Old Republic

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Old Republic ...

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Characters

Characters

Name Ship Buffs Debuffs Other Status Locations
Unit-Character-50R-T-portrait.png
Status Effect-Advantage.pngAdvantage
Status Effect-Defense Up.pngDefense Up
Status Effect-Health Up.pngHealth Up
Status Effect-Offense Up.pngOffense Up
Status Effect-Speed Up.pngSpeed Up
Status Effect-Stealth.pngStealth
Status Effect-Tenacity Up.pngTenacity Up
Status Effect-Protection Up.pngProtection Up
Status Effect-Defense Down.pngDefense Down
Status Effect-Speed Down.pngSpeed Down
Status Effect-Target Lock.pngTarget Lock
Status Effect-VIP.pngVIP
Dark Side Battles: 3-E (Hard) Game-Icon-Energy.png12 (2x)
Unit-Character-Bastila Shan-portrait.png
Status Effect-Critical Chance Up.pngCritical Chance Up
Status Effect-Defense Up.pngDefense Up
Status Effect-Offense Up.pngOffense Up
Status Effect-Speed Up.pngSpeed Up
Status Effect-Legendary Battle Meditation.pngLegendary Battle Meditation
Status Effect-Accuracy Up.pngAccuracy Up
Status Effect-Ability Block.pngAbility Block
Status Effect-Buff Immunity.pngBuff Immunity
Status Effect-Stun.pngStun
Dark Side Battles: 5-B (Hard) Game-Icon-Energy.png16 (2x)
Unit-Character-Canderous Ordo-portrait.png
Status Effect-Critical Chance Up.pngCritical Chance Up
Status Effect-Critical Damage Up.pngCritical Damage Up
Status Effect-Damage Over Time.pngDamage Over Time
Status Effect-Offense Down.pngOffense Down
Status Effect-Tenacity Down.pngTenacity Down
Cantina Battles: 5-C Game-Icon-Cantina Energy.png12 (2x)
Unit-Character-Carth Onasi-portrait.png
Unit-Ship-Ebon Hawk-portrait.png
Ebon Hawk
Status Effect-Offense Up.pngOffense Up
Status Effect-Damage Over Time.pngDamage Over Time
Cantina Battles: 8-E Game-Icon-Cantina Energy.png16 (2x)
Unit-Character-Jedi Knight Revan-portrait.png
Status Effect-Critical Damage Up.pngCritical Damage Up
Status Effect-Foresight.pngForesight
Status Effect-Buff Immunity.pngBuff Immunity
Status Effect-Stun.pngStun
Status Effect-Marked.pngMarked
Legend of the Old Republic
Unit-Character-Jolee Bindo-portrait.png
Status Effect-Critical Hit Immunity.pngCritical Hit Immunity
Status Effect-Protection Up.pngProtection Up
Dark Side Battles: 6-D (Hard) Game-Icon-Energy.png16 (2x)
Unit-Character-Juhani-portrait.png
Status Effect-Offense Up.pngOffense Up
Status Effect-Stealth.pngStealth
Status Effect-Taunt.pngTaunt
Status Effect-Health Steal Up.pngHealth Steal Up
Status Effect-Stagger.pngStagger
Status Effect-Stun.pngStun
Galactic War Store
Unit-Character-Mission Vao-portrait.png
Status Effect-Stealth.pngStealth
Status Effect-Protection Up.pngProtection Up
Status Effect-Daze.pngDaze
Status Effect-Damage Over Time.pngDamage Over Time
Status Effect-Blind.pngBlind
Light Side Battles: 5-D (Hard) Game-Icon-Energy.png16 (2x)
Unit-Character-T3-M4-portrait.png
Unit-Ship-Ebon Hawk-portrait.png
Ebon Hawk
Status Effect-Offense Up.pngOffense Up
Status Effect-Critical Hit Immunity.pngCritical Hit Immunity
Status Effect-Ability Block.pngAbility Block
Status Effect-Critical Chance Down.pngCritical Chance Down
Status Effect-Offense Down.pngOffense Down
Status Effect-Target Lock.pngTarget Lock
Cantina Battles: 6-B Game-Icon-Cantina Energy.png12 (2x)
Unit-Character-Zaalbar-portrait.png
Status Effect-Retribution.pngRetribution
Status Effect-Taunt.pngTaunt
Status Effect-Damage Over Time.pngDamage Over Time
Status Effect-Armor Shred.pngArmor Shred
Light Side Battles: 5-D (Hard) Game-Icon-Energy.png16 (2x)

Leader Abilities

Unit-Character-50R-T-portrait-tr.png 50R-T Game-Icon-Ability Material Omicron.png
Lead Synergy: Droid
Synergy: Target LockDroid

Droid allies have +35% Defense and +35 Speed and gain Spare Parts until the end of battle, which can't be copied, dispelled or prevented. At the start of battle, if all allies are Droids, 50R-T gains 30% Max Health and +40 Speed.

