Legend of the Old Republic
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TIER I
Requirements Player Level 85 Stars: 2+ Units: Mission Vao, Zaalbar |
Recommended Gear Level: 6+ |
Rewards
Enemies
50
BOSS
TIER II
Requirements Complete Tier I Stars: 3+ Units: Mission Vao, Zaalbar, Bastila Shan |
Recommended Gear Level: 6+ |
Rewards
Enemies
Wave 1
64
64
64
64
65
65
65
65
66
66
66
66
66
66
66
ELITE
66
ELITE
66
BOSS
TIER III
Requirements Complete Tier II Stars: 4+ Units: Mission Vao, Zaalbar, Bastila Shan, T3-M4 |
Recommended Gear Level: 7+ |
Rewards
Enemies
Wave 1
72
72
72
72
74
ELITE
74
ELITE
74
ELITE
76
76
ELITE
76
ELITE
76
ELITE
76
BOSS
TIER IV
Requirements Complete Tier III Stars: 5+ Units: Mission Vao, Zaalbar, Bastila Shan, T3-M4, Jolee Bindo |
Recommended Gear Level: 7+ |
Rewards
Enemies
Wave 1
79
79
79
80
80
80
80
80
81
ELITE
81
ELITE
81
ELITE
81
ELITE
81
ELITE
TIER V
Requirements Complete Tier IV Stars: 6+ Units: Mission Vao, Zaalbar, Bastila Shan, T3-M4, Jolee Bindo |
Recommended Gear Level: 8+ |
Rewards
Enemies
Wave 1
83
83
83
83
83
84
84
84
84
84
ELITE
85
85
85
85
ELITE
85
ELITE
85
ELITE
85
BOSS
TIER VI
Requirements Complete Tier V Stars: 7 Units: Mission Vao, Zaalbar, Bastila Shan, T3-M4, Jolee Bindo |
Recommended Gear Level: 9+ |
Rewards
Enemies
90
BOSS
Fight Mechanics
Terentatek | |||
---|---|---|---|
90 |
Slam (Basic) | Physical damage to target and inflict Buff Immunity and Healing Immunity for ? turn(s). | |
Pulverize (Special) | Physical damage to all enemies and inflict Stagger and Daze for ? turn(s). 3 Turn Cooldown. | ||
Furious Roar (Special) | Inflict Critical Chance Down on all enemies for ? turn(s). 3 Turn Cooldown. | ||
Mega Slam (Special) | Physical damage to all enemies. 5 Turn Cooldown. | ||
Hardened Carapace (Buff) | Massively increased Defense until critically hit 3 times. | ||
Open Wound (Debuff) | Reduced Defense and Tenacity after losing Hardened Carapace. | ||
Terentatek uses 2 abilities each turn. |
Tips
- Tier 6
- Terentatek will use the following attack pattern
- Pattern 1
- Turn 1: Pulverize + Furious Roar
- Turn 2: Mega Slam + Slam
- Turn 3: Slam + Slam
- Turn 4: Pulverize + Furious Roar
- Turn 5: Slam + Slam
- Turn 6: Slam + Slam
- Pattern 2
- Turn 1: Pulverize + Mega Slam
- Turn 2: Furious Roar + Slam
- Turn 3: Slam + Slam
- Turn 4: Pulverize + Slam
- Turn 5: Furious Roar + Slam
- Turn 6: Mega Slam + Slam
- Pattern 1
- Regardless of when Mega Slam and Furious Roar is used Pulverize will always be used every 3rd turn so make sure Mission inflicts Blind on the boss right before that turn to protect everyone from Pulverize.
- Only use basic attacks when the boss has Hardened Carapace
- Managing Debuffs: Reserve Revan's second ability that can remove debuffs for when a lot of allies have critical chance down or healing immunity. Use Rally (Bastila Shan) and Strategic Advantage to help remove debuffs on specific units.
- Terentatek will use the following attack pattern
Videos
Username | Units | Link |
---|---|---|
AhnaldT101 | Bastila Shan G12 L85, Jolee Bindo G12 L85, T3-M4 G12 L85, Zaalbar G12 L85, Mission Vao G12 L85 | Youtube |
MobileGamer | Bastila Shan G9 L85, Jolee Bindo G8 L85, T3-M4 G8 L85, Zaalbar G8 L85, Mission Vao G7 L85 | Youtube |
Warrior Presents | Bastila Shan G12 L85, Jolee Bindo G12 L85, T3-M4 G12 L85, Zaalbar G12 L85, Mission Vao G12 L85 | Youtube |
Guides
- Minimum:
- Always call JKR to assist, and use his mark wisely. E.g. on the boss characters/when you want to avoid taunts. His middle special does not heal in the 1st tier.