Stats displayed are for unit at max level with max stars. Mods are included in the calculation and shown by the unit portrait.
Physical Offense
Damage
4863
Critical Chance
25.71%
Armor Penetration
0
General
Health
54756
Protection
18948
Speed
122
Potency
18.6%
Tenacity
33.6%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 1
Grand Inquisitor - Gear 1
All crew - 5 dot mods
Fifth Brother - Gear 1
Special Offense
Damage
2040
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.14%
Resistance
13.17%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
4878
Critical Chance
25.71%
Armor Penetration
0
General
Health
54909
Protection
19050
Speed
122
Potency
18.7%
Tenacity
33.7%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 2
Grand Inquisitor - Gear 2
All crew - 5 dot mods
Fifth Brother - Gear 2
Special Offense
Damage
2040
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.14%
Resistance
13.17%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
4926
Critical Chance
25.71%
Armor Penetration
0
General
Health
55389
Protection
19370
Speed
122
Potency
19.01%
Tenacity
34.01%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 3
Grand Inquisitor - Gear 3
All crew - 5 dot mods
Fifth Brother - Gear 3
Special Offense
Damage
2040
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.14%
Resistance
13.17%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
4986
Critical Chance
25.71%
Armor Penetration
0
General
Health
55999
Protection
19777
Speed
123
Potency
19.41%
Tenacity
34.41%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 4
Grand Inquisitor - Gear 4
All crew - 5 dot mods
Fifth Brother - Gear 4
Special Offense
Damage
2040
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.14%
Resistance
13.28%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
5066
Critical Chance
25.71%
Armor Penetration
0
General
Health
56806
Protection
20315
Speed
123
Potency
19.94%
Tenacity
34.94%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 5
Grand Inquisitor - Gear 5
All crew - 5 dot mods
Fifth Brother - Gear 5
Special Offense
Damage
2040
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.14%
Resistance
13.38%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
5161
Critical Chance
25.71%
Armor Penetration
0
General
Health
57766
Protection
20954
Speed
124
Potency
20.57%
Tenacity
35.57%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 6
Grand Inquisitor - Gear 6
All crew - 5 dot mods
Fifth Brother - Gear 6
Special Offense
Damage
2040
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.14%
Resistance
13.48%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
5282
Critical Chance
25.71%
Armor Penetration
0
General
Health
58987
Protection
21769
Speed
125
Potency
21.37%
Tenacity
36.37%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 7
Grand Inquisitor - Gear 7
All crew - 5 dot mods
Fifth Brother - Gear 7
Special Offense
Damage
2040
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.14%
Resistance
13.59%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
5444
Critical Chance
25.71%
Armor Penetration
0
General
Health
60623
Protection
22859
Speed
126
Potency
22.44%
Tenacity
37.44%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 8
Grand Inquisitor - Gear 8
All crew - 5 dot mods
Fifth Brother - Gear 8
Special Offense
Damage
2040
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.14%
Resistance
13.69%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
5619
Critical Chance
25.71%
Armor Penetration
0
General
Health
62389
Protection
24037
Speed
128
Potency
23.59%
Tenacity
38.59%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 9
Grand Inquisitor - Gear 9
All crew - 5 dot mods
Fifth Brother - Gear 9
Special Offense
Damage
2040
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.14%
Resistance
13.9%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
5824
Critical Chance
25.71%
Armor Penetration
0
General
Health
64461
Protection
25418
Speed
129
Potency
24.95%
Tenacity
39.95%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 10
Grand Inquisitor - Gear 10
All crew - 5 dot mods
Fifth Brother - Gear 10
Special Offense
Damage
2040
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.14%
Resistance
14%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6079
Critical Chance
25.71%
Armor Penetration
0
General
Health
67034
Protection
27133
Speed
131
Potency
26.64%
Tenacity
41.64%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 11
Grand Inquisitor - Gear 11
All crew - 5 dot mods
Fifth Brother - Gear 11
Special Offense
Damage
2040
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.14%
Resistance
14.3%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6561
Critical Chance
25.71%
Armor Penetration
0
General
Health
71897
Protection
30375
Speed
135
Potency
29.82%
Tenacity
