speed | 109 |
Potency | 2% |
Tenacity | 17% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1623 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 14.49% |
Resistance | 9.51% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 0% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 1054 |
Critical Chance | 19.13% |
Armor Penetration | 0 |
General | |
Health | 9569 |
Protection | 0 |
Speed | 109 |
Potency | 2% |
Tenacity | 17% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1733 |
Critical Chance | 11.25% |
Resistance Penetration | 0 |
Survivability | |
Armor | 15.39% |
Resistance | 10.4% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 0% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 1160 |
Critical Chance | 20.13% |
Armor Penetration | 0 |
General | |
Health | 10793 |
Protection | 0 |
Speed | 109 |
Potency | 2% |
Tenacity | 17% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1915 |
Critical Chance | 11.88% |
Resistance Penetration | 0 |
Survivability | |
Armor | 16.83% |
Resistance | 11.27% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 5% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 1291 |
Critical Chance | 21.79% |
Armor Penetration | 0 |
General | |
Health | 12054 |
Protection | 0 |
Speed | 111 |
Potency | 2% |
Tenacity | 17% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 2115 |
Critical Chance | 11.88% |
Resistance Penetration | 5 |
Survivability | |
Armor | 18.01% |
Resistance | 12.61% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 5% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 1520 |
Critical Chance | 22.88% |
Armor Penetration | 5 |
General | |
Health | 12865 |
Protection | 4978 |
Speed | 129 |
Potency | 7% |
Tenacity | 17% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 2485 |
Critical Chance | 12.08% |
Resistance Penetration | 30 |
Survivability | |
Armor | 18.63% |
Resistance | 14.26% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 5% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 1757 |
Critical Chance | 24.25% |
Armor Penetration | 5 |
General | |
Health | 15825 |
Protection | 12444 |
Speed | 133 |
Potency | 7% |
Tenacity | 17% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 2926 |
Critical Chance | 12.08% |
Resistance Penetration | 30 |
Survivability | |
Armor | 20.86% |
Resistance | 15.39% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 5% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 1932 |
Critical Chance | 26.88% |
Armor Penetration | 5 |
General | |
Health | 19651 |
Protection | 19910 |
Speed | 133 |
Potency | 7% |
Tenacity | 22% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 3183 |
Critical Chance | 12.08% |
Resistance Penetration | 30 |
Survivability | |
Armor | 26.77% |
Resistance | 16.28% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 5% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 2089 |
Critical Chance | 27.17% |
Armor Penetration | 10 |
General | |
Health | 21602 |
Protection | 27376 |
Speed | 139 |
Potency | 22% |
Tenacity | 29% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 3592 |
Critical Chance | 14.17% |
Resistance Penetration | 45 |
Survivability | |
Armor | 27.52% |
Resistance | 17.58% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 5% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 2203 |
Critical Chance | 27.21% |
Armor Penetration | 10 |
General | |
Health | 25478 |
Protection | 37331 |
Speed | 145 |
Potency | 22% |
Tenacity | 53% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 3888 |
Critical Chance | 14.17% |
Resistance Penetration | 45 |
Survivability | |
Armor | 34.98% |
Resistance | 18.43% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 5% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 2457 |
Critical Chance | 27.25% |
Armor Penetration | 10 |
General | |
Health | 26284 |
Protection | 49775 |
Speed | 151 |
Potency | 30% |
Tenacity | 62% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 4323 |
Critical Chance | 14.17% |
Resistance Penetration | 45 |
Survivability | |
Armor | 36.97% |
Resistance | 26% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 5% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 3366 |
Critical Chance | 34.63% |
Armor Penetration | 10 |
General | |
Health | 33840 |
Protection | 62219 |
Speed | 171 |
Potency | 70% |
Tenacity | 102% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 5554 |
Critical Chance | 16.25% |
Resistance Penetration | 105 |
Survivability | |
Armor | 37.65% |
Resistance | 33.97% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 10% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 3629 |
Critical Chance | 35.92% |
Armor Penetration | 10 |
