Separatist Droid

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Separatist Droid is an advanced specification for units that are required or gain bonuses in specific content or unit abilities.

Required for content or bonuses

Characters

Characters

Name Ship Buffs Debuffs Other Status Locations
Unit-Character-B1 Battle Droid-portrait.png
Status Effect-Target Lock.pngTarget Lock
Status Effect-Droid Battalion.pngDroid Battalion
Fleet Battles: 5-B (Hard) Game-Icon-Ship Energy.png20 (2x)
Unit-Character-B2 Super Battle Droid-portrait.png
Status Effect-Buff Immunity.pngBuff Immunity
Status Effect-Target Lock.pngTarget Lock
Status Effect-Critical Damage Down.pngCritical Damage Down
Cantina Battles: 6-D Game-Icon-Cantina Energy.png12 (2x)
Guild Activity Store Guild Token 450  (10x)
Unit-Character-Droideka-portrait.png
Status Effect-Damage Immunity.pngDamage Immunity
Status Effect-Tenacity Up.pngTenacity Up
Status Effect-Target Lock.pngTarget Lock
Status Effect-Charge.pngCharge
Light Side Battles: 8-B (Hard) Game-Icon-Energy.png20 (2x)
Unit-Character-General Grievous-portrait.png
Unit-Ship-Malevolence-portrait.png
Malevolence
Status Effect-Health Steal Up.pngHealth Steal Up
Status Effect-Healing Immunity.pngHealing Immunity
Status Effect-Stun.pngStun
Status Effect-Target Lock.pngTarget Lock
Status Effect-Marked.pngMarked
Fleet Arena Store Fleet Arena Token 400  (5x)
Shard Store Shard Token 2250  (5x)
Shard Token 4500  (10x)
Shard Token 13500  (30x)
Unit-Character-IG-100 MagnaGuard-portrait.png
Status Effect-Speed Up.pngSpeed Up
Status Effect-Stealth.pngStealth
Status Effect-Taunt.pngTaunt
Status Effect-Stun.pngStun
Status Effect-Target Lock.pngTarget Lock
Cantina Battles: 3-C Game-Icon-Cantina Energy.png10 (2x)
Dark Side Battles: 6-E (Hard) Game-Icon-Energy.png16 (2x)
Guild Activity Store Guild Token 450  (10x)
Unit-Character-STAP-portrait.png
Status Effect-Overcharge.pngOvercharge
Status Effect-Target Lock.pngTarget Lock
Status Effect-Provoked.pngProvoked
Status Effect-Pinned.pngPinned
Cantina Battles: 7-F Game-Icon-Cantina Energy.png16

Leader Abilities

Unit-Character-General Grievous-portrait-tr.png General Grievous Game-Icon-Ability Material Zeta.png
Lead Synergy: DroidSeparatist
Synergy: Target Lock

All enemies have -40% Critical Avoidance and -50% Defense. Whenever a Dark Side Droid ally is resisted, that Droid gains 10% Potency (stacking) for the rest of the encounter. Target Locked enemies can't counter attack.

When a Target Locked enemy is damaged, each Droid and each Separatist ally gains 2% Turn Meter, doubled for Grievous. When damaged by an attack, Dark Side enemies lose 5% Turn Meter, and Light Side enemies lose 2% Potency (stacking).


Ships

Unit Crew Buff Debuff Other Status Locations
Unit-Ship-Hyena Bomber-portrait.png
Status Effect-Taunt.pngTaunt
Status Effect-Critical Hit Immunity.pngCritical Hit Immunity
Status Effect-Buzz Droids.pngBuzz Droids
Dark Side Battles: 8-B (Hard) Game-Icon-Energy.png20
Unit-Ship-Malevolence-portrait.png
Unit-Character-General Grievous-portrait.png
General Grievous
Status Effect-Overcharge.pngOvercharge
Status Effect-Offense Down.pngOffense Down
Status Effect-Stun.pngStun
Guild Events Store Mk II Guild Event Token 1350  (5x)
Mk II Guild Event Token 2700  (10x)
Mk II Guild Event Token 4050  (15x)
Unit-Ship-Vulture Droid-portrait.png
Status Effect-Ability Block.pngAbility Block
Status Effect-Buff Immunity.pngBuff Immunity
Status Effect-Buzz Droids.pngBuzz Droids
Light Side Battles: 4-D (Hard) Game-Icon-Energy.png12

Capital Ships

Unit-Ship-Malevolence-portrait-tr.png Malevolence Game-Icon-Ship Ability Material Prestige.png
Lead Synergy: AllDroidSeparatist
Synergy: DroidSeparatistBuzz Droids

Separatist allies have +50% Critical Avoidance. Malevolence triples the effects of Buzz Droids on enemies.

Each time the Malevolence uses a Special ability (except Call Reinforcement), it summons a Vulture Droid if there is an available slot on the battlefield. The Malevolence gains 30% Turn Meter whenever an allied Vulture Droid is defeated.

Whenever another Separatist or Droid ally uses a Basic ability, they gain a stack of Overcharge for 2 turns if an ally is already Overcharged.

Reinforcement Bonus: Reinforcements gain Overcharge for 2 turns.


Guides

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Characters

Ships

Notes

Trivia