Jedi Knight Revan

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Jedi Knight Revan

Fabled Jedi leader who controls the battle with a wide mix of powerful abilities

Unit-Character-Jedi Knight Revan.png
Description
Alignment Light Side
Role AttackerLeader
Faction JediOld Republic
Lead Synergy JediOld Republic
Synergy MarkedJediOld Republic
Immune to StunAbility Block
Release Date October 18, 2018
Shards to Activate 330
Accelerated Never Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition Legend of the Old Republic
Buffs ForesightCritical Damage Up
Debuffs Buff ImmunityMarkedStun
Battle Mechanics Turn Meter Gain - Self
Dispel Debuffs - All Allies
Heal Health - All Allies
Turn Meter Swap
Cooldown Increase - Target
Turn Meter Reduction - Target (50%)
Attack - Can't Evade
Assist - Call All Allies
Revive - Ally
Bonus Turn
Dispel Debuffs - Ally
Lead Mechanics Speed
Critical Chance
Offense
Tenacity Up
Heal Protection - Ally
Stacking Reduction - Max Health
Counter Immunity
Strategic Advantage
Granted Ability
TenacityHealth StealMax HealthMax ProtectionCritical Hit AvoidanceDefenseCritical DamageTurn Meter Gain - SelfDispel Debuffs - All AlliesHeal Health - All AlliesTurn Meter SwapCooldown Increase - TargetTurn Meter Reduction - Target (50%)Attack - Can't EvadeAssist - Call All AlliesRevive - AllyBonus TurnDispel Debuffs - AllyBuff ImmunityMarkedMarkedBuff ImmunityCooldown Reduction - Target

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 6124
Critical Chance 67.42%
Armor Penetration 5
General
Health 61552
Protection 35331
Speed 168
Potency 40%
Tenacity 47%
Critical Damage 150%
Defense Penetration 0%
Relic 9
Unit-Character-Jedi Knight Revan-portrait.png
Indicator-Gear-Level-Relic-LS.png
9
85
Jedi Knight Revan - Gear Relic 9
Materials Needed
Max Level
Special Offense
Damage 9518
Critical Chance 47.33%
Resistance Penetration 230
Survivability
Armor 45.11%
Resistance 33.7%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 5%
Accuracy 21%

Abilities

Tex.ability jedirevan basic.png Ferocious Charge
Basic Ability Material Omega Level 8

Deal Special damage to target enemy. This attack deals 25% more damage to Dark Side enemies. If the target is Marked, Revan gains 20% Turn Meter.
More Details

Tex.ability jedirevan special01.png Master Strategist
Special Ability Material Omega Level 8
3 Turn Cooldown

Deal Special damage to all enemies. Revan dispels all debuffs on Jedi and Old Republic allies, then Revan heals all Jedi and Old Republic allies by 10% for each Jedi and each Old Republic ally. Revan gains Critical Damage Up and Foresight for 3 turns. Swap Turn Meter with target other Jedi ally.
More Details

Tex.ability jedirevan special02.png Direct Focus
Special Ability Material Zeta Level 8
3 Turn Cooldown

Inflict Buff Immunity and Marked on target enemy for 2 turns (these effects can't be copied, dispelled, or resisted). Increase target enemy's cooldowns by 1, which can't be resisted, and reduce their Turn Meter by 50% and Stun them for 1 turn. This attack can't be evaded. Call all Jedi allies to assist dealing 50% less damage.

Marked: All enemies will target this unit
More Details
Direct Focus

Tex.abilityui passive jedirevan.png General
Leader Ability Material Zeta Level 8

For each Jedi and each Old Republic ally at the start of battle (excluding summoned allies), Jedi and Old Republic allies gain +5 Speed, +5% Crit Chance and +5% Offense. At the start of battle, Jedi allies gain Tenacity Up for 1 turn. While Revan is in the leader slot and not the ally slot, units are immune to bonus Turn Meter effects from Leader abilities until the start of the first turn of battle.

Whenever a Jedi ally attacks out of turn, they recover 20% of their Max Protection and deal 35% more damage. When a Jedi ally uses a Basic ability on an enemy with Bonus Protection, reduce the target enemy's Max Health by 10% (stacking, doesn't work against Raid Bosses). At the start of each Jedi ally's turn, they gain Strategic Advantage if no ally has Strategic Advantage. A Jedi ally with Strategic Advantage can't be countered.

Strategic Advantage: Dispel all debuffs on target other Jedi ally. They gain Strategic Advantage and assist, using their Basic ability. This character uses their Basic ability and loses Strategic Advantage.
Zeta
More Details
Unlocks at Gear Level 4.
Level 7:
For each Jedi and each Old Republic ally at the start of battle (excluding summoned allies), Jedi and Old Republic allies gain +5 Speed, +5% Crit Chance and +5% Offense. While Revan is in the leader slot and not the ally slot, units are immune to bonus Turn Meter effects from Leader abilities until the start of the first turn of battle.

