PotencyAccuracyCritical Damage UpTurn Meter Gain - All AlliesAssist - Call All AlliesCooldown Increase - All EnemiesTurn Meter Gain - Capital ShipCooldown Reduction - Capital Ship
Stats
Stats displayed are for unit at max level with max stars. Mods are included in the calculation and shown by the unit portrait.
Physical Offense
Damage
6206
Critical Chance
24.46%
Armor Penetration
0
General
Health
72518
Protection
0
Speed
154
Potency
25.9%
Tenacity
40.9%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 1
General Kenobi - Gear 1
All crew - 5 dot mods
Special Offense
Damage
2085
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.35%
Resistance
14.71%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6229
Critical Chance
24.46%
Armor Penetration
0
General
Health
72767
Protection
0
Speed
154
Potency
26.04%
Tenacity
41.04%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 2
General Kenobi - Gear 2
All crew - 5 dot mods
Special Offense
Damage
2085
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.35%
Resistance
14.71%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6299
Critical Chance
24.46%
Armor Penetration
0
General
Health
73550
Protection
0
Speed
155
Potency
26.49%
Tenacity
41.49%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 3
General Kenobi - Gear 3
All crew - 5 dot mods
Special Offense
Damage
2085
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.35%
Resistance
14.81%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6389
Critical Chance
24.46%
Armor Penetration
0
General
Health
74546
Protection
0
Speed
156
Potency
27.06%
Tenacity
42.06%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 4
General Kenobi - Gear 4
All crew - 5 dot mods
Special Offense
Damage
2085
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.35%
Resistance
14.91%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6508
Critical Chance
24.46%
Armor Penetration
0
General
Health
75863
Protection
0
Speed
157
Potency
27.82%
Tenacity
42.82%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 5
General Kenobi - Gear 5
All crew - 5 dot mods
Special Offense
Damage
2085
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.35%
Resistance
15.01%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6650
Critical Chance
24.46%
Armor Penetration
0
General
Health
77430
Protection
0
Speed
158
Potency
28.72%
Tenacity
43.72%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 6
General Kenobi - Gear 6
All crew - 5 dot mods
Special Offense
Damage
2085
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.35%
Resistance
15.11%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6830
Critical Chance
24.46%
Armor Penetration
0
General
Health
79423
Protection
0
Speed
160
Potency
29.86%
Tenacity
44.86%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 7
General Kenobi - Gear 7
All crew - 5 dot mods
Special Offense
Damage
2085
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.35%
Resistance
15.3%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
7071
Critical Chance
24.46%
Armor Penetration
0
General
Health
82093
Protection
0
Speed
162
Potency
31.39%
Tenacity
46.39%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 8
General Kenobi - Gear 8
All crew - 5 dot mods
Special Offense
Damage
2085
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.35%
Resistance
15.5%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
7331
Critical Chance
24.46%
Armor Penetration
0
General
Health
84976
Protection
0
Speed
164
Potency
33.05%
Tenacity
48.05%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 9
General Kenobi - Gear 9
All crew - 5 dot mods
Special Offense
Damage
2085
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.35%
Resistance
15.8%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
7637
Critical Chance
24.46%
Armor Penetration
0
General
Health
88357
Protection
0
Speed
167
Potency
34.98%
Tenacity
49.98%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 10
General Kenobi - Gear 10
All crew - 5 dot mods
Special Offense
Damage
2085
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.35%
Resistance
16.09%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
8016
Critical Chance
24.46%
Armor Penetration
0
General
Health
92558
Protection
0
Speed
171
Potency
37.39%
Tenacity
52.39%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 11
General Kenobi - Gear 11
All crew - 5 dot mods
Special Offense
Damage
2085
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.35%
Resistance
16.38%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
8733
Critical Chance
24.46%
Armor Penetration
0
General
Health
100495
Protection
0
Speed
177
Potency
41.95%
Tenacity
56.95%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 12
General Kenobi - Gear 12
All crew - 6 dot mods
