Fury-class Interceptor

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Fury-class Interceptor

Sith Support ship that provides powerful defensive bonuses to allies while inflicting debilitating debuffs to enemies

Stats

Stats displayed are for unit at max level with max stars. Mods are included in the calculation and shown by the unit portrait.

Physical Offense
Damage 6354
Critical Chance 25.71%
Armor Penetration 0
General
Health 69808
Protection 28983
Speed 137
Potency 28.48%
Tenacity 43.48%
Critical Damage 150%
Defense Penetration 0%
Crew Relic 9
Unit-Character-Darth Malgus-portrait.png
Indicator-Gear-Level-Relic-DS.png
9
Darth Malgus - Gear Relic 9
Indicator-Mod Dots-6.png
Crew Mod-6 Dots.pngAll crew - 6 dot mods

Unit-Ship-Fury-class Interceptor-portrait.png
Indicator-Stars-7.png
Special Offense
Damage 2040
Critical Chance 10%
Resistance Penetration 0
Survivability
Armor 27.14%
Resistance 14.5%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 0%
Accuracy 0%

Abilities

Tex.ability furyclassinterceptor basic.png

Enmity Class Precision Laser Cannons
Basic • Level 8 Game-Icon-Ship Ability Material Omega.png

Deal Physical damage to target enemy. For each Ability Block, Concussion Mine, Healing Immunity, Health Down, Shock, or Suspense present on other enemies, inflict those debuffs on target enemy for 1 turn. If no enemies are debuffed, inflict Suspense on target enemy for 1 turn, which can't be evaded or resisted.

Suspense: Can't gain buffs; Gaining bonus Turn Meter, recovering Protection, or gaining Protection Up will inflict Defense Down for 2 turns, which can't be evaded or resisted; if Suspense is dispelled, increase cooldowns by 1, which can't be resisted; If Suspense expires and is not dispelled, all Sith and Sith Empire enemies gain a stack of We Have Returned for 4 turns, which can't be copied, dispelled, or prevented
More Details
Tex.ability furyclassinterceptor special01.png

Heavy Seeker Missiles
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
2 Turn Cooldown

Unit-Character-Darth Malgus-portrait.png
Darth Malgus
Crew
Deal true damage to target enemy equal to 15% of Fury-class Interceptor's Max Health and inflict Suspense for 1 turn. Sith allies recover 20% Health and Protection, doubled for Sith Empire allies.
More Details
Tex.ability furyclassinterceptor special02.png

Path to Power
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
4 Turn Cooldown

Call all Sith and Sith Empire allies to assist. Inflict debuffs on the target enemy for each active Sith and Sith Empire ally (allies that are both count twice).

1+ ally: Inflict Healing Immunity for 2 turns
3+ allies: Inflict Burning for 2 turns
5+ allies: Inflict Suspense for 1 turn, which can't be evaded or resisted
7+ allies: Inflict Shield Disruption for 2 turns
More Details
Tex.abilityui passive faction sithempire.png

Galaxy in Flames
Unique • Level 8 Game-Icon-Ship Ability Material Omega.png

Sith allies gain 30% Tenacity, doubled for Sith Empire allies. At the start of the battle, Sith Empire Tanks Taunt for 2 turns and Fury-class Interceptor and Sith Empire Tanks gain Stable Bulwark for the rest of battle. When Stable Bulwark is removed, Sith Empire Tanks taunt for 2 turns. When a Sith ally takes damage, they gain a stack of Reinforced Determination (max 5) until the start of their next turn. Ally Sith ships gain +25% Defense per stack of Reinforced Determination, doubled for Sith Empire ships.

Stable Bulwark: +100% Defense and Offense; +50% Max Health and Max Protection, +25% Critical Chance and Critical Damage; the first time this ship is reduced to 1% Health, it recovers 100% Health, gains a bonus turn, gains 5 stacks of Reinforced Determination for 1 turn, and loses Stable Bulwark

Reinforced Determination: +50% Defense per stack
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
Sith allies gain 30% Tenacity, doubled for Sith Empire allies. At the start of the battle, Sith Empire Tanks Taunt for 2 turns. When a Sith ally takes damage, they gain a stack of Reinforced Determination (max 5) until the start of their next turn. Ally Sith ships gain +25% Defense per stack of Reinforced Determination, doubled for Sith Empire ships.

