Grand Inquisitor
The calculating and relentless master of the Inquisitorius who specializes in dealing with Jedi
Stats
Stats displayed are for unit at max level with max stars. Mods are not included in calculations.
Physical Offense | |
---|---|
Damage | 918 |
Critical Chance | 17.83% |
Armor Penetration | 0 |
General | |
Health | 11729 |
Protection | 0 |
Speed | 105 |
Potency | 0% |
Tenacity | 15% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1140 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 16.17% |
Resistance | 6.87% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 0% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 935 |
Critical Chance | 17.92% |
Armor Penetration | 0 |
General | |
Health | 11873 |
Protection | 0 |
Speed | 109 |
Potency | 0% |
Tenacity | 15% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1152 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 16.28% |
Resistance | 7% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 0% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 960 |
Critical Chance | 18.17% |
Armor Penetration | 0 |
General | |
Health | 12161 |
Protection | 0 |
Speed | 121 |
Potency | 0% |
Tenacity | 17% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1183 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 16.61% |
Resistance | 7.14% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 0% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 1018 |
Critical Chance | 18.33% |
Armor Penetration | 5 |
General | |
Health | 12521 |
Protection | 0 |
Speed | 128 |
Potency | 3% |
Tenacity | 19% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1207 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 17.9% |
Resistance | 8.86% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 5% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 1150 |
Critical Chance | 18.96% |
Armor Penetration | 5 |
General | |
Health | 13133 |
Protection | 0 |
Speed | 133 |
Potency | 3% |
Tenacity | 20% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1212 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 18.43% |
Resistance | 9.51% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 5% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 1390 |
Critical Chance | 20.04% |
Armor Penetration | 12 |
General | |
Health | 13223 |
Protection | 0 |
Speed | 136 |
Potency | 3% |
Tenacity | 21% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1216 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 18.94% |
Resistance | 9.51% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 10% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 1593 |
Critical Chance | 21.79% |
Armor Penetration | 12 |
General | |
Health | 14157 |
Protection | 4978 |
Speed | 136 |
Potency | 3% |
Tenacity | 21% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1245 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 19.76% |
Resistance | 10.9% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 10% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 1869 |
Critical Chance | 24.04% |
Armor Penetration | 27 |
General | |
Health | 15345 |
Protection | 12444 |
Speed | 139 |
Potency | 13% |
Tenacity | 23% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1298 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 20.76% |
Resistance | 13.09% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 15% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 2190 |
Critical Chance | 25.33% |
Armor Penetration | 27 |
General | |
Health | 19519 |
Protection | 19910 |
Speed | 139 |
Potency | 13% |
Tenacity | 28% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1401 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 22.77% |
Resistance | 13.32% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 15% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 2499 |
Critical Chance | 26% |
Armor Penetration | 37 |
General | |
Health | 21995 |
Protection | 27376 |
Speed | 142 |
Potency | 18% |
Tenacity | 33% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1505 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 23.79% |
Resistance | 13.68% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 20% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 2636 |
Critical Chance | 26.04% |
Armor Penetration | 37 |
General | |
Health | 24959 |
Protection | 37331 |
Speed | 157 |
Potency | 23% |
Tenacity | 45% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1510 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 27.18% |
Resistance | 19.35% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 25% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 2862 |
Critical Chance | 26.38% |
Armor Penetration | 42 |
General | |
Health | 26753 |
Protection | 49775 |
Speed | 163 |
Potency | 31% |