General | |
Health | 35064 |
Protection | 62219 |
Speed | 171 |
Potency | 70% |
Tenacity | 102% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 5962 |
Critical Chance | 16.25% |
Resistance Penetration | 105 |
Survivability | |
Armor | 38.55% |
Resistance | 34.98% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
1.5% |
Health Steal | 10% |
Accuracy | 1.5% |
Physical Offense | |
---|---|
Damage | 3927 |
Critical Chance | 38.46% |
Armor Penetration | 10 |
General | |
Health | 37656 |
Protection | 62219 |
Speed | 171 |
Potency | 70% |
Tenacity | 102% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 6430 |
Critical Chance | 16.25% |
Resistance Penetration | 105 |
Survivability | |
Armor | 40.34% |
Resistance | 36.09% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
3% |
Health Steal | 10% |
Accuracy | 3% |
Physical Offense | |
---|---|
Damage | 4225 |
Critical Chance | 41% |
Armor Penetration | 10 |
General | |
Health | 40266 |
Protection | 62219 |
Speed | 171 |
Potency | 70% |
Tenacity | 102% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 6898 |
Critical Chance | 16.25% |
Resistance Penetration | 105 |
Survivability | |
Armor | 42.02% |
Resistance | 37.16% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
4.5% |
Health Steal | 10% |
Accuracy | 4.5% |
Physical Offense | |
---|---|
Damage | 4523 |
Critical Chance | 43.54% |
Armor Penetration | 10 |
General | |
Health | 42858 |
Protection | 62219 |
Speed | 171 |
Potency | 70% |
Tenacity | 102% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 7366 |
Critical Chance | 16.25% |
Resistance Penetration | 105 |
Survivability | |
Armor | 43.61% |
Resistance | 38.2% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
6% |
Health Steal | 10% |
Accuracy | 6% |
Physical Offense | |
---|---|
Damage | 4821 |
Critical Chance | 46.13% |
Armor Penetration | 10 |
General | |
Health | 45468 |
Protection | 62219 |
Speed | 171 |
Potency | 70% |
Tenacity | 102% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 7834 |
Critical Chance | 16.25% |
Resistance Penetration | 105 |
Survivability | |
Armor | 45.11% |
Resistance | 39.2% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
7.5% |
Health Steal | 10% |
Accuracy | 7.5% |
Physical Offense | |
---|---|
Damage | 5179 |
Critical Chance | 48.67% |
Armor Penetration | 10 |
General | |
Health | 48060 |
Protection | 62219 |
Speed | 171 |
Potency | 70% |
Tenacity | 102% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 8362 |
Critical Chance | 16.25% |
Resistance Penetration | 105 |
Survivability | |
Armor | 46.54% |
Resistance | 40.17% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
10.5% |
Health Steal | 10% |
Accuracy | 10.5% |
Physical Offense | |
---|---|
Damage | 5537 |
Critical Chance | 51.21% |
Armor Penetration | 10 |
General | |
Health | 50670 |
Protection | 62219 |
Speed | 171 |
Potency | 70% |
Tenacity | 102% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 8890 |
Critical Chance | 16.25% |
Resistance Penetration | 105 |
Survivability | |
Armor | 47.9% |
Resistance | 41.11% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
13.5% |
Health Steal | 10% |
Accuracy | 13.5% |
Physical Offense | |
---|---|
Damage | 5955 |
Critical Chance | 53.75% |
Armor Penetration | 10 |
General | |
Health | 53262 |
Protection | 62219 |
Speed | 171 |
Potency | 70% |
Tenacity | 102% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 9478 |
Critical Chance | 16.25% |
Resistance Penetration | 105 |
Survivability | |
Armor | 49.18% |
Resistance | 42.02% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
18% |
Health Steal | 10% |
Accuracy | 18% |
Physical Offense | |
---|---|
Damage | 6122 |
Critical Chance | 54.88% |
Armor Penetration | 10 |
General | |
Health | 62098 |
Protection | 71219 |
Speed | 171 |
Potency | 70% |
Tenacity | 102% |
Critical Damage | 150% |
Defense Penetration | 0% |
Materials Needed |
---|
Max Level
|
Special Offense | |
---|---|
Damage | 9679 |
Critical Chance | 16.25% |
Resistance Penetration | 105 |
Survivability | |
Armor | 49.94% |
Resistance | 42.18% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
21% |
Health Steal | 10% |
Accuracy | 21% |
Abilities
Unfinished Business
Basic Level 8
During Trench's turn, allies with Tactical Supremacy gain a Heal Over Time and a Protection Over Time (10%) for 2 turns.
While in Territory Wars: During Trench's turn: Inflict Ability Block on target enemy for 1 turn which can't be dispelled or resisted and reduce their Critical Damage by 20% (stacking) until the end of the encounter. If target enemy was already debuffed, remove 50% Turn Meter from them. Non-Droid Separatist allies recover 30% Health and Protection.
