Darth Bane

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Darth Bane

Ancient Sith Lord spoken of in whispers who defeats foes through strength and cunning and believes only the strong should live to wield the power of the dark side

Unit-Character-Darth Bane.png
Description
Alignment Dark Side
Role AttackerLeader
Faction Sith
Lead Synergy Sith
Synergy SithSith Eternal Emperor
Anti Jedi
Immune to Ability BlockCooldown IncreaseHealing ImmunityStunTurn Meter Reduction
Release Date December 20, 2023
Shards to Activate 330
Accelerated Never Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition Conquest Store
Omicron Bonus Grand Arena
Buffs Defense Penetration UpHealth Steal UpOffense UpSpeed Up
Debuffs Healing Immunity
Other Status Siphon
Battle Mechanics Stacking Reduction - Offense
Stacking Increase - Offense
Revive Immunity
Dispel Buffs - All Enemies
Bonus Damage
Cooldown Increase - All Enemies
Turn Meter Reduction - All Enemies (50%)
Turn Meter Gain - All Allies (50%)
Stacking Reduction - Defense (20%)
Stacking Reduction - Tenacity (20%)
Stacking Increase - Max Health
Stacking Increase - Speed
Ignore - Taunt
Heal Protection - Self (35%)
Heal Protection - Ally (35%)
Dispel Debuffs - Self
Dispel Debuffs - Ally
Bonus Turn
Lead Mechanics Offense
Speed
Revive Immunity
Defense Up
Evasion Up
Health Up
Cooldown Reset - Self
Heal Health - Self
Turn Meter Gain - Self
Max Health Damage
Stacking Increase - Max Health
Bonus Turn
Stacking Increase - Max Protection
Stacking Increase - Offense
Stacking Increase - Speed

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 8483
Critical Chance 56.42%
Armor Penetration 345
General
Health 72647
Protection 63157
Speed 140
Potency 48%
Tenacity 39%
Critical Damage 150%
Defense Penetration 0%
Relic 9
Unit-Character-Darth Bane-portrait.png
Indicator-Gear-Level-Relic-DS.png
9
85
Darth Bane - Gear Relic 9
Materials Needed
Max Level
Special Offense
Damage 6652
Critical Chance 10%
Resistance Penetration 140
Survivability
Armor 49.54%
Resistance 25.92%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 55%
Accuracy 21%

Abilities

Tex.ability darthbane basic.png Soul Sever
Basic Ability Material Zeta Level 8

Deal Physical damage to target enemy and reduce their Offense by 20% (stacking) and Bane gains 20% Offense (stacking), which can't be resisted, for 2 turns. On a critical hit, gain 2 Siphon until the end of the encounter. If this attack defeats an enemy, gain an additional 2 Siphon.

If target enemy is above 50% Health, this attack will critically hit if able. If they are below 50% Health, this attack deals 200% more damage.

Enemies defeated by this attack can't be revived.
More Details
Soul Sever

Tex.ability darthbane special01.png Malevolent Whirlwind
Special Ability Material Omicron Level 8
3 Turn Cooldown

Dispel all buffs on all enemies twice, then deal Physical damage to all enemies twice, dealing 10% more damage for each buff dispelled, and inflict Healing Immunity for 2 turns. If the ally in the Leader slot is Sith Eternal Emperor, he gains 1% Ultimate Charge for each enemy that was dealt damage with Deceived or Linked. Bane gains 5 Siphon until the end of the encounter.

This ability has +200% Health Steal.

While in Grand Arenas: Additional 3% Ultimate Charge gained against Deceived or Linked enemies. Bane gains an additional 5 Siphon.
More Details
Malevolent Whirlwind

Tex.ability darthbane special02.png Essence of Dominance
Special Ability Material Omicron Level 8
4 Turn Cooldown

Deal Physical damage to all enemies based on Bane's Max Health, and increase their cooldowns by 1, which can't be resisted. Bane Siphons Max Health from target enemy, which can't be resisted.

Sith allies gain Defense Penetration Up, Health Steal Up, Offense Up, and Speed Up for 2 turns.

Siphon Max Health: Gain a percentage of Max Health equal to this unit's Siphon until the end of the encounter and the target loses that much Max Health (stacking, excludes raid bosses and Galactic Legends)

While in Grand Arenas: Increase enemy cooldowns by 2 instead.

Remove 50% Turn Meter from all enemies and Sith allies gain 50% Turn Meter. Reduce all enemies' Defense and Tenacity by 20% (stacking), which can't be resisted, until the end of the battle.
More Details
Essence of Dominance

Tex.abilityui passive sith.png Only The Strong Survive
Leader Ability Material Zeta Level 8

Sith allies have +30% Offense and +30 Speed. Sith allies can't be revived. Light Side enemies have -10 Speed, doubled for Jedi.