Tenacity | 46% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1526 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 29.36% |
Resistance | 23.88% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 30% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 3971 |
Critical Chance | 33.75% |
Armor Penetration | 217 |
General | |
Health | 37409 |
Protection | 62219 |
Speed | 183 |
Potency | 41% |
Tenacity | 56% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1677 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 42.39% |
Resistance | 30.06% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 45% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 4280 |
Critical Chance | 35.58% |
Armor Penetration | 227 |
General | |
Health | 39713 |
Protection | 62219 |
Speed | 183 |
Potency | 41% |
Tenacity | 56% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 2071 |
Critical Chance | 10% |
Resistance Penetration | 10 |
Survivability | |
Armor | 43.66% |
Resistance | 30.89% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 45% |
Accuracy | 1.5% |
Physical Offense | |
---|---|
Damage | 4635 |
Critical Chance | 38.29% |
Armor Penetration | 237 |
General | |
Health | 42611 |
Protection | 62219 |
Speed | 183 |
Potency | 41% |
Tenacity | 56% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 2590 |
Critical Chance | 10% |
Resistance Penetration | 20 |
Survivability | |
Armor | 45.3% |
Resistance | 32.07% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 45% |
Accuracy | 3% |
Physical Offense | |
---|---|
Damage | 4992 |
Critical Chance | 40.96% |
Armor Penetration | 247 |
General | |
Health | 45527 |
Protection | 62219 |
Speed | 183 |
Potency | 41% |
Tenacity | 56% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 3106 |
Critical Chance | 10% |
Resistance Penetration | 30 |
Survivability | |
Armor | 46.85% |
Resistance | 33.21% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 45% |
Accuracy | 4.5% |
Physical Offense | |
---|---|
Damage | 5348 |
Critical Chance | 43.67% |
Armor Penetration | 257 |
General | |
Health | 48425 |
Protection | 62219 |
Speed | 183 |
Potency | 41% |
Tenacity | 56% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 3625 |
Critical Chance | 10% |
Resistance Penetration | 40 |
Survivability | |
Armor | 48.32% |
Resistance | 34.31% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 45% |
Accuracy | 6% |
Physical Offense | |
---|---|
Damage | 5704 |
Critical Chance | 46.38% |
Armor Penetration | 267 |
General | |
Health | 51341 |
Protection | 62219 |
Speed | 183 |
Potency | 41% |
Tenacity | 56% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 4142 |
Critical Chance | 10% |
Resistance Penetration | 50 |
Survivability | |
Armor | 49.7% |
Resistance | 35.44% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 45% |
Accuracy | 7.5% |
Physical Offense | |
---|---|
Damage | 6190 |
Critical Chance | 49.04% |
Armor Penetration | 287 |
General | |
Health | 54239 |
Protection | 62219 |
Speed | 183 |
Potency | 41% |
Tenacity | 56% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 4790 |
Critical Chance | 10% |
Resistance Penetration | 70 |
Survivability | |
Armor | 51.02% |
Resistance | 36.47% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 45% |
Accuracy | 10.5% |
Physical Offense | |
---|---|
Damage | 6677 |
Critical Chance | 51.75% |
Armor Penetration | 307 |
General | |
Health | 57155 |
Protection | 62219 |
Speed | 183 |
Potency | 41% |
Tenacity | 56% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 5437 |
Critical Chance | 10% |
Resistance Penetration | 90 |
Survivability | |
Armor | 52.27% |
Resistance | 37.47% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 45% |
Accuracy | 13.5% |
Physical Offense | |
---|---|
Damage | 7292 |
Critical Chance | 54.46% |
Armor Penetration | 337 |
General | |
Health | 60053 |
Protection | 62219 |
Speed | 183 |
Potency | 41% |
Tenacity | 56% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 6216 |
Critical Chance | 10% |
Resistance Penetration | 120 |
Survivability | |
Armor | 53.45% |
Resistance | 38.44% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 45% |
Accuracy | 18% |
Physical Offense | |
---|---|
Damage | 7647 |
Critical Chance | 55% |
Armor Penetration | 357 |
General | |
Health | 65277 |
Protection | 68219 |
Speed | 183 |
Potency | 41% |
Tenacity | 56% |
Critical Damage | 150% |
Defense Penetration | 0% |
Materials Needed |
---|
Max Level
|
Special Offense | |
---|---|
Damage | 6495 |
Critical Chance | 10% |
Resistance Penetration | 140 |
Survivability | |
Armor | 53.82% |
Resistance | 38.49% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 45% |
Accuracy | 21% |
Abilities
Pain Can Break Anyone
Basic Level 8
- If the enemy has at least 3 stacks of Purge at the start of turn: Attack a second time always scoring a critical hit if able.