Special Offense
Damage
2085
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.35%
Resistance
17.05%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
9183
Critical Chance
24.46%
Armor Penetration
0
General
Health
105479
Protection
0
Speed
181
Potency
44.8%
Tenacity
59.8%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 13
General Kenobi - Gear 13
All crew - 6 dot mods
Special Offense
Damage
2085
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.35%
Resistance
17.52%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
9318
Critical Chance
24.46%
Armor Penetration
0
General
Health
106974
Protection
0
Speed
182
Potency
45.66%
Tenacity
60.66%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 1
1
General Kenobi - Gear Relic 1
All crew - 6 dot mods
Special Offense
Damage
2085
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.35%
Resistance
17.61%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
9408
Critical Chance
24.46%
Armor Penetration
0
General
Health
107964
Protection
0
Speed
183
Potency
46.23%
Tenacity
61.23%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 2
2
General Kenobi - Gear Relic 2
All crew - 6 dot mods
Special Offense
Damage
2085
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.35%
Resistance
17.71%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
9497
Critical Chance
24.46%
Armor Penetration
0
General
Health
108955
Protection
0
Speed
184
Potency
46.8%
Tenacity
61.8%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 3
3
General Kenobi - Gear Relic 3
All crew - 6 dot mods
Special Offense
Damage
2085
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.35%
Resistance
17.8%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
9587
Critical Chance
24.46%
Armor Penetration
0
General
Health
109946
Protection
0
Speed
185
Potency
47.36%
Tenacity
62.36%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 4
4
General Kenobi - Gear Relic 4
All crew - 6 dot mods
Special Offense
Damage
2085
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.35%
Resistance
17.89%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
9676
Critical Chance
24.46%
Armor Penetration
0
General
Health
110936
Protection
0
Speed
186
Potency
47.93%
Tenacity
62.93%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 5
5
General Kenobi - Gear Relic 5
All crew - 6 dot mods
Special Offense
Damage
2085
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.35%
Resistance
17.89%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
9846
Critical Chance
24.46%
Armor Penetration
0
General
Health
112817
Protection
0
Speed
187
Potency
49.01%
Tenacity
64.01%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 6
6
General Kenobi - Gear Relic 6
All crew - 6 dot mods
Special Offense
Damage
2085
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.35%
Resistance
18.08%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
10016
Critical Chance
24.46%
Armor Penetration
0
General
Health
114698
Protection
0
Speed
189
Potency
50.09%
Tenacity
65.09%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 7
7
General Kenobi - Gear Relic 7
All crew - 6 dot mods
Special Offense
Damage
2085
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.35%
Resistance
18.26%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
10266
Critical Chance
24.46%
Armor Penetration
0
General
Health
117468
Protection
0
Speed
191
Potency
51.68%
Tenacity
66.68%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 8
8
General Kenobi - Gear Relic 8
All crew - 6 dot mods
Special Offense
Damage
2085
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.35%
Resistance
18.45%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
10543
Critical Chance
24.46%
Armor Penetration
0
General
Health
120535
Protection
0
Speed
193
Potency
53.44%
Tenacity
68.44%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 9
9
General Kenobi - Gear Relic 9
All crew - 6 dot mods
Special Offense
Damage
2085
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.35%
Resistance
18.72%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Abilities
Impeccable Timing Basic • Level 8
Deal Physical damage to target enemy and grant target ally Critical Hit Immunity for 2 turns.
Target Lock: Inflict Offense Down for 2 turns
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
Deal Physical damage to target enemy and grant target ally Critical Hit Immunity for 2 turns.
Target Lock: Inflict Offense Down for 2 turns
Level
Unit Level
Ability Material
Credits
Adds
8
85
150
150000
+30% Damage
7
85
80
80000
+15% Damage
6
85
60
60000
+10% Damage
5
81
40
40000
+5% Damage
4
77
30
30000
+15% Damage
3
72
20
20000
+10% Damage
2
68
10
10000
+5% Damage
1
Description: Deal Physical damage to target enemy and grant target ally Critical Hit Immunity for 2 turns.
