Wat Tambor

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Wat Tambor

Separatist Support who distributes powerful Tech to his allies

Unit-Character-Wat Tambor.png
Description
Alignment Dark Side
Role Support
Faction Separatist
Synergy SeparatistDark Side Droid
Release Date June 26, 2019
Shards to Activate 80
Accelerated Never Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition Geonosis Separatist Might
Guild Events Store
Buffs Heal Over TimeProtection Over TimeChiewab MedpacBaktoid Shield GeneratorBlasTech Weapon Mod
Debuffs Damage Over Time
Battle Mechanics Dispel Debuffs - Ally
Turn Meter Reduction - Target (15%)
Revive - Ally
Bonus Protection
Assist - Self
Escape Battle
Revive Immunity
ProtectionCritical AvoidanceDispel Debuffs - AllyTurn Meter Reduction - Target (15%)Revive - AllyBonus ProtectionAssist - SelfEscape BattleRevive Immunity

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 4913
Critical Chance 40.63%
Armor Penetration 21
General
Health 78013
Protection 60532
Speed 186
Potency 49%
Tenacity 68%
Critical Damage 150%
Defense Penetration 0%
Relic 9
Unit-Character-Wat Tambor-portrait.png
Indicator-Gear-Level-Relic-DS.png
9
85
Wat Tambor - Gear Relic 9
Materials Needed
Max Level
Special Offense
Damage 7638
Critical Chance 10.42%
Resistance Penetration 25
Survivability
Armor 59.17%
Resistance 53.85%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
21%
Health Steal 5%
Accuracy 21%

Abilities

Tex.ability wattambor basic.png Binary Basic
Basic Ability Material Omega Level 8

During Wat's turn: Dispel debuffs on target ally if any ally has debuffs. Apply Heal Over Time twice on all allies for 2 turns.

Out of turn: Inflict Damage Over Time twice on target enemy for 2 turns and remove 15% Turn Meter. This ability can't be evaded.
More Details

Tex.ability wattambor special01.png Discharge Energy
Special Ability Material Omega Level 8
4 Turn Cooldown

Revive a random Separatist or Dark Side Droid ally at 100% Health and grant all allies Protection Over Time (30%) for 2 turns. Trigger the healing of all Heal Over Time buffs on allies and the damage of all Damage Over Time debuffs on enemies.
More Details

Tex.abilityui passive faction technounion.png Overseer
Unique Ability Material Omega Level 8

At the start of battle, other Separatist and Dark Side Droid allies gain Max Protection equal to 30% of Wat's Max Health. All Separatist and Dark Side Droid allies have +30% Critical Avoidance while they have Heal Over Time.

Whenever an ally with Tech uses a Special ability, Wat is called to assist. If there are no other allied combatants at the start of a turn, Wat escapes from battle.
More Details
Level 7:
At the start of battle, other Separatist and Dark Side Droid allies gain Max Protection equal to 20% of Wat's Max Health. All Separatist and Dark Side Droid allies have +20% Critical Avoidance while they have Heal Over Time.

Whenever an ally with Tech uses a Special ability, Wat is called to assist. If there are no other allied combatants at the start of a turn, Wat escapes from battle.
Level Unit
Level
Ability Material Credits Adds
8 80
Game-Icon-Ability Material Omega.png
5
80400 +10% Max Protection and Critical Avoidance
7 70
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +5% Critical Avoidance
6 60
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +3% Critical Avoidance
5 50
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +2% Critical Avoidance
4 40
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +5% Max Protection
3 30
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +3% Max Protection
2 20
Game-Icon-Ability Material Mk I.png
2
900 +2% Max Protection
1 Description: At the start of battle, other Separatist and Dark Side Droid allies gain Max Protection equal to 10% of Wat's Max Health. All Separatist and Dark Side Droid allies have +10% Critical Avoidance while they have Heal Over Time.

Whenever an ally with Tech uses a Special ability, Wat is called to assist. If there are no other allied combatants at the start of a turn, Wat escapes from battle.

Tex.abilityui passive systems.png Mass Manufacture
Unique Ability Material Zeta Level 8

At the start of battle, Wat gains a bonus turn and access to the following Tech in the form of abilities. When Wat uses a piece of Tech, the target other ally gains its effects until defeated or the end of battle.

The cooldown of each piece of Tech is set to max and can't be reduced if all allies have Tech or if it is active on an ally. Tech can't be copied, dispelled, or prevented, and an ally can only have one piece of Tech.

Chiewab Medpac: Recover 5% Health and Protection at the start of every character's turn, and 5% bonus Protection if this character is a Separatist

Baktoid Shield Generator: At the start of turn, recover 30% Protection and dispel own debuffs; Tanks Taunt while they have Protection

BlasTech Weapon Mod: Gain 15% Turn Meter at the start of each enemy's turn; enemies defeated by this character can't be revived
More Details
Level 7:
At the start of battle, Wat gains 30% Turn Meter and access to the following Tech in the form of abilities. When Wat uses a piece of Tech, the target other ally gains its effects until defeated or the end of battle.

The cooldown of each piece of Tech is set to max and can't be reduced if all allies have Tech or if it is active on an ally. Tech can't be copied, dispelled, or prevented, and an ally can only have one piece of Tech.

Chiewab Medpac: Recover 5% Health and Protection at the start of every character's turn, and 5% bonus Protection if this character is a Separatist

Baktoid Shield Generator: At the start of turn, recover 30% Protection and dispel own debuffs; Tanks Taunt while they have Protection

BlasTech Weapon Mod: Gain 15% Turn Meter at the start of each enemy's turn; enemies defeated by this character can't be revived
Level Unit
Level
Ability Material Credits Adds
8 80
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 Wat takes a bonus turn instead
7 70
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +6% Turn Meter gain
6 60
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +4% Turn Meter gain
5 50
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +3% Turn Meter gain
4 40
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +3% Turn Meter gain
3 30
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +2% Turn Meter gain
2 20
Game-Icon-Ability Material Mk I.png
2
900 +2% Turn Meter gain
1 Description: At the start of battle, Wat gains 10% Turn Meter and access to the following Tech in the form of abilities. When Wat uses a piece of Tech, the target other ally gains its effects until defeated or the end of battle.

The cooldown of each piece of Tech is set to max and can't be reduced if all allies have Tech or if it is active on an ally. Tech can't be copied, dispelled, or prevented, and an ally can only have one piece of Tech.

Chiewab Medpac: Recover 5% Health and Protection at the start of every character's turn, and 5% bonus Protection if this character is a Separatist

Baktoid Shield Generator: At the start of turn, recover 30% Protection and dispel own debuffs; Tanks Taunt while they have Protection

BlasTech Weapon Mod: Gain 15% Turn Meter at the start of each enemy's turn; enemies defeated by this character can't be revived
Mass Manufacture

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Binary Basic Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
Discharge Energy Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Mass Manufacture Unique
Game-Icon-Ability Material Omega.png
5
? ? ?
Overseer Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
? ? ?

Mods

Synergy

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Paragraph for each faction this unit has synergy with.
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Light Side - Low Synergy
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Any Faction - Very Low Synergy
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Unit Strategy

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Team Strategy

Details of how to use and mod Wat Tambor within specific teams can be found on the following pages:

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Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Binary Basic -
  • Discharge Energy -
  • Mass Manufacture -
  • Overseer -

Notes

Lore

<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.

Trivia

his death was a deleted scene ;(