- If the enemy has 6 stacks of Purge at the start of turn: Attack a third time dealing true damage instead, which can't be evaded.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 84 | 40 16 20 | 145000 | If it is Grand Inquisitor's turn and if the enemy has at least 3 stacks of Purge at the start of turn, attack a second time always scoring a critical hit if able, and if the enemy has 6 stacks of Purge, attack a third time dealing true damage instead, which can't be evaded |
7 | 64 | 16 13 9 | 24700 | +15% Damage |
6 | 54 | 10 9 6 | 8200 | +10% Damage |
5 | 44 | 7 7 5 | 4100 | Reduce target enemy's Critical Damage by 15% (stacking) for 2 turns per attack, which can't be resisted |
4 | 34 | 5 5 4 | 2100 | +5% Damage |
3 | 24 | 4 4 | 1400 | +10% Damage |
2 | 14 | 3 | 700 | +10% Damage |
1 | Description: Deal Physical damage to target enemy. If all allies are Inquisitorius, inflict a stack of Purge (max 6), which can't be resisted. |
You're Right to be Afraid
Special Level 8
4 Turn Cooldown
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 76 | 5 | 80400 | Dispel all debuffs on Inquisitorius allies and then equalize their current Health and Protection percentages |
7 | 66 | 12 10 7 | 45200 | Inflict Ability Block for 1 turn to all enemies with Purge, which can't be resisted |
6 | 56 | 8 7 5 | 15100 | For each enemy with Purge, Inquisitorius allies recover 4% Health |
5 | 46 | 5 5 4 | 7500 | +10% Damage |
4 | 36 | 4 4 3 | 3800 | +10% Damage |
3 | 26 | 3 3 | 2500 | Inflict Vulnerable for 1 turn to all enemies with Purge, which can't be resisted |
2 | 16 | 2 | 1300 | +10% Damage |
1 | Description: Deal Physical damage to all enemies. Inquisitorius allies gain Critical Damage Up for 2 turns. (4 Turn Cooldown) |
Ready to Die?
Special Level 8
6 Turn Cooldown
- 1+ Stack: Grand Inquisitor gains Offense Up for 2 turns
- 2+ Stacks: Grand Inquisitor gains Speed Up for 2 turns
- 3+ Stacks: Grand Inquisitor gains Tenacity Up for 2 turns
- 4+ Stacks: Inquisitorius allies gain Offense Up for 2 turns
- 5+ Stacks: Inquisitorius allies gain Speed Up for 2 turns
- 6 Stacks: Inquisitorius allies gain Tenacity Up for 2 turns
Torture: Take bonus damage equal to 10% of this character's Max Health when damaged by an attack; reduce Defense by 10% (stacking, max 50%) for the rest of the encounter when damaged by an attack; can't gain bonus Turn Meter
While in Territory Wars: The first time all enemies reach 6 stacks of Purge, this ability's cooldown is reset if this ability has not defeated an enemy. If the target enemy has 6 stacks of Purge and is not Jedi, inflict Buff Immunity for 1 turn, which can't be dispelled, evaded, prevented, or resisted. If the target enemy has 6 stacks of Purge and is Jedi, instantly defeat them. Jedi enemies defeated this way can't be revived.