Reinforced Determination: +50% Defense per stack
Level Unit
Level
Ability Material Credits Adds
8 85
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
20
88750 Fury-class Interceptor and Sith Empire Tanks gain Stable Bulwark for the rest of battle; when Stable Bulwark is removed, Sith Empire Tanks taunt for 2 turns
7 85
Game-Icon-Ship Ability Material Mk I.png
20
Game-Icon-Ship Ability Material Mk II.png
15
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
5
32500 +10% Defense per stack of Reinforced Determination, doubled for Sith Empire ships
6 80
Game-Icon-Ship Ability Material Mk I.png
15
Game-Icon-Ship Ability Material Mk II.png
10
Game-Icon-Ship Ability Material Mk III.png
5
13750 +10% Defense per stack of Reinforced Determination, doubled for Sith Empire ships
5 75
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
10
7500 Ally Sith ships gain an additional +5% Defense per stack of Reinforced Determination, doubled for Sith Empire ships
4 70
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
5
5000 When a Sith ally takes damage, they gain a stack of Reinforced Determination (max 5) until the start of their next turn
3 60
Game-Icon-Ship Ability Material Mk I.png
5
1250 +10% Tenacity
2 50
Game-Icon-Ship Ability Material Mk I.png
5
1250 +10% Tenacity
1 Description: Sith allies gain 10% Tenacity, doubled for Sith Empire allies. At the start of the battle, Sith Empire Tanks Taunt for 2 turns.
Tex.abilityui passive rageofkorriban.png

Rage of Korriban
Reinforcement • Level 3 Game-Icon-Ship Ability Material Reinforcement Materials.png

Enter Battle: Inflict target enemy with Suspense for 1 turn, which can't be evaded. All Sith allies gain Protection Up (20%), doubled for Sith Empire allies. All Sith allies gain a stack of Reinforced Determination for 1 turn.
More Details
Crew Member: [[{{{crew}}}]]
Level Unit
Level
Ability Material Credits Adds
3 85
Game-Icon-Ship Ability Material Reinforcement Materials.png
75
525000 Inflict target enemy with Suspense for 1 turn, which can't be evaded
2 75
Game-Icon-Ship Ability Material Reinforcement Materials.png
25
175000 All Sith allies gain Protection Up (20%) for 2 turns, doubled for Sith Empire allies
1 Description: Enter Battle: All Sith allies gain a stack of Reinforced Determination for 1 turn.

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Enmity Class Precision Laser Cannons Basic
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
15
? ? ?
Heavy Seeker Missiles Special
Game-Icon-Ship Ability Material Mk I.png
30
Game-Icon-Ship Ability Material Mk II.png
30
Game-Icon-Ship Ability Material Mk III.png
20
Game-Icon-Ship Ability Material Omega.png
15
? ? ?
Path to Power Special
Game-Icon-Ship Ability Material Mk I.png
30
Game-Icon-Ship Ability Material Mk II.png
30
Game-Icon-Ship Ability Material Mk III.png
20
Game-Icon-Ship Ability Material Omega.png
15
? ? ?
Galaxy in Flames Unique
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
20
? ? ?
Rage of Korriban Reinforcement
Game-Icon-Ship Ability Material Reinforcement Materials.png
75
? ? ?

Synergy

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Paragraph for each faction this unit has synergy with.
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Light Side - Low Synergy
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Any Faction - Very Low Synergy
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Unit Strategy

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Team Strategy

Details of how to use and mod Fury-class Interceptor within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Enmity Class Precision Laser Cannons -
  • Heavy Seeker Missiles -
  • Path to Power -
  • Galaxy in Flames -
  • Rage of Korriban -

Notes

Lore

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Trivia

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