Cooldown Increase
From SWGoH Wiki
Jump to navigationJump to searchCooldown Increase is a battle mechanic that increase the time needed for a unit to use special abilities. Abilities and effects that casue Cooldown Increase are normally applied to enemy units and falls under 3 types of application; Target, All Enemies, and Capital Ship. Cooldowns are usually only increased by 1.
- Target = Only the targets Cooldowns will be increased
- All Enemies = Up to all enemies will have their Cooldowns increased
- Capital Ship = The opposing Capital Ship will have their Cooldowns increased
Immunity
Some units also have a mechanic to make themselves or other units immune to Cooldown Increase.
Units that utilize Cooldown Increase
Cooldown Increase - Target
List of units that can increase Cooldowns on the target.
Characters
Admiral Raddus
Bastila Shan (Fallen)
C-3PO
Darth Malgus
Darth Traya
Echo
General Skywalker
Jedi Knight Revan
Jedi Master Luke Skywalker
Krrsantan
Lord Vader
Maul
Nute Gunray
Ships
TIE Reaper
Cooldown Increase - All Enemies
List of units that can increase Cooldowns on all enemies.
Characters
Darth Nihilus
Darth Revan
Death Trooper
Hondo Ohnaka
Ships
Negotiator
Cooldown Increase - Capital Ship
List of units that can increase Cooldowns on Capital Ships.
Characters
None
Ships
Chimaera
Cooldown Increase Immunity
List of units that are immune or grant immunity to Cooldown increases.
Characters
Chewbacca
Ships
None
Units with Leader abilities that utilize Cooldown Increase
Cooldown Increase Immunity
List of units that are immune or grant immunity to Cooldown increases.
Characters
Leia Organa