Queen Amidala

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Queen Amidala

Queen of Naboo who will stop at nothing to protect her people, and her people will stop at nothing to protect her

Unit-Character-Queen Amidala.png
Description
Alignment Light Side
Role SupportLeader
Faction Galactic Republic
Lead Synergy Galactic Republic
Synergy Galactic Republic
Anti Scoundrel
Release Date March 13, 2024
Shards to Activate 330
Accelerated Never Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition Conquest
Conquest Store
Omicron Bonus Grand Arena
Buffs Heal Over TimeProtection Over TimeAccuracy UpDefense Penetration UpDefense UpSpeed UpTenacity UpStealthTauntDamage ImmunityQueen's Protection
Debuffs ExposeStaggerDoubt
Battle Mechanics Attack - Can't Evade
Heal Health - All Allies
Heal Protection - All Allies
Dispel Buffs - All Enemies
Dispel Debuffs - All Allies
Turn Meter Reduction - Target
Summon
Cooldown Increase Immunity
Cooldown Reduction Immunity
Bonus Turn
Lead Mechanics Defense
Max Health
Max Protection
Damage Over Time
Turn Meter Reduction - All Enemies
Stacking Increase - Critical Damage
Stacking Increase - Offense
Stacking Reduction - Critical Damage
Stacking Reduction - Defense
Stacking Reduction - Offense

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 6073
Critical Chance 51.79%
Armor Penetration 33
General
Health 60943
Protection 66732
Speed 182
Potency 28%
Tenacity 79%
Critical Damage 150%
Defense Penetration 0%
Relic 9
Unit-Character-Queen Amidala-portrait.png
Indicator-Gear-Level-Relic-LS.png
9
85
Queen Amidala - Gear Relic 9
Materials Needed
Max Level
Special Offense
Damage 7413
Critical Chance 12.08%
Resistance Penetration 70
Survivability
Armor 56.32%
Resistance 52.09%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
21%
Health Steal 10%
Accuracy 21%

Abilities

Tex.ability queenamidala basic.png S-5 Heavy Blaster Pistol
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy and Expose them for 2 turns, which can't be evaded if there is an active ally Handmaiden Decoy. All Galactic Republic allies gain 3 stacks of Heal Over Time and Protection Over Time for 2 turns.

If there is an active ally Handmaiden Decoy, Galactic Republic allies recover 5% Health and Protection.
More Details

Tex.ability queenamidala special01.png I am Queen Amidala
Special Ability Material Omicron Level 8
3 Turn Cooldown

Dispel all buffs on all enemies and deal Physical damage to them. All allies gain Accuracy Up for 2 turns.

If there is an active ally Handmaiden Decoy, Stagger target enemy for 2 turns, which can't be evaded or resisted, all Galactic Republic allies gain Defense Penetration Up, 3 stacks of Heal Over Time and Protection Over Time for 2 turns, and this attack can't be evaded.

While in Grand Arenas and there are no Galactic Legend allies:This attack ignores enemy Protection and all allies gain Critical Damage Up and 4 stacks of Heal Over Time and Protection Over Time for 2 turns. All enemies are inflicted with a stack of Damage Over Time for each active Galactic Republic ally, Speed Down, and Vulnerable for 2 turns, and have their cooldowns increased by 1, which can't be resisted. If there is an active ally Handmaiden Decoy, these effects can't be evaded.
More Details
I am Queen Amidala

Tex.ability queenamidala special02.png Ascension Gun
Special Ability Material Omega Level 8
4 Turn Cooldown

Dispel all debuffs on all allies. Call all other non-Galactic Legend Galactic Republic allies to assist and they and Queen Amidala recover 20% Health and Protection. Remove 50% Turn Meter from target enemy, which can't be resisted.

If all allies are Galactic Republic and there are no Galactic Legend or Scoundrel allies, summon an ally Handmaiden Decoy to battle if the ally slot is available.