Target Lock: Inflict Offense Down for 2 turns
Republic Protection Special • Level 8 5 Turn Cooldown
Grant target ally Offense Up for 3 turns and all Galactic Republic allies Unending Loyalty for 3 turns, which can't be copied, dispelled, or prevented. Grant all allies Protection Up (25%) for 2 turns.
Unending Loyalty: Can't be defeated during the first enemy attack (including assists) that would otherwise defeat this ship. When reduced to 1% Health, gain Stealth and Protection Up (50%) for 2 turns and recover 25% Health. Then, this buff expires.
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
Grant target ally Offense Up for 3 turns and all Galactic Republic allies Unending Loyalty for 2 turns, which can't be copied, dispelled, or prevented. Grant all allies Protection Up (25%) for 2 turns.
Unending Loyalty: Can't be defeated during the first enemy attack (including assists) that would otherwise defeat this ship. When reduced to 1% Health, gain Stealth and Protection Up (50%) for 2 turns and recover 25% Health. Then, this buff expires. (5 Turn Cooldown)
Level
Unit Level
Ability Material
Credits
Adds
8
85
150
150000
Unending Loyalty Duration +1
7
85
80
80000
+5% Protection Up
6
85
60
60000
Offense Up Duration + 1
5
82
40
40000
+5% Protection Up
4
78
30
30000
Unending Loyalty Duration +1
3
73
20
20000
+3% Protection Up
2
69
10
10000
+2% Protection Up
1
Description: Grant target ally Offense Up for 2 turns and all Galactic Republic allies Unending Loyalty for 1 turn, which can't be copied, dispelled, or prevented. Grant all allies Protection Up (10%) for 2 turns.
Unending Loyalty: Can't be defeated during the first enemy attack (including assists) that would otherwise defeat this ship. When reduced to 1% Health, gain Stealth and Protection Up (50%) for 2 turns and recover 25% Health. Then, this buff expires. (5 Turn Cooldown)
Mobilize Special • Level 8 4 Turn Cooldown
Deal Physical damage to all enemies and Daze them for 2 turns. Inflict Target Lock for 2 turns on 2 random enemies that aren't already Target Locked. All allies gain 30% Turn Meter. Grant all Galactic Republic allies Valor for 2 turns, then all allies with Valor are called to assist.
Valor: Grant allied Galactic Republic Capital Ship 15% Turn Meter and reduce its Ultimate ability's cooldown by 1 at end of turn
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
Deal Physical damage to all enemies and Daze them for 2 turns. Inflict Target Lock for 2 turns on 2 random enemies that aren't already Target Locked. All allies gain 30% Turn Meter. Grant all Galactic Republic allies Valor for 2 turns, then all allies with Valor are called to assist.
Valor: Grant allied Galactic Republic Capital Ship 15% Turn Meter and reduce its Ultimate ability's cooldown by 1 at end of turn (4 Turn Cooldown)
Level
Unit Level
Ability Material
Credits
Adds
8
85
150
150000
+30% Damage
7
85
80
80000
+15% Damage
6
85
60
60000
+10% Turn Meter gain
5
83
40
40000
+5% Damage
4
79
30
30000
+15% Damage
3
74
20
20000
+10% Turn Meter gain
2
70
10
10000
+5% Damage
1
Description: Deal Physical damage to all enemies and Daze them for 2 turns. Inflict Target Lock for 2 turns on 2 random enemies that aren't already Target Locked. All allies gain 10% Turn Meter. Grant all Galactic Republic allies Valor for 2 turns, then all allies with Valor are called to assist.
Valor: Grant allied Galactic Republic Capital Ship 15% Turn Meter and reduce its Ultimate ability's cooldown by 1 at end of turn (4 Turn Cooldown)
Y-Wing Assault Special • Level 8 12 Turn Cooldown
Deal Physical damage to all enemies, place 3 Concussion Mines on them for 1 turn, and increase all enemy cooldowns to max (excludes Capital Ships). These Concussion Mines can't be dispelled, prevented, or resisted. This ability can't be evaded and starts on cooldown.