- 1+ Stack: Grand Inquisitor gains Offense Up for 2 turns
- 2+ Stacks: Grand Inquisitor gains Speed Up for 2 turns
- 3+ Stacks: Grand Inquisitor gains Tenacity Up for 2 turns
- 4+ Stacks: Inquisitorius allies gain Offense Up for 2 turns
- 5+ Stacks: Inquisitorius allies gain Speed Up for 2 turns
- 6 Stacks: Inquisitorius allies gain Tenacity Up for 2 turns
Torture: Take bonus damage equal to 10% of this character's Max Health when damaged by an attack; reduce Defense by 10% (stacking, max 50%) for the rest of the encounter when damaged (6 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 82 | 40 16 20 | 145000 | While in Territory Wars: The first time all enemies reach 6 stacks of Purge, this ability's cooldown is reset if this ability has not defeated an enemy; if the target enemy has 6 stacks of Purge and is not Jedi, inflict Buff Immunity for 1 turn, which can't be dispelled, evaded, prevented, or resisted; if the target enemy has 6 stacks of Purge and is Jedi, instantly defeat them; Jedi enemies defeated this way can't be revived |
7 | 66 | 12 10 7 | 45200 | Remove 100% Turn Meter, which can't be resisted; 6 Stacks: Inquisitorius allies gain Tenacity Up |
6 | 56 | 8 7 5 | 15100 | 5+ Stacks: Inquisitorius allies gain Speed Up |
5 | 46 | 5 5 4 | 7500 | 4+ Stacks: Inquisitorius allies gain Offense Up |
4 | 36 | 4 4 3 | 3800 | 3+ Stacks: Grand Inquisitor gains Tenacity Up |
3 | 26 | 3 3 | 2500 | 2+ Stacks: Grand Inquisitor gains Speed Up |
2 | 16 | 2 | 1300 | +20% Damage |
1 | Description: Deal Physical damage to target enemy. Then inflict Torture for 1 turn, which can't be copied, dispelled, evaded, or resisted. Gain buffs for 2 turns based on the number of stacks of Purge on the target enemy. - 1+ Stack: Grand Inquisitor gains Offense Up for 2 turns Torture: Take bonus damage equal to 10% of this character's Max Health when damaged by an attack; reduce Defense by 10% (stacking, max 50%) for the rest of the encounter when damaged by an attack; can't gain bonus Turn Meter (6 Turn Cooldown) |
Master Inquisitorius
Leader Level 8
Additionally, if all allies are Inquisitorius at the start of battle, whenever Purge is inflicted, Inquisitorius allies gain benefits based on their role for the rest of the encounter (stacking, max 200%):
- Attackers: +2% Critical Damage
- Healers and Supports: +2% Potency
- Tanks: +2% Defense
If the enemy Leader is Jedi, Inquisitorius allies start the battle with buffs based on their role for 1 turn:
- Attackers: Advantage
- Healers and Supports: Foresight
- Tanks: Taunt
While in Territory Wars: While Grand Inquisitor is active, whenever an enemy loses Purge, they regain it at the end of the turn. On their turn, Inquisitorius allies can ignore Taunt to target an enemy with 6 stacks of Purge.
Additionally, if all allies are Inquisitorius at the start of battle, whenever Purge is inflicted, Inquisitorius allies gain benefits based on their role for the rest of the encounter (stacking, max 200%):
- Attackers: +2% Critical Damage
- Healers and Supports: +2% Potency
- Tanks: +2% Defense
If the enemy Leader is Jedi, Inquisitorius allies start the battle with buffs based on their role for 1 turn:
- Attackers: Advantage
- Healers and Supports: Foresight
- Tanks: Taunt
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 85 | 20 | 105000 | While in Territory Wars: While Grand Inquisitor is active, whenever an enemy loses Purge they regain it at the end of the turn; on their turn, Inquisitorius allies can ignore Taunt to target an enemy with 6 stacks of Purge |
7 | 82 | 40 16 20 | 145000 | If all allies are Inquisitorius at the start of battle, Grand Inquisitor gains Defense Penetration Up and Offense Up for 2 turns, which can't be dispelled or prevented; additionally, whenever Purge is inflicted, Inquisitorius allies gain benefits based on their role for the rest of the encounter (stacking, max 200%); Attackers: +2% Critical Damage; Healers and Supports: +2% Potency; Tanks: +2% Defense |
6 | 62 | 6 5 4 | 9600 | Inquisitorius allies gain an additional 15 Speed |
5 | 52 | 4 4 3 | 4800 | Inquisitorius allies are immune to Ability Block |
4 | 42 | 3 3 2 | 2400 | Inquisitorius allies gain an additional 36% Max Health and Max Protection |
3 | 32 | 2 2 | 1600 | If the enemy Leader is Jedi, Inquisitorius allies start the battle with buffs based on their role for 1 turn; Attackers: Advantage; Healers and Supports: Foresight; Tanks: Taunt |
2 | 22 | 2 | 800 | Empire allies gain 10 Speed |
1 | Description: Empire allies gain 20% Max Health and Max Protection. If all allies are Inquisitorius at the start of battle, they gain an additional 10% Max Health and Max Protection. |
Compassion Leaves a Trail
Unique Level 8
If an enemy evades an Inquisitorius ally's attack, all other enemies take true damage and dispel Foresight from themselves.