If an ally Handmaiden Decoy was already present, all Galactic Republic allies gain Defense Up, Speed Up, and Tenacity Up for 2 turns, and Galactic Republic non-Tank allies Stealth for 2 turns.
More Details

Tex.abilityui passive myplaceiswithmypeople.png My Place is with My People
Leader Ability Material Omicron Level 8

All allies have +20% Defense and +15% Max Health and Max Protection.

At the start of battle, if all allies are Galactic Republic and there are no Galactic Legend allies:

- Whenever an enemy attacks out of turn, they are inflicted with Damage Over Time for 1 turn, which can't be evaded or resisted and remove 10% Turn Meter from all enemies, which can't be resisted.
- At the start of each ally's turn, they gain 3% Critical Damage (stacking) for each stack of Heal Over Time they have and +3% Offense (stacking) for each stack of Protection Over Time they have, until the end of their turn.
- Whenever an enemy critically hits an ally, that enemy has -5% Critical Damage, Defense, and Offense (stacking, max -50%), until the end of the encounter, which can't be resisted.

While in Grand Arenas and if there are no Galactic Legend allies and all allies are Galactic Republic: Whenever an ally uses a Special ability, they gain bonuses based on their role:

- Attackers: Gain Offense Up for 2 turns and call another random ally to assist, dealing 20% more damage
- Healers and Supports: Gain Protection Up (50%, stacking) and Speed Up for 3 turns
- Tanks: Recover 25% Health and Protection
Omicron
More Details
Level 7:
All Allies have +20% Defense and +15% Max Health and Max Protection.

At the start of battle, if all allies are Galactic Republic and there are no Galactic Legend allies:

- Whenever an enemy attacks out of turn, they are inflicted with Damage Over Time for 1 turn, which can't be evaded or resisted and remove 10% Turn Meter from all enemies, which can't be resisted.
- At the start of each ally's turn, they gain 3% Critical Damage (stacking) for each stack of Heal Over Time they have and +3% Offense (stacking) for each stack of Protection Over Time they have, until the end of their turn.
- Whenever an enemy critically hits an ally, that enemy has -5% Critical Damage, Defense, and Offense (stacking, max -50%), until the end of the encounter, which can't be resisted.
Level Unit
Level
Ability Material Credits Adds
8 85
Game-Icon-Ability Material Omicron.png
20
105000 While in Grand Arenas and if there are no Galactic Legend allies and all allies are Galactic Republic: Whenever an ally uses a Special ability, they gain bonuses based on their role:
- Attackers: Gain Offense Up for 2 turns and call another random ally to assist, dealing 20% more damage
- Healers and Supports: Gain Protection Up (50%, stacking) and Speed Up for 3 turns
- Tanks: Recover 25% Health and Protection
7 82
Game-Icon-Ability Material Mk III.png
20
Game-Icon-Ability Material Omega.png
10
Game-Icon-Ability Material Zeta.png
20
105000 Whenever an enemy critically hits an ally, that enemy has -5% Critical Damage, Defense, and Offense (stacking, max -50%), until the end of the encounter, which can't be resisted
6 62
Game-Icon-Ability Material Mk I.png
6
Game-Icon-Ability Material Mk II.png
5
Game-Icon-Ability Material Mk III.png
4
9600 At the start of battle, if all allies are Galactic Republic and there are no Galactic Legend allies: At the start of each ally's turn, they gain 3% Critical Damage (stacking) for each stack of Heal Over Time they have and +3% Offense (stacking) for each stack of Protection Over Time they have, until the end of their turn
5 52
Game-Icon-Ability Material Mk I.png
4
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
4800 At the start of battle, if all allies are Galactic Republic and there are no Galactic Legend allies: Whenever an enemy attacks out of turn, remove 10% Turn Meter from all enemies, which can't be resisted
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
2
2400 At the start of battle, if all allies are Galactic Republic and there are no Galactic Legend allies: Whenever an enemy attacks out of turn, they are inflicted with a stack of Damage Over Time for 1 turn, which can't be evaded or resisted
3 32
Game-Icon-Ability Material Mk I.png
2
Game-Icon-Ability Material Mk II.png
2
1600 All Allies have +15% Max Protection
2 22
Game-Icon-Ability Material Mk I.png
2
800 All allies have +15% Max Health
1 Description: All Allies have +20% Defense.
My Place is with My People

Tex.abilityui passive handmaidendecoy.png Loyal Bodyguard
Unique Ability Material Omicron Level 8

Queen Amidala has +20% Max Health and Max Protection, +10% Critical Chance and Critical Damage, and all allies are immune to cooldown manipulation.