Concussion Mine: Deals damage equal to 10% of the target's Max Health and Dazes the target for 2 turns when it explodes. Can't be Dispelled.
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
Deal Physical damage to all enemies, place 3 Concussion Mines on them for 1 turn, and increase all enemy cooldowns to max (excludes Capital Ships). These Concussion Mines can't be dispelled, prevented, or resisted. This ability can't be evaded and starts on cooldown.
Concussion Mine: Deals damage equal to 10% of the target's Max Health and Dazes the target for 2 turns when it explodes. Can't be Dispelled. (12 Turn Cooldown)
Level
Unit Level
Ability Material
Credits
Adds
8
85
150
150000
+30% Damage
7
85
80
80000
+15% Damage
6
85
60
60000
+10% Damage
5
84
40
40000
+5% Damage
4
80
30
30000
+15% Damage
3
75
20
20000
+10% Damage
2
71
10
10000
+5% Damage
1
Description: Deal Physical damage to all enemies, place 3 Concussion Mines on them for 1 turn, and increase all enemy cooldowns to max (excludes Capital Ships). These Concussion Mines can't be dispelled, prevented, or resisted. This ability can't be evaded and starts on cooldown.
Concussion Mine: Deals damage equal to 10% of the target's Max Health and Dazes the target for 2 turns when it explodes. Can't be Dispelled. (12 Turn Cooldown)
Republic Determination Commander • Level 8
General Kenobi Crew
All allies have +25% Potency and Galactic Republic allies have +25% Accuracy. All enemies deal 25% less damage when attacking out of turn. Galactic Republic allies deal 10% more damage for each other ally with Valor, doubled for Jedi allies. If Anakin's Starfighter is present at the start of battle, it gains Unending Loyalty for 3 turns.
Reinforcement Bonus: Reinforcements gain Critical Damage Up for 2 turns.
All allies have +25% Potency and Galactic Republic allies have +25% Accuracy. All enemies deal 25% less damage when attacking out of turn. Galactic Republic allies deal 5% more damage for each other ally with Valor, doubled for Jedi allies. If Anakin's Starfighter is present at the start of battle, it gains Unending Loyalty for 3 turns.
Reinforcement Bonus: Reinforcements gain Critical Damage Up for 2 turns.
Level
Crew Gear Level
Ability Material
Credits
Adds
8
11
150
150000
+5% More Damage
7
11
80
80000
+5% Accuracy
6
10
60
60000
+5% Potency
5
9
40
40000
+5% Accuracy
4
8
30
30000
+5% Potency
3
7
20
20000
+5% Accuracy
2
6
10
10000
+5% Potency
1
Description: All allies have +10% Potency and Galactic Republic allies have +10% Accuracy. All enemies deal 25% less damage when attacking out of turn. Galactic Republic allies deal 5% more damage for each other ally with Valor, doubled for Jedi allies. If Anakin's Starfighter is present at the start of battle, it gains Unending Loyalty for 3 turns.
Reinforcement Bonus: Reinforcements gain Critical Damage Up for 2 turns.
Recommendations
Abilities
Omega and Zeta Rankings
Ability Name
Ability Type
Cost
Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all.
Priority Number in order of most important, 1, to least important
Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content.
Reasons
Impeccable Timing
Basic
150
?
?
?
Republic Protection
Special
150
?
?
?
Mobilize
Special
150
?
?
?
Y-Wing Assault
Special
150
?
?
?
Republic Determination
Unique
150
?
?
?
Synergy
<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example Jedi - High Synergy
Paragraph Light Side - Low Synergy
Paragraph Any Faction - Very Low Synergy
Paragraph.
Unit Strategy
<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.
Team Strategy
Details of how to use and mod Negotiator within specific teams can be found on the following pages:
<<<ADD INFO>>> Add links to internal or external guides in list format here.
Kit Counters
<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit
Impeccable Timing -
Republic Protection -
Mobilize -
Y-Wing Assault -
Republic Determination -
Notes
Lore
<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.
Trivia
<<<USER EDIT>>>Any trivia you desire to add in list format.