The first time each enemy reaches 6 stacks of Purge, Grand Inquisitor takes a bonus turn and gains 10% Critical Avoidance, Health Steal, and Offense and 5 Speed until the end of the encounter (stacking, max 6). These bonuses are doubled if the enemy is Jedi.
While in Territory Wars: Whenever Jedi enemies with Purge gain Protection Up, they take damage equal to 25% of their Max Health at the end of that turn. This damage can't defeat enemies. If an enemy with 6 stacks of Purge were to reduce Grand Inquisitor to 1% Health, he recovers 100% Health and Protection (limit once per enemy).
If an enemy evades an Inquisitorius ally's attack, all other enemies take true damage and dispel Foresight from themselves.
The first time each enemy reaches 6 stacks of Purge, Grand Inquisitor takes a bonus turn and gains 10% Critical Avoidance, Health Steal, and Offense and 5 Speed until the end of the encounter (stacking, max 6). These bonuses are doubled if the enemy is Jedi.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 85 | 20 | 125000 | While in Territory Wars: Whenever Jedi enemies with Purge gain Protection Up, they take damage equal to 25% of their Max Health at the end of that turn; this damage can't defeat enemies; if an enemy with 6 stacks of Purge were to reduce Grand Inquisitor to 1% Health, he recovers 100% Health and Protection (limit once per enemy) |
7 | 84 | 40 16 20 | 145000 | The first time each enemy reaches 6 stacks of Purge, Grand Inquisitor takes a bonus turn and gains 10% Critical Avoidance, Health Steal, and Offense and 5 Speed until the end of the encounter (stacking, max 6); these bonuses are doubled if the enemy is Jedi |
6 | 58 | 7 6 4 | 11000 | If an enemy evades an Inquisitorius ally's attack, all other enemies take true damage and dispel Foresight from themselves |
5 | 48 | 5 4 3 | 5500 | -3% Defense and -1 Speed |
4 | 38 | 3 3 3 | 2700 | -2% Defense and -1 Speed |
3 | 28 | 3 3 | 1800 | -2% Defense and -1 Speed |
2 | 18 | 2 | 900 | -2% Defense and -1 Speed |
1 | Description: For each Inquisitorius ally, enemies with Purge have -1% Defense and -1 Speed. |
Patience
Unique Level 3
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
3 | 80 | 10 9 6 5 | 113300 | Whenever an enemy damages this character with an attack while attacking out of turn, that enemy gains a stack of Purge (max 6), which can't be evaded or resisted; whenever Purge is consumed or dispelled on an enemy, this character gains 3% Turn Meter |
2 | 72 | 30 25 16 | 54800 | Inflict all enemies with a stack of Purge at the start of the encounter, which can't be evaded or resisted |
1 | Description: At the start of battle, if all allies (minimum 3) are Inquisitorius, this character gains 20% Max Health, Max Protection, and Potency. |
Recommendations
Abilities
Ability Name | Ability Type | Cost | Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. | Priority Number in order of most important, 1, to least important | Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. | Reasons |
---|---|---|---|---|---|---|
Pain Can Break Anyone | Basic | 40 16 20 |
? | ? | ? | |
You're Right to be Afraid | Special | 5 |
? | ? | ? | |
Ready to Die? | Special | 40 16 20 |
? | ? | ? | |
Master Inquisitorius | Leader | 20 |
? | ? | ? | |
Compassion Leaves a Trail | Unique | 20 |
? | ? | ? | |
Patience | Unique | 10 9 6 5 |
? | ? | ? |
Mods
<<<ADD INFO>>>
Synergy
<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example
Jedi - High Synergy
Paragraph
Light Side - Low Synergy
Paragraph
Any Faction - Very Low Synergy
Paragraph.
Unit Strategy
<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.
Team Strategy
Details of how to use and mod Grand Inquisitor within specific teams can be found on the following pages:
- <<<ADD INFO>>> Add links to internal or external guides in list format here.
Kit Counters
<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit
- Pain Can Break Anyone -
- You're Right to be Afraid -
- Ready to Die? -
- Master Inquisitorius -
- Compassion Leaves a Trail -
- Patience -
Notes
Lore
<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.
Trivia
- <<<USER EDIT>>>Any trivia you desire to add in list format.