Separatist is a group of people who disliked the Galactic Republic and formed the Confederacy of Independent systems (CIS). However, they are being secretly controlled by Darth Sidious and his apprentice Count Dooku. The Confederacy of Independent Systems fought the Galactic Republic in the clone wars. Since Sidious controlled both sides of the war, he change the image of Anakin Skywalker to be a war hero while portraying the Republic as a government full of corrupt politicians. Near the end of the war, Asajj Ventress leaves the separatists and was killed by Count Dooku. Dooku was killed by Anakin on General Grievous's flagship while Grievous was killed by Obi-Wan Kenobi. In the end of the war, Anakin Skywalker (now Lord Vader) was sent by Sidious to kill all of the remaining leaders of the separatists.
Note: Geonosians will not be covered here. For information about that factions, please see Geonosian.
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Characters
Characters
Leader Abilities
Admiral Trench 
Lead Synergy: Jango Fett • Nute Gunray • Separatist • Wat Tambor
Synergy: Separatist
Separatist allies have +30% Max Health, Max Protection, and Potency and they have +10% Speed (excludes Galactic Legend allies) for each ally with Tech and each enemy with Extortion.
Whenever a Separatist ally inflicts a debuff on an enemy, they gain 20% Offense for 3 turns (stacking, limit once per turn). While a Separatist ally has a Tech, they have +100% Potency. When a non-Geonosian Separatist ally gains Baktoid Shield Generator Tech, they dispel Stealth from themselves and while they have Baktoid Shield Generator Tech, they are immune to Stealth and gain 100% Critical Avoidance and Defense.
While a Separatist ally has a Heal Over Time, they have +30% Counter Chance, and while they have a Protection Over Time, they have +30% Defense Penetration. While an enemy has Burning, they can't assist, counter attack, or gain bonus Turn Meter.
While in Territory Wars: Non-Droid Separatist allies have +50% Mastery, and +75% Max Health and Max Protection. Separatist allies with Tech can't have their turn meter reduced. Enemies with Extortion will be critically hit if able.
Whenever an enemy dispels a debuff, Separatist allies gain 10% turn meter (limit once per turn). The first time each enemy is reduced below 100% Health (excluding summons), Separatist allies gain 20% Offense (stacking) and +5 Speed (stacking) until the end of the battle.
Asajj Ventress 
Lead Synergy: Nightsister
Nightsister allies have +30 Speed, +30% Offense, gain 50% Turn Meter when they fall below 100% Health, and have a 50% chance to remove 20% Turn Meter when they damage an enemy. This Turn Meter removal can't be Resisted.
Count Dooku 
Lead Synergy: Separatist
Synergy: Separatist
Separatist allies have +35% counter chance and gain 50% Tenacity the first time they are Stunned or Dazed.
Whenever an enemy falls below 100% Health, they inflict Tenacity Down and Healing Immunity for 2 turns on themselves, which can't be evaded or resisted, and all Separatist allies gain 10% Offense (stacking, max 50%).
General Grievous 
Lead Synergy: Droid • Separatist
Synergy: Target Lock
All enemies have -40% Critical Avoidance and -50% Defense. Whenever a Dark Side Droid ally is resisted, that Droid gains 10% Potency (stacking) for the rest of the encounter. Target Locked enemies can't counter attack.
When a Target Locked enemy is damaged, each Droid and each Separatist ally gains 2% Turn Meter, doubled for Grievous. When damaged by an attack, Dark Side enemies lose 5% Turn Meter, and Light Side enemies lose 2% Potency (stacking).
Geonosian Brood Alpha 
Lead Synergy: Geonosian
Synergy: Geonosian • Hive Mind
Geonosian allies have +15,000 Max Health and Max Protection, and +50% Health Steal. Geonosian allies recover 3% Protection when they use their Basic ability. Basic abilities of Geonosian allies deal 10% more damage for each buffed enemy.
Jango Fett 
Lead Synergy: Bounty Hunters • Scoundrel
Synergy: Separatist • Debuff
Scoundrel allies have +30 Speed. Enemies have -20% Potency for each debuff on all Bounty Hunter allies and -40% Tenacity. Enemies that are Burning can't gain bonus Turn Meter. Bounty Hunters have +35% Offense while they have Bounty Hunter's Resolve. When Jango Fett is in the Leader slot, and not the Ally slot, the following Contract is active:
Contract: Damage a debuffed enemy 20 times. Enemies must be debuffed before the start of an attack to count progress. (Only Bounty Hunter allies can contribute to the Contract.)
Reward: All Bounty Hunters gain Bounty Hunter's Resolve at the start of their next turn and +25% Critical Chance. All Bounty Hunters have their Payouts activated.
Nute Gunray 
Lead Synergy: Separatist
Synergy: Separatist
Separatist allies have +15% Speed and Potency for each enemy with Extortion. While Nute Gunray is alive, each enemy that ends their turn with Extortion dispels their own buffs and grants Extortion to another random enemy that doesn't have it.
Ships
Capital Ships
Malevolence 
Lead Synergy: All • Droid • Separatist
Synergy: Droid • Separatist • Buzz Droids
Separatist allies have +50% Critical Avoidance. Malevolence triples the effects of Buzz Droids on enemies.
Each time the Malevolence uses a Special ability (except Call Reinforcement), it summons a Vulture Droid if there is an available slot on the battlefield. The Malevolence gains 30% Turn Meter whenever an allied Vulture Droid is defeated.
Whenever another Separatist or Droid ally uses a Basic ability, they gain a stack of Overcharge for 2 turns if an ally is already Overcharged.
Reinforcement Bonus: Reinforcements gain Overcharge for 2 turns.
Guides
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Characters
Ships
Notes
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Trivia