At the start of each Jedi ally's turn, they gain Strategic Advantage if no ally has Strategic Advantage. A Jedi ally with Strategic Advantage can't be countered.

Strategic Advantage: Dispel all debuffs on target other Jedi ally. They gain Strategic Advantage and assist, using their Basic ability. This character uses their Basic ability and loses Strategic Advantage.
Level Unit
Level
Ability Material Credits Adds
8 84
Game-Icon-Ability Material Mk III.png
20
Game-Icon-Ability Material Omega.png
10
Game-Icon-Ability Material Zeta.png
20
105000 Add whenever a Jedi ally attacks out of turn they recover 20% of their Max Protection and deal 35% more damage. When a Jedi ally uses a Basic ability on an enemy with Bonus Protection, reduce the target enemy's Max Health by 10% (stacking, doesn't work against Raid Bosses). Jedi allies begin the battle with Tenacity Up for 1 turn
7 72
Game-Icon-Ability Material Mk I.png
9
Game-Icon-Ability Material Mk II.png
7
Game-Icon-Ability Material Mk III.png
5
28800 +1% Offense
6 62
Game-Icon-Ability Material Mk I.png
6
Game-Icon-Ability Material Mk II.png
5
Game-Icon-Ability Material Mk III.png
4
9600 +1 Speed
5 52
Game-Icon-Ability Material Mk I.png
4
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
4800 +1 Speed
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
2
2400 +1 Speed
3 32
Game-Icon-Ability Material Mk I.png
2
Game-Icon-Ability Material Mk II.png
2
1600 +2% Critical Chance
2 22
Game-Icon-Ability Material Mk I.png
2
800 +1% Offense
1 Description: For each Jedi and each Old Republic ally at the start of battle (excluding summoned allies), Jedi and Old Republic allies gain +2 Speed, +3% Crit Chance and +3% Offense. While Revan is in the leader slot and not the ally slot, units are immune to bonus Turn Meter effects from Leader abilities until the start of the first turn of battle.

At the start of each Jedi ally's turn, they gain Strategic Advantage if no ally has Strategic Advantage. A Jedi ally with Strategic Advantage can't be countered.

Strategic Advantage: Dispel all debuffs on target other Jedi ally. They gain Strategic Advantage and assist, using their Basic ability. This character uses their Basic ability and loses Strategic Advantage.
General

Tex.abilityui passive uniqueability.png Savior
Unique Ability Material Omega Level 8

While another Jedi ally is active, Revan ignores Taunt.

The first time another Jedi ally would be reduced to 1% Health, if Revan is active, they recover 100% of their Max Health and Protection, gain Critical Hit Immunity for 2 turns, take a Bonus Turn, dispel all debuffs on themself, and can't be defeated for the rest of the turn. While Revan is in the leader slot and not the ally slot, Revan can also be saved by Savior.
More Details
Unlocks at Gear Level 6.
Level 7:
While another Jedi ally is active, Revan ignores Taunt.

The first time another Jedi ally would be reduced to 1% Health, if Revan is active, they recover 100% of their Max Health and Protection and can't be defeated for the rest of the turn. While Revan is in the leader slot and not the ally slot, Revan can also be saved by Savior.
Level Unit
Level
Ability Material Credits Adds
8 80
Game-Icon-Ability Material Omega.png
5
80400 Add gain Critical Hit Immunity for 2 turns, take a Bonus Turn and dispel all debuffs on themself
7 74
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +65% Max Health and Protection recovery
6 64
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +10% Max Health and Protection recovery
5 54
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +5% Max Health and Protection recovery
4 44
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +5% Max Health and Protection recovery
3 34
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +5% Max Health and Protection recovery
2 24
Game-Icon-Ability Material Mk I.png
2
900 +5% Max Health and Protection recovery
1 Description: While another Jedi ally is active, Revan ignores Taunt.

The first time another Jedi ally would be reduced to 1% Health, if Jedi Knight Revan is active, they recover 5% of their Max Health and Protection and can't be defeated for the rest of the turn. While Revan is in the leader slot and not the ally slot, Revan can also be saved by Savior.