At the start of battle, allies gain Defense Up, Evasion Up, and Health Up for 2 turns.

Whenever a Sith ally is defeated, Bane's cooldowns are reset, he recovers 50% Health and gains 50% Turn Meter.

While Bane is active: At the end of each of his turns, the weakest other Sith ally takes damage equal to 15% of Bane's Max Health and Bane gains 5% Max Health for each other Sith ally for the rest of the battle. The first time each other non-Galactic Legend Sith ally above 30% Health would be reduced to 30% or less Health, they are granted a bonus turn and defeated at the start of that bonus turn, then Bane gains 5% Max Health, Max Protection, and Offense, and 5 Speed, and an additional 5% Max Health, Max Protection, and Offense and 5 Speed for each Relic Amplifier level that the defeated Sith ally had.
Zeta
More Details
Unlocks at Gear Level 6.
Level 7:
Sith allies have +30% Offense and +30 Speed. Sith allies can't be revived.

At the start of battle, allies gain Defense Up, Evasion Up, and Health Up for 2 turns.

Whenever a Sith ally is defeated, Bane's cooldowns are reset, he recovers 50% Health and gains 50% Turn Meter.

While Bane is active: At the end of each of his turns, the weakest other Sith ally takes damage equal to 15% of Bane's Max Health and Bane gains 5% Max Health for each other Sith ally for the rest of the battle. The first time each other non-Galactic Legend Sith ally above 30% Health would be reduced to 30% or less Health, they are granted a bonus turn and defeated at the start of that bonus turn, then Bane gains 5% Max Health, Max Protection, and Offense, and 5 Speed, and an additional 5% Max Health, Max Protection, and Offense and 5 Speed for each Relic Amplifier level that the defeated Sith ally had.
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Mk III.png
20
Game-Icon-Ability Material Omega.png
10
Game-Icon-Ability Material Zeta.png
20
105000 Light Side enemies have -10 Speed, doubled for Jedi
7 72
Game-Icon-Ability Material Mk I.png
9
Game-Icon-Ability Material Mk II.png
7
Game-Icon-Ability Material Mk III.png
5
28800 +10 Speed
6 62
Game-Icon-Ability Material Mk I.png
6
Game-Icon-Ability Material Mk II.png
5
Game-Icon-Ability Material Mk III.png
4
9600 +10% Offense
5 52
Game-Icon-Ability Material Mk I.png
4
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
4800 +5 Speed
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
2
2400 +5% Offense
3 32
Game-Icon-Ability Material Mk I.png
2
Game-Icon-Ability Material Mk II.png
2
1600 +5 Speed
2 22
Game-Icon-Ability Material Mk I.png
2
800 +5% Offense
1 Description: Sith allies have +10% Offense and +10 Speed. Sith allies can't be revived.

At the start of battle, allies gain Defense Up, Evasion Up, and Health Up for 2 turns.

Whenever a Sith ally is defeated, Bane's cooldowns are reset, he recovers 50% Health and gains 50% Turn Meter.

While Bane is active: At the end of each of his turns, the weakest other Sith ally takes damage equal to 15% of Bane's Max Health and Bane gains 5% Max Health for each other Sith ally for the rest of the battle. The first time each other non-Galactic Legend Sith ally above 30% Health would be reduced to 30% or less Health, they are granted a bonus turn and defeated at the start of that bonus turn, then Bane gains 5% Max Health, Max Protection, and Offense, and 5 Speed, and an additional 5% Max Health, Max Protection, and Offense and 5 Speed for each Relic Amplifier level that the defeated Sith ally had.
Only The Strong Survive

Tex.abilityui passive ruleoftwo.png Rule of Two
Unique Ability Material Omicron Level 8

Bane has +20% Critical Chance, Critical Damage, and +50% Health Steal.

Whenever he is Dazed, he gains 10% Max Health (stacking) until the end of battle. Whenever an enemy starts their turn, Bane gains 5 Speed (max 100) until the end of battle.

At the start of battle if there is only one other non-Summon ally present and they are Sith: Bane takes reduced damage from Percent Health damage effects and gains 350% Defense. Whenever his other ally gains Ultimate Charge, they gain an additional 2% Ultimate Charge, and the following effects occur for Bane and other Sith ally:

- Immune to Ability Block, Cooldown Increase, Healing Immunity, Stun, and Turn Meter reduction
- Gain 75% Max Health
- Gain 75% Max Protection until the first time they are defeated
- Ignore Taunt effects
- At the start of their turn, recover 35% Protection and dispel all debuffs on themselves
- When Bane or other ally is defeated: The remaining ally gains 5% Critical Damage, Offense and Potency plus an additional 15% of these stats per the defeated character's Relic Amplifier level until the end of battle

While in Grand Arenas: At the start of battle if there is only one other non-Summon ally present and they are Sith:

- Bane gains 75% Mastery, Max Health, and Max Protection
- Whenever an enemy is defeated, Bane gains 10% Max Health, Max Protection, and Offense (stacking) until the end of battle
- At the start of battle, Bane takes a bonus turn

These effects persist if Bane is defeated.
More Details
Level 7:
Bane has +20% Critical Chance, Critical Damage, and +50% Health Steal.

