Inquisitorius

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Inquisitorius ....

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Characters

Characters

Name Ship Buffs Debuffs Other Status Locations
Unit-Character-Eighth Brother-portrait.png
Status Effect-Potency Up.pngPotency Up
Status Effect-Stealth.pngStealth
Status Effect-Accuracy Up.pngAccuracy Up
Status Effect-Ability Block.pngAbility Block
Status Effect-Buff Immunity.pngBuff Immunity
Status Effect-Burning.pngBurning
Status Effect-Healing Immunity.pngHealing Immunity
Status Effect-Speed Down.pngSpeed Down
Status Effect-Armor Shred.pngArmor Shred
Status Effect-Accuracy Down.pngAccuracy Down
Status Effect-Blind.pngBlind
Status Effect-Purge.pngPurge
Light Side Battles: 6-E (Hard) Game-Icon-Energy.png16 (2x)
Unit-Character-Fifth Brother-portrait.png
Unit-Ship-Scythe-portrait.png
Scythe
Status Effect-Damage Immunity.pngDamage Immunity
Status Effect-Potency Up.pngPotency Up
Status Effect-Protection Up.pngProtection Up
Status Effect-Defense Down.pngDefense Down
Status Effect-Expose.pngExpose
Status Effect-Stun.pngStun
Status Effect-Tenacity Down.pngTenacity Down
Status Effect-Fear.pngFear
Status Effect-Breach.pngBreach
Status Effect-Vulnerable.pngVulnerable
Status Effect-Purge.pngPurge
Status Effect-Provoked.pngProvoked
Cantina Battles: 4-A Game-Icon-Cantina Energy.png10 (2x)
Unit-Character-Grand Inquisitor-portrait.png
Unit-Ship-Scythe-portrait.png
Scythe
Status Effect-Critical Damage Up.pngCritical Damage Up
Status Effect-Offense Up.pngOffense Up
Status Effect-Speed Up.pngSpeed Up
Status Effect-Tenacity Up.pngTenacity Up
Status Effect-Ability Block.pngAbility Block
Status Effect-Vulnerable.pngVulnerable
Status Effect-Purge.pngPurge
Status Effect-Torture.pngTorture
Dark Times
Unit-Character-Ninth Sister-portrait.png
Status Effect-Heal Over Time.pngHeal Over Time
Status Effect-Taunt.pngTaunt
Status Effect-Daze.pngDaze
Status Effect-Damage Over Time.pngDamage Over Time
Status Effect-Defense Down.pngDefense Down
Status Effect-Potency Down.pngPotency Down
Light Side Battles: 3-D (Hard) Game-Icon-Energy.png12 (2x)
Unit-Character-Second Sister-portrait.png
Unit-Ship-TIE-IN Interceptor Prototype-portrait.png
TIE/IN Interceptor Prototype
Status Effect-Critical Damage Up.pngCritical Damage Up
Status Effect-Stun.pngStun
Status Effect-Purge.pngPurge
Dark Side Battles: 4-C (Hard) Game-Icon-Energy.png12 (2x)
Unit-Character-Seventh Sister-portrait.png
Status Effect-Evasion Up.pngEvasion Up
Status Effect-Foresight.pngForesight
Status Effect-Offense Up.pngOffense Up
Status Effect-Critical Hit Immunity.pngCritical Hit Immunity
Status Effect-Daze.pngDaze
Status Effect-Ability Block.pngAbility Block
Status Effect-Healing Immunity.pngHealing Immunity
Status Effect-Offense Down.pngOffense Down
Status Effect-Speed Down.pngSpeed Down
Status Effect-Accuracy Down.pngAccuracy Down
Status Effect-Purge.pngPurge
Dark Side Battles: 4-E (Hard) Game-Icon-Energy.png12 (2x)
Unit-Character-Third Sister-portrait.png
Rise of the Empire

Leader Abilities

Unit-Character-Eighth Brother-portrait-tr.png Eighth Brother Game-Icon-Ability Material Omicron.png
Lead Synergy: EmpireInquisitorius
Synergy: Purge

Empire allies have +5% Accuracy and +5% Potency. Inquisitorius allies have an additional +30% Accuracy and +30% Potency. Jedi enemies that gain Foresight from Jedi Unique abilities also gain Blind for 2 turns which can't be evaded or resisted. Whenever other Inquisitorius allies use a Basic ability, they have a 30% chance to inflict a stack of Purge (max 6) until the end of the encounter, which can't be copied, evaded, or resisted.

While in Territory Wars: Whenever a Jedi enemy gains Taunt from Jedi Unique abilities, all enemies take damage equal to 20% of their max Health. This damage can't defeat enemies. Whenever a Jedi enemy gains Critical Hit Immunity from Jedi Unique abilities, they dispel Critical Hit Immunity and gain Vulnerable for one 1 turn, which can't be resisted.

Unit-Character-Fifth Brother-portrait-tr.png Fifth Brother Game-Icon-Ability Material Omicron.png
Lead Synergy: EmpireInquisitorius
Synergy: Inquisitorius

Empire allies gain 5% Defense and Max Health. Inquisitorius allies gain an additional 30% Defense and Max Health. If the enemy leader is a Jedi, inflict a stack of Purge on the leader and all non-Jedi enemies at the start of battle (stacking, max 6), which can't be resisted, and whenever Purge is consumed or dispelled on non-Jedi enemies (excluding Galactic Legends) they lose 3% Speed (stacking, max 18%) for the rest of the encounter. Whenever an ally Inquisitor uses a Special ability, apply a stack of Purge on target enemy, which can't be evaded or resisted.