Tex.abilityui leader default.png Hero
Unique Ability Material Zeta Level 8

Jedi Knight Revan is immune to Stun and Ability Block. Revan has +10% Tenacity, Health Steal, Max Health, Max Protection, Critical Hit Avoidance, Defense and Critical Damage. Other Light Side allies gain half these bonuses while Revan is active. These bonuses are doubled while Revan is in the leader slot and not the ally slot.
More Details
Unlocks at Gear Level 8.
Level 7:
Jedi Knight Revan has +10% Tenacity, Health Steal, Max Health, Max Protection, Critical Hit Avoidance, Defense and Critical Damage.
Level Unit
Level
Ability Material Credits Adds
8 85
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 Add Jedi Knight Revan is Immune to Stun and Ability Block and other Light Side allies also gain half of these bonuses. The bonuses are doubled while Revan is in the leader slot and not the ally slot
7 75
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +10% Critical Damage
6 65
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +10% Defense
5 55
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +10% Critical Hit Avoidance
4 45
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +10% Max Protection
3 35
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +10% Max Health
2 25
Game-Icon-Ability Material Mk I.png
2
900 +10% Health Steal
1 Description: Jedi Knight Revan has +10% Tenacity.
Hero

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Ferocious Charge Basic
Game-Icon-Ability Material Omega.png
5
Yes 6 All
Master Strategist Special
Game-Icon-Ability Material Omega.png
5
Yes 5 All
Direct Focus Special
Game-Icon-Ability Material Mk III.png
40
Game-Icon-Ability Material Omega.png
16
Game-Icon-Ability Material Zeta.png
20
Yes 3 All
General Leader
Game-Icon-Ability Material Mk III.png
20
Game-Icon-Ability Material Omega.png
10
Game-Icon-Ability Material Zeta.png
20
Yes 1 All
Savior Unique
Game-Icon-Ability Material Omega.png
5
Yes 4 All
Hero Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
Yes 2 All

Mods

General

Mod-Set-Speed.pngMod-Set-Critical Chance.png||Mod-Primary-Receiver-Speed.png|Mod-Primary-Holo-Array-Critical Damage.png|Mod-Primary-Multiplexer-Offense.png|Mod-Primary-Data-Bus-Protection.pngMod-Primary-Data-Bus-Health.png

Synergy

Infographic-Character-Jedi Knight Revan.png

Jedi - High Synergy
To maximize all of Revan's kit, he is currently best suited as the leader for a Jedi team. Jedi's get a turn meter swap with a heal and dispel on his first special and an assist with his second special. As lead he grants Jedi protection recovery and more damage on assists, a special granted ability they can pass around that dispels debuffs, calls them to assist and makes them immune to counter. As lead he also grants Jedi speed, offense, and crit chance boosts based on how many Jedi and Old Republic are on the team. His first unique grants a revive to the first Jedi to die, including himself, and also allows him to ignore taunt when another Jedi is alive. Jedi allies with assist abilities are usually best.

Old Republic - Low Synergy
Revan can heal and dispel Old Republic allies on his first special. He also grants Old Republic minor speed, offense, and crit chance boosts just like he does for Jedi based on how many Jedi and Old Republic are on the team and he is the leader. Due to the amount of bonuses Revan's kit gives to Jedi it would be a waste to use him as a lead for Old Republic unless the content does not allow for him to lead Jedi. If he is with Old Republic it may be better to have him be an ally depending on other leaders you have available to use.

Any - Very Low Synergy
Revan's kit can boost a small amount of tenacity, health steal, defense, critical damage, max health, max protection and critical hit avoidance to all light side allies even when he is in the ally slot. His second special can be used to apply Marked to an enemy which can help bypass taunting tanks while also increasing that enemies cooldowns by 1, inflicting buff immunity and reducing their Turn Meter by 50%.

Unit Strategy

<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.

Team Strategy

Details of how to use and mod Jedi Knight Revan within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

  • Ferocious Charge - Units or debuffs that negate the effect of bonus turn meter gains.
  • Master Strategist - Undispellable debuffs, especially healing immunity and buff immunity.
  • Direct Focus - Units or debuffs that keep allies from assisting.
  • General - Units or debuffs that keep allies from assisting.
  • Savior - Abilities that kill units without reducing health below 1%.
  • Hero - Do not include using stun or ability block on Revan as part of a strategy to defeat him.

Notes

You can find a further breakdown of abilities and their mechanics at https://swgoh.gg/characters/jedi-knight-revan/.

Lore

Jedi Knight Revan was a human male who was born 3994 BBY in the Outer Rim. He was taken as a Padawan by Jedi Master Kreia and later led the wars against the Mandalorian Neo-Crusaders. He and his friend Malak then investigated a hidden Sith Empire led by Darth Vitiate, but were turned to the dark side by Vitiate. They then overthrew Vitiate and led their own Sith Empire, and Revan then went on to switch between the light and the dark over the years. Both the dark and light sides of Revan were brought to rest on Yavin 4, 3638 BBY.

Learn more about Revan at https://starwars.fandom.com/wiki/Revan

Trivia

  • First appearance was in Star Wars: Knights of the Old Republic.
  • Revan also appeared in Star Wars: The Old Republic.
  • Both of Revan's Unique abilities, Savior and Hero, are from a Darth Malak quote:
"Savior, conqueror, hero, villain. You are all things, Revan… and yet you are nothing. In the end, you belong to neither the light nor the darkness. You will forever stand alone."
―Darth Malak