44.82%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 12
Grand Inquisitor - Gear 12
All crew - 6 dot mods
Fifth Brother - Gear 12
Special Offense
Damage
2040
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.14%
Resistance
14.71%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6863
Critical Chance
25.71%
Armor Penetration
0
General
Health
74950
Protection
32411
Speed
138
Potency
31.82%
Tenacity
46.82%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 13
Grand Inquisitor - Gear 13
All crew - 6 dot mods
Fifth Brother - Gear 13
Special Offense
Damage
2040
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.14%
Resistance
15.01%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6954
Critical Chance
25.71%
Armor Penetration
0
General
Health
75866
Protection
33021
Speed
138
Potency
32.42%
Tenacity
47.42%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 1
1
Grand Inquisitor - Gear Relic 1
All crew - 6 dot mods
1
Fifth Brother - Gear Relic 1
Special Offense
Damage
2040
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.14%
Resistance
15.11%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
7014
Critical Chance
25.71%
Armor Penetration
0
General
Health
76473
Protection
33426
Speed
139
Potency
32.81%
Tenacity
47.81%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 2
2
Grand Inquisitor - Gear Relic 2
All crew - 6 dot mods
2
Fifth Brother - Gear Relic 2
Special Offense
Damage
2040
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.14%
Resistance
15.11%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
7074
Critical Chance
25.71%
Armor Penetration
0
General
Health
77080
Protection
33831
Speed
139
Potency
33.21%
Tenacity
48.21%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 3
3
Grand Inquisitor - Gear Relic 3
All crew - 6 dot mods
3
Fifth Brother - Gear Relic 3
Special Offense
Damage
2040
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.14%
Resistance
15.2%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
7134
Critical Chance
25.71%
Armor Penetration
0
General
Health
77687
Protection
34235
Speed
140
Potency
33.61%
Tenacity
48.61%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 4
4
Grand Inquisitor - Gear Relic 4
All crew - 6 dot mods
4
Fifth Brother - Gear Relic 4
Special Offense
Damage
2040
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.14%
Resistance
15.2%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
7195
Critical Chance
25.71%
Armor Penetration
0
General
Health
78294
Protection
34640
Speed
140
Potency
34.01%
Tenacity
49.01%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 5
5
Grand Inquisitor - Gear Relic 5
All crew - 6 dot mods
5
Fifth Brother - Gear Relic 5
Special Offense
Damage
2040
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.14%
Resistance
15.3%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
7309
Critical Chance
25.71%
Armor Penetration
0
General
Health
79446
Protection
35408
Speed
141
Potency
34.76%
Tenacity
49.76%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 6
6
Grand Inquisitor - Gear Relic 6
All crew - 6 dot mods
6
Fifth Brother - Gear Relic 6
Special Offense
Damage
2040
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.14%
Resistance
15.4%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
7423
Critical Chance
25.71%
Armor Penetration
0
General
Health
80599
Protection
36176
Speed
142
Potency
35.51%
Tenacity
50.51%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 7
7
Grand Inquisitor - Gear Relic 7
All crew - 6 dot mods
7
Fifth Brother - Gear Relic 7
Special Offense
Damage
2040
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.14%
Resistance
15.5%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
7591
Critical Chance
25.71%
Armor Penetration
0
General
Health
82296
Protection
37308
Speed
143
Potency
36.62%
Tenacity
51.62%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 8
8
Grand Inquisitor - Gear Relic 8
All crew - 6 dot mods
8
Fifth Brother - Gear Relic 8
Special Offense
Damage
2040
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.14%
Resistance
15.6%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
7777
Critical Chance
25.71%
Armor Penetration
0
General
Health
84175
Protection
38561
Speed
145
Potency
37.85%
Tenacity
52.85%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 9
9
Grand Inquisitor - Gear Relic 9
All crew - 6 dot mods
9
Fifth Brother - Gear Relic 9
Special Offense
Damage
2040
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
27.14%
Resistance
15.8%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Abilities
GA-60s Laser Cannon Basic • Level 8
Deal Physical damage to target and gain 20% Turn meter and inflict Defense Down for 2 turns. If the target is a Jedi this attack can't be evaded. When scoring a critical hit, grant a random Imperial TIE fighter Foresight for 2 turns that doesn't have it.