While in Territory Wars: If the enemy Leader is a Jedi (excluding Galactic Legends), Jedi Leader abilities that grant bonus Speed to non-Jedi allies additionally remove 70 Speed, and whenever a non-Jedi enemy gains Retribution, dispel Retribution and instead inflict Expose for 2 turns, which can't be resisted. Whenever an enemy gains bonus Turn Meter, Inquisitorius allies gain 15% Turn Meter (limit once per turn).

Unit-Character-Grand Inquisitor-portrait-tr.png Grand Inquisitor Game-Icon-Ability Material Omicron.png
Lead Synergy: EmpireInquisitorius
Synergy: Inquisitorius

Empire allies gain 20% Max Health and Max Protection and 10 Speed. If all allies are Inquisitorius at the start of battle, they gain an additional 46% Max Health and Max Protection and 15 Speed, and they are immune to Ability Block. Also, Grand Inquisitor gains Defense Penetration Up and Offense Up for 2 turns, which can't be dispelled or prevented.

Additionally, if all allies are Inquisitorius at the start of battle, whenever Purge is inflicted, Inquisitorius allies gain benefits based on their role for the rest of the encounter (stacking, max 200%):
- Attackers: +2% Critical Damage
- Healers and Supports: +2% Potency
- Tanks: +2% Defense

If the enemy Leader is Jedi, Inquisitorius allies start the battle with buffs based on their role for 1 turn:
- Attackers: Advantage
- Healers and Supports: Foresight
- Tanks: Taunt

While in Territory Wars: While Grand Inquisitor is active, whenever an enemy loses Purge, they regain it at the end of the turn. On their turn, Inquisitorius allies can ignore Taunt to target an enemy with 6 stacks of Purge.

Unit-Character-Ninth Sister-portrait-tr.png Ninth Sister Game-Icon-Ability Material Omicron.png
Lead Synergy: AllInquisitorius
Synergy: EmpirePurge

Allies are immune to Speed limiting effects. Whenever an enemy gains bonus Turn Meter, all Inquisitorius allies gain 2% Potency and 2% Tenacity (stacking) for the rest of the encounter. If that enemy is a Jedi, they have a 50% chance to gain a stack of Purge (max 6) until the end of the encounter.


While in Territory Wars: All Empire allies gain 20% Defense and all Inquisitorius allies are immune to Ability Block and Stun.

Unit-Character-Second Sister-portrait-tr.png Second Sister Game-Icon-Ability Material Omicron.png
Lead Synergy: EmpireInquisitorius
Synergy: Purge

At the start of battle, Empire allies gain 5% Offense and Inquisitorius allies gain an additional 30% Offense. Other Inquisitorius allies have a 30% chance to inflict a stack of Purge when using a Basic ability, which can't be copied or resisted. Whenever an ally is Marked, Mark all other allies (excluding Stealthed allies) who don't have it for 2 turns, which can't be copied, dispelled, or prevented.

While in Territory Wars: Enemies start the battle with two stacks of Purge. Jedi enemies can't recover Health or Protection from Jedi Unique abilities (excludes Galactic Legends).

Unit-Character-Seventh Sister-portrait-tr.png Seventh Sister Game-Icon-Ability Material Omicron.png
Lead Synergy: EmpireInquisitorius
Synergy: InquisitoriusPurge

Empire allies gain 16% Evasion. Whenever Inquisitorius allies evade, they recover 5% Health and Protection and gain Advantage for 2 turns.

While in Territory Wars: Whenever a Jedi enemy gains Foresight, all Inquisitorius allies gain Foresight for 2 turns; at the end of each turn, dispel all buffs on Jedi enemies who have Foresight. Additionally, whenever an enemy gains a buff, Seventh Sister has a 10% chance to inflict 1 stack of Purge (max 6) on that enemy until the end of the encounter, increased to 20% if that enemy is Jedi.

Unit-Character-Third Sister-portrait-tr.png Third Sister Game-Icon-Ability Material Omicron.png
Lead Synergy:

Inquisitorius allies gain 40% Max Health, 20% Offense, 30 Speed, and are immune to Stun. At the start of the encounter and whenever an Inquisitorius ally is defeated or defeats an enemy, all enemies are inflicted with 5 stacks of Purge (max 6) for the rest of the encounter, which can't be resisted. Inquisitorius ally attacks always score a critical hit if able against enemies with at least 5 stacks of Purge. Whenever an enemy recovers Protection or gains Protection Up, all enemies lose 2% Defense (stacking, max 50%) for the rest of the encounter.

While in Grand Arenas: Whenever an ally or enemy is defeated, all Inquisitorius allies gain Defense Penetration Up for 2 turns. Whenever Purge is dispelled during an enemy's turn, that character (excluding Galactic Legends) gains Deathmark for 2 turns which can't be dispelled or resisted.


Ships

Unit Crew Buff Debuff Other Status Locations
Unit-Ship-Scythe-portrait.png
Unit-Character-Fifth Brother-portrait.png
Fifth Brother
Unit-Character-Grand Inquisitor-portrait.png
Grand Inquisitor
Unit-Ship-TIE-IN Interceptor Prototype-portrait.png
Unit-Character-Second Sister-portrait.png
Second Sister
Status Effect-Foresight.pngForesight
Status Effect-Ruthless.pngRuthless
Status Effect-Pursued Target.pngPursued Target

Capital Ships

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Characters

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Notes

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