Whenever an ally Handmaiden Decoy is summoned, she Taunts until she is defeated, which can't be dispelled or prevented. She is immune to all other buffs, debuffs, Healing and Protection recovery, and she doesn't take turns. Whenever she is defeated by an enemy, the enemy who defeated her is inflicted with Doubt for 2 turns, which can't be evaded or resisted, and Queen Amidala gains a bonus turn and Damage Immunity for 2 turns, which can't be copied, dispelled, or prevented.

If there is an active ally Handmaiden Decoy:

- Whenever Heal Over Time or Protection Over Time expire on a Galactic Republic ally, they recover 5% Health and Protection.
- Whenever Heal Over Time or Protection Over Time expire on Queen Amidala, she gains a stack of Queen's Protection (max 10), which can't be copied, dispelled, or prevented, until the end of battle. For each stack of Queen's Protection Queen Amidala has, all other Galactic Republic allies gain double those stats. The allied Handmaiden Decoy is immune to these effects and they persist when the Decoy is defeated, but are dispelled when Queen Amidala is defeated.

Queen's Protection:
+3% Max Health and Max Protection, +5% Potency and Tenacity, and +5 Speed (per stack)

While in Grand Arenas and if there are no Galactic Legend or Scoundrel allies and all allies are Galactic Republic: All allies gain 25% Critical Damage, 40% Mastery, and are immune to Fear and Healing Immunity.
Whenever an ally is inflicted with a stack of Damage Over Time, they dispel it and all allies gain a stack of Healing Over Time and Protection Over Time for 2 turns.
At the start of each encounter, summon an ally Handmaiden Decoy. Whenever an ally Decoy is critically hit, all enemies are inflicted with Potency Down and Tenacity Down for 2 turns, which can't be evaded.
More Details
Unlocks at Gear Level 2.
Level 7:
Queen Amidala has +20% Max Health and Max Protection, +10% Critical Chance and Critical Damage, and all allies are immune to cooldown manipulation.

Whenever an ally Handmaiden Decoy is summoned, she Taunts until she is defeated, which can't be dispelled or prevented. She is immune to all other buffs, debuffs, Healing and Protection recovery, and she doesn't take turns. Whenever she is defeated by an enemy, the enemy who defeated her is inflicted with Doubt for 2 turns, which can't be evaded or resisted, and Queen Amidala gains a bonus turn and Damage Immunity for 2 turns, which can't be copied, dispelled, or prevented.

If there is an active ally Handmaiden Decoy:

- Whenever Heal Over Time or Protection Over Time expire on a Galactic Republic ally, they recover 5% Health and Protection.
- Whenever Heal Over Time or Protection Over Time expire on Queen Amidala, she gains a stack of Queen's Protection (max 10), which can't be copied, dispelled, or prevented, until the end of battle. For each stack of Queen's Protection Queen Amidala has, all other Galactic Republic allies gain double those stats. The allied Handmaiden Decoy is immune to these effects and they persist when the Decoy is defeated, but are dispelled when Queen Amidala is defeated.