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
Deal Physical damage to target enemy and inflict Defense Down for 2 turns. If the target is a Jedi, this attack can't be evaded. When scoring a critical hit, grant a random Imperial TIE fighter Foresight for 2 turns that doesn't have it.
Level
Unit Level
Ability Material
Credits
Adds
8
85
25
25
10
15
73750
Gain 20% Turn Meter
7
84
15
15
10
21250
When scoring a critical hit, grant a random Imperial TIE fighter Foresight for 2 turns that doesn't have it
6
78
10
10
5
12500
If the target is a Jedi, this attack can't be evaded
5
73
10
5
5000
+30% Damage
4
68
5
5
3750
+20% Damage
3
60
5
1250
+10% Damage
2
50
5
1250
+10% Damage
1
Description: Deal Physical damage to target enemy and inflict Defense Down for 2 turns.
Intimidating Fly-over Special • Level 8 3 Turn Cooldown
Grand Inquisitor Crew
Dispel all buffs on all enemies. Recover 30% Health and Protection. Ally Empire ships gain 1 stack of Formation (max 30) for each buff dispelled for 2 turns, which can't be copied.
Formation: +10% Max Health, Offense, and Potency; whenever this ship uses an ability, gain 1% Turn Meter per stack of Formation
Dispel all buffs on all enemies. Recover 30% Health and Protection. (3 Turn Cooldown)
Level
Crew Gear Level
Ability Material
Credits
Adds
8
11
30
30
20
15
78500
Ally Empire ships gain 1 stack of Formation (max 30) for each buff dispelled for 2 turns, which can't be copied
7
11
20
20
15
5
45000
Recover +10% Protection
6
10
15
15
10
21250
Recover +10% Health
5
9
15
10
5
13750
Recover +10% Protection
4
8
10
10
7500
Recover +10% Health
3
7
10
5
5000
Recover +10% Protection
2
6
10
5
5000
Recover +10% Health
1
Description: Dispel all buffs on all enemies. (3 Turn Cooldown)
Predatory Instincts Special • Level 8 3 Turn Cooldown
Fifth Brother Crew
Target ally recovers 50% Health and gains Protection Up (50%) for 2 turns, then Scythe uses GA-60s Laser Cannon against target enemy. This attack has +75% Critical Chance this turn if the target is debuffed. If this attack scores a critical hit, inflict Fear on target enemy for 1 turn, which can't be copied or dispelled and can't be evaded by Jedi enemies. If this attack defeats the target enemy and the allied Capital Ship is Executrix, target ally gains Foresight for 2 turns and inflict all enemies with Fear for 1 turn, which can't be copied, dispelled, or evaded.
Target ally recovers 50% Health and gains Protection Up (50%) for 2 turns, then Scythe uses GA-60s Laser Cannon against target enemy. This attack has +75% Critical Chance if the target is debuffed. If this attack critically hits, inflict Fear on target enemy for 1 turn, which can't be copied or dispelled and can't be evaded by Jedi enemies. (3 Turn Cooldown)
Level
Crew Gear Level
Ability Material
Credits
Adds
8
11
30
30
20
15
78500
If this attack defeats the target enemy and the allied Capital Ship is Executrix, target ally gains Foresight for 2 turns and all enemies gain Fear for 1 turn, which can't be copied, dispelled, or evaded
7
11
20
20
15
5
45000
If this attack critically hits, inflict Fear on target enemy for 1 turn, which can't be copied or dispelled and can't be evaded by Jedi enemies
6
10
15
15
10
21250
Scythe uses GA-60s Laser Cannon against target enemy; this attack has +75% Crit Chance if the target is debuffed
5
9
15
10
5
13750
Target ally recovers 10% Health and gains Protection Up (10%) for 2 turns
4
8
10
10
7500
Target ally recovers 10% Health and gains Protection Up (10%) for 2 turns
3
7
10
5
5000
Target ally recovers 10% Health and gains Protection Up (10%) for 2 turns
2
6
10
5
5000
Target ally recovers 10% Health and gains Protection Up (10%) for 2 turns
1
Description: Target ally recovers 10% Health and gains Protection Up (10%) for 2 turns. (3 Turn Cooldown)
Two Moves Ahead Unique • Level 8
Allied Empire ships gain 20% Max Health and Offense and 10 Speed. If the enemy Capital Ship is a Jedi, allied Empire ships gain an additional 70% Max Health. At the start of battle, all Empire allies gain a stack of Formation. Imperial TIE fighter allies instead gain stacks of Formation equal to the number of ally Imperial TIE fighters. These stacks can't be copied, dispelled, or prevented and are removed at the end of battle or when Scythe is defeated.