Whenever he is Dazed, he gains 10% Max Health (stacking) until the end of battle. Whenever an enemy starts their turn, Bane gains 5 Speed (max 100) until the end of battle.

At the start of battle if there is only one other non-Summon ally present and they are Sith: Bane takes reduced damage from Percent Health damage effects and gains 350% Defense. Whenever his other ally gains Ultimate Charge, they gain an additional 2% Ultimate Charge, and the following effects occur for Bane and other Sith ally:

- Immune to Ability Block, Cooldown Increase, Healing Immunity, Stun, and Turn Meter reduction
- Gain 75% Max Health
- Gain 75% Max Protection until the first time they are defeated
- Ignore Taunt effects
- At the start of their turn, recover 35% Protection and dispel all debuffs on themselves
- When Bane or other ally is defeated: The remaining ally gains 5% Critical Damage, Offense and Potency plus an additional 15% of these stats per the defeated character's Relic Amplifier level until the end of battle
Level Unit
Level
Ability Material Credits Adds
8 84
Game-Icon-Ability Material Omicron.png
20
125000 While in Grand Arenas: At the start of battle if there is only one other non-Summon ally present and they are Sith:

- Bane gains 75% Mastery, Max Health, and Max Protection
- Whenever an enemy is defeated, Bane gains 10% Max Health, Max Protection, and Offense (stacking) until the end of battle
- At the start of battle, Bane takes a bonus turn

These effects persist if Bane is defeated
7 82
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 At the start of battle if there is only one other non-Summon ally present and they are Sith: Bane takes reduced damage from Percent Health damage effects and gains 350% Defense; whenever his other ally gains Ultimate Charge, they gain an additional 2% Ultimate Charge, and the following effects occur for Bane and other Sith ally:\n\n- Immune to Ability Block, Cooldown Increase, Healing Immunity, Stun, and Turn Meter reduction\n- Gain 75% Max Health\n- Gain 75% Max Protection until the first time they are defeated\n- Ignore Taunt effects\n- At the start of their turn, recover 35% Protection and dispel all debuffs on themselves\n- When Bane or other ally is defeated: The remaining ally gains 5% Critical Damage, Offense and Potency plus an additional 15% of these stats per the defeated character's Relic Amplifier level until the end of battle
6 58
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 Whenever an enemy starts their turn, Bane gains 5 Speed (max 100) until the end of battle
5 48
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 Whenever he is Dazed, he gains 10% Max Health (stacking) until the end of battle
4 38
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +5% Critical Chance and Critical Damage
3 28
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +5% Critical Chance and Critical Damage
2 18
Game-Icon-Ability Material Mk I.png
2
900 +5% Critical Chance and Critical Damage
1 Description: Bane has +5% Critical Chance, Critical Damage, and +50% Health Steal.
Rule of Two

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Soul Sever Basic
Game-Icon-Ability Material Mk III.png
40
Game-Icon-Ability Material Omega.png
16
Game-Icon-Ability Material Zeta.png
20
? ? ?
Malevolent Whirlwind Special
Game-Icon-Ability Material Mk III.png
40
Game-Icon-Ability Material Omega.png
16
Game-Icon-Ability Material Omicron.png
20
? ? ?
Essence of Dominance Special
Game-Icon-Ability Material Mk III.png
40
Game-Icon-Ability Material Omega.png
16
Game-Icon-Ability Material Omicron.png
20
? ? ?
Only The Strong Survive Leader
Game-Icon-Ability Material Mk III.png
20
Game-Icon-Ability Material Omega.png
10
Game-Icon-Ability Material Zeta.png
20
? ? ?
Rule of Two Unique
Game-Icon-Ability Material Omicron.png
20
? ? ?

Mods

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Synergy

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Paragraph for each faction this unit has synergy with.
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Jedi - High Synergy
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Light Side - Low Synergy
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Any Faction - Very Low Synergy
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Unit Strategy

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Team Strategy

Details of how to use and mod Darth Bane within specific teams can be found on the following pages:

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Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Soul Sever -
  • Malevolent Whirlwind -
  • Essence of Dominance -
  • Only The Strong Survive -
  • Rule of Two -

Notes

Lore

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Trivia

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