During Trench's turn, allies with Tactical Supremacy gain a Heal Over Time and a Protection Over Time (10%) for 2 turns.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 76 | 20 50 20 20 | 145000 | While in Territory Wars: During Trench's turn: Inflict Ability Block on target enemy for 1 turn which can't be dispelled or resisted and reduce their Critical Damage by 20% (stacking) until the end of the encounter; if target enemy was already debuffed, remove 50% Turn Meter from them; non-Droid Separatist allies recover 30% Health and Protection |
7 | 64 | 16 13 9 | 24700 | If the target was already Shocked, Stun them for 1 turn |
6 | 54 | 10 9 6 | 8200 | During Trench's turn, allies with Tactical Supremacy gain a Protection Over Time (10%) for 2 turns |
5 | 44 | 7 7 5 | 4100 | During Trench's turn, allies with Tactical Supremacy gain a Heal Over Time for 2 turns |
4 | 34 | 5 5 4 | 2100 | +10% Damage |
3 | 24 | 4 4 | 1400 | +5% Damage |
2 | 14 | 3 | 700 | +5% Damage |
1 | Description: Deal Special damage to target enemy and Shock them for 2 turns. |
Net Positive
Special Level 8
3 Turn Cooldown
Non-Droid Separatist allies gain Tactical Supremacy for 2 turns, which can't be copied. Trench gains Protection Up (40%) for 2 turns and other Separatist allies gain Protection Up (20%) for 2 turns.
Tactical Supremacy: +30% Critical Damage and Potency; recover 10% Protection at the start of turn; if dispelled, recover 40% Health then gain Advantage and Foresight for 2 turns at the end of that turn
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 80 | 40 16 20 | 145000 | Non-Droid Separatist allies gain Tactical Supremacy for 2 turns, which can't be copied. Trench gains Protection Up (40%) for 2 turns and other Separatist allies gain Protection Up (20%) for 2 turns |
7 | 66 | 12 10 7 | 45200 | Call all other non-Droid Separatist allies to assist |
6 | 56 | 8 7 5 | 15100 | Dispel buffs on target enemy |
5 | 46 | 5 5 4 | 7500 | Inflict Stagger for 2 turns |
4 | 36 | 4 4 3 | 3800 | +10% Damage |
3 | 26 | 3 3 | 2500 | +5% Damage |
2 | 16 | 2 | 1300 | +5% Damage |
1 | Description: Deal Special damage to target enemy. (3 Turn Cooldown) |
Feared Tactician
Leader Level 8
Whenever a Separatist ally inflicts a debuff on an enemy, they gain 20% Offense for 3 turns (stacking, limit once per turn). While a Separatist ally has a Tech, they have +100% Potency. When a non-Geonosian Separatist ally gains Baktoid Shield Generator Tech, they dispel Stealth from themselves and while they have Baktoid Shield Generator Tech, they are immune to Stealth and gain 100% Critical Avoidance and Defense.
While a Separatist ally has a Heal Over Time, they have +30% Counter Chance, and while they have a Protection Over Time, they have +30% Defense Penetration. While an enemy has Burning, they can't assist, counter attack, or gain bonus Turn Meter.
While in Territory Wars: Non-Droid Separatist allies have +50% Mastery, and +75% Max Health and Max Protection. Separatist allies with Tech can't have their turn meter reduced. Enemies with Extortion will be critically hit if able.
Whenever an enemy dispels a debuff, Separatist allies gain 10% turn meter (limit once per turn). The first time each enemy is reduced below 100% Health (excluding summons), Separatist allies gain 20% Offense (stacking) and +5 Speed (stacking) until the end of the battle.
Whenever a Separatist ally inflicts a debuff on an enemy, they gain 20% Offense for 3 turns (stacking, limit once per turn). While a Separatist ally has a Tech, they have +100% Potency. When a non-Geonosian Separatist ally gains Baktoid Shield Generator Tech, they dispel Stealth from themselves and while they have Baktoid Shield Generator Tech, they are immune to Stealth and gain 100% Critical Avoidance and Defense.
While a Separatist ally has a Heal Over Time, they have +30% Counter Chance, and while they have a Protection Over Time, they have +30% Defense Penetration. While an enemy has Burning, they can't assist, counter attack, or gain bonus Turn Meter.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 84 | 20 | 105000 | While in Territory Wars: Non-Droid Separatist allies have +50% Mastery, and +75% Max Health and Max Protection; Separatist allies with Tech can't have their turn meter reduced; enemies with Extortion will be critically hit if able; whenever an enemy dispels a debuff, Separatist allies gain 10% turn meter (limit once per turn); the first time each enemy is reduced below 100% Health (excluding summons), Separatist allies gain 20% Offense (stacking) and +5 Speed (stacking) until the end of the battle |
7 | 84 | 20 10 20 | 105000 | Whenever a Separatist ally inflicts a debuff on an enemy, they gain 20% Offense for 3 turns (stacking, limit once per turn); when a non-Geonosian Separatist ally gains Baktoid Shield Generator Tech, they dispel Stealth from themselves and while they have Baktoid Shield Generator Tech, they are immune to Stealth and gain 100% Critical Avoidance and Defense |
6 | 62 | 6 5 4 | 9600 | Separatist allies have +10% Speed (excludes Galactic Legend allies) for each ally with Tech |
5 | 52 | 4 4 3 | 4800 | Separatist allies have +10% Speed (excludes Galactic Legends allies) for each enemy with Extortion |
4 | 42 | 3 3 2 | 2400 | While an enemy has Burning, they can't assist, counter attack, or gain bonus Turn Meter |
3 | 32 | 2 2 | 1600 | While a Separatist ally has a Protection Over Time, they have +30% Defense Penetration |
2 | 22 | 2 | 800 | While a Separatist ally has a Heal Over Time, they have +30% Counter Chance |
1 | Description: Separatist allies have +30% Max Health, Max Protection, and Potency. |
I Smell Fear, and It Smells Good
Unique Level 8
The first time each enemy loses all Protection, at the end of that turn they are Feared for 1 turn which can't be dispelled, evaded, or resisted.