Spare Parts: +30% Critical Chance and +30% Offense; if this character is defeated, they are revived with 100% Health, gain Foresight and Protection Up (50%) for 2 turns, and dispel this buff from all allies; this revive can't be prevented

While in Conquests, if all allies are non-Separatist Droids: The first time the first enemy to take a turn is defeated, if there are other active enemies (excluding summons), all allies are revived with 60% Health, and gain Damage Immunity and Instant Defeat Immunity for 2 turns, these buffs can't be copied, dispelled, or prevented. This revive can't be prevented.

Unit-Character-Bastila Shan-portrait-tr.png Bastila Shan Game-Icon-Ability Material Zeta.png
Lead Synergy: Jedi
Synergy: Jedi Knight RevanJedi

At the start of the battle, Jedi allies gain 15% Turn Meter and Protection Up (200%, can't be dispelled), and Jedi Tank allies Taunt for 1 turn. While Jedi allies have Protection Up, they have +150% Tenacity and deal 35% more damage.

Unit-Character-Carth Onasi-portrait-tr.png Carth Onasi Game-Icon-Ability Material Omicron.png
Lead Synergy: Old Republic
Synergy: Damage Over TimeOld Republic

Old Republic allies gain 30% Potency, Tenacity and Critical Avoidance. Whenever an enemy is inflicted with a Damage Over Time effect, all Old Republic allies recover 3% Health and Protection.

When an Old Republic ally uses their Basic ability during their turn, they have an 80% chance to call another Old Republic ally to assist, dealing 50% less damage (limit once per turn).

While in Territory Battles: Old Republic allies have +20% counter chance, Defense, and Max Health for each Old Republic ally. Whenever an Old Republic ally uses a Special ability, they inflict 4 Damage Over Time effects on the target enemy, which can't be evaded, and then Carth is called to assist. Whenever an Old Republic ally attacks out of turn, they recover 5% Health and Protection and gain 25% Offense (stacking) until the end of the encounter.

Unit-Character-Jedi Knight Revan-portrait-tr.png Jedi Knight Revan Game-Icon-Ability Material Zeta.png
Lead Synergy: JediOld Republic
Synergy: JediOld RepublicMarked

For each Jedi and each Old Republic ally at the start of battle (excluding summoned allies), Jedi and Old Republic allies gain +5 Speed, +5% Crit Chance and +5% Offense. At the start of battle, Jedi allies gain Tenacity Up for 1 turn. While Revan is in the leader slot and not the ally slot, units are immune to bonus Turn Meter effects from Leader abilities until the start of the first turn of battle.

Whenever a Jedi ally attacks out of turn, they recover 20% of their Max Protection and deal 35% more damage. When a Jedi ally uses a Basic ability on an enemy with Bonus Protection, reduce the target enemy's Max Health by 10% (stacking, doesn't work against Raid Bosses). At the start of each Jedi ally's turn, they gain Strategic Advantage if no ally has Strategic Advantage. A Jedi ally with Strategic Advantage can't be countered.

Strategic Advantage: Dispel all debuffs on target other Jedi ally. They gain Strategic Advantage and assist, using their Basic ability. This character uses their Basic ability and loses Strategic Advantage.


Ships

Unit Crew Buff Debuff Other Status Locations
Unit-Ship-Ebon Hawk-portrait.png
Unit-Character-T3-M4-portrait.png
T3-M4
Unit-Character-Carth Onasi-portrait.png
Carth Onasi
Status Effect-Foresight.pngForesight
Status Effect-Chaff.pngChaff
Status Effect-Buff Immunity.pngBuff Immunity
Cantina Battles: 8-E Game-Icon-Cantina Energy.png16

Capital Ships

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Characters

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Notes

Trivia