Imperial fast-attack craft that is as nimble as it is deadly. Second Sister's force powers allow her to perform maneuvers many would consider unnatural.
[c][f0ff23]Target Lock:[-][/c] This attack can't be evaded
5
73
10
5
5000
+10% Damage
4
68
5
5
3750
+10% Damage
3
60
5
1250
+5% Damage
2
50
5
1250
+5% Damage
1
Description: Deal Physical damage to target enemy twice.
Autothruster Maneuvers Special • Level 8 2 Turn Cooldown
Deal Physical damage to target enemy and gain Foresight for 2 Turns. If TIE/IN Interceptor Prototype already has Foresight, it instead grants a random ally Foresight for 2 Turns.
Target Lock: Dispel Target Lock and deal 50% more damage.
Deal Physical damage to target enemy and gain Foresight for 2 Turns.
Target Lock: Dispel Target Lock and deal 50% more damage. (2 Turn Cooldown)
Level
Unit Level
Ability Material
Credits
Adds
8
85
30
30
20
15
78500
If TIE/IN Interceptor Prototype already has Foresight, it instead grants a random other ally Foresight for 2 Turns
7
84
20
20
15
5
45000
+10% Damage
6
78
15
15
10
21250
[c][f0ff23]Target Lock:[-][/c] Dispel Target Lock and deal 50% more damage
5
73
15
10
5
13750
+5% Damage
4
68
10
10
7500
+5% Damage
3
60
10
5
5000
+3% Damage
2
50
10
5
5000
+2% Damage
1
Description: Deal Physical damage to target enemy and gain Foresight for 2 Turns. (2 Turn Cooldown)
Ruthless Pursuit Special • Level 8 5 Turn Cooldown
Second Sister Crew
Deal Physical damage to all enemies, gain Ruthless, which can't be copied, dispelled, or prevented, and give target enemy and all Jedi enemies Pursued Target until the end of the encounter. Whenever TIE/IN Interceptor Prototype uses an ability, if the target did not have Pursued Target, Ruthless expires and Pursued Target is removed from all remaining enemies. TIE/IN Interceptor Prototype can ignore taunt effects when targeting enemies with Pursued Target.
Ruthless: +15% Critical Chance, +20% Critical Damage, and +30% Offense
Pursued Target: When TIE/IN Interceptor Prototype targets this unit with an ability during its turn, it gains 40% Turn Meter; TIE/IN Interceptor Prototype can ignore taunt effects to target this unit
Give target enemy and all Jedi enemies Pursued Target until the end of the encounter; whenever TIE/IN Interceptor Prototype uses an ability, if the target did not have Pursued Target, Ruthless expires and Pursued Target is removed from all remaining enemies; TIE/IN Interceptor Prototype can ignore taunt effects when targeting enemies with Pursued Target
7
11
20
20
15
5
45000
+5% Critical Damage
6
10
15
15
10
21250
+5% Critical Chance
5
9
15
10
5
13750
+10% Offense
4
8
10
10
7500
+5% Critical Damage
3
7
10
5
5000
+5% Critical Chance
2
6
10
5
5000
+5% Offense
1
Description: Deal Physical damage to all enemies, gain Ruthless for 1 Turn, which can't be copied, dispelled, or prevented.
Whenever an Empire, Inquisitorius, or Sith ally reinforces, TIE/IN Interceptor Prototype gains Foresight. Whenever TIE/IN Interceptor Prototype critically hits an enemy, if all allies are Empire, Inquisitorius, or Sith, the allied Capital Ship gains 5% Turn Meter.
Whenever TIE/IN Interceptor Prototype critically hits an enemy, if all allies are Empire, Inquisitorius, or Sith, the allied Capital Ship gains 5% Turn Meter.
Level
Unit Level
Ability Material
Credits
Adds
8
85
25
25
10
20
88750
Whenever an Empire, Inquisitorius, or Sith ally reinforces, TIE/IN Interceptor Prototype gains Foresight
7
85
20
15
10
5
32500
+1% Turn Meter
6
80
15
10
5
13750
+1% Turn Meter
5
75
10
10
7500
+0.5% Turn Meter
4
70
10
5
5000
+0.5% Turn Meter
3
60
5
1250
+0.5% Turn Meter
2
50
5
1250
+0.5% Turn Meter
1
Description: Whenever TIE/IN Interceptor Prototype critically hits an enemy, if all allies are Empire, Inquisitorius, or Sith, the allied Capital Ship gains 1% Turn Meter.
How Predictable Reinforcement • Level 3
Enter Battle: If all allies are Empire, Inquisitorius, or Sith, dispel buffs on all enemies and apply Target Lock and Buff Immunity for 2 Turns. Dispel debuffs on all Empire, Inquisitorius, and Sith allies.
If all allies are Empire, Inquisitorius, or Sith, apply Target Lock and Buff Immunity on all enemies for 2 Turns
2
75
25
175000
If all allies are Empire, Inquisitorius, or Sith, dispel buffs on all enemies
1
Description:Enter Battle: Dispel debuffs on all Empire, Inquisitorius, and Sith allies.
Recommendations
Abilities
Omega and Zeta Rankings
Ability Name
Ability Type
Cost
Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all.
Priority Number in order of most important, 1, to least important
Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content.
Reasons
L-s9.3 Laser Cannons
Basic
25
25
10
15
?
?
?
Autothruster Maneuvers
Special
30
30
20
15
?
?
?
Ruthless Pursuit
Special
30
30
20
15
?
?
?
Prototype Design
Unique
25
25
10
20
?
?
?
How Predictable
Reinforcement
75
?
?
?
Synergy
<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example Jedi - High Synergy
Paragraph Light Side - Low Synergy
Paragraph Any Faction - Very Low Synergy
Paragraph.
Unit Strategy
<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.
Team Strategy
Details of how to use and mod TIE/IN Interceptor Prototype within specific teams can be found on the following pages:
<<<ADD INFO>>> Add links to internal or external guides in list format here.
Kit Counters
<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit
L-s9.3 Laser Cannons -
Autothruster Maneuvers -
Ruthless Pursuit -
Prototype Design -
How Predictable -
Notes
Lore
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E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.
Trivia
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