STAP

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STAP

Used as a reconnaissance and patrol vehicle by the Trade Federation and the Separatists, the STAP was instrumental for gathering intel, especially during the invasion of Naboo

Unit-Character-STAP.png
Description
Alignment Dark Side
Role Attacker
Faction DroidSeparatist
Synergy SeparatistDroid
Anti JediClone Trooper
Release Date February 7, 2024
Shards to Activate 25
Accelerated Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition Cantina Battles: 7-F Game-Icon-Cantina Energy.png16
Omicron Bonus Grand Arena
Buffs Overcharge
Debuffs Target LockPinnedProvoked
Battle Mechanics Attack - Can't Evade
Heal Health - Self (20%)
Heal Protection - Self (20%)
Assist - Call Ally
Assist - Self
Bonus Damage
Bonus Turn
Stacking Increase - Max Health
Heal Health - All Allies (10%)
Heal Protection - All Allies (10%)

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 7904
Critical Chance 94.04%
Armor Penetration 192
General
Health 52663
Protection 61309
Speed 208
Potency 87%
Tenacity 79%
Critical Damage 171%
Defense Penetration 0%
Relic 9
Unit-Character-STAP-portrait.png
Indicator-Gear-Level-Relic-DS.png
9
85
STAP - Gear Relic 9
Materials Needed
Max Level
Special Offense
Damage 6252
Critical Chance 31%
Resistance Penetration 0
Survivability
Armor 49.26%
Resistance 34.58%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 10%
Accuracy 0%

Abilities

Tex.ability stap basic.png Checkpoint Secure!
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy and inflict Target Lock for 2 turns. If they already had Target Lock, instead inflict Pinned for 2 turns which can't be copied, dispelled, or prevented, and this attack can't be evaded.

Pinned: Can't gain bonus Turn Meter and has -25% Speed, doesn't stack with Breach or Speed Down
More Details

Tex.ability stap special01.png Die, Jedi Dogs!
Special Ability Material Omega Level 8
2 Turn Cooldown

Deal Physical damage to all enemies, which can't be evaded by Jedi. Inflict Provoked on all enemies for 2 turns. Deal damage again to Pinned enemies.
More Details

Tex.ability stap special02.png We Need To Recharge!
Special Ability Material Omega Level 8
4 Turn Cooldown

Recover 20% Health and Protection and gain 5 stacks of Overcharge (max 5), which can't be copied, dispelled, or prevented. Target other ally attacks, then STAP assists.
More Details

Tex.abilityui passive singletrooperaerialplatform.png Single Trooper Aerial Platform
Unique Ability Material Omicron Level 8

STAP gains 10 Speed for each stack of Overcharge on them.

If all allies were Separatist Droids at the start of battle, whenever an ally inflicts Pinned or Target Lock on an enemy, they also deal bonus damage equal to 10% of that enemy's Max Health to that enemy, which can't be evaded.

Whenever STAP uses an ability other than We Need To Recharge!, they lose a stack of Overcharge.

Whenever STAP or an allied Separatist Droid Tank takes True damage from an enemy, all Separatist Droid allies lose 15% Turn Meter (limit once per enemy per turn)

While in Grand Arenas and all allies are Separatist Droids: STAP gains a bonus turn at the start of battle and an additional bonus turn whenever an enemy takes their first turn.

When STAP gains Overcharge, all allies gain 20% Max Health (stacking, persists through defeat) for the rest of battle and recover 10% Health and Protection.

Enemy Clone Troopers have -30% Offense and when they are inflicted with Pinned or Target Lock they also receive bonus damage equal to 10% of that enemy's Max Health to that enemy, which can't be evaded.

Separatist Droid allies no longer lose Turn Meter when STAP or allied Separatist Droid Tanks take True damage from enemies.
More Details
Level 7:
STAP gains 10 Speed for each stack of Overcharge on them.

At the start of battle, If all allies are Separatist Droids, whenever an ally inflicts Pinned or Target Lock on an enemy, they also inflict damage equal to 10% of their Max Health damage to that enemy, which can't be evaded.

Whenever STAP uses an ability other than We Need To Recharge!, they lose a stack of Overcharge.

Whenever STAP or an allied Separatist Droid Tank takes True damage from an enemy, all Separatist Droid allies lose 15% Turn Meter (limit once per enemy per turn)
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Omicron.png
20
125000 While in Grand Arenas and all allies are Separatist Droids: STAP gains a bonus turn at the start of battle and an additional bonus turn whenever an enemy takes their first turn; when STAP gains Overcharge, all allies gain 20% Max Health (stacking, persists through defeat) for the rest of battle and recover 10% Health and Protection; enemy Clone Troopers have -30% Offense and when they are inflicted with Pinned or Target Lock they also receive bonus damage equal to 10% of that enemy's Max Health to that enemy, which can't be evaded; Separatist Droid allies no longer lose Turn Meter when STAP or allied Separatist Droid Tanks take True damage from enemies
7 72
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 At the start of battle, If all allies are Separatist Droids, whenever an ally inflicts Pinned or Target Lock on an enemy, they also inflict damage equal to 10% of their Max Health damage to that enemy, which can't be evaded
6 58
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +2 Speed
5 48
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +2 Speed
4 38
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +2 Speed
3 28
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +2 Speed
2 18
Game-Icon-Ability Material Mk I.png
2
900 +1 Speed
1 Description: STAP gains 1 Speed for each stack of Overcharge on them.

Whenever STAP uses an ability other than We Need To Recharge!, they lose a stack of Overcharge.

Whenever STAP or an allied Separatist Droid Tank takes True damage from an enemy, all Separatist Droid allies lose 15% Turn Meter (limit once per enemy per turn)
Single Trooper Aerial Platform

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Checkpoint Secure! Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
Die, Jedi Dogs! Special
Game-Icon-Ability Material Omega.png
5
? ? ?
We Need To Recharge! Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Single Trooper Aerial Platform Unique
Game-Icon-Ability Material Omicron.png
20
? ? ?

Mods

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Synergy

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Paragraph for each faction this unit has synergy with.
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Jedi - High Synergy
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Light Side - Low Synergy
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Any Faction - Very Low Synergy
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Unit Strategy

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Team Strategy

Details of how to use and mod STAP within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Checkpoint Secure! -
  • Die, Jedi Dogs! -
  • We Need To Recharge! -
  • Single Trooper Aerial Platform -

Notes

Lore

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Trivia

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