If the ally Capital Ship is Executrix, at the start of battle summon two crewless Imperial TIE fighters, and while an ally Imperial TIE fighter has Foresight, they are also Marked. The first time an allied Imperial TIE fighter defeats a ship, all allies gain 100% Turn Meter.
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
Allied Empire ships gain 20% Max Health and Offense and 10 Speed. If the enemy Capital Ship is a Jedi, allied Empire ships gain an additional 70% Max Health. At the start of battle, all Empire allies gain a stack of Formation. Imperial TIE fighter allies instead gain stacks of Formation equal to the number of ally Imperial TIE fighters. These stacks can't be copied, dispelled, or prevented and are removed at the end of battle or when Scythe is defeated.
Level
Unit Level
Ability Material
Credits
Adds
8
85
25
25
10
20
88750
If the ally Capital Ship is Executrix, summon two crewless Imperial TIE fighters at the start of battle; while an ally Imperial TIE fighter has Foresight, they are also Marked; the first time an allied Imperial TIE fighter defeats a ship, all allies gain 100% Turn Meter
7
85
20
15
10
5
32500
At the start of battle, all Empire allies gain a stack of Formation; Imperial TIE fighter allies instead gain stacks of Formation equal to the number of ally Imperial TIE fighters; these stacks can't be copied, dispelled, or prevented and are removed at the end of battle or when Scythe is defeated
6
80
15
10
5
13750
Empire allies gain 4 Speed
5
75
10
10
7500
Empire allies gain 3 Speed
4
70
10
5
5000
Empire allies gain 3 Speed
3
60
5
1250
Empire allies gain 10% Offense and 10% Max Health
2
50
5
1250
Allied Empire ships gain an additional +35% Max Health
1
Description: Allied Empire ships gain 10% Max Health and Offense. If the enemy Capital Ship is a Jedi, allied Empire ships gain an additional 35% Max Health.
Surprise and Fear Reinforcement • Level 3
Inflict Speed Down, which can't be evaded or resisted, on Jedi enemies for 2 turns. If the allied Capital Ship is Executrix, inflict Fear on all enemies for 1 turn, which can't be copied, dispelled, or evaded, and summon two crewless Imperial TIE fighters.
More Details
Crew Member: [[{{{crew}}}]]
Level
Unit Level
Ability Material
Credits
Adds
3
85
75
525000
If the allied Capital Ship is Executrix, summon two crewless Imperial TIE fighters
2
75
25
175000
If the allied Capital Ship is Executrix, inflict Fear on all enemies for 1 turn, which can't be copied, dispelled, or evaded
1
Description: Inflict Speed Down on Jedi enemies for 2 turns, which can't be evaded or resisted.
Recommendations
Abilities
Omega and Zeta Rankings
Ability Name
Ability Type
Cost
Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all.
Priority Number in order of most important, 1, to least important
Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content.
Reasons
GA-60s Laser Cannon
Basic
25
25
10
15
?
?
?
Intimidating Fly-over
Special
30
30
20
15
?
?
?
Predatory Instincts
Special
30
30
20
15
?
?
?
Two Moves Ahead
Unique
25
25
10
20
?
?
?
Surprise and Fear
Reinforcement
75
?
?
?
Synergy
<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example Jedi - High Synergy
Paragraph Light Side - Low Synergy
Paragraph Any Faction - Very Low Synergy
Paragraph.
Unit Strategy
<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.
Team Strategy
Details of how to use and mod Scythe within specific teams can be found on the following pages:
<<<ADD INFO>>> Add links to internal or external guides in list format here.
Kit Counters
<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit
GA-60s Laser Cannon -
Intimidating Fly-over -
Predatory Instincts -
Two Moves Ahead -
Surprise and Fear -
Notes
Lore
<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.
Trivia
<<<USER EDIT>>>Any trivia you desire to add in list format.