Whenever another non-Droid Separatist ally is damaged by an attack, defeated, or evades, Trench has a 50% chance to gain 100% Turn Meter (limit once per turn). Whenever an enemy dispels Protection Up from Trench, they are inflicted with Shock for 2 turns which can't be evaded or resisted.
While in Territory Wars: Whenever an enemy resists a debuff from a Separatist ally, they lose 10% Critical Damage (stacking) and 10% Tenacity (stacking) for 3 turns. The first time Trench's Health is reduced below 75%, he recovers 100% Health and gains Foresight, Protection Up (50%), and Tenacity Up for 2 turns. While a Separatist ally has a Heal Over Time, Health recovery on them is increased by 15%. While a Separatist ally has a Protection Over Time, Protection recovery on them is increased by 15%.
Allies with Tactical Supremacy have +25 Speed.
The first time each enemy loses all Protection, at the end of that turn they are Feared for 1 turn which can't be dispelled, evaded, or resisted.
Whenever another non-Droid Separatist ally is damaged by an attack, defeated, or evades, Trench has a 50% chance to gain 100% Turn Meter (limit once per turn). Whenever an enemy dispels Protection Up from Trench, they are inflicted with Shock for 2 turns which can't be evaded or resisted.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 84 | 20 | 125000 | While in Territory Wars: Whenever an enemy resists a debuff from a Separatist ally, they lose 10% Critical Damage (stacking) and 10% Tenacity (stacking) for 3 turns; the first time Trench's Health is reduced below 75%, he recovers 100% Health and gains Foresight, Protection Up (50%), and Tenacity Up for 2 turns; while a Separatist ally has a Heal Over Time, Health recovery on them is increased by 15%; while a Separatist ally has a Protection Over Time, Protection recovery on them is increased by 15%; allies with Tactical Supremacy have +25 Speed |
7 | 82 | 30 13 20 | 125000 | Whenever another non-Droid Separatist ally is damaged by an attack, defeated, or evades, Trench has a 50% chance to gain 100% Turn Meter (limit once per turn); whenever an enemy dispels Protection Up from Trench, they are inflicted with Shock for 2 turns which can't be evaded or resisted; while Trench has Protection Up, he is immune to Buff Immunity and Healing Immunity |
6 | 58 | 7 6 4 | 11000 | The first time each enemy loses all Protection, at the end of that turn they are Feared for 1 turn which can't be dispelled, evaded, or resisted |
5 | 48 | 5 4 3 | 5500 | At the start of his turn, Trench gains a Protection Over Time (10%) for 2 turns |
4 | 38 | 3 3 3 | 2700 | +10% Potency |
3 | 28 | 3 3 | 1800 | +10% Potency |
2 | 18 | 2 | 900 | +10% Potency |
1 | Description: At the start of battle, Admiral Trench loses 50% Max Health and gains that much Max Protection. While Trench is active, Separatist allies have +20% Potency. |
Recommendations
Abilities
Ability Name | Ability Type | Cost | Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. | Priority Number in order of most important, 1, to least important | Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. | Reasons |
---|---|---|---|---|---|---|
Unfinished Business | Basic | 20 50 20 20 |
? | ? | ? | |
Net Positive | Special | 40 16 20 |
? | ? | ? | |
Feared Tactician | Leader | 20 |
? | ? | ? | |
I Smell Fear, and It Smells Good | Unique | 20 |
? | ? | ? |
Mods
<<<ADD INFO>>>
Synergy
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Paragraph for each faction this unit has synergy with.
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Jedi - High Synergy
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Light Side - Low Synergy
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Unit Strategy
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Team Strategy
Details of how to use and mod Admiral Trench within specific teams can be found on the following pages:
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Kit Counters
<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit
- Unfinished Business -
- Net Positive -
- Feared Tactician -
- I Smell Fear, and It Smells Good -
Notes
Lore
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Trivia
dies in clone wars