Queen's Protection:
+3% Max Health and Max Protection, +5% Potency and Tenacity, and +5 Speed (per stack)
Level Unit
Level
Ability Material Credits Adds
8 84
Game-Icon-Ability Material Omicron.png
20
125000 While in Grand Arenas and if there are no Galactic Legend or Scoundrel allies and all allies are Galactic Republic: All allies gain 25% Critical Damage, 40% Mastery, and are immune to Fear and Healing Immunity;
whenever an ally is inflicted with a stack of Damage Over Time, they dispel it and all allies gain a stack of Healing Over Time and Protection Over Time for 2 turns;
at the start of each encounter, summon an ally Handmaiden Decoy; whenever an ally Decoy is critically hit, all enemies are inflicted with Potency Down and Tenacity Down for 2 turns, which can't be evaded
7 82
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 If there is an active ally Handmaiden Decoy: Whenever Heal Over Time or Protection Over Time expire on Queen Amidala, she gains a stack of [c][F0FF23]Queen's Protection[-][/c] (max 10), which can't be copied, dispelled, or prevented, until the end of battle; for each stack of Queen's Protection Queen Amidala has, all other Galactic Republic allies gain double those stats; the allied Handmaiden Decoy is immune to these effects and they persist when the Decoy is defeated, but are dispelled when Queen Amidala is defeated
6 58
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 If there is an active ally Handmaiden Decoy: Whenever Heal Over Time or Protection Over Time expire on a Galactic Republic ally, they recover 5% Health and Protection
5 48
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 Whenever an ally Handmaiden Decoy is defeated by an enemy, the enemy who defeated her is inflicted with Doubt for 2 turns, which can't be evaded or resisted, and Queen Amidala gains a bonus turn and Damage Immunity for 2 turns, which can't be copied, dispelled, or prevented
4 38
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 All allies are immune to Cooldown Manipulation
3 28
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +10% Critical Chance and Critical Damage
2 18
Game-Icon-Ability Material Mk I.png
2
900 Queen Amidala has +20% Max Health and Max Protection
1 Description: Whenever an ally Handmaiden Decoy is summoned, she Taunts until she is defeated, which can't be dispelled or prevented. She is immune to all other buffs, debuffs, Healing and Protection recovery, and she doesn't take turns.
Loyal Bodyguard

Tex.ability queenamidala special03.png Handmaiden Decoy
Unique None Level 1

Light Side, Tank, Galactic Republic

[Basic] Bodyguard: Galactic Republic allies recover 10% Health and Protection. Grant Advantage for 1 turn to a random enemy who doesn't already have it, which can't be evaded or resisted.
[Unique] Summoned: This unit's stats scale with the summoner's stats. This unit can only be summoned to the ally slot if it's available. This unit can't be summoned in certain raids. This unit can't be revived. If an effect counts defeated units, this unit doesn't count. When there are no other allied combatants, this unit escapes from battle. A unit can't be revived if this summoned unit exists in their slot.
More Details
Level Unit
Level
Ability Material Credits Adds
1 Description: Light Side, Tank, Galactic Republic

[Basic] Bodyguard: Galactic Republic allies recover 10% Health and Protection. Grant Advantage for 1 turn to a random enemy who doesn't already have it, which can't be evaded or resisted.
[Unique] Summoned: This unit's stats scale with the summoner's stats. This unit can only be summoned to the ally slot if it's available. This unit can't be summoned in certain raids. This unit can't be revived. If an effect counts defeated units, this unit doesn't count. When there are no other allied combatants, this unit escapes from battle. A unit can't be revived if this summoned unit exists in their slot.

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
S-5 Heavy Blaster Pistol Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
I am Queen Amidala Special
Game-Icon-Ability Material Mk III.png
40
Game-Icon-Ability Material Omega.png
16
Game-Icon-Ability Material Omicron.png
20
? ? ?
Ascension Gun Special
Game-Icon-Ability Material Omega.png
5
? ? ?
My Place is with My People Leader
Game-Icon-Ability Material Omicron.png
20
? ? ?
Loyal Bodyguard Unique
Game-Icon-Ability Material Omicron.png
20
? ? ?

Mods

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Synergy

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Paragraph for each faction this unit has synergy with.
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Jedi - High Synergy
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Light Side - Low Synergy
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Unit Strategy

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Team Strategy

Details of how to use and mod Queen Amidala within specific teams can be found on the following pages:

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Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • S-5 Heavy Blaster Pistol -
  • I am Queen Amidala -
  • Ascension Gun -
  • My Place is with My People -
  • Loyal Bodyguard -

Notes

Lore

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Trivia

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